Christopher Monsanto a648c9e622 Let a deploy publish a link as well as a file
A served name carries a content hash, so a reader that composes a fixed path
can't find one. The way out is to publish the set twice, once under the stamped
names and once under the bare ones, and a link is the one thing the queue
couldn't say: Copy dereferences and Write has bytes.

Add a Symlink op beside them. What ctx.symlink takes is not a link target but
the destination of the thing being named, since a published tree is unpacked
somewhere else and its halves can land apart; the path between the two is
computed here and is what gets written. It takes the same duplicate-dst and
absolute-dst checks the other ops do, plus one of its own -- resolved lexically
against the directory it sits in, a target has to stay inside the tree, since
the receiving side extracts as root and a link that walks out of it is the same
write to anywhere that an absolute member name is.

run() makes a real symlink in every mode, clearing the name first so a rerun
over an existing tree behaves the way copy and write already do, and pack()
emits a symlink member with no body, which is what a stream reader on the other
end sees.

refactor digests bytes, and a link has none; what it publishes is the name it
points at, so that is what it records and what a retarget shows up as.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 15:22:45 -04:00
2026-08-21 01:13:14 -04:00

Pokémon Sprites

The Smogon / Pokémon Showdown! sprite repository.

Installation

This project depends on

Windows

Windows binaries of these dependencies can be found on the download pages of the sites listed above.

Linux

$ sudo apt install nodejs imagemagick gifsicle advancecomp optipng pngquant webp
$ sudo npm install -g pnpm

You may have to build imagemagick from source to get version 7.

$ sudo apt install build-essential pkg-config libltdl-dev libperl-dev libpng-dev libjpeg-dev
$ wget https://imagemagick.org/download/ImageMagick.tar.gz
$ tar xf ImageMagick.tar.gz
$ cd ImageMagick-*
$ ./configure --with-modules --enable-shared --with-perl
$ sudo make -j install
$ sudo ldconfig /usr/local/lib

macOS

Using brew on a macOS:

$ brew install imagemagick gifsicle advancecomp optipng pngquant webp

Building and deploying

Install dependencies once with pnpm install.

Each deploy is a root *.build.ts module: it declares its build rules (shared sets are plain functions in rules/; declaring an identical rule twice is a no-op returning the existing artifacts, so any number of deploys can call the same set) and, next to each set of rules, a deploy(ctx => ...) block that maps the built artifacts to their published names; the blocks run in registration order after the build, sharing one output tree per module. Build outputs are content-addressed: rules declare nominal output filenames but the store names every object by the hash of its bytes (under .build/cas/), so incrementality keys on content, same-byte renames rebuild nothing, and hash-stamped publishing reuses the build's digests. All state lives in .build/.

$ pnpm build                                     # build every deploy's rules, GC stale state
$ pnpm deploy                                    # list the deploys in deploy.json5
$ pnpm deploy assets                             # run a named deploy
$ node tools/deploy/index.ts build smogon.build.ts  # build one deploy's rules
$ node tools/deploy/index.ts run smogon.build.ts -o deploy/smogon
$ node tools/deploy/index.ts inspect src/minisprites/items/ileftovers.png -o /tmp/out
$ node tools/deploy/index.ts refactor --record       # remember what the deploys publish
$ node tools/deploy/index.ts refactor                # and what a change did to it

run materializes a deploy to a directory (--link hardlinks, --tar writes a tar file) without uploading anything. inspect builds every rule that consumes the given source paths and copies the outputs out under readable names for eyeballing.

refactor answers "did that change anything we ship". It builds, runs the deploy blocks, and digests the bytes landing at every published name, then prints what was added, removed or modified since the last --record and exits non-zero if anything was. A built artifact's CAS path already spells its digest, so only raw sources are read; the baseline sits in .build/ and is per-checkout. Record on the commit you are comparing against, make the change, run it again.

Useful flags: -j <n> parallelism, -n dry run, -v verbose, --fail-fast stop after the first failure.

Deploying

deploy reads deploy.json5 at the repo root (not tracked by git). It maps deploy names to a buildFile and a list of (subset, cmd) entries: after building and finishing the buildFile, each entry's globs select a subset of the finish outputs, which are tarred and piped to the entry's command on stdin. An entry with dir: true instead materializes the subset into a temp directory whose path replaces %d in the command (for rsync-style transports). Every glob must match something, and every output must be covered by some entry. deploy <name> -o <dir> materializes each entry's subset under <dir>/<name>/<entry index>/ instead of running its command, for eyeballing what would ship.

This file is not committed, because it is where the hosts and paths this repo ships to are written down.

{
    assets: {
        buildFile: "assets.build.ts",
        deploy: [
            {subset: ["**"], cmd: "smogonctl assets upload sprites"},
        ],
    },
    smogon: {
        buildFile: "smogon.build.ts",
        deploy: [
            {subset: ["xy/**"], dir: true, cmd: "rsync -a --delete-after %d/xy/ <host>:<path>/xy"},
        ],
    },
}

The asset upload's tar layout

smogonctl assets upload publishes a tar into a served tree under a prefix named in the receiving home's services.toml, which this side can't read. So assets.build.ts writes that prefix itself -- everything served ships under sprites/ -- and the upload rejects a tar whose tree disagrees. The two are checked against each other instead of each guessing, which is what lets the manifests and pointers in __meta/ name whole urls (/__assets/sprites/...) and their readers hold no configuration at all.

__meta/ is the exception and stays at the tar root: the upload diverts it to assets-meta/, beside the served tree rather than in it, because a served name carries a content hash and something un-stamped has to say which name to ask for.

Configuration

Build settings are configurable in build.config (not tracked by git).

  • DEFAULT_OPTIPNG: Command line to pass to optipng.
  • DEFAULT_ADVPNG: Command line to pass to advpng.
  • DEFAULT_PNGQUANT: Command line to pass to pngquant.

There are src-specific versions of these settings:

  • TRAINERS_<PROGRAM>: Compression options for trainers/ only.
  • DEX_<PROGRAM>: Compression options for dex/ only.
  • MODELS_<PROGRAM>: Compression options for models/ only.
  • SPRITESHEET_<PROGRAM>: Compression options for spritesheets only.
  • MINISPRITE_<PROGRAM>: Compression options for minisprites/ only.

For example, these settings reflect the compression settings for the files chaos uploaded in src/:

DEFAULT_OPTIPNG=-o7
DEFAULT_ADVPNG=-z4 -i5000

Gotchas

  • The build tool only tracks the inputs a rule declares. If a build tool reads files that aren't on its command line (e.g. it does a readdir()), declare them with the rule's deps: so changes are detected.
  • Rule identity is content-only by default: renaming a source without changing its bytes rebuilds nothing. If a tool bakes input names into its output bytes (the spritesheet builders do), the rule must set nameSensitive: true or renames will leave its output silently stale.
  • Rules must be declared when a deploy module is imported (top level), not inside a deploy block — the build runs before the blocks do.
  • A rule's inputs are source paths; one rule never consumes another's output. Multi-step work is several cmds in one rule, with %oN to feed a later step from an earlier output (the Smogdex sheet emits its png, css, and webp that way).

License

All code in this repository is licensed under the MIT License.

The sprites themselves are property of Nintendo / Game Freak / The Pokémon Company, though Black & White sprites for Pokémon from later generations were created by artists in the community. The license for these community-created sprites is still being determined and may change in the future, but in the meantime please talk to use first before using them.

The PMD sprites are from SpriteCollab. The exact list of contributors can be found in spritecollab_credit_names.txt of this repository.

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The Smogon / Pokémon Showdown! sprite repository
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