Merge branch 'master' into feature/circle

This commit is contained in:
Akitake
2025-10-11 09:54:51 +02:00
committed by GitHub
388 changed files with 2613 additions and 1276 deletions

View File

@@ -1,25 +1,43 @@
name: Build
name: Build
on:
push:
branches:
- master
- master
- main
permissions:
contents: write
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install pip dependencies
run: pip install --user -r requirements.txt
python-version: "3.x"
- name: Install uv
run: |
curl -LsSf https://astral.sh/uv/install.sh | sh
echo "$HOME/.cargo/bin" >> $GITHUB_PATH
- name: Cache uv environment
uses: actions/cache@v4
with:
path: .venv
key: ${{ runner.os }}-uv-${{ hashFiles('uv.lock') }}
restore-keys: |
${{ runner.os }}-uv-
- name: Install dependencies
run: uv sync --frozen
- name: Build and deploy site
run: mkdocs gh-deploy --force
run: uv run mkdocs gh-deploy --force

View File

@@ -6,7 +6,7 @@
TWO-TORIAL, a compendium of information and guides about arcade games. It also serves as a comprehensive resource, providing a structured approach to setting up arcade games from specific franchises. This guide aims to offer clear instructions, troubleshooting tips, and essential information for enthusiasts and newcomers alike.
https://two-torial.xyz/
<https://two-torial.xyz/>
## About
@@ -24,10 +24,10 @@ We welcome contributions to TWO-TORIAL. To contribute, follow these steps:
For quick local iteration, you can setup your own [mkdocs](https://www.mkdocs.org/user-guide/installation/) environment:
1. Install the latest [Python](https://www.python.org/) and [pip](https://pip.readthedocs.io/en/stable/installing/)
2. Make sure pip is up-to-date by running `pip install --upgrade pip`
3. Change directory to the root of your forked project and run `python -m pip install -r requirements.txt`
4. From the same root directory run `python -m mkdocs serve`
1. Install the latest [Python](https://www.python.org/) and [uv](https://docs.astral.sh/uv/#installation)
2. Change directory to the root of your forked project and run `uv sync`
3. From the same root directory run `uv run mkdocs serve`
4. You can also add `--dirty` at the end of the above command to speed up live reloads, but rendering errors could occur
You can now access your live preview at `http://127.0.0.1:8000/`
The live preview will update in real time as changes are found in your files.

View File

@@ -1,8 +1,8 @@
# BEMANI Error Codes
# KONAMI Error Codes
!!! info "Synopsis"
This section contains various BEMANI games error codes you might run across and potential steps to resolve them.
This section contains various Konami games error codes you might run across and potential steps to resolve them.
## Universal
@@ -92,7 +92,7 @@
!!! tip ""
Setup error in pop'n Usaneko. Follow [Game Setup](/games/bemani/popn/usaneko/setup.md) and use proper `-url` and `-p` parameters in SpiceTools.
Setup error in pop'n Usaneko. Follow [Game Setup](/games/konami/popn/usaneko/setup.md) and use proper `-url` and `-p` parameters in SpiceTools.
## jubeat

View File

@@ -3,7 +3,7 @@
This guide provides an overview of popular arcade-style rhythm game controllers currently available to buy.
Controllers are ranked based on their popularity within the rhythm game community.
## BEMANI
## KONAMI
### beatmania IIDX

View File

@@ -1,6 +1,6 @@
!!! info "Synopsis"
This guide will cover how to mod your BEMANI game's data folder in a non-destructive way.
This guide will cover how to mod your KONAMI game's data folder in a non-destructive way.
No files will be removed or overwritten.
## Pre-requisites
@@ -14,24 +14,20 @@
- Please make sure the mod you're installing is **compatible with YOUR specific game and game version**
- If connecting to an **online network**, make sure they **explicitly allow** the mod you're about to install
- TWO-TORIAL will **NOT** provide support with issues caused by mods besides **Omnimix** for beatmania IIDX
## Preparing data_mods
## Installing mod files
!!! tip ""
Let's place your mod files in the right folder.
- Create a `data_mods` folder next to the others in your game files
- Create a `data_mods` folder next to the others in your game files if it doesn't exist
<img src="/img/extras/datamods/1.webp">
Depending on how your mod is packaged, you may or may not need to create another folder to contain it.
Inside that folder, the structure should follow the one in `data/`.
- Place your mod files inside data_mods in a way that respects the following structure
`data_mods/mod_folder/<data folders/<data_files>`
- Place your files inside that `data_mods/mod_folder/`
If you're confused, the following may help you understand what this means.
You can think of the mod folder coming to overwrite your game's data folder at runtime.
If you're confused, the following may help you understand what we mean.
``` hl_lines="6-11"
📂data
@@ -58,13 +54,12 @@
**Directory**: `contents/data_mods/omnimix_31`
<img src="/img/extras/datamods/3.webp">
## Loading data_mods
### Installing ifs_layeredfs
## Loading mods data files (ifs_layeredfs)
!!! tip ""
We now need a way for our game to load our mods.
Overwriting game files with mods is heavily discouraged, as there is no clean way of undoing that.
This is where ifs_layeredfs comes in, to load modded data files without permanently modifying your game data.
- Download the most recent release of [ifs_layeredfs](https://github.com/mon/ifs_layeredfs/releases/)
@@ -74,8 +69,6 @@
<img src="/img/extras/datamods/5.webp">
What we're interested in are the `64bit` and `32bit` folders:
- Your game is 32bit *(spice.exe to launch)*: go in the `32bit` folder
- Your game is 64bit *(spice64.exe to launch)*: go in the `64bit` folder
@@ -85,25 +78,43 @@
<img src="/img/extras/datamods/7.webp">
### Loading ifs_layeredfs
Follow the [Injecting DLL Hooks](#injecting-dll-hooks) section to load this DLL.
## Installing Omnifix (for IIDX Omnimix only)
!!! info "Compatibility"
[Supported game versions](https://github.com/aixxe/omnifix?tab=readme-ov-file#compatibility)
For unsupported game versions, you'll have to patch Omnimix with [spice2x](patchsp2x.md) or [web](patchweb.md) patching.
!!! tip ""
All that should be left to do is tell spice2x to load `ifs_hook.dll`.
Omnimix files require modification of your game DLL which can't be handled by ifs_layeredfs.
This is where Omnifix comes in, as a commonly agreed upon way of loading Omnimix for beatmania IIDX.
- Download the latest release archive for [omnifix](https://github.com/aixxe/omnifix/releases/) much like you did with ifs_layeredfs
- Extract the `omnifix.dll` file contained in the archive to your game's `modules` folder
Follow the [Injecting DLL Hooks](#injecting-dll-hooks) section to load this DLL.
Note that Omnifix also offers optional [launch parameters](https://github.com/aixxe/omnifix?tab=readme-ov-file#options) you may want to consider.
## Injecting DLL Hooks
!!! tip ""
Adding DLL files to your modules folder won't necessarily make them load automatically.
You sometimes need to tell spice2x to load each file individually, like with the DLLs mentioned in this guide.
- Open your game's `spicecfg.exe`
- Head to the `options` tab
- Find the `Inject DLL Hooks` option under `Common` and type in `ifs_hook.dll` then press Enter
- Find the `Inject DLL Hooks` option under `Common`
- Add the name of the DLL file(s) you want to load inside the text box
Note: If you have other DLL hooks, simply add more by having a space in between them..
Example: `ifs_hook.dll somehook.dll`
Example: `ifs_hook.dll omnifix.dll`
You may list one or multiple DLL files separated by a space.
The order does matter, as it dictates in which order the DLL files are loaded.
**We recommend loading `ifs_hook.dll` before all else**.
<img src="/img/extras/datamods/8.webp">
Assuming your `data_mods` folder has been made properly, that's it!
!!! danger "Extra step for beatmania IIDX Omnimix"
You also need to patch your game's DLL with the `Omnimix` patch.
For more information on how to patch your game, head over to the [spice2x Patching](/extras/patchsp2x.md) page!

333
docs/extras/linux_konami.md Normal file
View File

@@ -0,0 +1,333 @@
!!! info "Synopsis"
Konami arcade games and associated community tooling are built to run on Windows.
This guide will document the best currently known ways to get games working on Linux systems.
!!! warning "Compatibility"
**ONLY** the following game and versions are confirmed to work with the process described in this guide.
| Game | Version(s) | Caveats (if any) |
|------|:----------:|:----------------:|
| Sound Voltex | `Exceed Gear` | Subscreen clicks don't work |
| DanceDanceRevolution | `World` | |
| Mahjong Fight Girl | | |
This guide was primarily written targetting arch-based systems running KDE and pipewire.
**Instructions should still be distro and DE agnostic, but your mileage may vary.**
## Pre-requisites
!!! tip ""
- A Linux system with:
- `pipewire` as an audio backend
- `wine` with wow64 included (default on arch since June 2025)
- `winetricks curl unzip` installed
- `gstreamer gst-plugins-good gst-plugins-ugly gst-libav` for codecs (package names may vary)
- Compatible game data placed inside a `📂contents` directory
- Your game's regular setup guide opened in another tab
??? tip "Extra requirements for NixOS"
`spice2x` requires an optional wine feature which NixOS does not enable by default.
Apart from that, a patch for `winetricks` is needed due to [weirdness with winetricks on NixOS with WoW64 wine](https://github.com/NixOS/nixpkgs/issues/338367).
To fix this, copy this to your confiuration:
```nix
environment.systemPackages = [
(
pkgs.wine-with-pcsclite.override {
wineBuild = "wineWow64";
}
)
];
nixpkgs.overlays = [
(
final: prev: {
wine-with-pcsclite = prev.wine.overrideAttrs (old: {
buildInputs = old.buildInputs ++ [final.pcsclite];
configureFlags = old.configureFlags ++ ["--with-pcsclite"];
});
winetricks = prev.winetricks.overrideAttrs (old: {
patches = [
(final.fetchpatch {
# make WINE_BIN and WINESERVER_BIN overridable
# see https://github.com/NixOS/nixpkgs/issues/338367
url = "https://github.com/Winetricks/winetricks/commit/1d441b422d9a9cc8b0a53fa203557957ca1adc44.patch";
hash = "sha256-AYXV2qLHlxuyHC5VqUjDu4qi1TcAl2pMSAi8TEp8db4=";
})
];
postInstall =
old.postInstall
+ ''
sed -i \
-e '2i : "''${WINESERVER_BIN:=/run/current-system/sw/bin/wineserver}"' \
-e '2i : "''${WINE_BIN:=/run/current-system/sw/bin/.wine}"' \
"$out/bin/winetricks"
'';
});
}
)
];
```
## Automated setup (for spice2x compatible games)
!!! tip ""
- Download the `sp2x-linux-setup.sh` script from [NotAkitake/sp2x-linux-setup](https://github.com/NotAkitake/sp2x-linux-setup/)
- Place it next to your `📂contents` directory contaning compatible game files
- Make the script executable `chmod +x sp2x-linux-setup.sh`
- Run the script and follow instructions
## Manual setup
!!! info "This section will mostly describe what the automated process above achieves"
### Installing spice2x
!!! tip ""
This process is largely the **same as windows** and can be found in your game's setup guide.
Simply place the `spice.exe` or `spice64.exe` executable inside `📂contents`.
We won't need `spicecfg.exe` however.
Instead we will later pass `-cfg` as a launch argument to the main spice2x executable later.
!!! warning "NVIDIA Stubs"
**For ALL graphics cards:** If your game's setup guide has a `Additional steps for AMD and Intel graphics cards` warning in its **Installing spice2x** section, **do what it says**.
### Wine prefix
!!! danger "Double check commands"
We provide ready-made command for simplicity, however **don't blindy copy and execute them**.
**ALWAYS** double check command before running them, and substitute `REPLACE_THIS_PATH` with your own location.
#### Initializing
!!! tip ""
- Create an empty `📂prefix` directory in the location of your choosing
**We advise creating a new prefix for every game and placing it next to `📂contents`**.
- Run the following command to initialize a new wine prefix without being prompted for mono or gecko.
```sh
WINEARCH=win64 WINEPREFIX=REPLACE_THIS_PATH/prefix WINEDLLOVERRIDES="mscoree=d;mshtml=d" wineboot --init
```
#### Common dependencies
!!! tip ""
Some dependencies are required across most games, install them to your prefix using winetricks as follows:
```sh
WINEARCH=win64 WINEPREFIX=REPLACE_THIS_PATH/prefix winetricks -q dxvk d3dcompiler_42 d3dcompiler_43 d3dcompiler_46 d3dcompiler_47
```
#### Game-specific dependencies
!!! info "If there is no tab for your game, you may skip this step"
!!! tip ""
=== "Default (none)"
=== "DDR"
Install these to your prefix for background movies to play, otherwise the game will crash.
```sh
WINEARCH=win64 WINEPREFIX=REPLACE_THIS_PATH/prefix winetricks -q quartz devenum amstream windowscodecs
```
### (optional) PipeWire audio sink
!!! info "You can create an audio device games will accept that routes audio to your desired hardware"
It **may not be necessary** for all games as it depends on your specific setup and game.
You could try following the rest of the guide without this virtual sink first to see whether you need it or not.
!!! tip ""
- Create the `.config/pipewire/pipewire.conf.d` directory in your home directory if it doesn't already exist
```sh
mkdir -p "$HOME/.config/pipewire/pipewire.conf.d"
```
- Create a `spice2x-sink.conf` file in that directory containing:
```sh
context.modules = [
{
name = libpipewire-module-loopback
args = {
audio.position = [ FL FR ]
capture.props = {
media.class = Audio/Sink
audio.format = S16LE
audio.rate = 44100
audio.channels = 2
node.name = spice2x41
node.description = "spice2x @ 44100Hz"
}
playback.props = {
node.passive = true
node.name = spice2x41.output
node.description = "SPICE2X 44100Hz OUTPUT"
target.object = "alsa_output.pci-0000_04_00.6.HiFi__hw_Generic_1__sink"
audio.format = S16LE
}
}
}
]
```
The `audio.rate` may need to be set to 48000 on a per game-basis, but for the games covered here, 44100 is fine.
The `target.object` set above means audio will be routed the first audio device it finds.
If you have multiple audio devices available and want to make sure it outputs to a specific one, run:
```sh
pw-cli list-objects | awk '/node.name/ {name=$0} /media.class/ && /Audio\/Sink/ {gsub(/.*= "|"/,"",name); print name}'
```
Replace the `target.object` device with the output line corresponding to your desired output device.
For example:
```sh
target.object = "alsa_output.usb-Focusrite_Scarlett_Solo_4th_Gen_S1APY0Z3611B4E-00.HiFi__Line1__sink"
```
- **Finally**, save and exit then restart pipewire. On systemd distros you may do it by running:
```sh
systemctl --user restart pipewire.service pipewire-pulse.socket
```
### (optional) Launcher scripts
!!! info "This section will help you create two bash scripts you may use to start and configure your game"
They are not mandatory but very handy to have, rather than remembering commands to run spice executables with the right prefix, paths, arguments, etc..
!!! tip "Game start"
Let's create the main launch script first, which will also be used by our second script.
- Next to your contents directory, create a `launch.sh` file containing:
```bash hl_lines="6 19"
#!/usr/bin/env bash
# Game Launcher
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
export WINEARCH=win64
export WINEPREFIX="REPLACE_THIS_PATH/prefix"
# Default arguments
ARGS=""
# Optional: Add arguments per line
# ARGS="\$ARGS -url localhost:8083" # Network URL
# ARGS="\$ARGS -p 01FXXXXXXXXXXXXXXXXX" # PCBID
# Append args to this script
ARGS="\$ARGS \$*"
cd "\$SCRIPT_DIR/contents" || exit
wine "spice64.exe" \$ARGS
```
- On the first highlighted line: make sure `WINEPREFIX` points to your game prefix created earlier
- On the second highlighted line: replace `spice64.exe` with `spice.exe` if necessary
- Make the script executable by running `chmod +x launch.sh`
!!! tip "Game config"
To get a graphical interface replicating what `spicecfg.exe` does, we can simply call our previous script and pass `-cfg` as an argument.
- Next to your previous script, create a `config.sh` file containing:
```bash
#!/usr/bin/env bash
# Config Launcher
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
"$SCRIPT_DIR/launch.sh" -cfg
```
- On the last line, make sure the file name matches the previous script
- Make the script executable by running `chmod +x config.sh`
!!! warning "Try executing `config.sh`"
The spice2x configuration window for your game should appear.
Your game should also be detected and show in the top right!
If your game isn't detected, it's highly likely paths are wrong somewhere in your scripts.
### Game-specific last steps
!!! info "If there is no tab for your game, you may skip this step"
!!! tip ""
=== "Default (none)"
=== "SDVX"
- You need to patch `Shared Mode WASAPI` to ensure audio comes through wine.
Either use the previously created `config.sh` to start spicecfg, or use the command in the next section.
If you don't know how patches work, follow instructions in our [spice2x patching](./patchsp2x.md) guide.
---
- You need to set your monitor orientation to portait before playing
- **OR** If you want to play the game windowed and keep your display in landscape orientation:
- Create a `wine_desktop.reg` file containing:
```reg
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\Explorer]
"Desktop"="Default"
[HKEY_CURRENT_USER\Software\Wine\Explorer\Desktops]
"Default"="1080x1920"
```
- Fix the paths in the command below and run it. Then feel free to delete the `.reg` file:
```sh
WINEARCH=win64 WINEPREFIX=REPLACE_THIS_PATH/prefix wine regedit REPLACE_THIS_PATH/wine_desktop.reg
```
### What's next?
!!! success "Linux-specific instructions are over"
Head to your game's setup guide, straight to the "Configuring spice2x" section.
- **IF** you opted to use the PipeWire audio sink, set it as your default audio device before starting the game
- Skip the `Configuring audio` section
- Skip any section asking you to install VCRedist and/or DirectX, our prefix takes care of that
- Use the previously created `config.sh` instead of spicecfg, and `launch.sh` to start the game
**OR** If you opted not to create scripts, instead use this, fixing the paths and spice executable name:
```sh
cd REPLACE_THIS_PATH/contents && WINEARCH=win64 WINEPREFIX=REPLACE_THIS_PATH/prefix wine "spice64.exe" -cfg
```
And use the same command without the `-cfg` argument to start the game.

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/a20/logo.webp">
--8<-- "docs/games/bemani/ddr/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/a20/logo.webp">
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.webp">
--8<-- "docs/games/bemani/ddr/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.webp">
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/a3/logo.webp">
--8<-- "docs/games/bemani/ddr/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/a3/logo.webp">
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"

View File

@@ -1,34 +0,0 @@
# Troubleshooting
--8<-- "docs/snippets/common/data_warning.md"
### Clock error
!!! tip ""
In the test menu, navigate to `CLOCK`, and set it to match your computer's time.
### The game is running slow/lagging
!!! tip ""
Try to eliminate any unnecessary background processes during play.
### Unable to login / Eamuse error / Network error
!!! tip ""
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #ddr channel > Resources post.
Make sure you didn't enable `-smartea` in spicecfg's options.
### After choosing a song, the game freezes on the loading screen
!!! tip ""
There are two possible reasons for this. Either you may not have properly registered your codecs, or it's possible that your network doesn't support your game version.
### Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?
!!! tip ""
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our [spice2x Patching guide](/extras/patchsp2x.md).

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/world/logo.webp">
--8<-- "docs/games/bemani/ddr/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/ddr/world/logo.webp">
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"

View File

@@ -1,375 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
--8<-- "docs/snippets/common/data_warning.md"
## About data
!!! info "Standard (LDJ) / Lightning (TDJ)"
Please keep the following in mind as you're going through this guide.
IIDX's codename is `LDJ`. For `IIDX 30 Resident` it typically is `LDJ-003`.
Two versions of the game exist:
- **TDJ** expects a `120 Hz` compatible monitor for its main screen, and a second `60 Hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
- **LDJ** expects `60 Hz` monitor for its main screen, and no subscreen.
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
## Preparing data
!!! tip ""
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
- Right click the folder containing your data, then click on `Properties`.
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
- Finally, click `OK` again to exit out of properties.
You should end up with a file structure with a few folders only, as follows:
<img src="/img/bemani/iidx/common/setup/data.webp">
??? warning "If your data doesn't look like this"
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
- Create a `modules` folder.
- Move all `.dll` files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc., **remove them**.
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section"
## Updating data
??? danger "Please make sure you're using the right update for your current data"
Patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-DATECODE`.
For example `LDJ-2022120800-to-2023090500`.
- `2022120800` being your current data's version.
- `2023090500` being the version you would arrive at.
!!! tip ""
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
```xml
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2023090500</ext>
</soft>
```
On the line with `<ext __type="str">` the datecode needs to match your new version.
- If that's already the case then great! Don't touch anything.
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
Now save the file.
## Installing spice2x
!!! info ""
If you already have spice2x installed, make sure it is up to date!
!!! tip ""
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
<img src="/img/bemani/iidx/common/setup/spice2x64data.webp">
## Configuring spice2x
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top"
### Buttons
!!! tip ""
Click on `Bind` then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
- **Maintenance**: `Service, Test`
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
- **P1 Keypad**: `Keypad Insert Card`
**Only if** you're using LDJ:
- **P1 Keypad**: `1 to 9`
**Only if** you're playing using a keyboard:
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
### Analogs (controller/cab only)
!!! tip ""
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
- For Turntable P1, click `Bind`.
- In `Device`, pick your controller.
- In `Control`, pick whichever one corresponds to the turntable.
- Turn your turntable ensuring that the Preview turns along with it.
- Click `Close`, leaving the rest of the settings alone.
### Overlay
!!! tip ""
Modifying buttons in this section is not required but you are free to change what you want.
Click on `Bind` then press the key you want associated with the action.
### Lights (controller/cab only)
!!! tip ""
Your controller might support having its lights controlled by the game through spice2x.
If it does, here's how you may link different actions to your lights:
- Click `Bind`.
- In `Device`, pick your controller.
- In `Light Control`, select the corresponding light.
- Click `Close`.
- Repeat for your other lights.
### Cards
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section"
### Patches
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches"
!!! danger "As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below"
??? tip "General patches"
| Patch | Recommendation | Description |
|-----------------------------------------------|---------------- |-------------|
| Standard/Menu Timer Freeze | Either | Freezes the timer in all non-premium environments. |
| Premium Free Timer Freeze | Either | Freezes the timer in Premium Free mode. |
| Cursor Lock | Either | In song select, always returns to the previously selected song. |
| CS-style Song Start Delay | Either | At the start of a song, holding Start will pause it until you release it. |
| Increase Game Volume | Either | Ignores in-game settings and keeps the volume at a maximum, helpful for `TDJ` which tends to be quiet. |
| Hide all bottom text | Either | Hides text at the bottom of the screen such as `Credits` or `Paseli`. |
### API
!!! warning "Leave everything at default unless you know what you're doing"
### Options
!!! info "If you don't know what an option does, hover over the its name with your mouse"
<img src="/img/common/spice2x_option_hover.webp">
!!! danger "Be very careful changing options you don't understand as it may cause issues"
!!! tip "Required"
| Category | Option | Parameter | Setting |
|---------------|-----------------------|-------------------|---------|
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
!!! warning "Required For TDJ"
| Category | Option | Parameter | Setting |
|---------------|-----------------------|-------------------|---------|
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
**If you only have a single 120 Hz monitor**, and not another 60 Hz touchscreen:
| Category | Option | Parameter | Setting |
|---------------|-----------------------|-----------------------------------|---------|
| Game Options | IIDX TDJ Mode | -graphics-force-single-adapter | ON |
!!! tip "Highly Recommended for NVIDIA users ONLY"
| Category | Option | Parameter | Setting |
|-------------------|-----------------------------------|---------------| |
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
### Advanced & Development
!!! warning "Leave everything at default unless you know what you're doing"
## Connecting to a network
!!! danger "Please choose one of the two solutions, not both!"
??? tip "Remote (Online Network)"
Open `spicecfg.exe` and head to the `Options` tab.
In the `Network` category, set the following settings:
- `EA Service URL` to the URL provided by your network.
- `PCBID` to the PCBID provided by your network.
<img src="/img/common/spice2x_network.webp">
Next you need a card number.
If you don't already have one, generate one in the `Cards` tab.
To keep your card number safe, create a new `.txt` file with ONLY it inside.
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
<img src="/img/common/spice2x_cards.webp">
??? tip "Local e-amuse Emulator (Asphyxia)"
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
## Pre-launch requirements
!!! info "These steps are required, otherwise your game won't run"
### VCRedist & DirectX
!!! tip ""
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
### Audio
!!! tip ""
- Open `spicecfg.exe`.
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
- In the popup window, right click on your default audio device, and click on `Properties`.
- Go to the `Advanced` tab.
- Check both boxes under `Exclusive Mode`.
- Open the `Default Format` dropdown.
- Pick the `24 bit, 44100 Hz (CD Quality)` option and click `Apply` then `OK`.
<img src="/img/common/audio_24_441.webp">
### Standard / Lightning / Language settings
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary"
### First launch
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page"
### BACKUP DATA
!!! tip ""
If you've followed all instructions correctly, you're now finally ready to launch the game!
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
### CLOCK ERROR
!!! tip ""
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
Next, you'll get another error.
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
!!! tip ""
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
!!! tip ""
Instructions on how to navigate the menu are shown at the bottom of the screen.
- Press `1` and `2` to go up and down.
- Press `6` to select/execute.
Start by going up to `CLOCK`.
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
!!! tip ""
Here, simply select `SAVE AND EXIT` and the clock will be set.
You'll be back in the service menu.
### NETWORK OPTIONS
!!! tip ""
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
!!! tip ""
We will need to set a shop name.
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
- Go to `EXIT` then `SAVE AND EXIT`.
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
!!! tip ""
Select `GAME MODE`.
You're all done! The game should load up properly now.
## Carding in
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key"
??? tip "For LDJ (Standard)"
LDJ should accept keypad number binds:
- Press your `Keypad Insert Card` button.
- Enter your code using your keypad binds.
??? tip "For TDJ (Lightning)"
TDJ will ignore keypad number binds, you need to:
- Press your `Keypad Insert Card` button.
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
- Enter your code by clicking on the subscreen's keypad.
- If your code is accepted, you may now close the overlay.
## Troubleshooting
!!! warning "Have any other issue?"
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
For any more game-specific information, check out [Extra Information](extras.md).

View File

@@ -1,57 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"
--8<-- "docs/snippets/common/data_warning.md"
### I'm having performance issues!
!!! tip ""
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
### My game is running slow/fast, After finishing a song the game gets stuck loading!
!!! tip ""
The most common reason for this is the game is running over its required refresh rate.
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
### How do I set my offset?
!!! tip ""
Play through a chart you're comfortable with.
If you're getting too many `Fast`, increase your offset `(+)`.
If you're getting too many `Slow`, decrease your offset `(-)`.
### My inputs aren't working / I can't get past error messages!
!!! tip ""
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
### My game audio is super quiet!
!!! tip ""
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
### When I run the game all other audio is gone!
!!! tip ""
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
You can use the `Shared Mode WASAPI` patch to deal with some hardware issues, it can also be used to hear audio outside the game at the cost of audio latency.
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
!!! tip ""
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
--8<-- "docs/games/bemani/iidx/common/31plus/extras.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
--8<-- "docs/games/bemani/iidx/common/31plus/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
--8<-- "docs/games/bemani/iidx/common/31plus/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
--8<-- "docs/games/bemani/iidx/common/31plus/extras.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
--8<-- "docs/games/bemani/iidx/common/31plus/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
--8<-- "docs/games/bemani/iidx/common/31plus/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/jubeat/avenue/logo.webp">
--8<-- "docs/games/bemani/jubeat/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/jubeat/beyondtheavenue/logo.webp">
--8<-- "docs/games/bemani/jubeat/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/jubeat/festo/logo.webp">
--8<-- "docs/games/bemani/jubeat/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.webp">
--8<-- "docs/games/bemani/popn/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.webp">
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/peace/logo.webp">
--8<-- "docs/games/bemani/popn/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/peace/logo.webp">
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/unilab/logo.webp">
--8<-- "docs/games/bemani/popn/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/unilab/logo.webp">
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.webp">
--8<-- "docs/games/bemani/popn/common/setup.md"

View File

@@ -1,2 +0,0 @@
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.webp">
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/beatstream/animutribe/logo.webp">
<img class="header-logo" src="/img/konami/beatstream/animutribe/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -18,7 +18,7 @@
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
<img src="/img/bemani/beatstream/animutribe/1.webp">
<img src="/img/konami/beatstream/animutribe/1.webp">
### Configuring Your Tools
@@ -58,4 +58,4 @@
You're all done! If you have a touchscreen monitor make sure it's plugged in, it should work automatically, if it doesn't check out the advertised `Troubleshooting` section at the link below.
!!! warning "Have any other errors?"
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/konami.md) section to resolve any issues not seen in this guide to greater depth.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/beatstream/animutribe/logo.webp">
<img class="header-logo" src="/img/konami/beatstream/animutribe/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/a20/logo.webp">
--8<-- "docs/games/konami/ddr/common/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/a20/logo.webp">
--8<-- "docs/games/konami/ddr/common/troubleshooting.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/a20plus/logo.webp">
--8<-- "docs/games/konami/ddr/common/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/a20plus/logo.webp">
--8<-- "docs/games/konami/ddr/common/troubleshooting.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/a3/logo.webp">
--8<-- "docs/games/konami/ddr/common/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/a3/logo.webp">
--8<-- "docs/games/konami/ddr/common/troubleshooting.md"

View File

@@ -32,7 +32,7 @@
📂prop
```
--8<-- "docs/snippets/bemani/common/data_bad.md"
--8<-- "docs/snippets/konami/common/data_bad.md"
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
@@ -52,7 +52,7 @@
- `OldDateCode` is the older date, the game version required to apply this update
- `NewDateCode` is the newer date, and is the version you'll arrive at after applying the update
--8<-- "docs/snippets/bemani/common/data_update.md"
--8<-- "docs/snippets/konami/common/data_update.md"
## Installing spice2x
@@ -90,56 +90,64 @@
## Configuring spice2x
--8<-- "docs/snippets/bemani/common/spicecfg_preamble.md"
--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"
=== "Buttons"
--8<-- "docs/snippets/bemani/common/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"
--8<-- "docs/snippets/bemani/ddr/spicecfg_buttons.md"
!!! tip "Binding your buttons"
--8<-- "docs/snippets/bemani/common/spicecfg_buttons_additionalinfo.md"
Click on `Bind` or `Naive` then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
- **Maintenance**: `Service, Test`
- **Game buttons**: `Up, Down, Left, Right`
- **Menu buttons**: ` Start, Up, Down, Left, Right`
- **Keypad**: `Keypad Insert Card`, `1 to 9`
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Analogs"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Overlay"
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"
=== "Lights"
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
--8<-- "docs/snippets/konami/common/spicecfg_lights.md"
=== "Cards"
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
--8<-- "docs/snippets/konami/common/spicecfg_cards.md"
=== "Patches"
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
--8<-- "docs/snippets/konami/common/spicecfg_patches.md"
=== "API"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Options"
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
--8<-- "docs/snippets/konami/common/spicecfg_options_nvprofile.md"
=== "Advanced"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Development"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
## Connecting to a network
--8<-- "docs/snippets/bemani/common/setup_network.md"
--8<-- "docs/snippets/konami/common/setup_network.md"
## Installing VCRedist & DirectX
@@ -149,12 +157,6 @@
--8<-- "docs/snippets/common/before_playing.md"
## Registering codecs
!!! tip ""
Follow the DDR section on the [spice2x wiki](https://github.com/spice2x/spice2x.github.io/wiki/DLL-Dependencies#ddr)
## Help
--8<-- "docs/snippets/common/help.md"

View File

@@ -0,0 +1,27 @@
# Troubleshooting
--8<-- "docs/snippets/common/data_warning.md"
!!! info "For any issues not covered here, spice2x's [Known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page might prove useful"
## Technical problems
### Crashes
??? tip "Game crashes on startup or when starting a song / No background and no music video"
This is probably due to missing or incorrectly registered codecs. From version 25-08-17 of spice2x onwards, the codecs will be registered automatically when you launch the game, so please update your installation. If this does not resolve the issue, or if you do not wish to update, please follow the DDR section on the [spice2x wiki](https://github.com/spice2x/spice2x.github.io/wiki/DLL-Dependencies#ddr).
### Performance
!!! info "Check out spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide"
??? tip "Game is running too slow/fast"
Try to eliminate any unnecessary background processes during play and ensure your screen's framerate is set to 60 FPS.
## Other
??? tip "Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our [spice2x Patching guide](/extras/patchsp2x.md).

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/world/logo.webp">
--8<-- "docs/games/konami/ddr/common/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/ddr/world/logo.webp">
--8<-- "docs/games/konami/ddr/common/troubleshooting.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/gitadora/exchain/logo.webp">
<img class="header-logo" src="/img/konami/gitadora/exchain/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -24,7 +24,7 @@
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
<img src="/img/bemani/gitadora/exchain/1.webp">
<img src="/img/konami/gitadora/exchain/1.webp">
!!! tip ""
Why does this look different than the usual? This installation includes a `modules` folder that Spice automatically detects, keeping things clean and simple.
@@ -52,7 +52,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/2g.webp">
<img src="/img/konami/gitadora/matixx/2g.webp">
!!! tip ""
**FOR DRUM**
@@ -66,7 +66,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/2d.webp">
<img src="/img/konami/gitadora/matixx/2d.webp">
### Configuring for an Online Network
@@ -85,7 +85,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/3g.webp">
<img src="/img/konami/gitadora/matixx/3g.webp">
!!! tip ""
**FOR DRUM**
@@ -101,7 +101,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/3d.webp">
<img src="/img/konami/gitadora/matixx/3d.webp">
!!! tip ""
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
@@ -113,35 +113,35 @@
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
<img src="/img/bemani/gitadora/matixx/4.webp">
<img src="/img/konami/gitadora/matixx/4.webp">
!!! tip ""
This is normal, simply hit your `Test` keybind and continue on to this.
<img src="/img/bemani/gitadora/matixx/5.webp">
<img src="/img/konami/gitadora/matixx/5.webp">
!!! tip ""
From here, we will need to set a shop name to play, so select the `GAME OPTIONS` option.
<img src="/img/bemani/gitadora/matixx/6.webp">
<img src="/img/konami/gitadora/matixx/6.webp">
!!! tip ""
Then, select `SHOP SETTINGS`.
<img src="/img/bemani/gitadora/matixx/7.webp">
<img src="/img/konami/gitadora/matixx/7.webp">
!!! tip ""
Once inside, select `SHOP NAME SETTINGS` and name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done, go down to `PREFECTURE` and set it to whatever you desire as well. Finally, go to `SAVE AND EXIT` to get back to the main menu.
<img src="/img/bemani/gitadora/matixx/8.webp">
<img src="/img/konami/gitadora/matixx/8.webp">
!!! tip ""
The last menu we'll go inside from the service menu is the clock menu. Go inside `CLOCK` and simply set the clock by hitting `SAVE AND EXIT` as pictured below.
<img src="/img/bemani/gitadora/matixx/9.webp">
<img src="/img/konami/gitadora/matixx/9.webp">
!!! tip ""
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
!!! warning "Have any other errors?"
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/konami.md) section to resolve any issues not seen in this guide to greater depth.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/gitadora/exchain/logo.webp">
<img class="header-logo" src="/img/konami/gitadora/exchain/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/gitadora/fuzzup/logo.webp">
<img class="header-logo" src="/img/konami/gitadora/fuzzup/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -16,7 +16,7 @@
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
<img src="/img/bemani/gitadora/fuzzup/spice.webp">
<img src="/img/konami/gitadora/fuzzup/spice.webp">
## General Configuration
@@ -201,37 +201,37 @@
Upon launching your game, you will be greeted with this `BACKUP DATA ERROR` screen.
<img src="/img/bemani/gitadora/matixx/4.webp">
<img src="/img/konami/gitadora/matixx/4.webp">
!!! tip ""
This is normal, simply hit your `Test` keybind to enter test mode.
<img src="/img/bemani/gitadora/matixx/5.webp">
<img src="/img/konami/gitadora/matixx/5.webp">
!!! tip ""
From here, we will need to set a shop name to play, so select the `GAME OPTIONS` option.
<img src="/img/bemani/gitadora/matixx/6.webp">
<img src="/img/konami/gitadora/matixx/6.webp">
!!! tip ""
Then, select `SHOP SETTINGS`.
<img src="/img/bemani/gitadora/matixx/7.webp">
<img src="/img/konami/gitadora/matixx/7.webp">
!!! tip ""
Once inside, select `SHOP NAME SETTINGS` and name your shop whatever you desire! Once that's done, go down to `PREFECTURE` and set it to whatever you desire as well. Finally, go to `SAVE AND EXIT` to get back to the test menu.
<img src="/img/bemani/gitadora/matixx/8.webp">
<img src="/img/konami/gitadora/matixx/8.webp">
!!! tip ""
The last menu we'll go inside from the test menu is the clock menu. Go inside `CLOCK` and simply set the clock by hitting `SAVE AND EXIT` as pictured below.
<img src="/img/bemani/gitadora/matixx/9.webp">
<img src="/img/konami/gitadora/matixx/9.webp">
!!! tip ""
@@ -250,4 +250,4 @@
!!! warning "Have any other issue?"
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/konami.md) pages.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/gitadora/fuzzup/logo.webp">
<img class="header-logo" src="/img/konami/gitadora/fuzzup/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/gitadora/matixx/logo.webp">
<img class="header-logo" src="/img/konami/gitadora/matixx/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -17,7 +17,7 @@
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
<img src="/img/bemani/gitadora/matixx/1.webp">
<img src="/img/konami/gitadora/matixx/1.webp">
### Configuring Your Tools
@@ -42,7 +42,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/2g.webp">
<img src="/img/konami/gitadora/matixx/2g.webp">
!!! tip ""
**FOR DRUM**
@@ -56,7 +56,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/2d.webp">
<img src="/img/konami/gitadora/matixx/2d.webp">
### Configuring for an Online Network
@@ -75,7 +75,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/3g.webp">
<img src="/img/konami/gitadora/matixx/3g.webp">
!!! tip ""
**FOR DRUM**
@@ -91,7 +91,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/gitadora/matixx/3d.webp">
<img src="/img/konami/gitadora/matixx/3d.webp">
!!! tip ""
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
@@ -103,35 +103,35 @@
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
<img src="/img/bemani/gitadora/matixx/4.webp">
<img src="/img/konami/gitadora/matixx/4.webp">
!!! tip ""
This is normal, simply hit your `Test` keybind and continue on to this.
<img src="/img/bemani/gitadora/matixx/5.webp">
<img src="/img/konami/gitadora/matixx/5.webp">
!!! tip ""
From here, we will need to set a shop name to play, so select the `GAME OPTIONS` option.
<img src="/img/bemani/gitadora/matixx/6.webp">
<img src="/img/konami/gitadora/matixx/6.webp">
!!! tip ""
Then, select `SHOP SETTINGS`.
<img src="/img/bemani/gitadora/matixx/7.webp">
<img src="/img/konami/gitadora/matixx/7.webp">
!!! tip ""
Once inside, select `SHOP NAME SETTINGS` and name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done, go down to `PREFECTURE` and set it to whatever you desire as well. Finally, go to `SAVE AND EXIT` to get back to the main menu.
<img src="/img/bemani/gitadora/matixx/8.webp">
<img src="/img/konami/gitadora/matixx/8.webp">
!!! tip ""
The last menu we'll go inside from the service menu is the clock menu. Go inside `CLOCK` and simply set the clock by hitting `SAVE AND EXIT` as pictured below.
<img src="/img/bemani/gitadora/matixx/9.webp">
<img src="/img/konami/gitadora/matixx/9.webp">
!!! tip ""
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
!!! warning "Have any other errors?"
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/konami.md) section to resolve any issues not seen in this guide to greater depth.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/gitadora/matixx/logo.webp">
<img class="header-logo" src="/img/konami/gitadora/matixx/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/10thstyle/logo.webp">
<img class="header-logo" src="/img/konami/iidx/10thstyle/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -28,7 +28,7 @@
Pictured below is what your folder should look like. We've removed any files not necessary for **10th style**.
<img src="/img/bemani/iidx/10thstyle/setup/1.webp">
<img src="/img/konami/iidx/10thstyle/setup/1.webp">
### Using iidxhook-10.conf & RtEffect.dll
@@ -121,7 +121,7 @@
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
<img src="/img/bemani/iidx/10thstyle/setup/2.webp">
<img src="/img/konami/iidx/10thstyle/setup/2.webp">
## Connecting to a network
@@ -154,10 +154,10 @@
Below is an example of how both look like.
??? info "Linear"
<img src="/img/bemani/iidx/10thstyle/iidx10_linear.webp">
<img src="/img/konami/iidx/10thstyle/iidx10_linear.webp">
??? info "Point"
<img src="/img/bemani/iidx/10thstyle/iidx10_point.webp">
<img src="/img/konami/iidx/10thstyle/iidx10_point.webp">
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
@@ -223,21 +223,21 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/1.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/1.webp">
<img src="/img/bemani/iidx/10thstyle/firstlaunch/2.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/2.webp">
!!! tip ""
Press your `Start` key to confirm to get to the next error message.
### CLOCK ERROR
<img src="/img/bemani/iidx/10thstyle/firstlaunch/3.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/3.webp">
!!! tip ""
Press your `Start` key to confirm. This will bring you into it's service menu.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/4.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/4.webp">
!!! tip ""
Instructions on how to navigate the menu are shown at the bottom of the screen.
@@ -247,28 +247,28 @@
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/5.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/5.webp">
### Enabling e-AMUSEMENT for Online Play
!!! tip ""
From the service menu, go to `e-AMUSEMENT OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/6.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/6.webp">
<img src="/img/bemani/iidx/10thstyle/firstlaunch/7.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/7.webp">
!!! tip ""
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
<img src="/img/bemani/iidx/10thstyle/firstlaunch/8.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/8.webp">
<img src="/img/bemani/iidx/10thstyle/firstlaunch/9.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/9.webp">
!!! tip ""
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/10.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/10.webp">
!!! tip ""
@@ -276,7 +276,7 @@
- Navigate to `EXIT` and select it.
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/11.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/11.webp">
!!! tip ""
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
@@ -285,7 +285,7 @@
So, close the game and open it again.
<img src="/img/bemani/iidx/10thstyle/firstlaunch/12.webp">
<img src="/img/konami/iidx/10thstyle/firstlaunch/12.webp">
## Final Notes

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/10thstyle/logo.webp">
<img class="header-logo" src="/img/konami/iidx/10thstyle/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/11_red/logo.webp">
<img class="header-logo" src="/img/konami/iidx/11_red/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -28,7 +28,7 @@
Pictured below is what your folder should look like. We've removed any files not necessary for **IIDX RED**.
<img src="/img/bemani/iidx/11_red/setup/1.webp">
<img src="/img/konami/iidx/11_red/setup/1.webp">
### Using iidxhook-11.conf & RtEffect.dll
@@ -109,7 +109,7 @@
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
<img src="/img/bemani/iidx/11_red/setup/2.webp">
<img src="/img/konami/iidx/11_red/setup/2.webp">
## Connecting to a network
@@ -142,10 +142,10 @@
Below is an example of how both look like.
??? info "Linear"
<img src="/img/bemani/iidx/11_red/iidx11_linear.webp">
<img src="/img/konami/iidx/11_red/iidx11_linear.webp">
??? info "Point"
<img src="/img/bemani/iidx/11_red/iidx11_point.webp">
<img src="/img/konami/iidx/11_red/iidx11_point.webp">
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
@@ -214,21 +214,21 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/11_red/firstlaunch/1.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/1.webp">
<img src="/img/bemani/iidx/11_red/firstlaunch/2.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/2.webp">
!!! tip ""
Press your `Start` key to confirm to get to the next error message.
### CLOCK ERROR
<img src="/img/bemani/iidx/11_red/firstlaunch/3.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/3.webp">
!!! tip ""
Press your `Start` key to confirm. This will bring you into it's service menu.
<img src="/img/bemani/iidx/11_red/firstlaunch/4.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/4.webp">
!!! tip ""
Instructions on how to navigate the menu are shown at the bottom of the screen.
@@ -238,28 +238,28 @@
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
<img src="/img/bemani/iidx/11_red/firstlaunch/5.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/5.webp">
### Enabling e-AMUSEMENT for Online Play
!!! tip ""
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/bemani/iidx/11_red/firstlaunch/6.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/6.webp">
<img src="/img/bemani/iidx/11_red/firstlaunch/7.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/7.webp">
!!! tip ""
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
<img src="/img/bemani/iidx/11_red/firstlaunch/8.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/8.webp">
<img src="/img/bemani/iidx/11_red/firstlaunch/9.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/9.webp">
!!! tip ""
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
<img src="/img/bemani/iidx/11_red/firstlaunch/10.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/10.webp">
!!! tip ""
@@ -267,7 +267,7 @@
- Navigate to `EXIT` and select it.
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
<img src="/img/bemani/iidx/11_red/firstlaunch/11.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/11.webp">
!!! tip ""
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
@@ -276,7 +276,7 @@
So, close the game and open it again.
<img src="/img/bemani/iidx/11_red/firstlaunch/12.webp">
<img src="/img/konami/iidx/11_red/firstlaunch/12.webp">
## Final Notes

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/11_red/logo.webp">
<img class="header-logo" src="/img/konami/iidx/11_red/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/12_happysky/logo.webp">
<img class="header-logo" src="/img/konami/iidx/12_happysky/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -28,7 +28,7 @@
Pictured below is what your folder should look like. We've removed any files not necessary for **HAPPY SKY**.
<img src="/img/bemani/iidx/12_happysky/setup/1.webp">
<img src="/img/konami/iidx/12_happysky/setup/1.webp">
### Using iidxhook-12.conf & RtEffect.dll
@@ -130,7 +130,7 @@
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
<img src="/img/bemani/iidx/12_happysky/setup/2.webp">
<img src="/img/konami/iidx/12_happysky/setup/2.webp">
## Connecting to a network
@@ -163,10 +163,10 @@
Below is an example of how both look like.
??? info "Linear"
<img src="/img/bemani/iidx/12_happysky/iidx12_linear.webp">
<img src="/img/konami/iidx/12_happysky/iidx12_linear.webp">
??? info "Point"
<img src="/img/bemani/iidx/12_happysky/iidx12_point.webp">
<img src="/img/konami/iidx/12_happysky/iidx12_point.webp">
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
@@ -235,21 +235,21 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/1.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/1.webp">
<img src="/img/bemani/iidx/12_happysky/firstlaunch/2.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/2.webp">
!!! tip ""
Press your `Start` key to confirm to get to the next error message.
### CLOCK ERROR
<img src="/img/bemani/iidx/12_happysky/firstlaunch/3.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/3.webp">
!!! tip ""
Press your `Start` key to confirm. This will bring you into it's service menu.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/4.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/4.webp">
!!! tip ""
Instructions on how to navigate the menu are shown at the bottom of the screen.
@@ -259,28 +259,28 @@
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/5.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/5.webp">
### Enabling e-AMUSEMENT for Online Play
!!! tip ""
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/6.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/6.webp">
<img src="/img/bemani/iidx/12_happysky/firstlaunch/7.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/7.webp">
!!! tip ""
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
<img src="/img/bemani/iidx/12_happysky/firstlaunch/8.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/8.webp">
<img src="/img/bemani/iidx/12_happysky/firstlaunch/9.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/9.webp">
!!! tip ""
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/10.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/10.webp">
!!! tip ""
@@ -288,7 +288,7 @@
- Navigate to `EXIT` and select it.
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/11.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/11.webp">
!!! tip ""
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
@@ -297,7 +297,7 @@
So, close the game and open it again.
<img src="/img/bemani/iidx/12_happysky/firstlaunch/12.webp">
<img src="/img/konami/iidx/12_happysky/firstlaunch/12.webp">
## Final Notes

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/12_happysky/logo.webp">
<img class="header-logo" src="/img/konami/iidx/12_happysky/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/13_distorted/logo.webp">
<img class="header-logo" src="/img/konami/iidx/13_distorted/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -28,7 +28,7 @@
Pictured below is what your folder should look like. We've removed any files not necessary for **DistorteD**.
<img src="/img/bemani/iidx/13_distorted/setup/1.webp">
<img src="/img/konami/iidx/13_distorted/setup/1.webp">
### Using iidxhook-13.conf & RtEffect.dll
@@ -130,7 +130,7 @@
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
<img src="/img/bemani/iidx/13_distorted/setup/2.webp">
<img src="/img/konami/iidx/13_distorted/setup/2.webp">
## Connecting to a network
@@ -163,10 +163,10 @@
Below is an example of how both look like.
??? info "Linear"
<img src="/img/bemani/iidx/13_distorted/iidx13_linear.webp">
<img src="/img/konami/iidx/13_distorted/iidx13_linear.webp">
??? info "Point"
<img src="/img/bemani/iidx/13_distorted/iidx13_point.webp">
<img src="/img/konami/iidx/13_distorted/iidx13_point.webp">
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
@@ -235,21 +235,21 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/1.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/1.webp">
<img src="/img/bemani/iidx/13_distorted/firstlaunch/2.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/2.webp">
!!! tip ""
Press your `Test` key to confirm to get to the next error message.
### CLOCK ERROR
<img src="/img/bemani/iidx/13_distorted/firstlaunch/3.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/3.webp">
!!! tip ""
Press your `Test` key to confirm. This will bring you into it's service menu.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/4.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/4.webp">
!!! tip ""
Instructions on how to navigate the menu are shown at the bottom of the screen.
@@ -259,28 +259,28 @@
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/5.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/5.webp">
### Enabling e-AMUSEMENT for Online Play
!!! tip ""
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/6.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/6.webp">
<img src="/img/bemani/iidx/13_distorted/firstlaunch/7.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/7.webp">
!!! tip ""
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
<img src="/img/bemani/iidx/13_distorted/firstlaunch/8.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/8.webp">
<img src="/img/bemani/iidx/13_distorted/firstlaunch/9.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/9.webp">
!!! tip ""
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/10.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/10.webp">
!!! tip ""
@@ -288,7 +288,7 @@
- Navigate to `EXIT` and select it.
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/11.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/11.webp">
!!! tip ""
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
@@ -297,7 +297,7 @@
So, close the game and open it again.
<img src="/img/bemani/iidx/13_distorted/firstlaunch/12.webp">
<img src="/img/konami/iidx/13_distorted/firstlaunch/12.webp">
## Final Notes

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/13_distorted/logo.webp">
<img class="header-logo" src="/img/konami/iidx/13_distorted/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/14_gold/logo.webp">
<img class="header-logo" src="/img/konami/iidx/14_gold/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -28,7 +28,7 @@
Pictured below is what your folder should look like. We've removed any files not necessary for **GOLD**.
<img src="/img/bemani/iidx/14_gold/setup/1.webp">
<img src="/img/konami/iidx/14_gold/setup/1.webp">
### Using iidxhook-14.conf
@@ -122,7 +122,7 @@
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
<img src="/img/bemani/iidx/14_gold/setup/2.webp">
<img src="/img/konami/iidx/14_gold/setup/2.webp">
## Connecting to a network
@@ -155,10 +155,10 @@
Below is an example of how both look like.
??? info "Linear"
<img src="/img/bemani/iidx/14_gold/iidx14_linear.webp">
<img src="/img/konami/iidx/14_gold/iidx14_linear.webp">
??? info "Point"
<img src="/img/bemani/iidx/14_gold/iidx14_point.webp">
<img src="/img/konami/iidx/14_gold/iidx14_point.webp">
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
@@ -227,26 +227,26 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/14_gold/firstlaunch/1.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/1.webp">
!!! warning "If you get `USB I/O ERROR ERROR(FM TRNS-OUT)` or `USB I/O ERROR ERROR(FM-DL TIMEOUT)`"
Reboot the game and it should get fixed.
<img src="/img/bemani/iidx/14_gold/firstlaunch/2.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/2.webp">
!!! tip ""
Press your `Test` key to confirm to get to the next error message.
### CLOCK ERROR
<img src="/img/bemani/iidx/14_gold/firstlaunch/3.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/3.webp">
!!! tip ""
Press your `Test` key to confirm. The game will then perform a `MONITOR CHECK`.
<img src="/img/bemani/iidx/14_gold/firstlaunch/4.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/4.webp">
<img src="/img/bemani/iidx/14_gold/firstlaunch/5.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/5.webp">
!!! tip ""
After the monitor check, the game will bring you into it's service menu.
@@ -258,23 +258,23 @@
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
<img src="/img/bemani/iidx/14_gold/firstlaunch/6.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/6.webp">
### Enabling e-AMUSEMENT for Online Play
!!! tip ""
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/bemani/iidx/14_gold/firstlaunch/7.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/7.webp">
<img src="/img/bemani/iidx/14_gold/firstlaunch/8.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/8.webp">
<img src="/img/bemani/iidx/14_gold/firstlaunch/9.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/9.webp">
!!! tip ""
We will need to set a `SHOP NAME SETTING` and change our `SETTING AREA` otherwise the game will throw errors at us.
<img src="/img/bemani/iidx/14_gold/firstlaunch/10.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/10.webp">
!!! tip ""
@@ -282,12 +282,12 @@
- Navigate to `EXIT` and select it.
- Change your `SETTING AREA` once or how many times you'd like, it doesn't matter as long as it's not the default one.
<img src="/img/bemani/iidx/14_gold/firstlaunch/11.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/11.webp">
!!! tip ""
Select `SAVE AND EXIT`.
<img src="/img/bemani/iidx/14_gold/firstlaunch/12.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/12.webp">
## Final Notes

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/14_gold/logo.webp">
<img class="header-logo" src="/img/konami/iidx/14_gold/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -0,0 +1,34 @@
<img class="header-logo" src="/img/konami/iidx/16_empress/logo.webp">
# Extra Information
## Output modes
!!! info "Output Mode"
This game supports two output modes: `S-VIDEO` and `VGA`.
The difference between these two is:
- `S-VIDEO` runs at 59.95hz
- `VGA` runs at 60.05hz
By default, the output mode is set automatically by the game.
!!! tip "If for some reason you want to change the output mode of your game, do the following:"
Open your `iidxhook-xx.conf`. Find a line that says:
```
gfx.frame_rate_limit=xx.xx
```
- Depending on the output mode of your choice, replace `xx.xx` with either 59.95 or 60.05
Now, in the service menu of your game:
- Go to `GAME OPTIONS`
<img src="/img/konami/iidx/16_empress/11.webp">
- Go to the line that says `OUTPUT MODE` and change it to your desired mode
- Select `SAVE AND EXIT`
That's it!

View File

@@ -0,0 +1,167 @@
<img class="header-logo" src="/img/konami/iidx/16_empress/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/data_warning.md"
## Preparing data
--8<-- "docs/snippets/common/data_readonly.md"
The **complete game data** should be approximately **26 GB or larger**.
If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
```
📂yyyymmddrr (revision directory, y = year digit, m = month digit, d = day digit, r = revision digit)
📂data
📄sidcode.txt
```
## Installing Bemanitools
!!! tip ""
- Download the latest Bemanitools release [here](https://github.com/djhackersdev/bemanitools/releases/latest)
- Inside `bemanitools-x.xx.zip` locate `iidx-14-to-17.zip`
- Extract all files from `iidx-14-to-17.zip` to your revision directory (yyyymmddrr)
!!! note "You may delete the `gamestart-[14,15,17].bat` and `iidxhook-[14,15,17].conf` files as you only need the ones for 16 (Empress)"
--8<-- "docs/snippets/konami/iidx/btools_d3d8to9.md"
--8<-- "docs/snippets/konami/iidx/btools_clvsd.md"
!!! tip ""
In the end, here's what the expected data structure should look like:
``` hl_lines="2 3 4 7 8 10 11 12 13 14 18 19"
📄bm2dx.exe
📄config.bat
📄config.exe
📄d3d8.dll
📄d3dx9_24.dll
📄dbghelp.dll
📄eamio.dll
📄gamestart-16.bat
📄gcidata.nsd
📄geninput.dll
📄iidxhook3.dll
📄iidxhook-16.conf
📄iidxio.dll
📄inject.exe
📄libacio.dll
📄libavs-win32.dll
📄libavs-win32-ea3.dll
📄vefx.txt
📄vefxio.dll
```
## Configuring Bemanitools
!!! info "Open the `config.bat` file. The following tabs correspond to the ones in the configuration window."
=== "Buttons"
--8<-- "docs/snippets/konami/iidx/btools_buttons.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Lights"
--8<-- "docs/snippets/konami/common/btools_lights.md"
=== "Analogs"
--8<-- "docs/snippets/konami/iidx/btools_analogs.md"
=== "Network"
--8<-- "docs/snippets/konami/common/btools_cards.md"
## Connecting to a network
--8<-- "docs/snippets/konami/iidx/btools_connecting_network.md"
## Configuring graphics
--8<-- "docs/snippets/konami/iidx/btools_graphics.md"
## Before playing
--8<-- "docs/snippets/common/before_playing.md"
## First launch
!!! tip ""
If you've followed all instructions correctly, you're now finally ready to launch the game!
**First plug your controller if you have one** and run `gamestart.bat` **as Administrator**.
If it's your first time running the game, you'll soon be greeted with this screen.
<img src="/img/konami/iidx/14_gold/firstlaunch/2.webp">
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
!!! warning ""
If right here you get `USB I/O ERROR ERROR(FM TRNS-OUT)` or `USB I/O ERROR ERROR(FM-DL TIMEOUT)` instead of the `BACKUP DATA ERROR`, reboot the game and it should get fixed.
Next, you'll get another error.
<img src="/img/konami/iidx/14_gold/firstlaunch/3.webp">
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
You will now be taken to the service menu.
<img src="/img/konami/iidx/14_gold/firstlaunch/5.webp">
Instructions on how to navigate the menu are shown at the bottom of the screen:
- Press `1` and `2` to go up and down
- Press `6` to select/execute
Start by going up to `CLOCK`.
<img src="/img/konami/iidx/14_gold/firstlaunch/6.webp">
Here, simply select `SAVE AND EXIT` and the clock will be set.
You'll be back in the service menu.
Go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/konami/iidx/14_gold/firstlaunch/9.webp">
<img src="/img/konami/iidx/14_gold/firstlaunch/10.webp">
You will need to set a shop name.
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen
- Go to `EXIT` then `SAVE AND EXIT`
Select `GAME OPTIONS`.
<img src="/img/konami/iidx/16_empress/11.webp">
Here, you want to select a display type.
!!! warning "This setting affects timing offset in the song."
- `TYPE B`: Lower latency
- `TYPE A`: If your monitor has high latency
We recommend starting with `TYPE B` and changing this later if you encounter any issues.
- Go to `SAVE AND EXIT` then `GAME MODE`
!!! success "You're all done! The game should load up properly now. Insert credits by pressing your `SERVICE` key!"
## Help
--8<-- "docs/snippets/common/help.md"

View File

@@ -0,0 +1,45 @@
<img class="header-logo" src="/img/konami/iidx/16_empress/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/data_warning.md"
!!! warning "If you get any error codes that weren't listed in the guides here, check out the [Bemanitools docs](https://github.com/djhackersdev/bemanitools/blob/master/doc/game-error-codes.md)"
## Technical problems
### Crashes
!!! info "Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.<br>If you have them installed, close them both before starting any arcade game"
??? tip "I'm using a laptop with a hybrid internal+dedicated GPU setup"
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
### Performance
??? tip "Game is running too slow/fast"
Your game is likely running at an incorrect framerate. The expected framerates is 59.95fps for S-VIDEO output mode, and 60.05fps for VGA output mode.
!!! info "For more information regarding output modes, check out the [Extra Information](extras.md) page"
Try these steps to resolve framerate issues:
- Double-check that your selected output mode in the service menu matches the refresh rate in your `iidxhook-xx.conf` file.
- Close any software that can affect framerates (like RTSS)
- Close unnecessary background programs
- Ensure V-SYNC is not forcefully disabled in your graphics card control panel
If issues persist:
- Double-check that you followed all steps in the setup guide correctly
- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources
!!! info "For issues with desync, check out the [Bemanitools IIDX syncbook](https://github.com/djhackersdev/bemanitools/blob/master/doc/iidxhook/iidx-syncbook.md)"
### Other
??? tip "Background videos not working"
The CLVSD codec is not registered. Follow the instructions in the [setup guide](setup.md#installing-bemanitools).

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.webp">
<img class="header-logo" src="/img/konami/iidx/24_sinobuz/logo.webp">
# Extra Information
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.webp">
<img class="header-logo" src="/img/konami/iidx/24_sinobuz/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -18,7 +18,7 @@
You should end up with a file structure with a few folders only, as follows:
<img src="/img/bemani/iidx/24_sinobuz/data.webp">
<img src="/img/konami/iidx/24_sinobuz/data.webp">
??? warning "If your data doesn't look like this"
@@ -36,7 +36,7 @@
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
- Extract the `spice.exe` and `spicecfg.exe` files from the archive to your game's directory.
<img src="/img/bemani/iidx/24_sinobuz/spice2xdata.webp">
<img src="/img/konami/iidx/24_sinobuz/spice2xdata.webp">
## Configuring spice2x
@@ -197,7 +197,7 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/1.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/1.webp">
### CLOCK ERROR
@@ -207,13 +207,13 @@
Next, you'll get another error.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/2.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/2.webp">
!!! tip ""
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/3.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/3.webp">
!!! tip ""
@@ -224,7 +224,7 @@
Start by going up to `CLOCK`.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/4.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/4.webp">
!!! tip ""
@@ -244,13 +244,13 @@
`HD*` adds `+1.0` offset in-game, while `HD` doesn't.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/5.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/5.webp">
!!! tip ""
Once done selecting, select `YES` then `SAVE AND EXIT`.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/6.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/6.webp">
### NETWORK OPTIONS
@@ -258,8 +258,8 @@
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/7.webp">
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/8.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/7.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/8.webp">
!!! tip ""
@@ -268,8 +268,8 @@
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
- Go to `EXIT` then `SAVE AND EXIT`.
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/9.webp">
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/10.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/9.webp">
<img src="/img/konami/iidx/common/oldhd/firstlaunch/10.webp">
!!! tip ""
@@ -289,6 +289,6 @@
!!! warning "Have any other issue?"
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/konami.md) pages.
For any more game-specific information, check out [Extra Information](extras.md).

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.webp">
<img class="header-logo" src="/img/konami/iidx/24_sinobuz/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/25_cannonballers/logo.webp">
<img class="header-logo" src="/img/konami/iidx/25_cannonballers/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -17,7 +17,7 @@
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired **64-bit** tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
<img src="/img/bemani/iidx/25_cannonballers/1.webp">
<img src="/img/konami/iidx/25_cannonballers/1.webp">
## Configuring Your Tools
@@ -39,7 +39,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/iidx/25_cannonballers/2.webp">
<img src="/img/konami/iidx/25_cannonballers/2.webp">
## Configuring for an Online Network
@@ -54,7 +54,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/iidx/25_cannonballers/3.webp">
<img src="/img/konami/iidx/25_cannonballers/3.webp">
!!! tip ""
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
@@ -66,52 +66,52 @@
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
<img src="/img/bemani/iidx/25_cannonballers/4.webp">
<img src="/img/konami/iidx/25_cannonballers/4.webp">
!!! tip ""
Ignore this message, simply hit your `Test` keybind and continue onto this.
<img src="/img/bemani/iidx/25_cannonballers/5.webp">
<img src="/img/konami/iidx/25_cannonballers/5.webp">
!!! tip ""
Hit the `Test` keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
<img src="/img/bemani/iidx/25_cannonballers/6.webp">
<img src="/img/konami/iidx/25_cannonballers/6.webp">
!!! tip ""
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
<img src="/img/bemani/iidx/25_cannonballers/7.webp">
<img src="/img/konami/iidx/25_cannonballers/7.webp">
!!! tip ""
Start by navigating up to `CLOCK` and entering that menu.
<img src="/img/bemani/iidx/25_cannonballers/8.webp">
<img src="/img/konami/iidx/25_cannonballers/8.webp">
!!! tip ""
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to `GAME OPTIONS`
<img src="/img/bemani/iidx/25_cannonballers/9.webp">
<img src="/img/konami/iidx/25_cannonballers/9.webp">
!!! tip ""
Once inside that menu, navigate your way up to `DEFINITION TYPE` and choose either `HD` or `HD*` depending on your preferences, both run the game at 720p but have a timing difference addressed on the FAQ page. It might be worth noting that the `HD*` option is no longer present as of beatmania IIDX 26 ROOTAGE.
<img src="/img/bemani/iidx/25_cannonballers/10.webp">
<img src="/img/konami/iidx/25_cannonballers/10.webp">
!!! tip ""
The game will then count down asking you to confirm the selection before reverting, just hit `YES` assuming it loaded just fine on your computer. Then, exit out of that menu and head to `NETWORK OPTIONS` from back inside the service menu.
<img src="/img/bemani/iidx/25_cannonballers/11.webp">
<img src="/img/konami/iidx/25_cannonballers/11.webp">
!!! tip ""
From here, we will need to set a shop name to play, so select the `SHOP NAME SETTING` option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done go to `EXIT` and then `SAVE AND EXIT` inside of `NETWORK OPTIONS` once you've chosen your desired name, as pictured below.
<img src="/img/bemani/iidx/25_cannonballers/12.webp">
<img src="/img/konami/iidx/25_cannonballers/12.webp">
<img src="/img/bemani/iidx/25_cannonballers/13.webp">
<img src="/img/konami/iidx/25_cannonballers/13.webp">
!!! tip ""
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
!!! warning "Have any other errors?"
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/konami.md) section to resolve any issues not seen in this guide to greater depth.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/25_cannonballers/logo.webp">
<img class="header-logo" src="/img/konami/iidx/25_cannonballers/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/26_rootage/logo.webp">
<img class="header-logo" src="/img/konami/iidx/26_rootage/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -17,7 +17,7 @@
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired **64-bit** tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
<img src="/img/bemani/iidx/25_cannonballers/1.webp">
<img src="/img/konami/iidx/25_cannonballers/1.webp">
## Configuring Your Tools
@@ -39,7 +39,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/iidx/25_cannonballers/2.webp">
<img src="/img/konami/iidx/25_cannonballers/2.webp">
## Configuring for an Online Network
@@ -54,7 +54,7 @@
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
<img src="/img/bemani/iidx/25_cannonballers/3.webp">
<img src="/img/konami/iidx/25_cannonballers/3.webp">
!!! tip ""
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
@@ -66,52 +66,52 @@
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
<img src="/img/bemani/iidx/25_cannonballers/4.webp">
<img src="/img/konami/iidx/25_cannonballers/4.webp">
!!! tip ""
Ignore this message, simply hit your `Test` keybind and continue onto this.
<img src="/img/bemani/iidx/25_cannonballers/5.webp">
<img src="/img/konami/iidx/25_cannonballers/5.webp">
!!! tip ""
Hit the `Test` keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
<img src="/img/bemani/iidx/25_cannonballers/6.webp">
<img src="/img/konami/iidx/25_cannonballers/6.webp">
!!! tip ""
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
<img src="/img/bemani/iidx/25_cannonballers/7.webp">
<img src="/img/konami/iidx/25_cannonballers/7.webp">
!!! tip ""
Start by navigating up to `CLOCK` and entering that menu.
<img src="/img/bemani/iidx/25_cannonballers/8.webp">
<img src="/img/konami/iidx/25_cannonballers/8.webp">
!!! tip ""
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to `GAME OPTIONS`
<img src="/img/bemani/iidx/25_cannonballers/9.webp">
<img src="/img/konami/iidx/25_cannonballers/9.webp">
!!! tip ""
Once inside that menu, navigate your way up to `DEFINITION TYPE` and choose either `SD` or `HD` depending on your preferences.
<img src="/img/bemani/iidx/26_rootage/1.webp">
<img src="/img/konami/iidx/26_rootage/1.webp">
!!! tip ""
The game will then count down asking you to confirm the selection before reverting, just hit `YES` assuming it loaded just fine on your computer. Then, exit out of that menu and head to `NETWORK OPTIONS` from back inside the service menu.
<img src="/img/bemani/iidx/25_cannonballers/11.webp">
<img src="/img/konami/iidx/25_cannonballers/11.webp">
!!! tip ""
From here, we will need to set a shop name to play, so select the `SHOP NAME SETTING` option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done go to `EXIT` and then `SAVE AND EXIT` inside of `NETWORK OPTIONS` once you've chosen your desired name, as pictured below.
<img src="/img/bemani/iidx/25_cannonballers/12.webp">
<img src="/img/konami/iidx/25_cannonballers/12.webp">
<img src="/img/bemani/iidx/25_cannonballers/13.webp">
<img src="/img/konami/iidx/25_cannonballers/13.webp">
!!! tip ""
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
!!! warning "Have any other errors?"
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/konami.md) section to resolve any issues not seen in this guide to greater depth.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/26_rootage/logo.webp">
<img class="header-logo" src="/img/konami/iidx/26_rootage/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.webp">
<img class="header-logo" src="/img/konami/iidx/27_heroicverse/logo.webp">
# Extra Information
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.webp">
<img class="header-logo" src="/img/konami/iidx/27_heroicverse/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -17,7 +17,7 @@
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired **64-bit** tools inside the game's `contents` folder, Pictured below is what your folder should look like.
<img src="/img/bemani/iidx/27_heroicverse/1.webp">
<img src="/img/konami/iidx/27_heroicverse/1.webp">
## Configuring Your Tools
@@ -39,7 +39,7 @@
Pictured below, the selected options inside the `Options` tab in `spicecfg.exe`.
<img src="/img/bemani/iidx/27_heroicverse/cfg_ea.webp">
<img src="/img/konami/iidx/27_heroicverse/cfg_ea.webp">
## Configuring for an Online Network
@@ -58,7 +58,7 @@
Pictured below, the selected options inside the `Options` tab in `spicecfg.exe`.
<img src="/img/bemani/iidx/27_heroicverse/cfg_on.webp">
<img src="/img/konami/iidx/27_heroicverse/cfg_on.webp">
!!! tip ""
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
@@ -74,56 +74,56 @@
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
<img src="/img/bemani/iidx/25_cannonballers/4.webp">
<img src="/img/konami/iidx/25_cannonballers/4.webp">
!!! tip ""
Ignore this message, simply hit your `Test` keybind and continue onto this.
<img src="/img/bemani/iidx/25_cannonballers/5.webp">
<img src="/img/konami/iidx/25_cannonballers/5.webp">
!!! tip ""
Hit the `Test` keybinding to initialize the backup data, a message will pop up stating it's been initialized.
<img src="/img/bemani/iidx/25_cannonballers/6.webp">
<img src="/img/konami/iidx/25_cannonballers/6.webp">
!!! tip ""
You'll also run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
<img src="/img/bemani/iidx/25_cannonballers/7.webp">
<img src="/img/konami/iidx/25_cannonballers/7.webp">
!!! tip ""
Start by navigating up to `CLOCK` and entering that menu.
<img src="/img/bemani/iidx/25_cannonballers/8.webp">
<img src="/img/konami/iidx/25_cannonballers/8.webp">
!!! tip ""
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to `GAME OPTIONS`
<img src="/img/bemani/iidx/25_cannonballers/9.webp">
<img src="/img/konami/iidx/25_cannonballers/9.webp">
!!! tip ""
Once inside that menu, navigate your way up to `DEFINITION TYPE` and choose either `SD` or `HD` depending on your preferences.
<img src="/img/bemani/iidx/26_rootage/1.webp">
<img src="/img/konami/iidx/26_rootage/1.webp">
!!! tip ""
The game will then count down asking you to confirm the selection before reverting, just hit `YES` assuming it loaded just fine on your computer. Then, exit out of that menu and head to `NETWORK OPTIONS` from back inside the service menu.
If it doesn't transition to HD, after you've saved, you can simply reboot the game and all should be well.
<img src="/img/bemani/iidx/25_cannonballers/11.webp">
<img src="/img/konami/iidx/25_cannonballers/11.webp">
!!! tip ""
The final thing we need to set is here inside `NETWORK OPTIONS`, we will need to set a shop name to play, so select the `SHOP NAME SETTING` option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done go to `EXIT` and then `SAVE AND EXIT` inside of `NETWORK OPTIONS` once you've chosen your desired name, as pictured below.
<img src="/img/bemani/iidx/25_cannonballers/12.webp">
<img src="/img/konami/iidx/25_cannonballers/12.webp">
<img src="/img/bemani/iidx/25_cannonballers/13.webp">
<img src="/img/konami/iidx/25_cannonballers/13.webp">
!!! tip ""
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
!!! warning "Have any other errors?"
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/konami.md) section to resolve any issues not seen in this guide to greater depth.
Lightning Mode specifics can be found in the [Extra Information](extras.md#lightning-specific-troubleshooting)

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.webp">
<img class="header-logo" src="/img/konami/iidx/27_heroicverse/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -1,11 +1,7 @@
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.webp">
<img class="header-logo" src="/img/konami/iidx/30_resident/logo.webp">
# Extra Information
--8<-- "docs/snippets/common/old_guide.md"
--8<-- "docs/snippets/common/data_warning.md"
## Standard & Lightning modes
## Standard and Lightning modes
!!! warning "Lightning mode requires a 120 Hz capable monitor"
@@ -32,6 +28,7 @@
```
- ^^`A`^^ for Standard (LDJ-003, LDJ, 60 Hz)
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60 Hz)
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120 Hz)
## Changing the game's language
@@ -80,7 +77,7 @@
^^**Always keep it up to date**^^ with your game's current version.
```xml
<ext __type="str">2024052100</ext>
<ext __type="str">2023090500</ext>
```
The following line determine what remote service URL `spice2x` is supposed to connect to.

View File

@@ -0,0 +1,231 @@
<img class="header-logo" src="/img/konami/iidx/30_resident/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/data_warning.md"
## Standard and Lightning modes
!!! note ""
Before proceeding with the setup, it's important to understand the two cabinet types for IIDX:
- **Lightning (TDJ/LDJ-010)**:
- Runs at 120 FPS
- Requires a 120 Hz main monitor
- Optional second touchscreen 60 Hz monitor called a subscreen
- **Standard/Legacy (LDJ/LDJ-003/LDJ-012)**:
- Runs at 60 FPS
- Requires a 60 Hz main monitor
- No subscreen
The game data comes in three variants based on the `bm2dx.dll` file.
You can patch an LDJ dll to run in TDJ mode, but this will disable video recording.
For simplicity, we'll use "TDJ" for Lightning Mode and "LDJ" for Standard Mode throughout our guides.
## Preparing data
--8<-- "docs/snippets/common/data_readonly.md"
The **complete game data** should be approximately **95 GB or larger**.
If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
```
📂data
📂dev
📂modules
📂prop
```
--8<-- "docs/snippets/konami/common/data_bad.md"
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
## Updating data
!!! danger "Make sure you're using the right update for your current game version"
IIDX updates have `LDJ` and one or two datecodes in their archive names.
**Single datecode:** Contains one update (e.g., `LDJ_NewDateCode.7z`)
**Two datecodes:** Updates from the older to newer version (e.g., `LDJ_OldDateCode-NewDateCode.rar`)
A date code should look something like this: `YYYYMMDDXX`
In the two-datecode example:
- `OldDateCode` is the older date, the game version required to apply this update
- `NewDateCode` is the newer date, and is the version you'll arrive at after applying the update
--8<-- "docs/snippets/konami/common/data_update.md"
## Installing spice2x
--8<-- "docs/snippets/konami/common/spice2x64_install.md"
``` hl_lines="5-6"
📂data
📂dev
📂modules
📂prop
🌶spice64.exe
🌶spicecfg.exe
```
--8<-- "docs/snippets/konami/common/spice2x64_stubs.md"
## Configuring spice2x
--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"
=== "Buttons"
--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Analogs"
--8<-- "docs/snippets/konami/iidx/spicecfg_analogs.md"
=== "Overlay"
--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"
=== "Lights"
--8<-- "docs/snippets/konami/common/spicecfg_lights.md"
=== "Cards"
--8<-- "docs/snippets/konami/common/spicecfg_cards.md"
=== "Patches"
--8<-- "docs/snippets/konami/common/spicecfg_patches.md"
=== "API"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Options"
--8<-- "docs/snippets/konami/iidx/spicecfg_options_disablecams.md"
--8<-- "docs/snippets/konami/common/spicecfg_options_nvprofile.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_options_tdj.md"
=== "Advanced"
--8<-- "docs/snippets/konami/iidx/spicecfg_advanced_camhook.md"
=== "Development"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
## Configuring audio
--8<-- "docs/snippets/konami/common/setup_audio.md"
## Connecting to a network
--8<-- "docs/snippets/konami/common/setup_network.md"
## Configuring your game
!!! info "Read through the [Extra Information](extras.md) page"
## Installing VCRedist & DirectX
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
## Before playing
--8<-- "docs/snippets/common/before_playing.md"
## First launch
!!! tip ""
If you've followed all instructions correctly, you're now finally ready to launch the game!
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/konami/iidx/common/firstlaunch/1.webp">
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
Next, you'll get another error.
<img src="/img/konami/iidx/common/firstlaunch/2.webp">
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
You will now be taken to the service menu.
<img src="/img/konami/iidx/common/firstlaunch/3.webp">
Instructions on how to navigate the menu are shown at the bottom of the screen:
- Press `1` and `2` to go up and down.
- Press `6` to select/execute.
Start by going up to `CLOCK`.
<img src="/img/konami/iidx/common/firstlaunch/4.webp">
Here, simply select `SAVE AND EXIT` and the clock will be set.
You'll be back in the service menu.
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
<img src="/img/konami/iidx/common/firstlaunch/5.webp">
<img src="/img/konami/iidx/common/firstlaunch/6.webp">
You will need to set a shop name.
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
- Go to `EXIT` then `SAVE AND EXIT`.
<img src="/img/konami/iidx/common/firstlaunch/7.webp">
Select `GAME MODE`.
<img src="/img/konami/iidx/common/firstlaunch/3.webp">
!!! success "You're all done! The game should load up properly now"
## Carding in
!!! info "Before carding in, you have the option to change the game's language by pressing your `EFFECT` key"
??? tip "For LDJ (Standard mode)"
LDJ should accept keypad number binds:
- Press your `Keypad Insert Card` button.
- Enter your code using your keypad binds.
??? tip "For TDJ (Lightning mode)"
TDJ will ignore keypad number binds, you need to:
- Press your `Keypad Insert Card` button.
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
- Enter your code by clicking on the subscreen's keypad.
- If your code is accepted, you may now close the overlay.
## Help
--8<-- "docs/snippets/common/help.md"

View File

@@ -0,0 +1,97 @@
<img class="header-logo" src="/img/konami/iidx/30_resident/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/data_warning.md"
!!! info "For any issues not covered here, spice2x's [Known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page might prove useful"
## Technical problems
### Crashes
!!! info "Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.<br>If you have them installed, close them both before starting any arcade game"
??? tip "`W:SuperstepSound: Audio device is not available!!!` in logs"
- Open `log.txt` using an editor that supports `SHIFT-JIS` encoding for Japanese text (like [Notepad++](https://notepad-plus-plus.org/downloads/))
- Search for `Superstep`
If you find a line with `Audio device is not available!!!`, it means the game refuses to boot due to a misconfigured or missing audio device.
Check the setup guide's **Configuring audio** section as well as our general [Audio guide](/extras/audio.md) to understand the issue better.
??? tip "I'm using a laptop with a hybrid internal+dedicated GPU setup"
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
### Performance
!!! info "Check out spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide"
??? tip "Game is running too slow/fast / Monitor error 5-1503-0043"
Your game is likely running at an incorrect framerate. The expected framerates are:
- Legacy cab mode: 60 FPS
- Lightning Model cab mode: 120 FPS
Try these steps to resolve framerate issues:
- Make sure that your patch or DLL matches your cab mode
- Close any software that can affect framerates (like RTSS)
- Close unnecessary background programs
- Ensure V-SYNC is not forcefully disabled in your graphics card control panel
- For NVIDIA users: Enable `NVIDIA profile optimization (-nvprofile)` in spicecfg's `Options` tab
If issues persist:
- Double-check that you followed all steps in the setup guide correctly
- Your PC hardware might be insufficient to keep a steady 120 FPS, you can try switching to Legacy cab mode
- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources
### Audio
!!! info "Check out our [Audio](/extras/audio.md) guide to understand audio modes better"
!!! info "Ensure your default audio device's sample rate is set properly"
- **44100 Hz** sample rate for **WASAPI Exclusive** and **ASIO**
- **48000 Hz** if your game is patched with `Shared Mode WASAPI`
??? tip "I can't change my device's sample rate"
If you're using gaming peripherals (Logitech/Razer/Steelseries) or external audio devices (audio interfaces/sound bars):
- Check if you can modify the sample rate in the device's software/control panel
- If not, try uninstalling the device's software. This may restore control over Windows audio settings
If you still can't change the sample rate:
- Configure the game's audio mode to match your device's current sample rate instead
- Try using a different audio device
??? tip "I can't hear anything else than the game"
Your game's audio is setup to run in WASAPI Exclusive or ASIO modes.
Check out our [Audio](/extras/audio.md) guide to understand audio modes better.
If you're using WASAPI Exclusive, you'll want to [patch the game](/extras/patchsp2x.md) with `Shared Mode WASAPI` to hear other applications.
If you're using ASIO, unless your audio interface mixes WASAPI and ASIO streams when outputting, you'll only be able to hear one application when ASIO is in use.
In this case, you'll need to route all audio through software such as [Voicemeeter](https://vb-audio.com/Voicemeeter/banana.htm), and have Voicemeeter output the mix to your ASIO device.
??? tip "Game audio is too quiet"
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
### Subscreen
!!! info "For more in-depth troubleshooting, refer to the spice2x [Subscreen troubleshooting](https://github.com/spice2x/spice2x.github.io/wiki/Configuring-touch-screens-as-subscreen#troubleshooting) page"
??? tip "Touch input isn't being registered"
If you're using a physical touch screen, make sure to close **all** spice2x overlays, including the FPS counter.
If you're using the virtual subscreen, ensure that the `-iidxnativetouch` option is not enabled.

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/31_epolis/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/extras.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/31_epolis/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/31_epolis/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/troubleshooting.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/32_pinkycrush/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/extras.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/32_pinkycrush/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/32_pinkycrush/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/troubleshooting.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/33_sparkleshower/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/extras.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/33_sparkleshower/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/iidx/33_sparkleshower/logo.webp">
--8<-- "docs/games/konami/iidx/common/31plus/troubleshooting.md"

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/9thstyle/logo.webp">
<img class="header-logo" src="/img/konami/iidx/9thstyle/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/old_guide.md"
@@ -28,7 +28,7 @@
Pictured below is what your folder should look like. We've removed any files not necessary for **9th style**.
<img src="/img/bemani/iidx/9thstyle/setup/1.webp">
<img src="/img/konami/iidx/9thstyle/setup/1.webp">
### Using iidxhook-09.conf
@@ -103,7 +103,7 @@
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
<img src="/img/bemani/iidx/9thstyle/setup/2.webp">
<img src="/img/konami/iidx/9thstyle/setup/2.webp">
## Connecting to a network
@@ -136,10 +136,10 @@
Below is an example of how both look like.
??? info "Linear"
<img src="/img/bemani/iidx/9thstyle/9th_linear.webp">
<img src="/img/konami/iidx/9thstyle/9th_linear.webp">
??? info "Point"
<img src="/img/bemani/iidx/9thstyle/9th_point.webp">
<img src="/img/konami/iidx/9thstyle/9th_point.webp">
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
@@ -208,14 +208,14 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/1.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/1.webp">
<img src="/img/bemani/iidx/9thstyle/firstlaunch/2.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/2.webp">
!!! tip ""
The game will automatically bring you into it's service menu.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/3.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/3.webp">
!!! tip ""
Instructions on how to navigate the menu are shown at the bottom of the screen.
@@ -225,7 +225,7 @@
Navigate to `CLOCK SETUP`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/4.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/4.webp">
!!! info "If you'd like to play offline, you can head straight to [Final Notes](#final-notes)"
@@ -234,21 +234,21 @@
!!! tip ""
From the service menu, go to `e-AMUSEMENT OPTIONS` then `e-AMUSEMENT SETTINGS`.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/5.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/5.webp">
<img src="/img/bemani/iidx/9thstyle/firstlaunch/6.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/6.webp">
!!! tip ""
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
<img src="/img/bemani/iidx/9thstyle/firstlaunch/7.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/7.webp">
<img src="/img/bemani/iidx/9thstyle/firstlaunch/8.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/8.webp">
!!! tip ""
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/9.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/9.webp">
!!! tip ""
@@ -256,7 +256,7 @@
- Navigate to `EXIT` and select it.
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/10.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/10.webp">
!!! tip ""
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
@@ -265,7 +265,7 @@
So, close the game and open it again.
<img src="/img/bemani/iidx/9thstyle/firstlaunch/11.webp">
<img src="/img/konami/iidx/9thstyle/firstlaunch/11.webp">
## Final Notes

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/iidx/9thstyle/logo.webp">
<img class="header-logo" src="/img/konami/iidx/9thstyle/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/old_guide.md"

View File

@@ -6,7 +6,7 @@
## Standard and Lightning modes
--8<-- "docs/snippets/bemani/iidx/ldj_vs_tdj.md"
--8<-- "docs/snippets/konami/iidx/ldj_vs_tdj.md"
## Preparing data
@@ -24,7 +24,7 @@
📂prop
```
--8<-- "docs/snippets/bemani/common/data_bad.md"
--8<-- "docs/snippets/konami/common/data_bad.md"
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
@@ -44,11 +44,11 @@
- `OldDateCode` is the older date, the game version required to apply this update
- `NewDateCode` is the newer date, and is the version you'll arrive at after applying the update
--8<-- "docs/snippets/bemani/common/data_update.md"
--8<-- "docs/snippets/konami/common/data_update.md"
## Installing spice2x
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
--8<-- "docs/snippets/konami/common/spice2x64_install.md"
``` hl_lines="5-6"
📂data
@@ -59,67 +59,67 @@
🌶spicecfg.exe
```
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
--8<-- "docs/snippets/konami/common/spice2x64_stubs.md"
## Configuring spice2x
--8<-- "docs/snippets/bemani/common/spicecfg_preamble.md"
--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"
=== "Buttons"
--8<-- "docs/snippets/bemani/common/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"
--8<-- "docs/snippets/bemani/iidx/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_buttons.md"
--8<-- "docs/snippets/bemani/common/spicecfg_buttons_additionalinfo.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Analogs"
--8<-- "docs/snippets/bemani/iidx/spicecfg_analogs.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_analogs.md"
=== "Overlay"
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"
=== "Lights"
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
--8<-- "docs/snippets/konami/common/spicecfg_lights.md"
=== "Cards"
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
--8<-- "docs/snippets/konami/common/spicecfg_cards.md"
=== "Patches"
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
--8<-- "docs/snippets/konami/common/spicecfg_patches.md"
=== "API"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Options"
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_disablecams.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_options_disablecams.md"
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
--8<-- "docs/snippets/konami/common/spicecfg_options_nvprofile.md"
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_tdj.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_options_tdj.md"
=== "Advanced"
--8<-- "docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md"
--8<-- "docs/snippets/konami/iidx/spicecfg_advanced_camhook.md"
=== "Development"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
## Configuring audio
--8<-- "docs/snippets/bemani/common/setup_audio.md"
--8<-- "docs/snippets/konami/common/setup_audio.md"
## Connecting to a network
--8<-- "docs/snippets/bemani/common/setup_network.md"
--8<-- "docs/snippets/konami/common/setup_network.md"
## Configuring your game
@@ -143,19 +143,19 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
<img src="/img/konami/iidx/common/firstlaunch/1.webp">
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
Next, you'll get another error.
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
<img src="/img/konami/iidx/common/firstlaunch/2.webp">
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
You will now be taken to the service menu.
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
<img src="/img/konami/iidx/common/firstlaunch/3.webp">
Instructions on how to navigate the menu are shown at the bottom of the screen:
@@ -164,7 +164,7 @@
Start by going up to `CLOCK`.
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
<img src="/img/konami/iidx/common/firstlaunch/4.webp">
Here, simply select `SAVE AND EXIT` and the clock will be set.
@@ -172,19 +172,19 @@
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
<img src="/img/konami/iidx/common/firstlaunch/5.webp">
<img src="/img/konami/iidx/common/firstlaunch/6.webp">
You will need to set a shop name.
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
- Go to `EXIT` then `SAVE AND EXIT`.
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
<img src="/img/konami/iidx/common/firstlaunch/7.webp">
Select `GAME MODE`.
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
<img src="/img/konami/iidx/common/firstlaunch/3.webp">
!!! success "You're all done! The game should load up properly now"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/jubeat/avenue/logo.webp">
--8<-- "docs/games/konami/jubeat/common/setup.md"

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/jubeat/beyondtheavenue/logo.webp">
--8<-- "docs/games/konami/jubeat/common/setup.md"

View File

@@ -47,11 +47,11 @@
- `OldDateCode` is the older date, the game version required to apply this update
- `NewDateCode` is the newer date, and is the version you'll arrive at after applying the update
--8<-- "docs/snippets/bemani/common/data_update.md"
--8<-- "docs/snippets/konami/common/data_update.md"
## Installing spice2x
--8<-- "docs/snippets/bemani/common/spice2x32_install.md"
--8<-- "docs/snippets/konami/common/spice2x32_install.md"
``` hl_lines="5-6"
📂data
@@ -62,15 +62,15 @@
🌶spicecfg.exe
```
--8<-- "docs/snippets/bemani/common/spice2x32_stubs.md"
--8<-- "docs/snippets/konami/common/spice2x32_stubs.md"
## Configuring spice2x
--8<-- "docs/snippets/bemani/common/spicecfg_preamble.md"
--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"
=== "Buttons"
--8<-- "docs/snippets/bemani/common/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"
!!! tip "Binding your buttons"
@@ -86,43 +86,43 @@
spice2x supports using a touch screen instead of the 16 game buttons. In that case, you don't need to bind these buttons.
--8<-- "docs/snippets/bemani/common/spicecfg_buttons_additionalinfo.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Analogs"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Overlay"
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"
=== "Lights"
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
--8<-- "docs/snippets/konami/common/spicecfg_lights.md"
=== "Cards"
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
--8<-- "docs/snippets/konami/common/spicecfg_cards.md"
=== "Patches"
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
--8<-- "docs/snippets/konami/common/spicecfg_patches.md"
=== "API"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Options"
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
--8<-- "docs/snippets/konami/common/spicecfg_options_nvprofile.md"
=== "Advanced"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Development"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
## Configuring audio
@@ -139,7 +139,7 @@
## Connecting to a network
--8<-- "docs/snippets/bemani/common/setup_network.md"
--8<-- "docs/snippets/konami/common/setup_network.md"
## Installing VCRedist & DirectX
@@ -159,7 +159,7 @@
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/bemani/jubeat/common/firstlaunch/backup_data_error.webp">
<img src="/img/konami/jubeat/common/firstlaunch/backup_data_error.webp">
Press your `Test` key to initialize the backup data, another message with the same error will pop up.
Press your `Test` key again to open the service menu.
@@ -170,7 +170,7 @@
Go to `GAME OPTIONS`, then `SHOP SETTINGS`.
<img src="/img/bemani/jubeat/common/firstlaunch/shop_settings.webp">
<img src="/img/konami/jubeat/common/firstlaunch/shop_settings.webp">
You will need to set a shop name.

View File

@@ -0,0 +1,2 @@
<img class="header-logo" src="/img/konami/jubeat/festo/logo.webp">
--8<-- "docs/games/konami/jubeat/common/setup.md"

View File

@@ -0,0 +1,110 @@
<img class="header-logo" src="/img/konami/mfg/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/data_warning.md"
## Preparing Data
--8<-- "docs/snippets/common/data_readonly.md"
The **complete game data** should be approximately **5 GB or larger**
Here's what the expected data structure should look like:
```
📂prop
📂modules
📂game
📄game.inf
```
--8<-- "docs/snippets/konami/common/data_bad.md"
## Installing spice2x
--8<-- "docs/snippets/konami/common/spice2x64_install.md"
``` hl_lines="5-6"
📂prop
📂modules
📂game
📄game.inf
🌶spice64.exe
🌶spicecfg.exe
```
## Configuring spice2x
--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"
=== "Buttons"
--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"
!!! tip "Binding your buttons"
Click on `Bind` or `Naive` then press the key you want associated with the action.
With your keyboard plugged in, configure your keys for P1 and/or P2:
- **Maintenance**: `Service, Test`
Mahjong Fight Girl is a touchscreen game, so it does not need any extra button configuration beyond the above.
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Analogs"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Overlay"
--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"
=== "Lights"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Cards"
--8<-- "docs/snippets/konami/common/spicecfg_cards.md"
=== "Patches"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "API"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Options"
--8<-- "docs/snippets/konami/common/spicecfg_options.md"
!!! tip "Choose Cab Type"
Mahjong Fight Girl has multiple cab types. **HG** is currently the only supported cab type.
=== "Advanced"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Development"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
## Connecting to a network
--8<-- "docs/snippets/konami/common/setup_network.md"
## Installing VCRedist & DirectX
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
## Before playing
--8<-- "docs/snippets/common/before_playing.md"
## Help
--8<-- "docs/snippets/common/help.md"

View File

@@ -0,0 +1,13 @@
<img class="header-logo" src="/img/konami/mfg/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/data_warning.md"
!!! info "For any issues not covered here, spice2x's [Known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page might prove useful"
## Technical problems
??? tip "I can't select anything on screen"
Make sure your cab type in spicecfg is set to **HG**

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/museca/logo.webp">
<img class="header-logo" src="/img/konami/museca/logo.webp">
# Game Setup
--8<-- "docs/snippets/common/data_warning.md"
@@ -18,11 +18,11 @@
📂prop
```
--8<-- "docs/snippets/bemani/common/data_bad.md"
--8<-- "docs/snippets/konami/common/data_bad.md"
## Installing spice2x
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
--8<-- "docs/snippets/konami/common/spice2x64_install.md"
``` hl_lines="5-6"
📂data
@@ -33,15 +33,15 @@
🌶spicecfg.exe
```
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
--8<-- "docs/snippets/konami/common/spice2x64_stubs.md"
## Configuring spice2x
--8<-- "docs/snippets/bemani/common/spicecfg_preamble.md"
--8<-- "docs/snippets/konami/common/spicecfg_preamble.md"
=== "Buttons"
--8<-- "docs/snippets/bemani/common/spicecfg_buttons.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons.md"
!!! tip "Binding your buttons"
@@ -57,7 +57,7 @@
- **Disks:** `Disk#- (1 to 5), Disk#+ (1 to 5)` (`Disk#-` is counter-clockwise, while `Disk#+` is clockwise.)
--8<-- "docs/snippets/bemani/common/spicecfg_buttons_additionalinfo.md"
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
=== "Analogs"
@@ -77,49 +77,49 @@
=== "Overlay"
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
--8<-- "docs/snippets/konami/common/spicecfg_overlay.md"
=== "Lights"
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
--8<-- "docs/snippets/konami/common/spicecfg_lights.md"
=== "Cards"
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
--8<-- "docs/snippets/konami/common/spicecfg_cards.md"
=== "Patches"
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
--8<-- "docs/snippets/konami/common/spicecfg_patches.md"
=== "API"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Options"
--8<-- "docs/snippets/bemani/common/spicecfg_options.md"
--8<-- "docs/snippets/konami/common/spicecfg_options.md"
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
--8<-- "docs/snippets/konami/common/spicecfg_options_nvprofile.md"
=== "Advanced"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
=== "Development"
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
--8<-- "docs/snippets/konami/common/spicecfg_nochange.md"
## Configuring Audio
--8<-- "docs/snippets/bemani/common/setup_audio_wasapiexcl_only.md"
--8<-- "docs/snippets/konami/common/setup_audio_wasapiexcl_only.md"
## Connecting to a network
--8<-- "docs/snippets/bemani/common/setup_network.md"
--8<-- "docs/snippets/konami/common/setup_network.md"
## Monitor Orientation
--8<-- "docs/snippets/bemani/common/display_portraitfirst.md"
--8<-- "docs/snippets/konami/common/display_portraitfirst.md"
## Installing VCRedist & DirectX
@@ -135,7 +135,7 @@
The game will go through a series of checks, let it run, if you've done everything properly they'll pass.
<img src="/img/bemani/museca/backupdata.webp">
<img src="/img/konami/museca/backupdata.webp">
If you're seeing this screen, it means you need to press the `Test` button to initialize the game's backup data.

View File

@@ -1,4 +1,4 @@
<img class="header-logo" src="/img/bemani/museca/logo.webp">
<img class="header-logo" src="/img/konami/museca/logo.webp">
# Troubleshooting
--8<-- "docs/snippets/common/data_warning.md"
@@ -35,7 +35,7 @@
- Your PC hardware might be insufficient to keep a steady 60 FPS. Make sure your PC meets the requirements of this game.
- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources.
Your PC may not meet the specifications for MÚSECA. In the arcade, it runs on a Bemani PC (ADE-6291):
Your PC may not meet the specifications for MÚSECA. In the arcade, it runs on a Konami PC (ADE-6291):
- CPU: AMD RX-421BD

Some files were not shown because too many files have changed in this diff Show More