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Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
| cafe | ||
| docs | ||
| include | ||
| libraries | ||
| samples/helloworld | ||
| share | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| LICENSE.md | ||
| README.md | ||
wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
Rewrite
This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs.
TODO:
- Bring back the old tools (readrpl etc)
- newlib / devoptab
Linux
Requires CMake + Make + devkitPPC + libzdev
export DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=/path/to/install ../
make
make install
export WUT_ROOT=/path/to/install
Then for any wut project you want to build you must use the wut.toolchain.cmake script:
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
make