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Add nn::fp lib (#205)
This commit is contained in:
8
include/nn/fp.h
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8
include/nn/fp.h
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#pragma once
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/**
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* \defgroup nn_fp nn_fp
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* Friend Presence API
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*/
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#include <nn/fp/fp_cpp.h>
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675
include/nn/fp/fp_cpp.h
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675
include/nn/fp/fp_cpp.h
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#pragma once
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#include <wut.h>
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#include <nn/result.h>
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#include <nn/ffl/miidata.h>
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#include <nn/act.h>
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/**
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* \defgroup nn_fp_fp Friends Presence
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* \ingroup nn_fp
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* See \link nn::fp \endlink.
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*
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* @{
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*/
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#ifdef __cplusplus
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namespace nn
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{
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namespace fp
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{
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enum NotificationType
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{
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NOTIFICATION_ONLINE = 1,
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NOTIFICATION_OFFLINE = 2,
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NOTIFICATION_PREFERENCE = 3,
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NOTIFICATION_FRIEND_ONLINE = 4,
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NOTIFICATION_FRIEND_OFFLINE = 5,
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NOTIFICATION_FRIEND_PRESENCE = 6,
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NOTIFICATION_FRIEND_MII = 7,
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NOTIFICATION_FRIEND_PROFILE = 8,
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NOTIFICATION_FRIEND_ADDED = 9,
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NOTIFICATION_FRIEND_REMOVED = 10,
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NOTIFICATION_MY_REQUEST_ADDED = 11,
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NOTIFICATION_MY_REQUEST_REMOVED = 12,
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NOTIFICATION_MY_REQUEST_UPDATED = 13,
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NOTIFICATION_BLACKLIST_ADDED = 14,
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NOTIFICATION_BLACKLIST_REMOVED = 15,
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NOTIFICATION_BLACKLIST_UPDATED = 16,
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NOTIFICATION_REQUEST_ADDED = 17,
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NOTIFICATION_REQUEST_REMOVED = 18,
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//! TODO: find all notification types
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};
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struct DateTime
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{
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uint16_t year;
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uint8_t month;
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uint8_t day;
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uint8_t hour; // hour-1
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uint8_t minutes;
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uint8_t seconds; // unsure
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uint8_t milliseconds; // unsure
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};
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WUT_CHECK_OFFSET(DateTime, 0x00, year);
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WUT_CHECK_OFFSET(DateTime, 0x02, month);
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WUT_CHECK_OFFSET(DateTime, 0x03, day);
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WUT_CHECK_OFFSET(DateTime, 0x04, hour);
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WUT_CHECK_OFFSET(DateTime, 0x05, minutes);
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WUT_CHECK_OFFSET(DateTime, 0x06, seconds);
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WUT_CHECK_OFFSET(DateTime, 0x07, milliseconds);
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WUT_CHECK_SIZE(DateTime, 0x08);
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struct GameKey
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{
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uint64_t titleId;
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uint16_t unk_0x8;
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uint32_t unk_0xC;
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};
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WUT_CHECK_OFFSET(GameKey, 0x00, titleId);
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WUT_CHECK_SIZE(GameKey, 0x10);
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struct RecentPlayRecord
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{
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nn::act::PrincipalId principalId;
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uint16_t unk_0x04;
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char16_t inGameName[nn::act::AccountIdSize];
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char16_t myMiiName[nn::act::AccountIdSize];
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};
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WUT_CHECK_OFFSET(RecentPlayRecord, 0x00, principalId);
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WUT_CHECK_OFFSET(RecentPlayRecord, 0x04, unk_0x04);
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WUT_CHECK_OFFSET(RecentPlayRecord, 0x06, inGameName);
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WUT_CHECK_OFFSET(RecentPlayRecord, 0x28, myMiiName);
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WUT_CHECK_SIZE(RecentPlayRecord, 0x4C);
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struct RecentPlayRecordEx
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{
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RecentPlayRecord playRecord;
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GameKey game;
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DateTime date;
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};
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WUT_CHECK_OFFSET(RecentPlayRecordEx, 0x00, playRecord);
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WUT_CHECK_OFFSET(RecentPlayRecordEx, 0x50, game);
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WUT_CHECK_OFFSET(RecentPlayRecordEx, 0x60, date);
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WUT_CHECK_SIZE(RecentPlayRecordEx, 0x68);
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struct Preference
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{
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bool unk_0x00;
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bool unk_0x01;
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bool unk_0x02;
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WUT_PADDING_BYTES(1);
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};
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WUT_CHECK_SIZE(Preference, 0x04);
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struct GameMode
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{
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BOOL joinAvailabilityFlag;
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uint32_t matchmakeSystemType; // 2 ??
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uint32_t joinGameId;
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uint32_t joinGameMode;
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//! only set when joinAvailabilityFlag is TRUE
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nn::act::PrincipalId ownerPrincipalId;
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uint32_t joinGroupId;
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uint8_t applicationArg[0x14];
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};
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WUT_CHECK_OFFSET(GameMode, 0x00, joinAvailabilityFlag);
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WUT_CHECK_OFFSET(GameMode, 0x04, matchmakeSystemType);
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WUT_CHECK_OFFSET(GameMode, 0x08, joinGameId);
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WUT_CHECK_OFFSET(GameMode, 0x0C, joinGameMode);
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WUT_CHECK_OFFSET(GameMode, 0x10, ownerPrincipalId);
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WUT_CHECK_OFFSET(GameMode, 0x14, joinGroupId);
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WUT_CHECK_OFFSET(GameMode, 0x18, applicationArg);
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WUT_CHECK_SIZE(GameMode, 0x2C);
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struct Presence
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{
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GameMode gameMode;
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uint8_t region;
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uint8_t language;
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uint8_t platform;
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};
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WUT_CHECK_OFFSET(Presence, 0x00, gameMode);
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WUT_CHECK_OFFSET(Presence, 0x2C, region);
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WUT_CHECK_OFFSET(Presence, 0x2D, language);
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WUT_CHECK_OFFSET(Presence, 0x2E, platform);
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WUT_CHECK_SIZE(Presence, 0x30);
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struct FriendPresence : Presence
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{
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bool isOnline;
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bool isValid;
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};
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WUT_CHECK_OFFSET(FriendPresence, 0x30, isOnline);
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WUT_CHECK_OFFSET(FriendPresence, 0x31, isValid);
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WUT_CHECK_SIZE(FriendPresence, 0x34);
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struct MyPresence : Presence
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{
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char16_t presenceText[64];
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};
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WUT_CHECK_OFFSET(MyPresence, 0x30, presenceText);
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WUT_CHECK_SIZE(MyPresence, 0xB0);
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//! TODO: find member types and names
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struct BasicInfo
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{
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WUT_UNKNOWN_BYTES(0x68);
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};
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WUT_CHECK_SIZE(BasicInfo, 0x68);
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//! TODO: find member types and names
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struct BlackListedPrincipal
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{
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WUT_UNKNOWN_BYTES(0xB0);
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};
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WUT_CHECK_SIZE(BlackListedPrincipal, 0xB0);
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//! TODO: find member types and names
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struct Profile
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{
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WUT_UNKNOWN_BYTES(4);
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};
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WUT_CHECK_SIZE(Profile, 0x04);
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struct Comment
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{
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uint8_t unk_0x00; // probably bool isVisible
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uint8_t unk_0x01; // probably bool
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char16_t comment[17];
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};
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WUT_CHECK_OFFSET(Comment, 0x00, unk_0x00);
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WUT_CHECK_OFFSET(Comment, 0x01, unk_0x01);
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WUT_CHECK_OFFSET(Comment, 0x02, comment);
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WUT_CHECK_SIZE(Comment, 0x24);
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struct FriendData
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{
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/*! TODO: find types and names */
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WUT_UNKNOWN_BYTES(0x228);
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};
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WUT_CHECK_SIZE(FriendData, 0x228);
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struct GameModeDescription
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{
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/*! TODO: find size and member types/names */
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};
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struct FriendRequest
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{
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/* Notes:
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* MaxCharsOnKBD = char16_t[63]
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* Real Buffer prolly = char16_t[64]
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**/
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WUT_UNKNOWN_BYTES(0x164);
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};
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WUT_CHECK_SIZE(FriendRequest, 0x164);
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typedef void(*FPAsyncCallback)(nn::Result, void *);
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typedef void(*NotificationHandlerFn)(nn::fp::NotificationType, nn::act::PrincipalId, void *);
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nn::Result
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AcceptFriendRequestAsync(nn::act::LocalFriendCode/*unsure*/, FPAsyncCallback, void *)
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asm("AcceptFriendRequestAsync__Q2_2nn2fpFULPFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddBlackListAsync(nn::act::PrincipalId, nn::fp::GameKey *, FPAsyncCallback, void *)
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asm("AddBlackListAsync__Q2_2nn2fpFUiPCQ3_2nn2fp7GameKeyPFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddBlackListAsync(nn::act::PrincipalId, FPAsyncCallback, void *)
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asm("AddBlackListAsync__Q2_2nn2fpFUiPFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddFriendAsync(char nnid[nn::act::AccountIdSize]/*unsure*/, FPAsyncCallback, void *)
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asm("AddFriendAsync__Q2_2nn2fpFPCcPFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddFriendAsync(nn::act::PrincipalId /*unsure*/, FPAsyncCallback, void *)
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asm("AddFriendAsync__Q2_2nn2fpFUiPFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddFriendRequestAsync(const nn::fp::RecentPlayRecordEx *, const char16_t *, FPAsyncCallback, void *)
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asm("AddFriendRequestAsync__Q2_2nn2fpFPCQ3_2nn2fp18RecentPlayRecordExPCwPFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddFriendRequestAsync(unsigned int, unsigned char, const char16_t *, unsigned char, const char16_t *, FPAsyncCallback, void *)
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asm("AddFriendRequestAsync__Q2_2nn2fpFUiUcPCwT2T3PFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddFriendRequestNoTitleAsync(unsigned int, unsigned char, const char16_t *, unsigned char, const char16_t *, FPAsyncCallback, void *)
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asm("AddFriendRequestNoTitleAsync__Q2_2nn2fpFUiUcPCwT2T3PFQ2_2nn6ResultPv_vPv");
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nn::Result
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AddRecentPlayRecordEx(const nn::fp::RecentPlayRecordEx *, unsigned int)
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asm("AddRecentPlayRecordEx__Q2_2nn2fpFPCQ3_2nn2fp18RecentPlayRecordExUi");
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nn::Result
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AddRecentPlayRecord(const nn::fp::RecentPlayRecord *, unsigned int)
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asm("AddRecentPlayRecord__Q2_2nn2fpFPCQ3_2nn2fp16RecentPlayRecordUi");
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nn::Result
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CancelFriendRequestAsync(nn::act::LocalFriendCode/*unsure*/, FPAsyncCallback, void *)
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asm("CancelFriendRequestAsync__Q2_2nn2fpFULPFQ2_2nn6ResultPv_vPv");
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nn::Result
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CheckSettingStatusAsync(unsigned char *, FPAsyncCallback, void *)
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asm("CheckSettingStatusAsync__Q2_2nn2fpFPUcPFQ2_2nn6ResultPv_vPv");
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nn::Result
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ClearLedEvent(void)
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asm("ClearLedEvent__Q2_2nn2fpFv");
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nn::Result
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DeleteFriendFlagsAsync(const unsigned int *, unsigned int, unsigned int, FPAsyncCallback, void *)
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asm("DeleteFriendFlagsAsync__Q2_2nn2fpFPCUiUiT2PFQ2_2nn6ResultPv_vPv");
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nn::Result
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DeleteFriendRequestAsync(nn::act::LocalFriendCode/*unsure*/, FPAsyncCallback, void *)
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asm("DeleteFriendRequestAsync__Q2_2nn2fpFULPFQ2_2nn6ResultPv_vPv");
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nn::Result
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DeleteRecentPlayRecordAll(void)
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asm("DeleteRecentPlayRecordAll__Q2_2nn2fpFv");
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nn::Result
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DeleteSaveDirectory(unsigned int)
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asm("DeleteSaveDirectory__Q2_2nn2fpFUi");
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nn::Result
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DenyFriendRequestAsync(nn::act::LocalFriendCode/*unsure*/, FPAsyncCallback, void *)
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asm("DenyFriendRequestAsync__Q2_2nn2fpFULPFQ2_2nn6ResultPv_vPv");
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nn::Result
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DetectNatPropertiesAsync(unsigned char *, unsigned char *, unsigned int *, FPAsyncCallback, void *)
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asm("DetectNatPropertiesAsync__Q2_2nn2fpFPUcT1PUiPFQ2_2nn6ResultPv_vPv");
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nn::Result
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FinalizeAdmin(void)
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asm("FinalizeAdmin__Q2_2nn2fpFv");
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nn::Result
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Finalize(void)
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asm("Finalize__Q2_2nn2fpFv");
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nn::Result
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GetBasicInfoAsync(nn::fp::BasicInfo *, unsigned int *, unsigned int, FPAsyncCallback, void *)
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asm("GetBasicInfoAsync__Q2_2nn2fpFPQ3_2nn2fp9BasicInfoPCUiUiPFQ2_2nn6ResultPv_vPv");
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nn::Result
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GetBlackListAccountId(char *outAccountIds, unsigned int *, unsigned int)
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asm("GetBlackListAccountId__Q2_2nn2fpFPA17_cPCUiUi");
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nn::Result
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GetBlackListAdditionalTime(nn::fp::DateTime *, unsigned int *, unsigned int)
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asm("GetBlackListAdditionalTime__Q2_2nn2fpFPQ3_2nn2fp8DateTimePCUiUi");
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nn::Result
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GetBlackListEx(nn::fp::BlackListedPrincipal *outBlackList, unsigned int *, unsigned int)
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asm("GetBlackListEx__Q2_2nn2fpFPQ3_2nn2fp20BlackListedPrincipalPCUiUi");
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nn::Result
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GetBlackList(nn::act::PrincipalId *outBlackListPrincipalBuffer, unsigned int *outBlackListPrincipalBufferSize, unsigned int/*unk*/, unsigned int maxReadCount)
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asm("GetBlackList__Q2_2nn2fpFPUiT1UiT3");
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nn::Result
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GetFriendAccountId(char *outAccountIdBuffer, nn::act::PrincipalId *principalBuffer, unsigned int accountIdBufferSize)
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asm("GetFriendAccountId__Q2_2nn2fpFPA17_cPCUiUi");
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nn::Result
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GetFriendApprovalTime(nn::fp::DateTime *outDateTime, unsigned int *, unsigned int)
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asm("GetFriendApprovalTime__Q2_2nn2fpFPQ3_2nn2fp8DateTimePCUiUi");
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nn::Result
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GetFriendComment(nn::fp::Comment *outComment, unsigned int *, unsigned int)
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asm("GetFriendComment__Q2_2nn2fpFPQ3_2nn2fp7CommentPCUiUi");
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nn::Result
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GetFriendListAll(unsigned int *, unsigned int *, unsigned int, unsigned int)
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asm("GetFriendListAll__Q2_2nn2fpFPUiT1UiT3");
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nn::Result
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GetFriendListEx(nn::fp::FriendData *outFriendData, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendListEx__Q2_2nn2fpFPQ3_2nn2fp10FriendDataPCUiUi");
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nn::Result
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GetFriendList(nn::act::PrincipalId *outPrincipalBuffer, unsigned int *outPrincipalBufferReadCount, unsigned int unkn/*slotId maybe*/, unsigned int principalBufferSize)
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asm("GetFriendList__Q2_2nn2fpFPUiT1UiT3");
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nn::Result
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GetFriendMii(FFLStoreData *outMiiData, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendMii__Q2_2nn2fpFP12FFLStoreDataPCUiUi");
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nn::Result
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GetFriendPlayingGame(nn::fp::GameKey *outGameKey, nn::fp::GameModeDescription *outGameModeDescription, nn::act::PrincipalId *principalBuffer, unsigned int maxReadCount)
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asm("GetFriendPlayingGame__Q2_2nn2fpFPQ3_2nn2fp7GameKeyPQ3_2nn2fp19GameModeDescriptionPCUiUi");
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nn::Result
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GetFriendPresenceEx(nn::fp::FriendPresence *, nn::act::PrincipalId *principalBuffer, unsigned int maxReadCount)
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asm("GetFriendPresenceEx__Q2_2nn2fpFPQ3_2nn2fp14FriendPresencePCUiUi");
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nn::Result
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GetFriendPresence(nn::fp::FriendPresence *, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendPresence__Q2_2nn2fpFPQ3_2nn2fp14FriendPresencePCUiUi");
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nn::Result
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GetFriendProfile(nn::fp::Profile *, nn::act::PrincipalId *principalBuffer, unsigned int readCount)
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asm("GetFriendProfile__Q2_2nn2fpFPQ3_2nn2fp7ProfilePCUiUi");
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nn::Result
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GetFriendRelationship(uint8_t *outRelationshipNum, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendRelationship__Q2_2nn2fpFPUcPCUiUi");
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nn::Result
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GetFriendRequestAccountId(char *outAccountIds, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendRequestAccountId__Q2_2nn2fpFPA17_cPCUiUi");
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nn::Result
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GetFriendRequestListEx(nn::fp::FriendRequest *, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendRequestListEx__Q2_2nn2fpFPQ3_2nn2fp13FriendRequestPCUiUi");
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nn::Result
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GetFriendRequestList(nn::act::PrincipalId *outBuffer, unsigned int *outReadCount, unsigned int/*unk*/, unsigned int count)
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asm("GetFriendRequestList__Q2_2nn2fpFPUiT1UiT3");
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nn::Result
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GetFriendRequestMessageId(unsigned long long *outMessageIds, unsigned int *, unsigned int)
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asm("GetFriendRequestMessageId__Q2_2nn2fpFPULPCUiUi");
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nn::Result
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GetFriendScreenName(char16_t outScreenName[nn::act::MiiNameSize], unsigned int *, unsigned int, bool, unsigned char *)
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asm("GetFriendScreenName__Q2_2nn2fpFPA11_wPCUiUibPUc");
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nn::Result
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GetFriendSortTime(nn::fp::DateTime *, nn::act::PrincipalId *principalBuffer, unsigned int count)
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asm("GetFriendSortTime__Q2_2nn2fpFPQ3_2nn2fp8DateTimePCUiUi");
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nn::Result
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GetLastLedEvent(unsigned int *, unsigned int *)
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asm("GetLastLedEvent__Q2_2nn2fpFPUiT1");
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nn::Result
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GetMyAccountId(char *outAccountId)
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asm("GetMyAccountId__Q2_2nn2fpFPc");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyComment(nn::fp::Comment *outComment)
|
||||
asm("GetMyComment__Q2_2nn2fpFPQ3_2nn2fp7Comment");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyMii(FFLStoreData *outMiiData)
|
||||
asm("GetMyMii__Q2_2nn2fpFP12FFLStoreData");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyPlayingGame(nn::fp::GameKey *outPlayingGmae)
|
||||
asm("GetMyPlayingGame__Q2_2nn2fpFPQ3_2nn2fp7GameKey");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyPreference(nn::fp::Preference *outPreference)
|
||||
asm("GetMyPreference__Q2_2nn2fpFPQ3_2nn2fp10Preference");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyPresence(nn::fp::MyPresence *outMyPresence)
|
||||
asm("GetMyPresence__Q2_2nn2fpFPQ3_2nn2fp10MyPresence");
|
||||
|
||||
|
||||
nn::act::PrincipalId
|
||||
GetMyPrincipalId(void)
|
||||
asm("GetMyPrincipalId__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyProfile(nn::fp::Profile *outProfile)
|
||||
asm("GetMyProfile__Q2_2nn2fpFPQ3_2nn2fp7Profile");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetMyScreenName(char16_t *outScreenName)
|
||||
asm("GetMyScreenName__Q2_2nn2fpFPw");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetRecentPlayRecord(nn::fp::RecentPlayRecordEx *outPlayRecordBuffer, unsigned int *outPlayRecordBufferSize, unsigned int, unsigned int maxReadCount)
|
||||
asm("GetRecentPlayRecord__Q2_2nn2fpFPQ3_2nn2fp18RecentPlayRecordExPUiUiT3");
|
||||
|
||||
|
||||
nn::Result
|
||||
GetRequestBlockSettingAsync(unsigned char *, unsigned int *, unsigned int, FPAsyncCallback, void *)
|
||||
asm("GetRequestBlockSettingAsync__Q2_2nn2fpFPUcPCUiUiPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
bool
|
||||
HasLoggedIn(void)
|
||||
asm("HasLoggedIn__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
nn::Result
|
||||
InitializeAdmin(void)
|
||||
asm("InitializeAdmin__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
nn::Result
|
||||
Initialize(void)
|
||||
asm("Initialize__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsFriendRequestAllowed(void)
|
||||
asm("IsFriendRequestAllowed__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsInitializedAdmin(void)
|
||||
asm("IsInitializedAdmin__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsInitialized(void)
|
||||
asm("IsInitialized__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsInvitation(nn::fp::GameMode *, nn::act::PrincipalId myPrincipalId, unsigned int/*unk*/)
|
||||
asm("IsInvitation__Q2_2nn2fpFPCQ3_2nn2fp8GameModeUiT2");
|
||||
|
||||
|
||||
bool
|
||||
IsJoinableForFriendListViewer(nn::fp::FriendPresence *, unsigned int, unsigned long long)
|
||||
asm("IsJoinableForFriendListViewer__Q2_2nn2fpFPCQ3_2nn2fp14FriendPresenceUiUL");
|
||||
|
||||
|
||||
bool
|
||||
IsJoinableForFriendListViewer(nn::fp::Presence *, unsigned int, unsigned long long)
|
||||
asm("IsJoinableForFriendListViewer__Q2_2nn2fpFPCQ3_2nn2fp8PresenceUiUL");
|
||||
|
||||
|
||||
bool
|
||||
IsJoinable(nn::fp::FriendPresence *, unsigned long long)
|
||||
asm("IsJoinable__Q2_2nn2fpFPCQ3_2nn2fp14FriendPresenceUL");
|
||||
|
||||
|
||||
bool
|
||||
IsOnline(void)
|
||||
asm("IsOnline__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsPreferenceValid(void)
|
||||
asm("IsPreferenceValid__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsRecentPlayRecordCorrupted(void)
|
||||
asm("IsRecentPlayRecordCorrupted__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
bool
|
||||
IsRequestBlockForced(void)
|
||||
asm("IsRequestBlockForced__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
nn::Result
|
||||
LoginAsync(FPAsyncCallback, void *)
|
||||
asm("LoginAsync__Q2_2nn2fpFPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
Logout(void)
|
||||
asm("Logout__Q2_2nn2fpFv");
|
||||
|
||||
|
||||
nn::Result
|
||||
MarkFriendRequestsAsReceivedAsync(unsigned long long *, unsigned int, FPAsyncCallback, void *)
|
||||
asm("MarkFriendRequestsAsReceivedAsync__Q2_2nn2fpFPCULUiPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
RegisterAccountAsync(FPAsyncCallback, void *)
|
||||
asm("RegisterAccountAsync__Q2_2nn2fpFPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
RemoveBlackListAsync(unsigned int, FPAsyncCallback, void *)
|
||||
asm("RemoveBlackListAsync__Q2_2nn2fpFUiPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
RemoveFriendAsync(unsigned int, FPAsyncCallback, void *)
|
||||
asm("RemoveFriendAsync__Q2_2nn2fpFUiPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
uint32_t
|
||||
ResultToErrorCode(nn::Result)
|
||||
asm("ResultToErrorCode__Q2_2nn2fpFQ2_2nn6Result");
|
||||
|
||||
|
||||
nn::Result
|
||||
SetInvitationParameter(nn::fp::GameMode *, unsigned int *, unsigned int, bool)
|
||||
asm("SetInvitationParameter__Q2_2nn2fpFPQ3_2nn2fp8GameModePCUiUib");
|
||||
|
||||
|
||||
nn::Result
|
||||
SetLedEventMask(uint32_t)
|
||||
asm("SetLedEventMask__Q2_2nn2fpFUi");
|
||||
|
||||
|
||||
nn::Result
|
||||
SetNotificationHandler(uint32_t /*notificationFlags = 1 << NotificationType */, NotificationHandlerFn, void *)
|
||||
asm("SetNotificationHandler__Q2_2nn2fpFUiPFQ3_2nn2fp16NotificationTypeUiPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
UnlockParentalControlTemporarily(const char pinCode[5])
|
||||
asm("UnlockParentalControlTemporarily__Q2_2nn2fpFPCc");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateCommentAsync(const char16_t *, FPAsyncCallback, void *)
|
||||
asm("UpdateCommentAsync__Q2_2nn2fpFPCwPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateGameModeDescription(const char16_t *description)
|
||||
asm("UpdateGameModeDescription__Q2_2nn2fpFPCw");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateGameModeEx(nn::fp::GameMode *, const char16_t *)
|
||||
asm("UpdateGameModeEx__Q2_2nn2fpFPCQ3_2nn2fp8GameModePCw");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateGameModeForOverlayApplication(nn::fp::GameMode *, const char16_t *)
|
||||
asm("UpdateGameModeForOverlayApplication__Q2_2nn2fpFPCQ3_2nn2fp8GameModePCw");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateGameMode(nn::fp::GameMode *, const char16_t *)
|
||||
asm("UpdateGameMode__Q2_2nn2fpFPCQ3_2nn2fp8GameModePCw");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateGameMode(nn::fp::GameMode *, const char16_t *, unsigned int)
|
||||
asm("UpdateGameMode__Q2_2nn2fpFPCQ3_2nn2fp8GameModePCwUi");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateMiiAsync(FFLStoreData *, char16_t *, FPAsyncCallback, void *)
|
||||
asm("UpdateMiiAsync__Q2_2nn2fpFPC12FFLStoreDataPCwPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdateMiiAsync(FFLStoreData *miiData, FPAsyncCallback, void *)
|
||||
asm("UpdateMiiAsync__Q2_2nn2fpFPC12FFLStoreDataPFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdatePlayingGame(nn::fp::GameKey *, unsigned int)
|
||||
asm("UpdatePlayingGame__Q2_2nn2fpFPCQ3_2nn2fp7GameKeyUi");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdatePlayingOverlayApplication(nn::fp::GameKey *, unsigned int)
|
||||
asm("UpdatePlayingOverlayApplication__Q2_2nn2fpFPCQ3_2nn2fp7GameKeyUi");
|
||||
|
||||
|
||||
nn::Result
|
||||
UpdatePreferenceAsync(nn::fp::Preference *, FPAsyncCallback, void *)
|
||||
asm("UpdatePreferenceAsync__Q2_2nn2fpFPCQ3_2nn2fp10PreferencePFQ2_2nn6ResultPv_vPv");
|
||||
|
||||
} // namespace fp
|
||||
} // namespace nn
|
||||
|
||||
#endif // ifdef __cplusplus
|
||||
Reference in New Issue
Block a user