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34
docs/games/konami/iidx/16_empress/extras.md
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34
docs/games/konami/iidx/16_empress/extras.md
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@ -0,0 +1,34 @@
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<img class="header-logo" src="/img/konami/iidx/16_empress/logo.webp">
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# Extra Information
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|
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## Output modes
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!!! info "Output Mode"
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|
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This game supports two output modes: `S-VIDEO` and `VGA`.
|
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The difference between these two is:
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|
||||
- `S-VIDEO` runs at 59.95hz
|
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- `VGA` runs at 60.05hz
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|
||||
By default, the output mode is set automatically by the game.
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!!! tip "If for some reason you want to change the output mode of your game, do the following:"
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Open your `iidxhook-xx.conf`. Find a line that says:
|
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```
|
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gfx.frame_rate_limit=xx.xx
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```
|
||||
|
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- Depending on the output mode of your choice, replace `xx.xx` with either 59.95 or 60.05
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|
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Now, in the service menu of your game:
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- Go to `GAME OPTIONS`
|
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|
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<img src="/img/konami/iidx/16_empress/11.webp">
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|
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- Go to the line that says `OUTPUT MODE` and change it to your desired mode
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- Select `SAVE AND EXIT`
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That's it!
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|
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167
docs/games/konami/iidx/16_empress/setup.md
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167
docs/games/konami/iidx/16_empress/setup.md
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@ -0,0 +1,167 @@
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<img class="header-logo" src="/img/konami/iidx/16_empress/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
--8<-- "docs/snippets/common/data_readonly.md"
|
||||
|
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The **complete game data** should be approximately **26 GB or larger**.
|
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If your data is significantly smaller, you likely have an update archive instead of the full game data.
|
||||
|
||||
Here's what the expected data structure should look like:
|
||||
|
||||
```
|
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📂yyyymmddrr (revision directory, y = year digit, m = month digit, d = day digit, r = revision digit)
|
||||
📂data
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||||
📄sidcode.txt
|
||||
```
|
||||
|
||||
## Installing Bemanitools
|
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|
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!!! tip ""
|
||||
|
||||
- Download the latest Bemanitools release [here](https://github.com/djhackersdev/bemanitools/releases/latest)
|
||||
|
||||
- Inside `bemanitools-x.xx.zip` locate `iidx-14-to-17.zip`
|
||||
|
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- Extract all files from `iidx-14-to-17.zip` to your revision directory (yyyymmddrr)
|
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|
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!!! note "You may delete the `gamestart-[14,15,17].bat` and `iidxhook-[14,15,17].conf` files as you only need the ones for 16 (Empress)"
|
||||
|
||||
--8<-- "docs/snippets/konami/iidx/btools_d3d8to9.md"
|
||||
|
||||
--8<-- "docs/snippets/konami/iidx/btools_clvsd.md"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
In the end, here's what the expected data structure should look like:
|
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|
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``` hl_lines="2 3 4 7 8 10 11 12 13 14 18 19"
|
||||
📄bm2dx.exe
|
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📄config.bat
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📄config.exe
|
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📄d3d8.dll
|
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📄d3dx9_24.dll
|
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📄dbghelp.dll
|
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📄eamio.dll
|
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📄gamestart-16.bat
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📄gcidata.nsd
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📄geninput.dll
|
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📄iidxhook3.dll
|
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📄iidxhook-16.conf
|
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📄iidxio.dll
|
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📄inject.exe
|
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📄libacio.dll
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📄libavs-win32.dll
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📄libavs-win32-ea3.dll
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📄vefx.txt
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📄vefxio.dll
|
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```
|
||||
|
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## Configuring Bemanitools
|
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|
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!!! info "Open the `config.bat` file. The following tabs correspond to the ones in the configuration window."
|
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|
||||
=== "Buttons"
|
||||
|
||||
--8<-- "docs/snippets/konami/iidx/btools_buttons.md"
|
||||
|
||||
--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
|
||||
|
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=== "Lights"
|
||||
|
||||
--8<-- "docs/snippets/konami/common/btools_lights.md"
|
||||
|
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=== "Analogs"
|
||||
|
||||
--8<-- "docs/snippets/konami/iidx/btools_analogs.md"
|
||||
|
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=== "Network"
|
||||
|
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--8<-- "docs/snippets/konami/common/btools_cards.md"
|
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|
||||
## Connecting to a network
|
||||
|
||||
--8<-- "docs/snippets/konami/iidx/btools_connecting_network.md"
|
||||
|
||||
## Configuring graphics
|
||||
|
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--8<-- "docs/snippets/konami/iidx/btools_graphics.md"
|
||||
|
||||
## Before playing
|
||||
|
||||
--8<-- "docs/snippets/common/before_playing.md"
|
||||
|
||||
## First launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
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|
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**First plug your controller if you have one** and run `gamestart.bat` **as Administrator**.
|
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|
||||
If it's your first time running the game, you'll soon be greeted with this screen.
|
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|
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<img src="/img/konami/iidx/14_gold/firstlaunch/2.webp">
|
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|
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Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
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|
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!!! warning ""
|
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If right here you get `USB I/O ERROR ERROR(FM TRNS-OUT)` or `USB I/O ERROR ERROR(FM-DL TIMEOUT)` instead of the `BACKUP DATA ERROR`, reboot the game and it should get fixed.
|
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|
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Next, you'll get another error.
|
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|
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<img src="/img/konami/iidx/14_gold/firstlaunch/3.webp">
|
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|
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Press your `Test` key again and let the game run for a bit until the monitor check is complete.
|
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|
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You will now be taken to the service menu.
|
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|
||||
<img src="/img/konami/iidx/14_gold/firstlaunch/5.webp">
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
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|
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- Press `1` and `2` to go up and down
|
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- Press `6` to select/execute
|
||||
|
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Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/konami/iidx/14_gold/firstlaunch/6.webp">
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
Go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/konami/iidx/14_gold/firstlaunch/9.webp">
|
||||
<img src="/img/konami/iidx/14_gold/firstlaunch/10.webp">
|
||||
|
||||
You will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen
|
||||
- Go to `EXIT` then `SAVE AND EXIT`
|
||||
|
||||
Select `GAME OPTIONS`.
|
||||
|
||||
<img src="/img/konami/iidx/16_empress/11.webp">
|
||||
|
||||
Here, you want to select a display type.
|
||||
|
||||
!!! warning "This setting affects timing offset in the song."
|
||||
|
||||
- `TYPE B`: Lower latency
|
||||
- `TYPE A`: If your monitor has high latency
|
||||
|
||||
We recommend starting with `TYPE B` and returning change this later if you encounter any issues.
|
||||
|
||||
- Go to `SAVE AND EXIT` then `GAME MODE`
|
||||
|
||||
!!! success "You're all done! The game should load up properly now. Insert credits by pressing your `SERVICE` key!"
|
||||
|
||||
## Help
|
||||
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
|
||||
45
docs/games/konami/iidx/16_empress/troubleshooting.md
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45
docs/games/konami/iidx/16_empress/troubleshooting.md
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|
|
@ -0,0 +1,45 @@
|
|||
<img class="header-logo" src="/img/konami/iidx/16_empress/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! warning "If you get any error codes that weren't listed in the guides here, check out the [Bemanitools docs](https://github.com/djhackersdev/bemanitools/blob/master/doc/game-error-codes.md)"
|
||||
|
||||
## Technical problems
|
||||
|
||||
### Crashes
|
||||
|
||||
!!! info "Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.<br>If you have them installed, close them both before starting any arcade game"
|
||||
|
||||
??? tip "I'm using a laptop with a hybrid internal+dedicated GPU setup"
|
||||
|
||||
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
|
||||
|
||||
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
|
||||
|
||||
### Performance
|
||||
|
||||
??? tip "Game is running too slow/fast"
|
||||
|
||||
Your game is likely running at an incorrect framerate. The expected framerates is 59.95fps for S-VIDEO output mode, and 60.05fps for VGA output mode.
|
||||
!!! info "For more information regarding output modes, check out the [Extra Information](extras.md) page"
|
||||
Try these steps to resolve framerate issues:
|
||||
|
||||
- Double-check that your selected output mode in the service menu matches the refresh rate in your `iidxhook-xx.conf` file.
|
||||
- Close any software that can affect framerates (like RTSS)
|
||||
- Close unnecessary background programs
|
||||
- Ensure V-SYNC is not forcefully disabled in your graphics card control panel
|
||||
|
||||
If issues persist:
|
||||
|
||||
- Double-check that you followed all steps in the setup guide correctly
|
||||
- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources
|
||||
|
||||
!!! info "For issues with desync, check out the [Bemanitools IIDX syncbook](https://github.com/djhackersdev/bemanitools/blob/master/doc/iidxhook/iidx-syncbook.md)"
|
||||
|
||||
### Other
|
||||
|
||||
??? tip "Background videos not working"
|
||||
|
||||
The CLVSD codec is not registered. Follow the instructions in the [setup guide](setup.md#installing-bemanitools).
|
||||
|
||||
BIN
docs/img/konami/iidx/16_empress/11.webp
Normal file
BIN
docs/img/konami/iidx/16_empress/11.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 41 KiB |
BIN
docs/img/konami/iidx/16_empress/logo.webp
Normal file
BIN
docs/img/konami/iidx/16_empress/logo.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 21 KiB |
17
docs/snippets/konami/common/btools_cards.md
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17
docs/snippets/konami/common/btools_cards.md
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|
|
@ -0,0 +1,17 @@
|
|||
!!! info "This tab lets you configure which cards are used to save your game profile to"
|
||||
|
||||
!!! warning "If you haven't generated a card number before, you can grab one from [here](https://kawashi.ro/card)"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Now we will set up our PIN pad and card.
|
||||
|
||||
- Click on `Keyboard device` for whichever player's card reader you want to use
|
||||
- You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad
|
||||
- Once you have found your correct device, the `Keypad status` will change **(the number and location of the number does not matter, it only matters that it changed)**
|
||||
- Create a `.txt` file in a location that is easily accessible, and name it however you like
|
||||
- Inside the file, paste in your card number. Example: `E0045812F8AFB2DE`
|
||||
- Point to the file you created by clicking `Browse...` and selecting it
|
||||
|
||||
!!! info "If you don't have a numpad, tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
|
||||
|
||||
8
docs/snippets/konami/common/btools_lights.md
Normal file
8
docs/snippets/konami/common/btools_lights.md
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
!!! info "This tab allows you to configure controller lights to sync with the game"
|
||||
Not all controllers support this, but it does not affect gameplay and is completely optional.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- In `Device`, pick your controller
|
||||
- In `Game Light`, select the corresponding button that will be used for that light
|
||||
- Repeat for your other lights
|
||||
13
docs/snippets/konami/iidx/btools_analogs.md
Normal file
13
docs/snippets/konami/iidx/btools_analogs.md
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
!!! info "This tab is used to bind analog controls like the turntable"
|
||||
|
||||
!!! warning "Ignore this tab if you play with a keyboard"
|
||||
|
||||
!!! tip "Bind your controller's turntable"
|
||||
|
||||
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
|
||||
|
||||
- Head to the `Analogs` tab at the top
|
||||
- In `Device`, pick your controller
|
||||
- In `Control`, pick whichever one corresponds to the turntable
|
||||
- Turn your turntable ensuring that the preview turns along with it
|
||||
- Click `OK`, leaving the rest of the settings alone
|
||||
15
docs/snippets/konami/iidx/btools_buttons.md
Normal file
15
docs/snippets/konami/iidx/btools_buttons.md
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
!!! info "This tab is used to bind your keyboard and controller buttons"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Double click on the right on a button that you wish to bind, then press the key you want associated with the action.
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for:
|
||||
|
||||
- **Maintenance**: `Service, Test`
|
||||
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
|
||||
- **P1 Keypad**: `Keypad Insert Card`
|
||||
|
||||
**Only if** you're playing using a keyboard:
|
||||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
18
docs/snippets/konami/iidx/btools_clvsd.md
Normal file
18
docs/snippets/konami/iidx/btools_clvsd.md
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
!!! tip ""
|
||||
|
||||
For background movies to work, you need to install and register a codec.
|
||||
|
||||
This also applies for IIDX 12 to 18, if you'd done it before you shouldn't need to again and may skip this step.
|
||||
|
||||
- Inside `bemanitools-supplement-vx.x.zip` locate and open `iidx.zip`
|
||||
|
||||
- Inside `iidx\misc\`, extract `CLVSD.ax` to any directory where the file can stay long term
|
||||
As an example we will be using your Documents folder, but it really could be anywhere you prefer.
|
||||
|
||||
- Open a command prompt as ***administrator***, and run `regsvr32 "CHOSEN_PATH\CLVSD.ax"`
|
||||
For the Documents folder, the command would be `regsvr32 "C:\Users\YOUR_USERNAME\Documents\CLVSD.ax"`
|
||||
|
||||
You should get confirmation that the file has been registered successfully.
|
||||
|
||||
If an error occurs, you most likely didn't start your command prompt as administrator, or the location to CLVSD.ax was incorrect.
|
||||
|
||||
42
docs/snippets/konami/iidx/btools_connecting_network.md
Normal file
42
docs/snippets/konami/iidx/btools_connecting_network.md
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
!!! danger "Pick one or the other, not both!"
|
||||
|
||||
??? tip "Option 1: Remote (Online Network)"
|
||||
|
||||
Remote networks typically require an invitation to join.
|
||||
You'll need to connect with members of the community who can provide you with an invite.
|
||||
|
||||
Your network should provide you with the necessary information to proceed:
|
||||
|
||||
- Open `iidxhook-xx.conf` (xx being your game version) with a text editor
|
||||
|
||||
- In the line `eamuse.server=localhost:80`, replace `localhost:80` with your provided network url
|
||||
|
||||
- In the lines `eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX` **and** `eamuse.eamid=XXXXXXXXXXXXXXXXXXXX`, replace the part after `=` with your provided PCBID
|
||||
|
||||
- Example:
|
||||
```
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=http://be.ma.ni/
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=ABMYPRECIOUSPCBIDCDE
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=ABMYPRECIOUSPCBIDCDE
|
||||
```
|
||||
|
||||
??? tip "Option 2: Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
For instructions on setting up Asphyxia, please refer to our [Asphyxia setup guide](/extras/asphyxia.md).
|
||||
|
||||
After Asphyxia is setup with the proper plugin for your game:
|
||||
|
||||
- Open `iidxhook-xx.conf` (xx being your game version) with a text editor
|
||||
|
||||
- In the line `eamuse.server=localhost:80`, replace `localhost:80` to point to your asphyxia server, typically `localhost:8083`
|
||||
|
||||
- Example:
|
||||
```
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:8083
|
||||
```
|
||||
9
docs/snippets/konami/iidx/btools_d3d8to9.md
Normal file
9
docs/snippets/konami/iidx/btools_d3d8to9.md
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
!!! tip ""
|
||||
|
||||
- Download the latest Bemanitools supplements release [here](https://github.com/djhackersdev/bemanitools-supplement/releases/latest)
|
||||
|
||||
- Inside `bemanitools-supplement-vx.x.zip` locate `misc.zip`
|
||||
|
||||
- Inside `misc\d3d8to9\`, extract `d3d8.dll` to your revision directory
|
||||
|
||||
This lets you configure graphics options inside `iidxhook-xx.conf` (xx being your game version number)
|
||||
26
docs/snippets/konami/iidx/btools_graphics.md
Normal file
26
docs/snippets/konami/iidx/btools_graphics.md
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
!!! tip ""
|
||||
|
||||
- Open your `iidxhook-xx.conf` (xx being your game version)
|
||||
|
||||
- Locate and change the options we're interested in:
|
||||
|
||||
```
|
||||
gfx.framed=false # Only matters if windowed. False for borderless, True for decorations (title bar, etc..)
|
||||
gfx.frame_rate_limit=0.0 # Set this to 59.95
|
||||
gfx.windowed=false # False for fullscreen, True for windowed
|
||||
gfx.window_width=0 # Set to your desired game width (recommended: monitor width)
|
||||
gfx.window_height=0 # Set to your desired game height (recommended: monitor height)
|
||||
gfx.scale_back_buffer_width=0 # Set to your desired game width (recommended: monitor width)
|
||||
gfx.scale_back_buffer_height=0 # Set to your desired game height (recommended: monitor height)
|
||||
gfx.scale_back_buffer_filter=none # Set to point or linear (pick one from examples below)
|
||||
```
|
||||
|
||||
Here are visual examples of the two filter options:
|
||||
|
||||
??? info "point (sharp, pixel perfect)"
|
||||
|
||||
<img src="/img/konami/iidx/14_gold/iidx14_point.webp">
|
||||
|
||||
??? info "linear (less sharp, not pixel perfect)"
|
||||
|
||||
<img src="/img/konami/iidx/14_gold/iidx14_linear.webp">
|
||||
|
|
@ -28,6 +28,10 @@ nav:
|
|||
- "14 GOLD":
|
||||
- "Game Setup": "games/konami/iidx/14_gold/setup.md"
|
||||
- "Troubleshooting": "games/konami/iidx/14_gold/troubleshooting.md"
|
||||
- "16 EMPRESS":
|
||||
- "Game Setup": "games/konami/iidx/16_empress/setup.md"
|
||||
- "Extra Information": "games/konami/iidx/16_empress/extras.md"
|
||||
- "Troubleshooting": "games/konami/iidx/16_empress/troubleshooting.md"
|
||||
- "24 SINOBUZ":
|
||||
- "Game Setup": "games/konami/iidx/24_sinobuz/setup.md"
|
||||
- "Extra Information": "games/konami/iidx/24_sinobuz/extras.md"
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user