two-torial/docs/extras/datamods.md
2025-05-30 12:20:03 +02:00

3.3 KiB

!!! info "Synopsis"

This guide will cover how to mod your BEMANI game's data folder in a non-destructive way.  
No files will be removed or overwritten.

Pre-requisites

!!! tip ""

- A fully working and unmodified game
- The data to mod your game with

!!! danger "ATTENTION"

- Please make sure the mod you're installing is **compatible with YOUR specific game and game version**
- If connecting to an **online network**, make sure they **explicitly allow** the mod you're about to install
- TWO-TORIAL will **NOT** provide support with issues caused by mods besides **Omnimix** for beatmania IIDX

Preparing data_mods

!!! tip ""

Let's place your mod files in the right folder.

- Create a `data_mods` folder next to the others in your game files

<img src="/img/extras/datamods/1.webp">

Depending on how your mod is packaged, you may or may not need to create another folder to contain it.  
Inside that folder, the structure should follow the one in `data/`.

- Place your files inside that `data_mods/mod_folder/`

If you're confused, the following may help you understand what this means.

```
📂data
┣━📂graphic
┣━📂info
┣━📂movie
┗━📂sound
📂data_mods 
┗━📂mod_folder
   ┣━📂graphic <--- Files that modify data/graphic go here
   ┣━📂info <--- Files that modify data/info go here
   ┣━📂movie <--- Files that modify data/movie go here
   ┗━📂sound <--- Files that modify data/sound go here
📂dev
📂modules
📂prop
```

!!! info "Example: Omnimix for beatmania IIDX 31 EPOLIS"

**Directory**: `contents/data_mods/`
<img src="/img/extras/datamods/2.webp">

**Directory**: `contents/data_mods/omnimix_31`
<img src="/img/extras/datamods/3.webp">

Loading data_mods

Installing ifs_layeredfs

!!! tip ""

We now need a way for our game to load our mods.

- Download the most recent release of [ifs_layeredfs](https://github.com/mon/ifs_layeredfs/releases/)

<img src="/img/extras/datamods/4.webp">

- Open the archive

<img src="/img/extras/datamods/5.webp">

What we're interested in are the `64bit` and `32bit` folders:

- Your game is 32bit *(spice.exe to launch)*: go in the `32bit` folder
- Your game is 64bit *(spice64.exe to launch)*: go in the `64bit` folder

<img src="/img/extras/datamods/6.webp">

- Copy the `ifs_hook.dll` file to your game's `modules` folder

<img src="/img/extras/datamods/7.webp">

Loading ifs_layeredfs

!!! tip ""

All that should be left to do is tell spice2x to load `ifs_hook.dll`.

- Open your game's `spicecfg.exe`
- Head to the `options` tab
- Find the `Inject DLL Hooks` option under `Common` and type in `ifs_hook.dll` then press Enter

Note: If you have other DLL hooks, simply add more by having a space in between them..  
Example: `ifs_hook.dll somehook.dll`

<img src="/img/extras/datamods/8.webp">

Assuming your `data_mods` folder has been made properly, that's it!

!!! danger "Extra step for beatmania IIDX Omnimix"

You also need to patch your game's DLL with the `Omnimix` patch.

For more information on how to patch your game, head over to the [spice2x Patching](/extras/patchsp2x.md) page!