removed unused function params in application config

This commit is contained in:
Jonathan Barrow
2022-01-03 16:55:10 -05:00
parent 8a34bd1855
commit 8a47e767a9
2 changed files with 14 additions and 14 deletions

View File

@@ -15,13 +15,13 @@ func getApplicationConfig(err error, client *nex.Client, callID uint32, applicat
switch applicationID {
case 0: // Unknown?
config = getApplicationConfig_Unknown0(client, callID, applicationID)
config = getApplicationConfig_Unknown0()
case 1: // PIDs?
config = getApplicationConfig_PID(client, callID, applicationID)
config = getApplicationConfig_PID()
case 2: // Unknown?
config = getApplicationConfig_Unknown2(client, callID, applicationID)
config = getApplicationConfig_Unknown2()
case 10: // Unknown?
config = getApplicationConfig_Unknown10(client, callID, applicationID)
config = getApplicationConfig_Unknown10()
default:
fmt.Printf("[Warning] DataStoreSMMProtocol::GetApplicationConfig Unsupported applicationID: %v\n", applicationID)
}
@@ -51,7 +51,7 @@ func getApplicationConfig(err error, client *nex.Client, callID uint32, applicat
nexServer.Send(responsePacket)
}
func getApplicationConfig_Unknown0(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
func getApplicationConfig_Unknown0() []uint32 {
// I have no idea what this is
// Just replaying data sent from the real server
return []uint32{
@@ -66,7 +66,7 @@ func getApplicationConfig_Unknown0(client *nex.Client, callID uint32, applicatio
}
}
func getApplicationConfig_PID(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
func getApplicationConfig_PID() []uint32 {
// This looks like user PIDs?
// Sending an empty list here crashes the game
return []uint32{
@@ -76,13 +76,13 @@ func getApplicationConfig_PID(client *nex.Client, callID uint32, applicationID u
}
}
func getApplicationConfig_Unknown2(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
func getApplicationConfig_Unknown2() []uint32 {
// I have no idea what this is
// Just replaying data sent from the real server
return []uint32{0xdf070000, 0x0c000000, 0x16000000, 0x05000000, 0x00000000}
}
func getApplicationConfig_Unknown10(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
func getApplicationConfig_Unknown10() []uint32 {
// I have no idea what this is
// Just replaying data sent from the real server
// Only seen on the 3DS

View File

@@ -13,11 +13,11 @@ func getApplicationConfigString(err error, client *nex.Client, callID uint32, ap
switch applicationID {
case 128:
config = getApplicationConfigString_WordBlacklist1(client, callID, applicationID)
config = getApplicationConfigString_WordBlacklist1()
case 129:
config = getApplicationConfigString_WordBlacklist2(client, callID, applicationID)
config = getApplicationConfigString_WordBlacklist2()
case 130:
config = getApplicationConfigString_WordBlacklist3(client, callID, applicationID)
config = getApplicationConfigString_WordBlacklist3()
default:
fmt.Printf("[Warning] DataStoreSMMProtocol::GetApplicationConfigString Unsupported applicationID: %v\n", applicationID)
}
@@ -47,7 +47,7 @@ func getApplicationConfigString(err error, client *nex.Client, callID uint32, ap
nexServer.Send(responsePacket)
}
func getApplicationConfigString_WordBlacklist1(client *nex.Client, callID uint32, applicationID uint32) []string {
func getApplicationConfigString_WordBlacklist1() []string {
// Just replaying data sent from Nintendo's servers
return []string{
"けされ", "消され", "削除され", "リセットされ",
@@ -70,14 +70,14 @@ func getApplicationConfigString_WordBlacklist1(client *nex.Client, callID uint32
}
}
func getApplicationConfigString_WordBlacklist2(client *nex.Client, callID uint32, applicationID uint32) []string {
func getApplicationConfigString_WordBlacklist2() []string {
// Just replaying data sent from Nintendo's servers
return []string{
"ゼロから", "0から", "0から", "い  い  ね", "いい", "東日本", "大震",
}
}
func getApplicationConfigString_WordBlacklist3(client *nex.Client, callID uint32, applicationID uint32) []string {
func getApplicationConfigString_WordBlacklist3() []string {
// Just replaying data sent from Nintendo's servers
return []string{
"いいね", "下さい", "ください",