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nn/dlp: Add initial headers
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committed by
GaryOderNichts
parent
4933211d7b
commit
0ae8f8a507
8
include/nn/dlp.h
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8
include/nn/dlp.h
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#pragma once
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/**
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* \defgroup nn_dlp nn_dlp
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* Download Play functions
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*/
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#include <nn/dlp/Cafe.h>
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333
include/nn/dlp/Cafe.h
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333
include/nn/dlp/Cafe.h
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#pragma once
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#include <wut.h>
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#include <nn/result.h>
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#include <nn/cfg/CTR.h>
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#include <nn/uds/NodeInformation.h>
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/**
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* \defgroup nn_dlp nn_dlp
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* \ingroup nn_dlp
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* Download Play functions (see \link nn::dlp \endlink)
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* @{
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*/
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#ifdef __cplusplus
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namespace nn {
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namespace dlp {
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namespace Cafe {
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enum PollStateChangeFlags : uint8_t {
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//! Prevents \c PollStateChange from blocking if no new data is available
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DLP_POLL_NONBLOCK = 1 << 0,
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};
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WUT_CHECK_SIZE(PollStateChangeFlags, 0x1);
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//! Represents the client state
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enum class ClientState : uint32_t {
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//! The client is accepted for the DLP child distribution
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Accepted = 5,
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//! The client is receiving the distributed DLP child
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Receiving = 6,
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//! The client has received the distribution and is ready to boot the DLP child
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Ready = 7,
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//! The client is connected to the session and pending to be accepted
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Connecting = 64
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};
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WUT_CHECK_SIZE(ClientState, 0x4);
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//! Represents the server state. All values between 3 and 7 are considered internal state
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enum class ServerState : uint32_t {
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//! The server is not initialized
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Uninitialized = 0,
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//! The server is initialized but there is no active network
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Idle = 1,
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//! The server is open to new connections
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Open = 2,
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//! The server is distributing the DLP child to the clients
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DistributingInternal = 7,
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//! The server has distributed the DLP child
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Distributed = 8,
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//! The server has finished distribution and clients are booted into the DLP child
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Finished = 9,
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//! The server failed to distribute the DLP child to the clients
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Failed = 10,
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//! Public value for internal states
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Distributing = 11
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};
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WUT_CHECK_SIZE(ServerState, 0x4);
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class Server {
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public:
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/**
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* Accepts a client into the DLP child distribution.
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*
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* \param nodeId
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* The node ID of the client.
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*/
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static nn::Result
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AcceptClient(uint16_t nodeId) asm("AcceptClient__Q4_2nn3dlp4Cafe6ServerSFUs");
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/**
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* Closes the DLP session.
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*/
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static nn::Result
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CloseSessions() asm("CloseSessions__Q4_2nn3dlp4Cafe6ServerSFv");
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/**
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* Disconnects a client from the DLP session. This cannot be done after starting distribution.
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*
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* \param nodeId
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* The node ID of the client.
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*/
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static nn::Result
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DisconnectClient(uint16_t nodeId) asm("DisconnectClient__Q4_2nn3dlp4Cafe6ServerSFUs");
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/**
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* Finalizes DLP.
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*/
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static nn::Result
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Finalize() asm("Finalize__Q4_2nn3dlp4Cafe6ServerSFv");
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/**
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* Gets information about a client.
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*
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* \param clientInfo
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* Pointer where the client information is written.
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*
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* \param nodeId
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* Node ID of the client.
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*/
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static nn::Result
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GetClientInfo(nn::uds::Cafe::NodeInformation *clientInfo, uint16_t nodeId) asm("GetClientInfo__Q4_2nn3dlp4Cafe6ServerSFPQ4_2nn3uds4Cafe15NodeInformationUs");
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/**
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* Gets a client state.
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*
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* \param state
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* Pointer where the client state is filled in.
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*
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* \param nodeId
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* Node ID of the client.
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*/
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static nn::Result
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GetClientState(ClientState *state, uint16_t nodeId) asm("GetClientState__Q4_2nn3dlp4Cafe6ServerSFPQ4_2nn3dlp4Cafe11ClientStateUs");
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/**
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* Gets a client state.
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*
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* \param state
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* Pointer where the client state is filled in.
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*
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* \param unitsTotal
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* Pointer filled with the total number of units being distributed.
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* Only filled when starting distribution and the DLP child isn't cached.
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*
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* \param unitsReceived
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* Pointer filled with the number of units that the client has received.
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* Only filled when starting distribution and the DLP child isn't cached.
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*
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* \param nodeId
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* Node ID of the client.
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*/
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static nn::Result
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GetClientState(ClientState *state,
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uint32_t *unitsTotal,
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uint32_t *unitsReceived,
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uint16_t nodeId) asm("GetClientState__Q4_2nn3dlp4Cafe6ServerSFPQ4_2nn3dlp4Cafe11ClientStatePUiT2Us");
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/**
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* Gets the clients that are connected to the DLP session.
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*
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* \param receivedLength
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* Pointer where the number of clients written to the array is stored.
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*
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* \param connectingClients
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* Array where the node IDs of the clients are written.
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*
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* \param length
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* Number of nodes that the \c connectingClients array can hold.
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*/
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static nn::Result
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GetConnectingClients(uint16_t *receivedLength,
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uint16_t *connectingClients,
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uint16_t length) asm("GetConnectingClients__Q4_2nn3dlp4Cafe6ServerSFPUsT1Us");
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/**
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* Gets the server state. Internal states are filtered as \link Distributing \endlink .
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*
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* \param state
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* Pointer where the server state is written.
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*/
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static nn::Result
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GetState(ServerState *state) asm("GetState__Q4_2nn3dlp4Cafe6ServerSFPQ4_2nn3dlp4Cafe11ServerState");
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/**
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* Initializes DLP.
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*
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* \param maxClientNum
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* Maximum number of clients allowed for distribution. Must be between 1 and 8 inclusively.
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*
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* \param uniqueId
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* Unique ID of the DLP child to be distributed.
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*
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* \param childIndex
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* Index of the DLP child to be distributed.
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*
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* \param userName
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* Username that will be displayed to the clients. If \c NULL, the Mii name will be used.
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*/
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static nn::Result
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Initialize(uint8_t maxClientNum,
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uint32_t uniqueId,
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uint8_t childIndex,
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nn::cfg::CTR::UserName *userName) asm("Initialize__Q4_2nn3dlp4Cafe6ServerSFUcUiT1PQ4_2nn3cfg3CTR8UserName");
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/**
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* Initializes DLP.
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*
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* \param dupNoticeNeed
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* Unknown output bool, always false on the Wii U.
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*
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* \param maxClientNum
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* Maximum number of clients allowed for distribution. Must be between 1 and 8 inclusively.
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*
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* \param uniqueId
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* Unique ID of the DLP child to be distributed.
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*
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* \param childIndex
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* Index of the DLP child to be distributed.
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*
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* \param userName
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* Username that will be displayed to the clients. If \c NULL, the Mii name will be used.
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*/
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static nn::Result
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Initialize(bool *dupNoticeNeed,
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uint8_t maxClientNum,
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uint32_t uniqueId,
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uint8_t childIndex,
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nn::cfg::CTR::UserName *userName) asm("Initialize__Q4_2nn3dlp4Cafe6ServerSFPbUcUiT2PQ4_2nn3cfg3CTR8UserName");
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/**
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* Opens the DLP session.
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*
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* \param isManualAccept
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* If set, all clients must be accepted to allow them to join the session.
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*
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* \param channel
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* The channel to be used for hosting the session. Use 0 to choose a channel automatically.
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* Must be either 0, 1, 6 or 11.
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*/
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static nn::Result
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OpenSessions(bool isManualAccept, uint8_t channel) asm("OpenSessions__Q4_2nn3dlp4Cafe6ServerSFbUc");
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/**
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* Checks if the server state chas changed, and waits until it changes if specified.
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*
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* \param flags
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* Flags, see \link PollStateChangeFlags \endlink for all flags.
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*/
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static nn::Result
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PollStateChange(uint8_t flags) asm("PollStateChange__Q4_2nn3dlp4Cafe6ServerSFUc");
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/**
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* Reboots all clients into the Download Play child.
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*
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* \param passPhrase
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* Passphrase to be used by the client when connecting to the main UDS network.
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* If \c NULL, it will be set to an empty string.
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*/
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static nn::Result
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RebootAllClients(const char *passPhrase) asm("RebootAllClients__Q4_2nn3dlp4Cafe6ServerSFPCc");
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/**
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* Starts distribution of the Download Play child.
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*/
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static nn::Result
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StartDistribution() asm("StartDistribute__Q4_2nn3dlp4Cafe6ServerSFv");
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};
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class ServerPrivate {
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public:
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/**
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* Gets the server state. Internal states are not filtered.
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*
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* \param state
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* Pointer where the server state is written.
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*/
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static nn::Result
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GetInternalState(ServerState *state) asm("GetInternalState__Q4_2nn3dlp4Cafe13ServerPrivateSFPQ4_2nn3dlp4Cafe11ServerState");
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/**
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* Initializes DLP.
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*
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* \param maxClientNum
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* Maximum number of clients allowed for distribution. Must be between 1 and 8 inclusively.
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*
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* \param uniqueId
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* Unique ID of the DLP child to be distributed.
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*
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* \param childIndex
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* Index of the DLP child to be distributed.
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*
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* \param blockBufferSize
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* Unknown parameter (default: 0xC000). Must be bigger than 0x4000 and smaller than 0x80000 inclusively.
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*
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* \param blockBufferNum
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* Unknown parameter (default: 2). Must be a number between 2 and 4 inclusively.
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*
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* \param userName
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* Username that will be displayed to the clients. If \c NULL, the Mii name will be used.
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*/
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static nn::Result
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Initialize(uint8_t maxClientNum,
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uint32_t uniqueId,
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uint8_t childIndex,
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uint32_t blockBufferSize,
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uint32_t blockBufferNum,
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nn::cfg::CTR::UserName *userName) asm("Initialize__Q4_2nn3dlp4Cafe6ServerSFUcUiT1PQ4_2nn3cfg3CTR8UserName");
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/**
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* Initializes DLP.
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*
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* \param dupNoticeNeed
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* Unknown output bool, always false on the Wii U.
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*
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* \param maxClientNum
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* Maximum number of clients allowed for distribution. Must be between 1 and 8 inclusively.
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*
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* \param uniqueId
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* Unique ID of the DLP child to be distributed.
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*
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* \param childIndex
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* Index of the DLP child to be distributed.
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*
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* \param blockBufferSize
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* Unknown parameter (default: 0xC000). Must be bigger than 0x4000 and smaller than 0x80000 inclusively.
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*
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* \param blockBufferNum
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* Unknown parameter (default: 2). Must be a number between 2 and 4 inclusively.
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*
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* \param userName
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* Username that will be displayed to the clients. If \c NULL, the Mii name will be used.
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*/
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static nn::Result
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Initialize(bool *dupNoticeNeed,
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uint8_t maxClientNum,
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uint32_t uniqueId,
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uint8_t childIndex,
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uint32_t blockBufferSize,
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uint32_t blockBufferNum,
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nn::cfg::CTR::UserName *userName) asm("Initialize__Q4_2nn3dlp4Cafe6ServerSFPbUcUiT2PQ4_2nn3cfg3CTR8UserName");
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};
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} // namespace Cafe
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} // namespace dlp
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} // namespace nn
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/** @} */
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#endif
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@@ -124,6 +124,7 @@
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#include <nn/ccr.h>
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#include <nn/cfg/CTR.h>
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#include <nn/cmpt.h>
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#include <nn/dlp.h>
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#include <nn/hpad.h>
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#include <nn/result.h>
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#include <nn/sl.h>
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