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QR2: Add conn_fail to /api/groups
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@@ -621,6 +621,8 @@ func GetGroups(gameNames []string, groupNames []string, sorted bool) []GroupInfo
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playerInfo.ConnMap += rawPlayer["+conn_"+newIndex]
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}
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playerInfo.ConnFail = rawPlayer["+conn_fail"]
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groupsCopy[i].Players[joinIndex] = playerInfo
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}
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}
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