Matt Isenhower 2f94dfe23e Add support for potential new Salmon Run special weapons
Nintendo changed the way "random" weapons appear for Salmon Run. Previously, these were just listed as "null" values, but now they have a new "coop_special_weapon" key with an image and name. This change adds support for downloading images and localized names for these weapons just in case any special weapons appear here in the future.
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Splatoon2.ink

Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2.

This site was built with Vue.js and Bulma. All data comes from the SplatNet 2 API.

More information about Nintendo's API can be found here.

Note: The Splatnet updater script requires Node.js v8 or later.

Getting Started

Clone this repo:

git clone git@github.com:misenhower/splatoon2.ink.git

Next, copy .env.example to .env and update its values.

cp .env.example .env

You can retrieve your iksm_session ID value (NINTENDO_SESSION_ID inside .env) using Fiddler or a similar tool. See here for further instructions.

I recommend using Yarn to manage JS dependencies.

yarn install    # Install dependencies
yarn splatnet   # Retrieve updates from Splatnet and the Salmon Run calendar
yarn serve      # Start the webpack dev server

Data retrieved from Splatnet is stored in the public/data directory.

By default, the dev server will run on port 8080. When running yarn serve you can access the site by going to http://localhost:8080.

Production

Build minified assets for production:

yarn build

Retrieve updates from Splatnet every hour via node-cron:

yarn cron

Docker

I use a Docker container on my production server to build production assets and retrieve data from Splatnet.

sudo docker-compose run --rm app yarn build     # Build production assets
sudo docker-compose up -d app                   # Start periodic updates
Description
🦑 Current and upcoming map schedules for Splatoon 2
Readme 20 MiB
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SCSS 11.1%
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