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GPCM: Send friend auth message via bm 1
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parent
5786b10b2c
commit
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@ -65,12 +65,16 @@ func (g *GameSpySession) getAuthorizedFriendIndex(profileId uint32) int {
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const (
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// addFriendMessage = "\r\n\r\n|signed|00000000000000000000000000000000"
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// TODO: Check if this is needed for any game, it sends via bm 1
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// authFriendMessage = "I have authorized your request to add me to your list"
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// Message used by DS games and some Wii games
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bm1AuthMessage = "I have authorized your request to add me to your list"
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logOutMessage = "|s|0|ss|Offline|ls||ip|0|p|0|qm|0"
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)
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func (g *GameSpySession) isBm1AuthMessageNeeded() bool {
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return g.UnitCode == UnitCodeDS || g.UnitCode == UnitCodeDSAndWii || g.GameName == "jissenpachwii" || g.GameName == "drmariowii" || g.GameName == "pokebattlewii"
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}
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func (g *GameSpySession) addFriend(command common.GameSpyCommand) {
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strNewProfileId := command.OtherValues["newprofileid"]
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newProfileId, err := strconv.ParseUint(strNewProfileId, 10, 32)
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@ -133,9 +137,19 @@ func (g *GameSpySession) addFriend(command common.GameSpyCommand) {
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// Send friend auth message
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sendMessageToSessionBuffer("4", newSession.User.ProfileId, g, "")
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if g.isBm1AuthMessageNeeded() {
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sendMessageToSessionBuffer("1", newSession.User.ProfileId, g, bm1AuthMessage)
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}
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if newSession.isFriendAdded(g.User.ProfileId) && !g.User.OpenHost {
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// If we're open host then this would've been sent already
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sendMessageToSession("4", g.User.ProfileId, newSession, "")
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if newSession.isBm1AuthMessageNeeded() {
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sendMessageToSession("1", g.User.ProfileId, newSession, bm1AuthMessage)
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}
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g.sendFriendStatus(newSession.User.ProfileId)
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}
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@ -348,6 +362,11 @@ func (g *GameSpySession) openHostEnabled(sendStatus bool, lock bool) {
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session.AuthFriendList = append(session.AuthFriendList, g.User.ProfileId)
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g.AuthFriendList = append(g.AuthFriendList, session.User.ProfileId)
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sendMessageToSession("4", g.User.ProfileId, session, "")
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if session.isBm1AuthMessageNeeded() {
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sendMessageToSession("1", g.User.ProfileId, session, bm1AuthMessage)
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}
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if sendStatus {
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session.sendFriendStatus(g.User.ProfileId)
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}
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