mirror of
https://github.com/hykilpikonna/AquaDX.git
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[+] Config names
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@@ -8,13 +8,13 @@ namespace AquaMai.Mods.GameSystem;
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[ConfigSection(
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name: "耳机音量倍率",
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en: "Multiply 1P/2P headphone volume by a factor. Can decrease or increase, but not higher than original 20.",
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zh: "将 1P/2P 耳机音量乘以一个倍率,可以调低或调高,但不能高于原本的 20。")]
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zh: "将 1P/2P 用户设置的耳机音量乘以一个倍率,可以调低或调高,但不能高于原本的 20。")]
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public static class HeadphoneVolumeMultiply
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{
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[ConfigEntry]
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[ConfigEntry("1P")]
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private static readonly float p1 = 1.0f;
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[ConfigEntry]
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[ConfigEntry("2P")]
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private static readonly float p2 = 1.0f;
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[HarmonyPrefix]
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@@ -23,40 +23,40 @@ namespace AquaMai.Mods.GameSystem;
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""")]
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public static class SoundRouting
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{
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[ConfigEntry]
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[ConfigEntry("1P外放左")]
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private static readonly SoundChannel routeP1SpeakerLeftTo = SoundChannel.P1SpeakerLeft;
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[ConfigEntry]
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[ConfigEntry("1P外放右")]
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private static readonly SoundChannel routeP1SpeakerRightTo = SoundChannel.P1SpeakerRight;
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[ConfigEntry]
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[ConfigEntry("1P耳机左")]
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private static readonly SoundChannel routeP1HeadphoneLeftTo = SoundChannel.P1HeadphoneLeft;
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[ConfigEntry]
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[ConfigEntry("1P耳机右")]
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private static readonly SoundChannel routeP1HeadphoneRightTo = SoundChannel.P1HeadphoneRight;
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[ConfigEntry]
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[ConfigEntry("2P外放左")]
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private static readonly SoundChannel routeP2SpeakerLeftTo = SoundChannel.P2SpeakerLeft;
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[ConfigEntry]
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[ConfigEntry("2P外放右")]
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private static readonly SoundChannel routeP2SpeakerRightTo = SoundChannel.P2SpeakerRight;
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[ConfigEntry]
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[ConfigEntry("2P耳机左")]
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private static readonly SoundChannel routeP2HeadphoneLeftTo = SoundChannel.P2HeadphoneLeft;
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[ConfigEntry]
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[ConfigEntry("2P耳机右")]
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private static readonly SoundChannel routeP2HeadphoneRightTo = SoundChannel.P2HeadphoneRight;
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[ConfigEntry]
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[ConfigEntry("1P外放音量")]
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private static readonly float volumeP1Speaker = 1.0f;
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[ConfigEntry]
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[ConfigEntry("1P耳机音量")]
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private static readonly float volumeP1Headphone = 1.0f;
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[ConfigEntry]
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[ConfigEntry("2P外放音量")]
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private static readonly float volumeP2Speaker = 1.0f;
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[ConfigEntry]
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[ConfigEntry("2P耳机音量")]
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private static readonly float volumeP2Headphone = 1.0f;
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private const int PARAMETER_MATRIX_SIZE = 8 * 8 * 4; // 8 input * 8 output * 4 sizeof(float BE)
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