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Fix wording/formatting
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@ -10,10 +10,10 @@
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The **complete game data** should be approximately **26 GB or larger**.
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If your data is significantly smaller, you likely have an update archive instead of the full game data.
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Here's what the expected data structure should look like:
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Here's what the expected data structure should look like:
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```
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📂yyyymmddrr (revision folder, y = year digit, m = month digit, d = day digit, r = revision digit)
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📂yyyymmddrr (revision directory, y = year digit, m = month digit, d = day digit, r = revision digit)
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📂data
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📄sidcode.txt
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```
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@ -22,20 +22,22 @@
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!!! tip ""
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- Download the latest Bemanitools release zip [here](https://github.com/djhackersdev/bemanitools/releases/latest)
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- Download the latest Bemanitools release [here](https://github.com/djhackersdev/bemanitools/releases/latest)
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- Inside `bemanitools-x.xx.zip` locate `iidx-14-to-17.zip`
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- Extract all files from `iidx-14-to-17.zip` into your revision folder (yyyymmddrr)
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- (Hint: you only need one of the `gamestart-**.bat` and `iidxhook-**.bat` files, specific to your game version number)
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- Extract all files from `iidx-14-to-17.zip` to your revision directory (yyyymmddrr)
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!!! note "You may delete the `gamestart-[14,15,17].bat` and `iidxhook-[14,15,17].conf` files as you only need the ones for 16 (Empress)"
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--8<-- "docs/snippets/konami/iidx/btools_d3d8to9.md"
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--8<-- "docs/snippets/konami/iidx/clvsd.md"
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--8<-- "docs/snippets/konami/iidx/btools_clvsd.md"
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!!! tip ""
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- After all this, here's what the expected data structure should look like:
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In the end, here's what the expected data structure should look like:
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``` hl_lines="2 3 4 7 8 10 11 12 13 14 18 19"
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📄bm2dx.exe
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📄config.bat
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@ -77,29 +79,16 @@
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--8<-- "docs/snippets/konami/iidx/btools_analogs.md"
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=== "Network"
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--8<-- "docs/snippets/konami/common/btools_cards.md"
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## Connecting to a network
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--8<-- "docs/snippets/konami/iidx/btools_connecting_network.md"
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## Game resolution and locking FPS
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## Configuring graphics
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!!! tip ""
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We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
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Below is an example of how both look like.
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??? info "Linear"
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<img src="/img/konami/iidx/14_gold/iidx14_linear.webp">
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??? info "Point"
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<img src="/img/konami/iidx/14_gold/iidx14_point.webp">
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It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
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--8<-- "docs/snippets/konami/iidx/btools_resolution_fps.md"
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--8<-- "docs/snippets/konami/iidx/btools_graphics.md"
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## Before playing
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@ -158,15 +147,21 @@
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Select `GAME OPTIONS`.
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<img src="/img/konami/iidx/16_empress/11.webp">
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Here, you need to select a display type.
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!!! tip "This setting affects timing offset in the song."
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- For lower offset, select `TYPE B`. If your monitor has high latency, select `TYPE A`. If you're not sure what to pick, remember that you can always change this setting later depending on how the game feels
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- Go to `SAVE AND EXIT`
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Select `GAME MODE`.
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!!! success "You're all done! The game should load up properly now. Make sure to insert credits by pressing your `SERVICE` key!"
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Here, you want to select a display type.
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!!! warning "This setting affects timing offset in the song."
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- `TYPE B`: Lower latency
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- `TYPE A`: If your monitor has high latency
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We recommend starting with `TYPE B` and returning change this later if you encounter any issues.
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- Go to `SAVE AND EXIT` then `GAME MODE`
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!!! success "You're all done! The game should load up properly now. Insert credits by pressing your `SERVICE` key!"
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## Help
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--8<-- "docs/snippets/common/help.md"
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--8<-- "docs/snippets/common/help.md"
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@ -3,7 +3,7 @@
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--8<-- "docs/snippets/common/data_warning.md"
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!!! warning "If you get any error codes that weren't listed in the guides here, check out [this](https://github.com/djhackersdev/bemanitools/blob/master/doc/game-error-codes.md) Bemanitools documentation page"
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!!! warning "If you get any error codes that weren't listed in the guides here, check out the [Bemanitools docs](https://github.com/djhackersdev/bemanitools/blob/master/doc/game-error-codes.md)"
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## Technical problems
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??? tip "Game is running too slow/fast"
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Your game is likely running at an incorrect framerate. The expected framerates is 59.95fps for S-VIDEO output mode, and 60.05fps for VGA output mode.
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!!! tip "For more information regarding output modes, check out the [Extra Information](extras.md) page"
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!!! info "For more information regarding output modes, check out the [Extra Information](extras.md) page"
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Try these steps to resolve framerate issues:
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- Double-check that your selected output mode in the service menu matches the refresh rate in your `iidxhook-xx.conf` file.
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@ -35,11 +35,11 @@
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- Double-check that you followed all steps in the setup guide correctly
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- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources
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!!! info "For issues with desync and the such, check out Bemanitools' performance guide [here](https://github.com/djhackersdev/bemanitools/blob/master/doc/iidxhook/iidx-syncbook.md)"
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!!! info "For issues with desync, check out the [Bemanitools IIDX syncbook](https://github.com/djhackersdev/bemanitools/blob/master/doc/iidxhook/iidx-syncbook.md)"
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### Other
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??? tip "Background videos not working"
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The CLVSD codec is not registered. Follow the instructions in the [setup guide](setup.md#installing-bemanitools).
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The CLVSD codec is not installed. Install it by following the correct section in the setup guide.
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@ -3,6 +3,7 @@
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!!! warning "If you haven't generated a card number before, you can grab one from [here](https://kawashi.ro/card)"
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!!! tip ""
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Now we will set up our PIN pad and card.
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- Click on `Keyboard device` for whichever player's card reader you want to use
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@ -12,4 +13,5 @@
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- Inside the file, paste in your card number. Example: `E0045812F8AFB2DE`
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- Point to the file you created by clicking `Browse...` and selecting it
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!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
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!!! info "If you don't have a numpad, tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
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18
docs/snippets/konami/iidx/btools_clvsd.md
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18
docs/snippets/konami/iidx/btools_clvsd.md
Normal file
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!!! tip ""
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For background movies to work, you need to install and register a codec.
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This also applies for IIDX 12 to 18, if you'd done it before you shouldn't need to again and may skip this step.
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- Inside `bemanitools-supplement-vx.x.zip` locate and open `iidx.zip`
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- Inside `iidx\misc\`, extract `CLVSD.ax` to any directory where the file can stay long term
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As an example we will be using your Documents folder, but it really could be anywhere you prefer.
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- Open a command prompt as ***administrator***, and run `regsvr32 "CHOSEN_PATH\CLVSD.ax"`
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For the Documents folder, the command would be `regsvr32 "C:\Users\YOUR_USERNAME\Documents\CLVSD.ax"`
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You should get confirmation that the file has been registered successfully.
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If an error occurs, you most likely didn't start your command prompt as administrator, or the location to CLVSD.ax was incorrect.
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@ -4,6 +4,6 @@
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- Inside `bemanitools-supplement-vx.x.zip` locate `misc.zip`
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- Inside `misc\d3d8to9\`, extract `d3d8.dll` into your revision folder.
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- Inside `misc\d3d8to9\`, extract `d3d8.dll` to your revision directory
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This enables us to use the graphic options inside `iidxhook-xx.conf` (xx being your game version number) which we will take advantage of.
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This lets you configure graphics options inside `iidxhook-xx.conf` (xx being your game version number)
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26
docs/snippets/konami/iidx/btools_graphics.md
Normal file
26
docs/snippets/konami/iidx/btools_graphics.md
Normal file
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!!! tip ""
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- Open your `iidxhook-xx.conf` (xx being your game version)
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- Locate and change the options we're interested in:
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```
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gfx.framed=false # Only matters if windowed. False for borderless, True for decorations (title bar, etc..)
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gfx.frame_rate_limit=0.0 # Set this to 59.95
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gfx.windowed=false # False for fullscreen, True for windowed
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gfx.window_width=0 # Set to your desired game width (recommended: monitor width)
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gfx.window_height=0 # Set to your desired game height (recommended: monitor height)
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gfx.scale_back_buffer_width=0 # Set to your desired game width (recommended: monitor width)
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gfx.scale_back_buffer_height=0 # Set to your desired game height (recommended: monitor height)
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gfx.scale_back_buffer_filter=none # Set to point or linear (pick one from examples below)
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```
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Here are visual examples of the two filter options:
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??? info "point (sharp, pixel perfect)"
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<img src="/img/konami/iidx/14_gold/iidx14_point.webp">
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??? info "linear (less sharp, not pixel perfect)"
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<img src="/img/konami/iidx/14_gold/iidx14_linear.webp">
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!!! tip ""
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Next up, we'll setup borderless window and configure the proper resolution. We're using a `1920x1080` monitor so we will use that.
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Open your `iidxhook-xx.conf` (xx being your game version). We want to find these lines:
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```
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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```
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If you can't seem to find them, press `CTRL` + `F` and search for `gfx.frame_rate_limit=0.0`. This will bring you to the first line we want to edit.
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!!! tip ""
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Listed below are the values we want to change them to.
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```
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gfx.frame_rate_limit=59.95
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gfx.windowed=true
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gfx.window_width=1920
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gfx.window_height=1080
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gfx.scale_back_buffer_width=1920
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gfx.scale_back_buffer_height=1080
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gfx.scale_back_buffer_filter=linear
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```
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Unless you'd like to have the game properly windowed you can safely ignore `gfx.framed=false`.
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Make sure to decide on whether you want `Linear` or `Point` rendering.
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```
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gfx.scale_back_buffer_filter=linear
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gfx.scale_back_buffer_filter=point
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```
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!!! tip ""
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In order to have background videos work, we need to install a codec.
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- Inside `bemanitools-supplement-vx.x.zip` that you downloaded locate `iidx.zip`
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- From inside `iidx\misc\`, extract `CLVSD.ax` into any folder on your computer that won't get moved or renamed
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- An example to this can be your Documents folder
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- Open the command prompt as ***administrator***, and type `regsvr32 "[File location]\CLVSD.ax"`
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- In the case of the documents folder, the command will be `regsvr32 "C:\Users\YourUsername\Documents\CLVSD.ax"`
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A prompt should appear telling you that it has been installed successfully.
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This applies for game styles between 12 and 18, if you did it once you don't have to again.
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If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
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