| data | ||
| lib/root | ||
| newsrc | ||
| src | ||
| tools | ||
| util | ||
| vendor | ||
| .editorconfig | ||
| .gitignore | ||
| .travis.yml | ||
| package.json | ||
| pnpm-lock.yaml | ||
| pnpm-workspace.yaml | ||
| ps-items.sheet.mjs | ||
| ps-pokemon.sheet.mjs | ||
| ps-trainers.sheet.mjs | ||
| ps.deploy.js | ||
| README.md | ||
| smogon.deploy.js | ||
| tsconfig-base.json | ||
| tsconfig-workspace.json | ||
| Tupfile.ini | ||
| Tupfile.lua | ||
| Tuprules.lua | ||
Pokémon Sprites
The Smogon / Pokémon Showdown! sprite repository.
Installation
This project depends on
Windows
Windows binaries of these dependencies can be found on the download pages of the sites listed above.
Linux
$ sudo apt install nodejs imagemagick advancecomp optipng wine
$ sudo npm install -g pnpm
Build tup from source:
$ sudo apt install build-essential pkg-config libfuse-dev
$ git clone git://github.com/gittup/tup.git
$ cd tup
$ ./bootstrap.sh
$ sudo cp tup /usr/local/bin/tup
$ sudo cp tup.1 /usr/local/share/man
You may have to build imagemagick from source to get version 7.
$ sudo apt install build-essential pkg-config libltdl-dev libperl-dev libpng-dev
$ wget https://imagemagick.org/download/ImageMagick.tar.gz
$ tar xf ImageMagick.tar.gz
$ cd ImageMagick-*
$ ./configure --with-modules --enable-shared --with-perl
$ sudo make install
$ sudo ldconfig /usr/local/lib
macOS
Using brew on a macOS:
$ brew cask install osxfuse wine-stable
$ brew install tup imagemagick advancecomp optipng
Building
Install dependencies once with pnpm install. Then, to build:
$ tup
Configuration
Build settings are configurable in tup.config.
CONFIG_DEFAULT_OPTIPNG: Command line to pass tooptipng.CONFIG_DEFAULT_ADVPNG: Command line to pass toadvpng.CONFIG_DEFLOPT_PATH: Path toDeflOpt.exe. If using Wine, you have to copy it somewhere outside the Tup tree.CONFIG_DEFAULT_DEFLOPT:true,false, or blank
There are src-specific versions of these settings:
CONFIG_TRAINERS_<PROGRAM>: Compression options fortrainers/only.CONFIG_DEX_<PROGRAM>: Compression options fordex/only.CONFIG_MODELS_<PROGRAM>: Compression options formodels/only.CONFIG_SPRITESHEET_<PROGRAM>: Compression options for spritesheets only.CONFIG_MINISPRITE_<PROGRAM>: Compression options forminisprites/only.
For example, these settings reflect the compression settings for the files chaos uploaded in src/:
CONFIG_DEFAULT_OPTIPNG=-o7
CONFIG_DEFAULT_ADVPNG=-z4 -i5000
CONFIG_DEFLOPT_PATH=/home/monsanto/.local/bin/DeflOpt.exe
CONFIG_DEFAULT_DEFLOPT=true
Filename Scheme
Pokemon sprite filenames are in a 1-to-1 correspondence with the Pokemon's name, for ease of processing. Filenames may be directly substituted in shell commands without escaping. This naming scheme means that some of the filenames in src/ are a little awkward looking to humans, but it means that no additional data beyond what is encoded in the filesystem is required to determine the correct name for any given Pokémon.
-
Filenames must conform to the POSIX portable filename character set plus tilde,
[0-9a-zA-Z-._~]. To ensure this, we encode filenames according to the following rules. Characters in[0-9a-zA-Z-.~]are left as-is. Spaces are converted to an underscore. Other characters are escaped using two underscores and four hex characters, similar to JavaScript Unicode escapes. (example:Flabébé->Flabe__0301be__0301)The following JS functions may be useful:
function encode(s) { return s.replace(/[^0-9a-zA-Z-. ]/g, c => '__' + c.charCodeAt(0).toString(16).padStart(4, '0')).replace(" ", "_"); } function decode(s) { return s.replace(/__(....)/g, (_, m) => String.fromCharCode(parseInt(m, 16))).replace("_", " "); } -
Pokemon filenames are of the form
<pokedex #>-<forme #>-<base name>-<forme name>. Each component has-escaped as~. (example:0006-001-Charizard-Mega~X) -
Cosmetic female formes are
-Femaleinstead of-F, so that you may distinguish it from Unown.
Gotchas
Tup, like Git, tracks files, not directories. If you readdir() and forget to declare a dependency it won't catch it, like it would for read(). You can work around this by having build tools stat() any filenames they acquire.
License
All code in this repository is licensed under the MIT License.
The sprites themselves are property of Nintendo / Game Freak / The Pokémon Company, though Black & White sprites for Pokémon from later generations were created by artists in the community. The license for these community-created sprites is still being determined and may change in the future, but in the meantime please talk to use first before using them.