| .github/workflows | ||
| docker | ||
| public | ||
| src | ||
| .dockerignore | ||
| .env.example | ||
| .eslintrc.cjs | ||
| .gitattributes | ||
| .gitignore | ||
| babel.config.js | ||
| docker-compose.override.yml.example | ||
| docker-compose.yml | ||
| license.txt | ||
| package-lock.json | ||
| package.json | ||
| postcss.config.js | ||
| readme.md | ||
| shipitfile.js | ||
| vue.config.js | ||
Splatoon2.ink
Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2.
This site was built with Vue.js and Bulma. All data comes from the SplatNet 2 API.
More information about Nintendo's API can be found here.
Note: The Splatnet updater script requires Node.js v8 or later.
Getting Started
Clone this repo:
git clone git@github.com:misenhower/splatoon2.ink.git
Next, copy .env.example to .env and update its values.
cp .env.example .env
You can retrieve your iksm_session ID value (NINTENDO_SESSION_ID inside .env) using Fiddler or a similar tool.
See here for further instructions.
I recommend using Yarn to manage JS dependencies.
yarn install # Install dependencies
yarn splatnet # Retrieve updates from Splatnet and the Salmon Run calendar
yarn serve # Start the webpack dev server
Data retrieved from Splatnet is stored in the public/data directory.
By default, the dev server will run on port 8080.
When running yarn serve you can access the site by going to http://localhost:8080.
Production
Build minified assets for production:
yarn build
Retrieve updates from Splatnet every hour via node-cron:
yarn cron
Docker
I use a Docker container on my production server to build production assets and retrieve data from Splatnet.
sudo docker-compose run --rm app yarn build # Build production assets
sudo docker-compose up -d app # Start periodic updates