Christopher Monsanto f92f04716a Fall back to the nearest forme with an icon
xyicons/ is built from src/minisprites/pokemon/gen6 alone, which holds no
totem, no Mimikyu-Busted and no Gourgeist or Pumpkaboo size forme. Nor does
anywhere else in the tree: home/ has the size formes as 70x112 HOME renders
against gen6's 20x26 XY icons, and no directory anywhere has a totem icon at
all. There is nothing upstream to take either, since PS ships icons as one
dexnum-indexed sheet rather than as files per name.

That is because the games drew those formes no icon of their own. PS's client
sends each to the nearest forme that has art, and ps-pokemon.sheet.mjs already
carries the list, commented out, under "alt forms with duplicate icons". Walk
the same chain rather than leave 22 names 404ing.

The chain cannot be read off a published name, since a base name carries dashes
too (kommo-o, mr-mime, porygon-z), and dropping one word blindly strands
Toxtricity-Low-Key on a Toxtricity-Low that does not exist. So
tools/spritedata/formes.ts writes data/lib/formes.ts, pointing each forme at the
longest run of its leading words that names a forme of its own, and at the base
species otherwise.

xyicons/ gains 22: the 12 totems, Mimikyu-Busted, the six Gourgeist and
Pumpkaboo sizes, Greninja-Bond, Rockruff-Dusk and Pichu-Spiky-Eared. Each is
byte for byte the sprite it fell back to. Togedemaru-Totem is among them and the
server has never had it, so that one is a gain rather than a restoration. Only
this set walks the chain; xy/ has real art for all 22. The species PS keeps but
nobody ever drew, missingno and the 15 pokestar entries, have no ancestor with
an icon and so still get nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 01:33:32 -04:00
2026-08-21 01:13:14 -04:00

Pokémon Sprites

The Smogon / Pokémon Showdown! sprite repository.

Installation

This project depends on

Windows

Windows binaries of these dependencies can be found on the download pages of the sites listed above.

Linux

$ sudo apt install nodejs imagemagick gifsicle advancecomp optipng pngquant webp
$ sudo npm install -g pnpm

You may have to build imagemagick from source to get version 7.

$ sudo apt install build-essential pkg-config libltdl-dev libperl-dev libpng-dev libjpeg-dev
$ wget https://imagemagick.org/download/ImageMagick.tar.gz
$ tar xf ImageMagick.tar.gz
$ cd ImageMagick-*
$ ./configure --with-modules --enable-shared --with-perl
$ sudo make -j install
$ sudo ldconfig /usr/local/lib

macOS

Using brew on a macOS:

$ brew install imagemagick gifsicle advancecomp optipng pngquant webp

Building and deploying

Install dependencies once with pnpm install.

Each deploy is a root *.build.ts module: it declares its build rules (shared sets are plain functions in rules/; declaring an identical rule twice is a no-op returning the existing artifacts, so any number of deploys can call the same set) and, next to each set of rules, a deploy(ctx => ...) block that maps the built artifacts to their published names; the blocks run in registration order after the build, sharing one output tree per module. Build outputs are content-addressed: rules declare nominal output filenames but the store names every object by the hash of its bytes (under .build/cas/), so incrementality keys on content, same-byte renames rebuild nothing, and hash-stamped publishing reuses the build's digests. All state lives in .build/.

$ pnpm build                                     # build every deploy's rules, GC stale state
$ pnpm deploy                                    # list the deploys in deploy.json5
$ pnpm deploy assets                             # run a named deploy
$ node tools/deploy/index.ts build ps.build.ts   # build one deploy's rules
$ node tools/deploy/index.ts run smogon.build.ts -o deploy/smogon
$ node tools/deploy/index.ts inspect src/minisprites/items/ileftovers.png -o /tmp/out

run materializes a deploy to a directory (--link hardlinks, --tar writes a tar file) without uploading anything. inspect builds every rule that consumes the given source paths and copies the outputs out under readable names for eyeballing.

Useful flags: -j <n> parallelism, -n dry run, -v verbose, --fail-fast stop after the first failure.

Deploying

deploy reads deploy.json5 at the repo root (not tracked by git). It maps deploy names to a buildFile and a list of (subset, cmd) entries: after building and finishing the buildFile, each entry's globs select a subset of the finish outputs, which are tarred and piped to the entry's command on stdin. An entry with dir: true instead materializes the subset into a temp directory whose path replaces %d in the command (for rsync-style transports). Every glob must match something, and every output must be covered by some entry. deploy <name> -o <dir> materializes each entry's subset under <dir>/<name>/<entry index>/ instead of running its command, for eyeballing what would ship.

{
    assets: {
        buildFile: "assets.build.ts",
        deploy: [
            {subset: ["**"], cmd: "smogonctl assets upload sprites"},
        ],
    },
    ps: {
        buildFile: "ps.build.ts",
        deploy: [
            {subset: ["ani/**"], dir: true, cmd: "rsync -a %d/ani/ ps:sprites/ani/"},
        ],
    },
}

The asset upload's tar layout

smogonctl assets upload publishes a tar into a served tree under a prefix named in the receiving home's services.toml, which this side can't read. So assets.build.ts writes that prefix itself -- everything served ships under sprites/ -- and the upload rejects a tar whose tree disagrees. The two are checked against each other instead of each guessing, which is what lets the manifests and pointers in __meta/ name whole urls (/__assets/sprites/...) and their readers hold no configuration at all.

__meta/ is the exception and stays at the tar root: the upload diverts it to assets-meta/, beside the served tree rather than in it, because a served name carries a content hash and something un-stamped has to say which name to ask for.

Configuration

Build settings are configurable in build.config (not tracked by git).

  • DEFAULT_OPTIPNG: Command line to pass to optipng.
  • DEFAULT_ADVPNG: Command line to pass to advpng.
  • DEFAULT_PNGQUANT: Command line to pass to pngquant.

There are src-specific versions of these settings:

  • TRAINERS_<PROGRAM>: Compression options for trainers/ only.
  • DEX_<PROGRAM>: Compression options for dex/ only.
  • MODELS_<PROGRAM>: Compression options for models/ only.
  • SPRITESHEET_<PROGRAM>: Compression options for spritesheets only.
  • MINISPRITE_<PROGRAM>: Compression options for minisprites/ only.

For example, these settings reflect the compression settings for the files chaos uploaded in src/:

DEFAULT_OPTIPNG=-o7
DEFAULT_ADVPNG=-z4 -i5000

Gotchas

  • The build tool only tracks the inputs a rule declares. If a build tool reads files that aren't on its command line (e.g. it does a readdir()), declare them with the rule's deps: so changes are detected.
  • Rule identity is content-only by default: renaming a source without changing its bytes rebuilds nothing. If a tool bakes input names into its output bytes (the spritesheet builders do), the rule must set nameSensitive: true or renames will leave its output silently stale.
  • Rules must be declared when a deploy module is imported (top level), not inside a deploy block — the build runs before the blocks do.
  • A rule's inputs are source paths; one rule never consumes another's output. Multi-step work is several cmds in one rule, with %oN to feed a later step from an earlier output (the Smogdex sheet emits its png, css, and webp that way).

License

All code in this repository is licensed under the MIT License.

The sprites themselves are property of Nintendo / Game Freak / The Pokémon Company, though Black & White sprites for Pokémon from later generations were created by artists in the community. The license for these community-created sprites is still being determined and may change in the future, but in the meantime please talk to use first before using them.

The PMD sprites are from SpriteCollab. The exact list of contributors can be found in spritecollab_credit_names.txt of this repository.

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The Smogon / Pokémon Showdown! sprite repository
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