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fix: merge issue
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8dec161257
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63fb020aac
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@ -3,7 +3,7 @@ package nex
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import (
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"github.com/PretendoNetwork/nex-go/v2"
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"github.com/PretendoNetwork/nex-go/v2/types"
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// commonglobals "github.com/PretendoNetwork/nex-protocols-common-go/v2/globals"
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// common_globals "github.com/PretendoNetwork/nex-protocols-common-go/v2/globals"
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commonnattraversal "github.com/PretendoNetwork/nex-protocols-common-go/v2/nat-traversal"
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commonsecure "github.com/PretendoNetwork/nex-protocols-common-go/v2/secure-connection"
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nattraversal "github.com/PretendoNetwork/nex-protocols-go/v2/nat-traversal"
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@ -118,6 +118,11 @@ func gameSpecificMatchmakeSessionSearchCriteriaChecksHandler(searchCriteria *mat
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return true
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}
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func cleanupMatchmakeSessionSearchCriteriasHandler(searchCriterias *types.List[*matchmakingtypes.MatchmakeSessionSearchCriteria]) {
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searchCriterias.DeleteIndex(1);
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searchCriterias.DeleteIndex(4);
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}
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func onAfterAutoMatchmakeWithParamPostpone(_ nex.PacketInterface, _ *matchmakingtypes.AutoMatchmakeParam) {
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// * This is ugly but I can't work out a better way to do this
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// * Set Splatfest rooms to open participation
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