two-torial/docs/games/konami/iidx/common/31plus/setup.md
2025-08-24 11:32:16 +02:00

5.6 KiB
Raw Blame History

Game Setup

--8<-- "docs/snippets/common/data_warning.md"

--8<-- "docs/snippets/common/cpu_avx2.md"

Standard and Lightning modes

--8<-- "docs/snippets/konami/iidx/ldj_vs_tdj.md"

Preparing data

--8<-- "docs/snippets/common/data_readonly.md"

The **complete game data** should be approximately **100 GB or larger**.  
If your data is significantly smaller, you likely have an update archive instead of the full game data.

Here's what the expected data structure should look like: 

```
📂data
📂dev
📂modules
📂prop
```

--8<-- "docs/snippets/konami/common/data_bad.md"

!!! info "If your data is already up-to-date, you can skip ahead to the Installing spice2x section"

Updating data

!!! danger "Make sure you're using the right update for your current game version"

IIDX updates have `LDJ` and one or two datecodes in their archive names.

**Single datecode:** Contains one update (e.g., `LDJ_NewDateCode.7z`)  
**Two datecodes:** Updates from the older to newer version (e.g., `LDJ_OldDateCode-NewDateCode.rar`)

A date code should look something like this: `YYYYMMDDXX`

In the two-datecode example:

- `OldDateCode` is the older date, the game version required to apply this update
- `NewDateCode` is the newer date, and is the version you'll arrive at after applying the update

--8<-- "docs/snippets/konami/common/data_update.md"

Installing spice2x

--8<-- "docs/snippets/konami/common/spice2x64_install.md"

``` hl_lines="5-6"
📂data
📂dev
📂modules
📂prop
🌶spice64.exe
🌶spicecfg.exe
```

--8<-- "docs/snippets/konami/common/spice2x64_stubs.md"

Configuring spice2x

--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"

=== "Buttons"

--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"

--8<-- "docs/snippets/konami/iidx/spicecfg_buttons.md"

--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"

=== "Analogs"

--8<-- "docs/snippets/konami/iidx/spicecfg_analogs.md"

=== "Overlay"

--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"

=== "Lights"

--8<-- "docs/snippets/konami/common/spicecfg_lights.md"

=== "Cards"

--8<-- "docs/snippets/konami/common/spicecfg_cards.md"

=== "Patches"

--8<-- "docs/snippets/konami/common/spicecfg_patches.md"

=== "API"

--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"

=== "Options"

--8<-- "docs/snippets/konami/iidx/spicecfg_options_disablecams.md"

--8<-- "docs/snippets/konami/common/spicecfg_options_nvprofile.md"

--8<-- "docs/snippets/konami/iidx/spicecfg_options_tdj.md"

=== "Advanced"

--8<-- "docs/snippets/konami/iidx/spicecfg_advanced_camhook.md"

=== "Development"

--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"

Configuring audio

--8<-- "docs/snippets/konami/common/setup_audio.md"

Connecting to a network

--8<-- "docs/snippets/konami/common/setup_network.md"

Configuring your game

!!! info "Read through the Extra Information page"

Installing VCRedist & DirectX

--8<-- "docs/snippets/common/setup_vcredist_directx.md"

Before playing

--8<-- "docs/snippets/common/before_playing.md"

First launch

!!! tip ""

If you've followed all instructions correctly, you're now finally ready to launch the game!

**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.

If it's your first time running the game, you'll immediately be greeted with this screen.

<img src="/img/konami/iidx/common/firstlaunch/1.webp">

Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.

Next, you'll get another error.

<img src="/img/konami/iidx/common/firstlaunch/2.webp">

Press your `Test` key again and let the game run for a bit until the monitor check is complete.

You will now be taken to the service menu.

<img src="/img/konami/iidx/common/firstlaunch/3.webp">

Instructions on how to navigate the menu are shown at the bottom of the screen:

- Press `1` and `2` to go up and down.
- Press `6` to select/execute.

Start by going up to `CLOCK`.

<img src="/img/konami/iidx/common/firstlaunch/4.webp">

Here, simply select `SAVE AND EXIT` and the clock will be set.

You'll be back in the service menu.

Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.

<img src="/img/konami/iidx/common/firstlaunch/5.webp">
<img src="/img/konami/iidx/common/firstlaunch/6.webp">

You will need to set a shop name.

- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
- Go to `EXIT` then `SAVE AND EXIT`.

<img src="/img/konami/iidx/common/firstlaunch/7.webp">

Select `GAME MODE`.

<img src="/img/konami/iidx/common/firstlaunch/3.webp">

!!! success "You're all done! The game should load up properly now"

Carding in

!!! info "Before carding in, you have the option to change the game's language by pressing your EFFECT key"

??? tip "For LDJ (Standard mode)"

LDJ should accept keypad number binds:

- Press your `Keypad Insert Card` button.
- Enter your code using your keypad binds.

??? tip "For TDJ (Lightning mode)"

TDJ will ignore keypad number binds, you need to:

- Press your `Keypad Insert Card` button.
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
- Enter your code by clicking on the subscreen's keypad.
- If your code is accepted, you may now close the overlay.

Help

--8<-- "docs/snippets/common/help.md"