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Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
| cafe | ||
| docs | ||
| include | ||
| libraries | ||
| samples | ||
| share | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| LICENSE.md | ||
| README.md | ||
wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
Requirements
- A modern compiler with C++14/17 support
- CMake
- zlib
- devkitPPC r31+
Windows
Use WSL and then follow the Linux instructions.
For example, if you installed Ubuntu then you might setup your environment like:
sudo apt install cmake zlib1g-dev gcc-7 g++-7
wget https://github.com/devkitPro/pacman/releases/download/devkitpro-pacman-1.0.1/devkitpro-pacman.deb
sudo dpkg -i devkitpro-pacman.deb
sudo dkp-pacman -S devkitPPC wiiload
Linux / MacOS
export DEVKITPPC=/opt/devkitpro/devkitPPC
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=<path/to/install> ../
make install
export WUT_ROOT=<path/to/install>
Then for any wut project you want to build you must use the wut.toolchain.cmake script:
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
make