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Matt Isenhower 2017-08-15 11:33:39 -07:00
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# splatoon2.ink
# [Splatoon2.ink](https://splatoon2.ink)
## Development
Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2.
This site was built with [Vue.js](https://vuejs.org/) and [Bulma](http://bulma.io/).
All data comes from the SplatNet 2 API.
More information about Nintendo's API can be found [here](https://github.com/ZekeSnider/NintendoSwitchRESTAPI).
## Getting Started
Clone this repo:
```shell
yarn serve
git clone git@github.com:misenhower/splatoon2.ink.git
```
Next, copy `.env.example` to `.env` and update its values.
```shell
cp .env.example .env
```
You can retrieve your `iksm_session` ID value (`NINTENDO_SESSION_ID` inside `.env`) using [Fiddler](http://www.telerik.com/fiddler) or a similar tool.
See [here](https://github.com/frozenpandaman/splatnet2statink#setup-instructions) for further instructions.
I recommend using [Yarn](https://yarnpkg.com/en/) to manage JS dependencies.
```shell
yarn install # Install dependencies
yarn splatnet # Retrieve updates from Splatnet and the Salmon Run calendar
yarn serve # Start the webpack dev server
```
Data retrieved from Splatnet is stored in the `public/data` directory.
By default, the dev server will run on port 8080.
When running `yarn serve` you can access the site by going to http://localhost:8080.
## Production
Build minified assets for production:
```shell
yarn build
```
Or via Docker:
Retrieve updates from Splatnet every hour via [node-cron](https://github.com/kelektiv/node-cron):
```shell
docker-compose run --rm app yarn build
yarn cron
```
## Update SplatNet Data
## Docker
I use a Docker container on my production server to build production assets and retrieve data from Splatnet.
```shell
yarn splatnet
```
On a schedule via Docker:
```shell
docker-compose up -d app
sudo docker-compose run --rm app yarn build # Build production assets
sudo docker-compose up -d app # Start periodic updates
```