A served name carries a content hash, so a reader that composes a fixed path can't find one. The way out is to publish the set twice, once under the stamped names and once under the bare ones, and a link is the one thing the queue couldn't say: Copy dereferences and Write has bytes. Add a Symlink op beside them. What ctx.symlink takes is not a link target but the destination of the thing being named, since a published tree is unpacked somewhere else and its halves can land apart; the path between the two is computed here and is what gets written. It takes the same duplicate-dst and absolute-dst checks the other ops do, plus one of its own -- resolved lexically against the directory it sits in, a target has to stay inside the tree, since the receiving side extracts as root and a link that walks out of it is the same write to anywhere that an absolute member name is. run() makes a real symlink in every mode, clearing the name first so a rerun over an existing tree behaves the way copy and write already do, and pack() emits a symlink member with no body, which is what a stream reader on the other end sees. refactor digests bytes, and a link has none; what it publishes is the name it points at, so that is what it records and what a retarget shows up as. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Pokémon Sprites
The Smogon / Pokémon Showdown! sprite repository.
Installation
This project depends on
- ImageMagick >= 7
- gifsicle
- AdvPng (optional)
- OptiPNG (optional)
- pngquant (optional)
- pnpm
- node.js >= 24
- cwebp
Windows
Windows binaries of these dependencies can be found on the download pages of the sites listed above.
Linux
$ sudo apt install nodejs imagemagick gifsicle advancecomp optipng pngquant webp
$ sudo npm install -g pnpm
You may have to build imagemagick from source to get version 7.
$ sudo apt install build-essential pkg-config libltdl-dev libperl-dev libpng-dev libjpeg-dev
$ wget https://imagemagick.org/download/ImageMagick.tar.gz
$ tar xf ImageMagick.tar.gz
$ cd ImageMagick-*
$ ./configure --with-modules --enable-shared --with-perl
$ sudo make -j install
$ sudo ldconfig /usr/local/lib
macOS
Using brew on a macOS:
$ brew install imagemagick gifsicle advancecomp optipng pngquant webp
Building and deploying
Install dependencies once with pnpm install.
Each deploy is a root *.build.ts module: it declares its build rules
(shared sets are plain functions in rules/; declaring an identical rule
twice is a no-op returning the existing artifacts, so any number of deploys
can call the same set) and, next to each set of rules, a deploy(ctx => ...)
block that maps the built artifacts to their published names; the blocks run
in registration order after the build, sharing one output tree per module. Build outputs are content-addressed:
rules declare nominal output filenames but the store names every object by
the hash of its bytes (under .build/cas/), so incrementality keys on
content, same-byte renames rebuild nothing, and hash-stamped publishing
reuses the build's digests. All state lives in .build/.
$ pnpm build # build every deploy's rules, GC stale state
$ pnpm deploy # list the deploys in deploy.json5
$ pnpm deploy assets # run a named deploy
$ node tools/deploy/index.ts build smogon.build.ts # build one deploy's rules
$ node tools/deploy/index.ts run smogon.build.ts -o deploy/smogon
$ node tools/deploy/index.ts inspect src/minisprites/items/ileftovers.png -o /tmp/out
$ node tools/deploy/index.ts refactor --record # remember what the deploys publish
$ node tools/deploy/index.ts refactor # and what a change did to it
run materializes a deploy to a directory (--link hardlinks, --tar
writes a tar file) without uploading anything. inspect builds every rule
that consumes the given source paths and copies the outputs out under
readable names for eyeballing.
refactor answers "did that change anything we ship". It builds, runs the
deploy blocks, and digests the bytes landing at every published name, then
prints what was added, removed or modified since the last --record and exits
non-zero if anything was. A built artifact's CAS path already spells its
digest, so only raw sources are read; the baseline sits in .build/ and is
per-checkout. Record on the commit you are comparing against, make the change,
run it again.
Useful flags: -j <n> parallelism, -n dry run, -v verbose,
--fail-fast stop after the first failure.
Deploying
deploy reads deploy.json5 at the repo root (not tracked by git). It maps
deploy names to a buildFile and a list of (subset, cmd) entries: after
building and finishing the buildFile, each entry's globs select a subset of
the finish outputs, which are tarred and piped to the entry's command on
stdin. An entry with dir: true instead materializes the subset into a temp
directory whose path replaces %d in the command (for rsync-style
transports). Every glob must match something, and every output must be
covered by some entry. deploy <name> -o <dir> materializes each entry's
subset under <dir>/<name>/<entry index>/ instead of running its command,
for eyeballing what would ship.
This file is not committed, because it is where the hosts and paths this repo ships to are written down.
{
assets: {
buildFile: "assets.build.ts",
deploy: [
{subset: ["**"], cmd: "smogonctl assets upload sprites"},
],
},
smogon: {
buildFile: "smogon.build.ts",
deploy: [
{subset: ["xy/**"], dir: true, cmd: "rsync -a --delete-after %d/xy/ <host>:<path>/xy"},
],
},
}
The asset upload's tar layout
smogonctl assets upload publishes a tar into a served tree under a prefix
named in the receiving home's services.toml, which this side can't read. So
assets.build.ts writes that prefix itself -- everything served ships under
sprites/ -- and the upload rejects a tar whose tree disagrees. The two are
checked against each other instead of each guessing, which is what lets the
manifests and pointers in __meta/ name whole urls (/__assets/sprites/...)
and their readers hold no configuration at all.
__meta/ is the exception and stays at the tar root: the upload diverts it to
assets-meta/, beside the served tree rather than in it, because a served
name carries a content hash and something un-stamped has to say which name to
ask for.
Configuration
Build settings are configurable in build.config (not tracked by git).
DEFAULT_OPTIPNG: Command line to pass tooptipng.DEFAULT_ADVPNG: Command line to pass toadvpng.DEFAULT_PNGQUANT: Command line to pass topngquant.
There are src-specific versions of these settings:
TRAINERS_<PROGRAM>: Compression options fortrainers/only.DEX_<PROGRAM>: Compression options fordex/only.MODELS_<PROGRAM>: Compression options formodels/only.SPRITESHEET_<PROGRAM>: Compression options for spritesheets only.MINISPRITE_<PROGRAM>: Compression options forminisprites/only.
For example, these settings reflect the compression settings for the files chaos uploaded in src/:
DEFAULT_OPTIPNG=-o7
DEFAULT_ADVPNG=-z4 -i5000
Gotchas
- The build tool only tracks the inputs a rule declares. If a build tool reads
files that aren't on its command line (e.g. it does a
readdir()), declare them with the rule'sdeps:so changes are detected. - Rule identity is content-only by default: renaming a source without
changing its bytes rebuilds nothing. If a tool bakes input names into
its output bytes (the spritesheet builders do), the rule must set
nameSensitive: trueor renames will leave its output silently stale. - Rules must be declared when a deploy module is imported (top level), not
inside a
deployblock — the build runs before the blocks do. - A rule's inputs are source paths; one rule never consumes another's output.
Multi-step work is several
cmdsin one rule, with%oNto feed a later step from an earlier output (the Smogdex sheet emits its png, css, and webp that way).
License
All code in this repository is licensed under the MIT License.
The sprites themselves are property of Nintendo / Game Freak / The Pokémon Company, though Black & White sprites for Pokémon from later generations were created by artists in the community. The license for these community-created sprites is still being determined and may change in the future, but in the meantime please talk to use first before using them.
The PMD sprites are from SpriteCollab. The exact list of contributors can be found in spritecollab_credit_names.txt of this repository.