diff --git a/AquaMai.Mods/GameSystem/HeadphoneVolumeMultiply.cs b/AquaMai.Mods/GameSystem/HeadphoneVolumeMultiply.cs index ee392e6c..76bdf2f5 100644 --- a/AquaMai.Mods/GameSystem/HeadphoneVolumeMultiply.cs +++ b/AquaMai.Mods/GameSystem/HeadphoneVolumeMultiply.cs @@ -8,13 +8,13 @@ namespace AquaMai.Mods.GameSystem; [ConfigSection( name: "耳机音量倍率", en: "Multiply 1P/2P headphone volume by a factor. Can decrease or increase, but not higher than original 20.", - zh: "将 1P/2P 耳机音量乘以一个倍率,可以调低或调高,但不能高于原本的 20。")] + zh: "将 1P/2P 用户设置的耳机音量乘以一个倍率,可以调低或调高,但不能高于原本的 20。")] public static class HeadphoneVolumeMultiply { - [ConfigEntry] + [ConfigEntry("1P")] private static readonly float p1 = 1.0f; - [ConfigEntry] + [ConfigEntry("2P")] private static readonly float p2 = 1.0f; [HarmonyPrefix] diff --git a/AquaMai.Mods/GameSystem/SoundRouting.cs b/AquaMai.Mods/GameSystem/SoundRouting.cs index fce957e2..5af19575 100644 --- a/AquaMai.Mods/GameSystem/SoundRouting.cs +++ b/AquaMai.Mods/GameSystem/SoundRouting.cs @@ -23,40 +23,40 @@ namespace AquaMai.Mods.GameSystem; """)] public static class SoundRouting { - [ConfigEntry] + [ConfigEntry("1P外放左")] private static readonly SoundChannel routeP1SpeakerLeftTo = SoundChannel.P1SpeakerLeft; - [ConfigEntry] + [ConfigEntry("1P外放右")] private static readonly SoundChannel routeP1SpeakerRightTo = SoundChannel.P1SpeakerRight; - [ConfigEntry] + [ConfigEntry("1P耳机左")] private static readonly SoundChannel routeP1HeadphoneLeftTo = SoundChannel.P1HeadphoneLeft; - [ConfigEntry] + [ConfigEntry("1P耳机右")] private static readonly SoundChannel routeP1HeadphoneRightTo = SoundChannel.P1HeadphoneRight; - [ConfigEntry] + [ConfigEntry("2P外放左")] private static readonly SoundChannel routeP2SpeakerLeftTo = SoundChannel.P2SpeakerLeft; - [ConfigEntry] + [ConfigEntry("2P外放右")] private static readonly SoundChannel routeP2SpeakerRightTo = SoundChannel.P2SpeakerRight; - [ConfigEntry] + [ConfigEntry("2P耳机左")] private static readonly SoundChannel routeP2HeadphoneLeftTo = SoundChannel.P2HeadphoneLeft; - [ConfigEntry] + [ConfigEntry("2P耳机右")] private static readonly SoundChannel routeP2HeadphoneRightTo = SoundChannel.P2HeadphoneRight; - [ConfigEntry] + [ConfigEntry("1P外放音量")] private static readonly float volumeP1Speaker = 1.0f; - - [ConfigEntry] + + [ConfigEntry("1P耳机音量")] private static readonly float volumeP1Headphone = 1.0f; - - [ConfigEntry] + + [ConfigEntry("2P外放音量")] private static readonly float volumeP2Speaker = 1.0f; - - [ConfigEntry] + + [ConfigEntry("2P耳机音量")] private static readonly float volumeP2Headphone = 1.0f; private const int PARAMETER_MATRIX_SIZE = 8 * 8 * 4; // 8 input * 8 output * 4 sizeof(float BE)