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2116 lines
105 KiB
TypeScript
2116 lines
105 KiB
TypeScript
/**
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* Plain-English explanations of raw weapon parameters, keyed by `${category}.${key}`.
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*
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* These are reconstructed by correlating Nintendo's official Splatoon 3 patch notes
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* against the per-version value history we store. Only keys
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* with a non-empty value below show a help popover on the params page.
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*
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* Every parameter the table can display is listed here. Filled-in entries are active;
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* the rest are commented out as placeholders — uncomment one and write its meaning to
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* add a popover for it.
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*
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* Conventions are explained once in the table's legend, so individual entries omit them:
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* - damage values are stored ×10 (450 means 45.0 damage),
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* - frame values run at 60 frames per second,
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* - `.Low` / `.Mid` / `.High` are the same stat with none / a moderate amount / the maximum
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* amount of the relevant Power Up gear ability equipped (`.Low` is 0 ability points,
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* `.High` is the value at the ability-point cap). A single base-key entry (without the
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* suffix) covers all three levels — see {@link getParamExplanation}.
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*/
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const PARAM_EXPLANATIONS: Record<string, string> = {
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// AdditionMovePlayerParam
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// "AdditionMovePlayerParam.ZRate": "",
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// AreaParam
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// "AreaParam.AreaOffsetY": "",
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// "AreaParam.Distance.High": "",
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// "AreaParam.Distance.Low": "",
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// "AreaParam.Distance.Mid": "",
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// "AreaParam.DistanceForOff": "",
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// "AreaParam.Frame": "",
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// "AreaParam.MarkingFrameSubSpec.High": "",
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// "AreaParam.MarkingFrameSubSpec.Low": "",
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// "AreaParam.MarkingFrameSubSpec.Mid": "",
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// BlasterBurstJumpParam
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// "BlasterBurstJumpParam.BurstFrame": "",
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// "BlasterBurstJumpParam.MoveLength": "",
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// "BlasterBurstJumpParam.ShotCollisionHitRadiusRate": "",
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// "BlasterBurstJumpParam.SplashDropPaintRadius": "",
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// "BlasterBurstJumpParam.SplashDropPaintShotColHitRadius": "",
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// "BlasterBurstJumpParam.SplashPaintRadius": "",
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// "BlasterBurstJumpParam.SplashPaintShotColHitRadius": "",
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// "BlasterBurstJumpParam.SplashRoundAxisXArray": "",
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// "BlasterBurstJumpParam.SplashRoundAxisYArray": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodFirstFrameMax": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodFirstFrameMin": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodFirstTargetSpeed": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodLastFrameMax": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodLastFrameMin": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodSecondFrame": "",
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// "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodSecondTargetSpeed": "",
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// "BlasterBurstJumpParam.SplashWallDropPaintParam.PaintRadiusFall": "",
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// "BlasterBurstJumpParam.SplashWallDropPaintParam.PaintRadiusGround": "",
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// "BlasterBurstJumpParam.SplashWallDropPaintParam.PaintRadiusShock": "",
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// "BlasterBurstJumpParam.WallHitPaintRadius": "",
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// BlasterBurstParam
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// "BlasterBurstParam.BurstFrame": "",
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// "BlasterBurstParam.MoveLength": "",
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// "BlasterBurstParam.ShotCollisionHitRadiusRate": "",
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// "BlasterBurstParam.SplashDropPaintRadius": "",
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// "BlasterBurstParam.SplashDropPaintShotColHitRadius": "",
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// "BlasterBurstParam.SplashPaintRadius": "",
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// "BlasterBurstParam.SplashPaintShotColHitRadius": "",
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// "BlasterBurstParam.SplashRoundAxisXArray": "",
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// "BlasterBurstParam.SplashRoundAxisYArray": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodFirstFrameMax": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodFirstFrameMin": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodFirstTargetSpeed": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodLastFrameMax": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodLastFrameMin": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodSecondFrame": "",
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// "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodSecondTargetSpeed": "",
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// "BlasterBurstParam.SplashWallDropPaintParam.PaintRadiusFall": "",
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// "BlasterBurstParam.SplashWallDropPaintParam.PaintRadiusGround": "",
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// "BlasterBurstParam.SplashWallDropPaintParam.PaintRadiusShock": "",
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// "BlasterBurstParam.WallHitPaintRadius": "",
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// BlastJumpParam
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// "BlastJumpParam.CrossPaintCheckLength": "",
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// "BlastJumpParam.CrossPaintRadius": "",
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// "BlastJumpParam.KnockBackParam.Accel": "",
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// "BlastJumpParam.KnockBackParam.Bias": "",
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"BlastJumpParam.KnockBackParam.Distance":
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"Short flight distance shot radius.",
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// "BlastJumpParam.PaintRadius": "",
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// BlastParam
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// "BlastParam.BlastParam.CollisionRadiusForPaint": "",
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// "BlastParam.BlastParam.CrossPaintCheckLength": "",
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// "BlastParam.BlastParam.CrossPaintRadius": "",
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// "BlastParam.BlastParam.DamageOffsetY": "",
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// "BlastParam.BlastParam.KnockBackParam.Accel": "",
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// "BlastParam.BlastParam.KnockBackParam.Bias": "",
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// "BlastParam.BlastParam.KnockBackParam.Distance": "",
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// "BlastParam.BlastParam.PaintOffsetY": "",
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// "BlastParam.BlastParam.PaintRadius": "",
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// "BlastParam.CollisionRadiusForPaint": "",
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// "BlastParam.CrossPaintCheckLength": "",
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// "BlastParam.CrossPaintRadius": "",
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// "BlastParam.DamageHeightUp": "",
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// "BlastParam.DamageOffsetY": "",
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"BlastParam.DamageRadiusEnd":
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"Radius the damaging area expands to at its largest.",
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"BlastParam.DamageValueEnd":
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"Damage dealt by the effect at its largest extent.",
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// "BlastParam.DamageValueStart": "",
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// "BlastParam.DistanceFar": "",
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// "BlastParam.DistanceNear": "",
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// "BlastParam.KnockBackParam.Accel": "",
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// "BlastParam.KnockBackParam.Bias": "",
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"BlastParam.KnockBackParam.Distance": "Shot radius.",
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// "BlastParam.PaintHeight": "",
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// "BlastParam.PaintOffsetY": "",
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// "BlastParam.PaintRadius": "",
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// "BlastParam.PaintRadiusEnd": "",
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// "BlastParam.PaintRadiusFar": "",
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// "BlastParam.PaintRadiusNear": "",
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// "BlastParam.PaintRadiusStart": "",
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// "BlastParam.PaintRotateDegree": "",
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// "BlastParam.PaintSpanFrame": "",
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// "BlastParam.PaintTexture": "",
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// "BlastParam.RadiusSpreadFrame": "",
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// "BlastParam.SplashAroundParam.Num": "",
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// "BlastParam.SplashAroundParam.OffsetY": "",
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// "BlastParam.SplashAroundParam.PaintRadius": "",
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// "BlastParam.SplashAroundParam.PitchMax": "",
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// "BlastParam.SplashAroundParam.PitchMin": "",
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// "BlastParam.SplashAroundParam.VelocityMax": "",
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// "BlastParam.SplashAroundParam.VelocityMin": "",
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// BlastParamChase
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// "BlastParamChase.KnockBackParam.Accel": "",
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// "BlastParamChase.KnockBackParam.Bias": "",
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// "BlastParamChase.KnockBackParam.Distance": "",
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// "BlastParamChase.PaintRadius": "",
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// "BlastParamChase.SplashAroundParam.Num": "",
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// "BlastParamChase.SplashAroundParam.PaintRadius": "",
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// "BlastParamChase.SplashAroundParam.PitchMax": "",
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// "BlastParamChase.SplashAroundParam.PitchMin": "",
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// "BlastParamChase.SplashAroundParam.VelocityMax": "",
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// "BlastParamChase.SplashAroundParam.VelocityMin": "",
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// "BlastParamChase.SplashBlastParam.CrossPaintCheckLength": "",
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// "BlastParamChase.SplashBlastParam.CrossPaintRadius": "",
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// "BlastParamChase.SplashBlastParam.KnockBackParam.Accel": "",
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// "BlastParamChase.SplashBlastParam.PaintRadius": "",
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// BlastParamDokanWarp
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// "BlastParamDokanWarp.CrossPaintCheckLength": "",
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// "BlastParamDokanWarp.CrossPaintRadius": "",
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// "BlastParamDokanWarp.CrossPaintTexture": "",
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// "BlastParamDokanWarp.KnockBackParam.Accel": "",
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// "BlastParamDokanWarp.KnockBackParam.Distance": "",
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// "BlastParamDokanWarp.PaintRadius": "",
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// "BlastParamDokanWarp.PaintTexture": "",
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// BlastParamMaxCharge
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// "BlastParamMaxCharge.CrossPaintCheckLength": "",
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// "BlastParamMaxCharge.CrossPaintRadius": "",
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// "BlastParamMaxCharge.KnockBackParam.Accel": "",
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// "BlastParamMaxCharge.KnockBackParam.Bias": "",
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// "BlastParamMaxCharge.KnockBackParam.Distance": "",
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// "BlastParamMaxCharge.PaintRadius": "",
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// "BlastParamMaxCharge.SplashAroundParam.Num": "",
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// "BlastParamMaxCharge.SplashAroundParam.PaintRadius": "",
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// "BlastParamMaxCharge.SplashAroundParam.PitchMax": "",
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// "BlastParamMaxCharge.SplashAroundParam.PitchMin": "",
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// "BlastParamMaxCharge.SplashAroundParam.VelocityMax": "",
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// "BlastParamMaxCharge.SplashAroundParam.VelocityMin": "",
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// BlastParamMinCharge
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// "BlastParamMinCharge.CrossPaintCheckLength": "",
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// "BlastParamMinCharge.CrossPaintRadius": "",
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// "BlastParamMinCharge.KnockBackParam.Accel": "",
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// "BlastParamMinCharge.KnockBackParam.Bias": "",
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// "BlastParamMinCharge.KnockBackParam.Distance": "",
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// "BlastParamMinCharge.PaintRadius": "",
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// "BlastParamMinCharge.SplashAroundParam.Num": "",
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// "BlastParamMinCharge.SplashAroundParam.PaintRadius": "",
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// "BlastParamMinCharge.SplashAroundParam.PitchMax": "",
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// "BlastParamMinCharge.SplashAroundParam.PitchMin": "",
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// "BlastParamMinCharge.SplashAroundParam.VelocityMax": "",
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// "BlastParamMinCharge.SplashAroundParam.VelocityMin": "",
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// BlastParamNormal
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// "BlastParamNormal.CrossPaintCheckLength": "",
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// "BlastParamNormal.CrossPaintRadius": "",
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// "BlastParamNormal.CrossPaintTexture": "",
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// "BlastParamNormal.KnockBackParam.Accel": "",
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// "BlastParamNormal.KnockBackParam.Distance": "",
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// "BlastParamNormal.PaintRadius": "",
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// "BlastParamNormal.PaintTexture": "",
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// BlastParamThrow
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// "BlastParamThrow.KnockBackParam.Accel": "",
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// "BlastParamThrow.KnockBackParam.Bias": "",
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// "BlastParamThrow.KnockBackParam.Distance": "",
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// "BlastParamThrow.PaintOffsetY": "",
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// "BlastParamThrow.PaintRadius": "",
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// "BlastParamThrow.SplashAroundParam.Num": "",
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// "BlastParamThrow.SplashAroundParam.PaintRadius": "",
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// "BlastParamThrow.SplashAroundParam.PitchMax": "",
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// "BlastParamThrow.SplashAroundParam.VelocityMax": "",
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// "BlastParamThrow.SplashAroundParam.VelocityMin": "",
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// BodyParam
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// "BodyParam.CollisionAttackFrontOffset": "",
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// "BodyParam.CollisionDashFrontOffset": "",
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// "BodyParam.CollisionDashRadiusForPlayer": "",
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// "BodyParam.CollisionJumpRadiusForPlayer": "",
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// "BodyParam.CollisionPaintAttackFrontOffset": "",
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// "BodyParam.CollisionPaintDashFrontOffset": "",
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// "BodyParam.CollisionPaintOffFrontOffset": "",
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// "BodyParam.CollisionParam.DownRayCastLength": "",
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// "BodyParam.CollisionParam.KnockBackOpponent.AccelMax": "",
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// "BodyParam.CollisionParam.KnockBackOpponent.AccelMin": "",
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// "BodyParam.CollisionParam.KnockBackOpponent.MyVelocityRate": "",
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// "BodyParam.CollisionParam.KnockBackOpponent.OpponentVelocityRate": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.AccelMax": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.AccelMin": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.MyVelocityRate": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.OpponentVelocityRate": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.AccelMax": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.AccelMin": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.MyVelocityRate": "",
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// "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.OpponentVelocityRate": "",
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// "BodyParam.CollisionParam.Radius": "",
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// "BodyParam.CollisionParam.WidthHalf": "",
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// "BodyParam.CollisionRadiusForField": "",
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// "BodyParam.CollisionRadiusForPlayer": "",
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// "BodyParam.CollisionUpperOffset": "",
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// "BodyParam.Damage": "",
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// "BodyParam.DamageJumpValue": "",
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// "BodyParam.DefiladeUpperOffset": "",
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// "BodyParam.DefiladeYMinusLength": "",
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// "BodyParam.KnockBackChariotPlayer.AccelMax": "",
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// "BodyParam.KnockBackChariotPlayer.AccelMin": "",
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// "BodyParam.KnockBackChariotPlayer.MyVelocityRate": "",
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// "BodyParam.KnockBackChariotPlayer.OpponentVelocityRate": "",
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// "BodyParam.KnockBackOpponent.AccelMax": "",
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// "BodyParam.KnockBackOpponent.AccelMin": "",
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// "BodyParam.KnockBackOpponent.MyVelocityRate": "",
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// "BodyParam.KnockBackOpponent.OpponentVelocityRate": "",
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// "BodyParam.PaintCheckUpperOffset": "",
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// "BodyParam.PaintDepthScale": "",
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// "BodyParam.PaintParam.Depth": "",
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// "BodyParam.PaintParam.SpeedMax": "",
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// "BodyParam.PaintParam.SpeedMin": "",
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// "BodyParam.PaintParam.WidthAddWallCut": "",
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// "BodyParam.PaintParam.WidthHalfMax": "",
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// "BodyParam.PaintParam.WidthHalfMin": "",
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// "BodyParam.PaintSpanFrame": "",
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// "BodyParam.PaintWidthHalf": "",
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// "BodyParam.SideParam.CheckLength": "",
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// "BodyParam.SideParam.Radius": "",
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// BulletAdditionMovePlayerSplashNearestParam
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// "BulletAdditionMovePlayerSplashNearestParam.XRate": "",
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// "BulletAdditionMovePlayerSplashNearestParam.YPlusRate": "",
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// "BulletAdditionMovePlayerSplashNearestParam.ZRate": "",
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// BulletBlastParam
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// "BulletBlastParam.DamageOffsetY":
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// "",
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// "BulletBlastParam.KnockBackParam.Accel": "",
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// "BulletBlastParam.KnockBackParam.Bias": "",
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// "BulletBlastParam.KnockBackParam.Distance": "",
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// "BulletBlastParam.PaintRadius": "",
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// "BulletBlastParam.PaintTexture": "",
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// "BulletBlastParam.SplashAroundParam.Num": "",
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// "BulletBlastParam.SplashAroundParam.OffsetY": "",
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// "BulletBlastParam.SplashAroundParam.PaintRadius": "",
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// "BulletBlastParam.SplashAroundParam.PitchMax": "",
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// "BulletBlastParam.SplashAroundParam.VelocityMax": "",
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// "BulletBlastParam.SplashAroundParam.VelocityMin": "",
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// BulletBombMoveParam
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// "BulletBombMoveParam.FlyGravity": "",
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// "BulletBombMoveParam.FlyPositionAirResist": "",
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// "BulletBombMoveParam.GuideHitCollisionType": "",
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// "BulletBombMoveParam.SpawnSpeedZSpecUp.High": "",
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// "BulletBombMoveParam.SpawnSpeedZSpecUp.Low": "",
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// "BulletBombMoveParam.SpawnSpeedZSpecUp.Mid": "",
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// BulletParam
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// "BulletParam.CollisionRadiusForField": "",
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// "BulletParam.CollisionRadiusForPlayer": "",
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"BulletParam.DamageValue": "Damage dealt by a short range hit.",
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// "BulletParam.HitPoint": "",
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// "BulletParam.KnockBackLen": "",
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// "BulletParam.KnockBackParam.Accel": "",
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// "BulletParam.KnockBackParam.Bias": "",
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// "BulletParam.KnockBackParam.Degree": "",
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// "BulletParam.KnockBackParam.DirectionZeroAccelRate": "",
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// "BulletParam.KnockBackParam.Distance": "",
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// "BulletParam.MoveCollisionHeight": "",
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// "BulletParam.MoveDistance": "",
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// "BulletParam.MoveFrame": "",
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// "BulletParam.PaintDepthScale": "",
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// "BulletParam.PaintSpanFrame": "",
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// "BulletParam.PaintWidthHalf": "",
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"BulletParam.StartInvincibleFrame":
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"Duration in frames for the ink fist to start dropping.",
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// "BulletParam.SuperJumpWaitFrame0": "",
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// "BulletParam.SuperJumpWaitFrame1": "",
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// "BulletParam.WaitRiseFrame": "",
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// BulletSaberHorizontalParam
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// "BulletSaberHorizontalParam.BurstParam.BurstFrame": "",
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// "BulletSaberHorizontalParam.BurstParam.SplashColRadius": "",
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// "BulletSaberHorizontalParam.BurstParam.SplashDrawRadius": "",
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// "BulletSaberHorizontalParam.BurstParam.SplashPaintRadius": "",
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// "BulletSaberHorizontalParam.CollisionParam.CoreIndex": "",
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// "BulletSaberHorizontalParam.DamageParam.HitDamage": "",
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// "BulletSaberHorizontalParam.MoveParam.BrakeAirResist": "",
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||
// "BulletSaberHorizontalParam.MoveParam.BrakeGravity": "",
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||
// "BulletSaberHorizontalParam.MoveParam.BrakeToFreeStateFrame": "",
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||
// "BulletSaberHorizontalParam.MoveParam.BrakeToFreeVelocityXZ": "",
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||
// "BulletSaberHorizontalParam.MoveParam.BrakeToFreeVelocityY": "",
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||
// "BulletSaberHorizontalParam.MoveParam.FreeAirResist": "",
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||
// "BulletSaberHorizontalParam.MoveParam.FreeGravity": "",
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||
// "BulletSaberHorizontalParam.MoveParam.GoStraightToBrakeStateFrame": "",
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||
// "BulletSaberHorizontalParam.MoveParam.SpawnSpeed": "",
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||
// "BulletSaberHorizontalParam.PaintParam.DepthScaleMax": "",
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||
// "BulletSaberHorizontalParam.PaintParam.DepthScaleMin": "",
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||
// "BulletSaberHorizontalParam.PaintParam.PaintDegreeMax": "",
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||
// "BulletSaberHorizontalParam.PaintParam.WidthHalf": "",
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||
// "BulletSaberHorizontalParam.SplashPaintParam.DepthScaleMax": "",
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||
// "BulletSaberHorizontalParam.SplashPaintParam.DepthScaleMin": "",
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||
// "BulletSaberHorizontalParam.SplashPaintParam.WidthHalf": "",
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||
// "BulletSaberHorizontalParam.SplashPaintParam.WidthHalfNearest": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.DropInterval": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.NearestLen": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelXMax": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelYMax": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelZMax": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelZMin": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.SplashNumMax": "",
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||
// "BulletSaberHorizontalParam.SplashSpawnParam.SplitNum": "",
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||
// "BulletSaberHorizontalParam.WallDropMoveParam.FallPeriodFirstTargetSpeed": "",
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||
// "BulletSaberHorizontalParam.WallDropMoveParam.FallPeriodSecondTargetSpeed": "",
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||
// "BulletSaberHorizontalParam.WallDropPaintParam.PaintRadiusFall": "",
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||
// "BulletSaberHorizontalParam.WallDropPaintParam.PaintRadiusGround": "",
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||
// "BulletSaberHorizontalParam.WallDropPaintParam.PaintRadiusShock": "",
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||
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||
// BulletSaberSlashHorizontalParam
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||
// "BulletSaberSlashHorizontalParam.DamageParam.AccelForCastle": "",
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||
// "BulletSaberSlashHorizontalParam.DamageParam.DamageValue": "",
|
||
// "BulletSaberSlashHorizontalParam.MoveParam.AliveFrame": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.BoxCenter.X": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.BoxCenter.Y": "",
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||
// "BulletSaberSlashHorizontalParam.ShapeParam.BoxCenter.Z": "",
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||
// "BulletSaberSlashHorizontalParam.ShapeParam.BoxHalfExtents.X": "",
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||
// "BulletSaberSlashHorizontalParam.ShapeParam.BoxHalfExtents.Y": "",
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||
// "BulletSaberSlashHorizontalParam.ShapeParam.BoxHalfExtents.Z": "",
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||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterA.X": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterA.Y": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterA.Z": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterB.X": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterB.Y": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterB.Z": "",
|
||
// "BulletSaberSlashHorizontalParam.ShapeParam.CylinderRadius": "",
|
||
|
||
// BulletSaberSlashVerticalParam
|
||
// "BulletSaberSlashVerticalParam.DamageParam.AccelForCastle": "",
|
||
// "BulletSaberSlashVerticalParam.DamageParam.DamageValue": "",
|
||
// "BulletSaberSlashVerticalParam.MoveParam.AliveFrame": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.BoxCenter.X": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.BoxCenter.Y": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.BoxCenter.Z": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.BoxHalfExtents.X": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.BoxHalfExtents.Y": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.BoxHalfExtents.Z": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterA.X": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterA.Y": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterA.Z": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterB.X": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterB.Y": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterB.Z": "",
|
||
// "BulletSaberSlashVerticalParam.ShapeParam.CylinderRadius": "",
|
||
|
||
// BulletSaberVerticalParam
|
||
// "BulletSaberVerticalParam.BurstParam.BurstFrame": "",
|
||
// "BulletSaberVerticalParam.BurstParam.SplashColRadius": "",
|
||
// "BulletSaberVerticalParam.BurstParam.SplashDrawRadius": "",
|
||
// "BulletSaberVerticalParam.BurstParam.SplashPaintRadius": "",
|
||
// "BulletSaberVerticalParam.CollisionParam.CoreIndex": "",
|
||
// "BulletSaberVerticalParam.DamageParam.HitDamage": "",
|
||
// "BulletSaberVerticalParam.MoveParam.BrakeAirResist": "",
|
||
// "BulletSaberVerticalParam.MoveParam.BrakeGravity": "",
|
||
// "BulletSaberVerticalParam.MoveParam.BrakeToFreeStateFrame": "",
|
||
// "BulletSaberVerticalParam.MoveParam.BrakeToFreeVelocityXZ": "",
|
||
// "BulletSaberVerticalParam.MoveParam.BrakeToFreeVelocityY": "",
|
||
// "BulletSaberVerticalParam.MoveParam.FreeAirResist": "",
|
||
// "BulletSaberVerticalParam.MoveParam.FreeGravity": "",
|
||
// "BulletSaberVerticalParam.MoveParam.GoStraightStateEndMaxSpeed": "",
|
||
// "BulletSaberVerticalParam.MoveParam.GoStraightToBrakeStateFrame": "",
|
||
// "BulletSaberVerticalParam.MoveParam.SpawnSpeed": "",
|
||
// "BulletSaberVerticalParam.PaintParam.DepthScaleMax": "",
|
||
// "BulletSaberVerticalParam.PaintParam.DepthScaleMin": "",
|
||
// "BulletSaberVerticalParam.PaintParam.PaintDegreeMax": "",
|
||
// "BulletSaberVerticalParam.PaintParam.WidthHalf": "",
|
||
// "BulletSaberVerticalParam.SplashPaintParam.DepthScaleMax": "",
|
||
// "BulletSaberVerticalParam.SplashPaintParam.WidthHalf": "",
|
||
// "BulletSaberVerticalParam.SplashPaintParam.WidthHalfNearest": "",
|
||
// "BulletSaberVerticalParam.SplashSpawnParam.DropInterval": "",
|
||
// "BulletSaberVerticalParam.SplashSpawnParam.SplashNumMax": "",
|
||
// "BulletSaberVerticalParam.WallDropMoveParam.FallPeriodFirstTargetSpeed": "",
|
||
// "BulletSaberVerticalParam.WallDropMoveParam.FallPeriodSecondTargetSpeed": "",
|
||
// "BulletSaberVerticalParam.WallDropPaintParam.PaintRadiusFall": "",
|
||
// "BulletSaberVerticalParam.WallDropPaintParam.PaintRadiusGround": "",
|
||
// "BulletSaberVerticalParam.WallDropPaintParam.PaintRadiusShock": "",
|
||
|
||
// CannonParam
|
||
// "CannonParam.BlastParam.CrossPaintCheckLength": "",
|
||
// "CannonParam.BlastParam.CrossPaintRadius": "",
|
||
// "CannonParam.BlastParam.DamageOffsetY": "",
|
||
// "CannonParam.BlastParam.KnockBackParam.Accel": "",
|
||
// "CannonParam.BlastParam.KnockBackParam.Bias": "",
|
||
// "CannonParam.BlastParam.KnockBackParam.Distance": "",
|
||
// "CannonParam.BlastParam.PaintOffsetY": "",
|
||
// "CannonParam.BlastParam.PaintRadius": "",
|
||
// "CannonParam.CollisionParam.ChangeFrameForField": "",
|
||
// "CannonParam.CollisionParam.ChangeFrameForPlayer": "",
|
||
// "CannonParam.CollisionParam.EndRadiusForField": "",
|
||
// "CannonParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "CannonParam.CollisionParam.FriendThroughFrameForPlayer": "",
|
||
// "CannonParam.CollisionParam.InitRadiusForField": "",
|
||
// "CannonParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "CannonParam.DirectDamage": "",
|
||
// "CannonParam.DrawSize": "",
|
||
// "CannonParam.MoveParam.BrakeAirResist": "",
|
||
// "CannonParam.MoveParam.BrakeGravity": "",
|
||
// "CannonParam.MoveParam.BrakeToFreeStateFrame": "",
|
||
// "CannonParam.MoveParam.BrakeToFreeVelocityXZ": "",
|
||
// "CannonParam.MoveParam.BrakeToFreeVelocityY": "",
|
||
// "CannonParam.MoveParam.FreeAirResist": "",
|
||
// "CannonParam.MoveParam.FreeGravity": "",
|
||
// "CannonParam.MoveParam.GoStraightToBrakeStateFrame": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.EndRadiusForField": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.InitRadiusForField": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.DrawRadius": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.PaintDepthScale": "",
|
||
// "CannonParam.SplashParam.DrawSizeCollisionPaintParam.PaintWidthHalf": "",
|
||
// "CannonParam.SplashParam.SpawnParam.SpawnBetweenLength": "",
|
||
// "CannonParam.SplashParam.SpawnParam.SpawnNum": "",
|
||
|
||
// CloudParam
|
||
// "CloudParam.DamageRadius": "",
|
||
// "CloudParam.NoPaintRainNum": "",
|
||
// "CloudParam.RainNum": "",
|
||
// "CloudParam.RainyFrame.High": "",
|
||
// "CloudParam.RainyFrame.Low": "",
|
||
// "CloudParam.RainyFrame.Mid": "",
|
||
// "CloudParam.WithNoPaintRainNum": "",
|
||
|
||
// CollisionLapOverParam
|
||
// "CollisionLapOverParam.ChangeFrameForField": "",
|
||
// "CollisionLapOverParam.ChangeFrameForPlayer": "",
|
||
// "CollisionLapOverParam.EndRadiusForField": "",
|
||
// "CollisionLapOverParam.EndRadiusForPlayer": "",
|
||
// "CollisionLapOverParam.FriendThroughFrameForPlayer": "",
|
||
// "CollisionLapOverParam.InitRadiusForField": "",
|
||
// "CollisionLapOverParam.InitRadiusForPlayer": "",
|
||
|
||
// CollisionParam
|
||
// "CollisionParam.ChangeFrameForField": "",
|
||
// "CollisionParam.ChangeFrameForPlayer": "",
|
||
// "CollisionParam.EndRadiusForField": "",
|
||
// "CollisionParam.EndRadiusForPlayer": "",
|
||
// "CollisionParam.FriendThroughFrameForPlayer": "",
|
||
// "CollisionParam.InitRadiusForField": "",
|
||
// "CollisionParam.InitRadiusForPlayer": "",
|
||
|
||
// DamageJumpParam
|
||
// "DamageJumpParam.ReduceEndFrame": "",
|
||
// "DamageJumpParam.ReduceStartFrame": "",
|
||
// "DamageJumpParam.ValueMax": "",
|
||
// "DamageJumpParam.ValueMin": "",
|
||
|
||
// DamageLapOverParam
|
||
"DamageLapOverParam.ReduceEndFrame":
|
||
"Frame by which damage has fully reduced to its minimum value.",
|
||
// "DamageLapOverParam.ReduceStartFrame": "",
|
||
// "DamageLapOverParam.ValueMax": "",
|
||
// "DamageLapOverParam.ValueMin": "",
|
||
|
||
// DamageParam
|
||
// "DamageParam.DirectHitDamage": "",
|
||
"DamageParam.ReduceEndFrame":
|
||
"Frame by which damage has fully reduced to its minimum value.",
|
||
"DamageParam.ReduceStartFrame":
|
||
"Frame at which damage begins reducing from its maximum toward its minimum value.",
|
||
"DamageParam.ValueFullCharge": "Direct-hit damage at full charge.",
|
||
// "DamageParam.ValueFullChargeMax": "",
|
||
"DamageParam.ValueMax": "Maximum direct-hit damage.",
|
||
"DamageParam.ValueMaxCharge": "Direct-hit damage at maximum charge.",
|
||
"DamageParam.ValueMin":
|
||
"Minimum direct-hit damage after full damage falloff at range.",
|
||
// "DamageParam.ValueMinCharge": "",
|
||
|
||
// ExhaleBlastParamMaxCharge
|
||
// "ExhaleBlastParamMaxCharge.CrossPaintCheckLength": "",
|
||
// "ExhaleBlastParamMaxCharge.CrossPaintRadius": "",
|
||
// "ExhaleBlastParamMaxCharge.DamageOffsetY": "",
|
||
// "ExhaleBlastParamMaxCharge.KnockBackParam.Accel": "",
|
||
// "ExhaleBlastParamMaxCharge.KnockBackParam.Bias": "",
|
||
// "ExhaleBlastParamMaxCharge.KnockBackParam.Distance": "",
|
||
// "ExhaleBlastParamMaxCharge.PaintOffsetY": "",
|
||
// "ExhaleBlastParamMaxCharge.PaintRadius": "",
|
||
|
||
// ExhaleBlastParamMinCharge
|
||
// "ExhaleBlastParamMinCharge.CrossPaintCheckLength": "",
|
||
// "ExhaleBlastParamMinCharge.CrossPaintRadius": "",
|
||
// "ExhaleBlastParamMinCharge.DamageOffsetY": "",
|
||
// "ExhaleBlastParamMinCharge.KnockBackParam.Accel": "",
|
||
// "ExhaleBlastParamMinCharge.KnockBackParam.Bias": "",
|
||
// "ExhaleBlastParamMinCharge.KnockBackParam.DirectionZeroAccelRate": "",
|
||
// "ExhaleBlastParamMinCharge.KnockBackParam.Distance": "",
|
||
// "ExhaleBlastParamMinCharge.PaintOffsetY": "",
|
||
// "ExhaleBlastParamMinCharge.PaintRadius": "",
|
||
|
||
// ExhaleCollisionParam
|
||
// "ExhaleCollisionParam.RadiusForPlayerMinCharge": "",
|
||
|
||
// ExhaleParam
|
||
// "ExhaleParam.DirectAccel": "",
|
||
// "ExhaleParam.DirectDamage": "",
|
||
// "ExhaleParam.FlyGravity": "",
|
||
// "ExhaleParam.FlyPositionAirResist": "",
|
||
// "ExhaleParam.GuideHitCollisionType": "",
|
||
// "ExhaleParam.GuideRadius": "",
|
||
// "ExhaleParam.PaintRadiusMaxCharge": "",
|
||
// "ExhaleParam.PaintRadiusMinCharge": "",
|
||
// "ExhaleParam.SpawnBlastWaitFrame": "",
|
||
// "ExhaleParam.SpawnSpeedY": "",
|
||
// "ExhaleParam.SpawnSpeedYMaxCharge": "",
|
||
// "ExhaleParam.SpawnSpeedZMaxCharge": "",
|
||
// "ExhaleParam.SpawnSpeedZSpecUp.High": "",
|
||
// "ExhaleParam.SpawnSpeedZSpecUp.Low": "",
|
||
// "ExhaleParam.SpawnSpeedZSpecUp.Mid": "",
|
||
|
||
// FootSplashParam
|
||
// "FootSplashParam.PaintRadius": "",
|
||
|
||
// FridgeParam
|
||
"FridgeParam.PowerUpFrame": "Duration in frames of the drink's buff.",
|
||
// "FridgeParam.PutFrame": "",
|
||
// "FridgeParam.PutFrameOnYagura": "",
|
||
// "FridgeParam.ServeAreaHeightDown": "",
|
||
// "FridgeParam.ServeAreaHeightUp": "",
|
||
"FridgeParam.ServeAreaRadius":
|
||
"Horizontal radius of the area around a placed Tacticooler where teammates can drink to gain its buffs. Higher means a larger area to drink in.",
|
||
// "FridgeParam.VanishDistance": "",
|
||
|
||
// HookBlastParam
|
||
// "HookBlastParam.CrossPaintCheckLength": "",
|
||
// "HookBlastParam.CrossPaintRadius": "",
|
||
// "HookBlastParam.KnockBackParam.Accel": "",
|
||
// "HookBlastParam.KnockBackParam.Bias": "",
|
||
// "HookBlastParam.KnockBackParam.Distance": "",
|
||
|
||
// HookCollisionParam
|
||
// "HookCollisionParam.EndRadiusForField": "",
|
||
// "HookCollisionParam.EndRadiusForPlayer": "",
|
||
// "HookCollisionParam.InitRadiusForField": "",
|
||
// "HookCollisionParam.InitRadiusForPlayer": "",
|
||
|
||
// IceParam
|
||
// "IceParam.BlastParam.CrossPaintCheckLength": "",
|
||
// "IceParam.BlastParam.CrossPaintRadius": "",
|
||
// "IceParam.BlastParam.DamageOffsetY": "",
|
||
// "IceParam.BlastParam.KnockBackParam.Accel": "",
|
||
// "IceParam.BlastParam.KnockBackParam.Bias": "",
|
||
// "IceParam.BlastParam.KnockBackParam.Distance": "",
|
||
// "IceParam.BlastParam.PaintHeight": "",
|
||
// "IceParam.BlastParam.PaintOffsetY": "",
|
||
// "IceParam.BlastParam.PaintRadius": "",
|
||
// "IceParam.BlastParam.SplashAroundParam.PaintRadius": "",
|
||
// "IceParam.BlastParam.SplashAroundParam.PitchMax": "",
|
||
// "IceParam.BlastParam.SplashAroundParam.VelocityMax": "",
|
||
"IceParam.BurstFrame":
|
||
"Time in frames from spawning until this detonates or activates.",
|
||
// "IceParam.CollisionRadius": "",
|
||
// "IceParam.FlyingFrame": "",
|
||
// "IceParam.GroundOffsetY": "",
|
||
// "IceParam.HitPoint": "",
|
||
// "IceParam.InitialScale": "",
|
||
// "IceParam.PaintRadius": "",
|
||
// "IceParam.RotateDegRatePerFrame": "",
|
||
// "IceParam.ScaleResetFrame": "",
|
||
// "IceParam.SpawnRotateDegMax": "",
|
||
// "IceParam.SpawnRotateDegMin": "",
|
||
// "IceParam.WarningAnimRestFrame": "",
|
||
// "IceParam.WarningSERestFrame": "",
|
||
|
||
// InhaleParam
|
||
// "InhaleParam.CollisionAccelRateNearest": "",
|
||
// "InhaleParam.CollisionAccelRatePerDist": "",
|
||
// "InhaleParam.CollisionAirResist": "",
|
||
// "InhaleParam.CollisionAirResistMaxNum": "",
|
||
// "InhaleParam.CollisionAirResistNum0": "",
|
||
// "InhaleParam.DamagePerFrameByObject": "",
|
||
// "InhaleParam.EffectRingSpanFrame": "",
|
||
// "InhaleParam.EffectRingSpeed.Data": "",
|
||
// "InhaleParam.EffectRingSpeed.MaxX": "",
|
||
// "InhaleParam.EffectRingSpeed.Type": "",
|
||
// "InhaleParam.EffectScalePerCollision.Data": "",
|
||
// "InhaleParam.EffectScalePerCollision.MaxX": "",
|
||
// "InhaleParam.EffectScalePerCollision.Type": "",
|
||
// "InhaleParam.EffectSpanForGeyser": "",
|
||
// "InhaleParam.EffectSpeed": "",
|
||
// "InhaleParam.LengthAddPerFrame": "",
|
||
// "InhaleParam.LengthMax": "",
|
||
// "InhaleParam.MuzzleCollisionOffset": "",
|
||
// "InhaleParam.MuzzleCollisionRadius": "",
|
||
// "InhaleParam.PaintSplashParam.DepthMaxDropHeight": "",
|
||
// "InhaleParam.PaintSplashParam.DepthMinDropHeight": "",
|
||
// "InhaleParam.PaintSplashParam.DepthScaleMax": "",
|
||
// "InhaleParam.PaintSplashParam.DepthScaleMin": "",
|
||
// "InhaleParam.PaintSplashParam.WidthHalf": "",
|
||
// "InhaleParam.PaintSplashParam.WidthHalfNearest": "",
|
||
// "InhaleParam.PaintSplashSpanFrame": "",
|
||
// "InhaleParam.PaintSplashSpawnOffset.X": "",
|
||
// "InhaleParam.PaintSplashSpawnOffset.Y": "",
|
||
// "InhaleParam.PaintSplashSpawnOffset.Z": "",
|
||
// "InhaleParam.PoisonMistForPlayer.EffectFrame": "",
|
||
// "InhaleParam.PoisonMistForPlayer.SideStepInkConsumeRate": "",
|
||
"InhaleParam.RadiusMax": "Maximum inhale radius.",
|
||
// "InhaleParam.RadiusMin.High": "",
|
||
// "InhaleParam.RadiusMin.Low": "",
|
||
// "InhaleParam.RadiusMin.Mid": "",
|
||
// "InhaleParam.ReceiveDamageForGeyser": "",
|
||
// "InhaleParam.ReceiveDamageForPlayer": "",
|
||
|
||
// KnockBackByCanopyParam
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.AccelMax": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.AccelMin": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.MyVelocityRate": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.OpponentVelocityRate": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.AccelMax": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.AccelMin": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.MyVelocityRate": "",
|
||
// "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.OpponentVelocityRate": "",
|
||
|
||
// LauncherCollisionParam
|
||
// "LauncherCollisionParam.ChangeFrameForField": "",
|
||
// "LauncherCollisionParam.ChangeFrameForPlayer": "",
|
||
// "LauncherCollisionParam.EndRadiusForField": "",
|
||
// "LauncherCollisionParam.EndRadiusForPlayer": "",
|
||
// "LauncherCollisionParam.FriendThroughFrameForPlayer": "",
|
||
// "LauncherCollisionParam.InitRadiusForField": "",
|
||
// "LauncherCollisionParam.InitRadiusForPlayer": "",
|
||
|
||
// MainEffectiveRangeUpParam
|
||
// "MainEffectiveRangeUpParam.BaseDistance": "",
|
||
// "MainEffectiveRangeUpParam.High": "",
|
||
// "MainEffectiveRangeUpParam.Mid": "",
|
||
|
||
// MainWeaponSetting
|
||
// "MainWeaponSetting.Overwrite_ConsumeRt_Main_High": "",
|
||
// "MainWeaponSetting.Overwrite_ConsumeRt_Main_Low": "",
|
||
// "MainWeaponSetting.Overwrite_ConsumeRt_Main_Mid": "",
|
||
// "MainWeaponSetting.Overwrite_MoveVelRt_Shot_High": "",
|
||
// "MainWeaponSetting.Overwrite_MoveVelRt_Shot_Low": "",
|
||
// "MainWeaponSetting.Overwrite_MoveVelRt_Shot_Mid": "",
|
||
// "MainWeaponSetting.WeaponAccType": "",
|
||
// "MainWeaponSetting.WeaponSpeedType": "",
|
||
|
||
// MissileParam
|
||
// "MissileParam.XZBias": "",
|
||
|
||
// MotherParam
|
||
// "MotherParam.TargetHeight": "",
|
||
|
||
// MoveJumpParam
|
||
// "MoveJumpParam.GoStraightStateEndMaxSpeed": "",
|
||
// "MoveJumpParam.GoStraightToBrakeStateFrame": "",
|
||
// "MoveJumpParam.SpawnSpeed": "",
|
||
|
||
// MoveLapOverParam
|
||
"MoveLapOverParam.GoStraightStateEndMaxSpeed":
|
||
"Speed the projectile settles to after its initial fast phase, which affects its effective range.",
|
||
"MoveLapOverParam.GoStraightToBrakeStateFrame":
|
||
"Time in frames the projectile travels at full speed before it begins to slow down.",
|
||
"MoveLapOverParam.SpawnSpeed":
|
||
"Initial travel speed of the projectile the moment it is fired.",
|
||
|
||
// MoveParam
|
||
// "MoveParam.BaseSpeedComeOverRate": "",
|
||
// "MoveParam.BaseSpeedComeUnderRate": "",
|
||
// "MoveParam.BaseSpeedMinCharge": "",
|
||
// "MoveParam.BeforeRotateFrame": "",
|
||
// "MoveParam.BetweenRotEndAndStartChaseFrame": "",
|
||
// "MoveParam.BrakeAirResist": "",
|
||
// "MoveParam.BrakeGravity": "",
|
||
// "MoveParam.BrakeToFreeStateFrame": "",
|
||
// "MoveParam.BrakeToFreeVelocityXZ": "",
|
||
// "MoveParam.BrakeToFreeVelocityY": "",
|
||
// "MoveParam.BurstFrame": "",
|
||
// "MoveParam.BurstSeFrameArray": "",
|
||
// "MoveParam.BurstTimingSpeedStartRestFrame": "",
|
||
// "MoveParam.BurstTimingSpeedStopBias": "",
|
||
// "MoveParam.BurstWaitFrameArray": "",
|
||
// "MoveParam.BurstWarnFrameArray": "",
|
||
// "MoveParam.CanPlaceBoundDegree": "",
|
||
// "MoveParam.CanPlaceBoundVel": "",
|
||
// "MoveParam.CanPlaceCheckLength1": "",
|
||
// "MoveParam.CanPlaceCheckLength2": "",
|
||
// "MoveParam.CanPlaceHeight": "",
|
||
// "MoveParam.ChargeFrameArray": "",
|
||
// "MoveParam.ChaseAirAddSpeedXZPerFrame": "",
|
||
// "MoveParam.ChaseAirMaxSpeedXZ": "",
|
||
// "MoveParam.ChaseAirMaxSpeedY": "",
|
||
// "MoveParam.ChaseBurstWaitFrame": "",
|
||
// "MoveParam.ChaseFrame": "",
|
||
// "MoveParam.ChaseGroundAddSpeedPerFrame": "",
|
||
// "MoveParam.ChaseGroundMaxSpeed": "",
|
||
// "MoveParam.ChasePitchDegree": "",
|
||
// "MoveParam.ChaseRollDegree": "",
|
||
// "MoveParam.ChaseYawDegree": "",
|
||
// "MoveParam.CollisionRadius": "",
|
||
// "MoveParam.CollisionSeSilentFrame": "",
|
||
// "MoveParam.CollisionSESpanFrame": "",
|
||
// "MoveParam.CollisionSeVelDotGndNrm": "",
|
||
// "MoveParam.CollisionSEVelDotGroundNrm": "",
|
||
// "MoveParam.ContactDashPanel.AddSpeedPerImpact": "",
|
||
// "MoveParam.ContactDashPanel.AddSpeedSequenceFrameRate": "",
|
||
// "MoveParam.ContactDashPanel.CrossSaveSpeedRate": "",
|
||
// "MoveParam.ContactDashPanel.ImpactDirectionSaveSpeedRate": "",
|
||
// "MoveParam.ContactJumpPanel.AddSpeedOneBoundRate": "",
|
||
// "MoveParam.ContactJumpPanel.AddSpeedPerImpact": "",
|
||
// "MoveParam.ContactJumpPanel.MaxBoundNum": "",
|
||
// "MoveParam.DamageDirectHit": "",
|
||
// "MoveParam.DamageDirectSpanSecond": "",
|
||
// "MoveParam.DamageSpanFrame": "",
|
||
// "MoveParam.DamageValueForDamageTag": "",
|
||
// "MoveParam.DeathTargetApprouchDistance": "",
|
||
"MoveParam.DirectDamage": "Damage dealt by a direct hit.",
|
||
// "MoveParam.Distance": "",
|
||
// "MoveParam.DistanceFullCharge": "",
|
||
// "MoveParam.DistanceMaxCharge": "",
|
||
// "MoveParam.DistanceMinCharge": "",
|
||
// "MoveParam.FindApproachBurstWaitFrame": "",
|
||
// "MoveParam.FindCollisionStartRadiusRate": "",
|
||
// "MoveParam.FindRotateFrame": "",
|
||
// "MoveParam.FindSpawnSplashAroundParam.Num": "",
|
||
// "MoveParam.FindSpawnSplashAroundParam.PaintRadius": "",
|
||
// "MoveParam.FindSpawnSplashAroundParam.PitchMax": "",
|
||
// "MoveParam.FindSpawnSplashAroundParam.PitchMin": "",
|
||
// "MoveParam.FindSpawnSplashAroundParam.VelocityMax": "",
|
||
// "MoveParam.FindSpawnSplashAroundParam.VelocityMin": "",
|
||
// "MoveParam.FlyGravity": "",
|
||
// "MoveParam.FlyHitDeg50WallReboundMaxRt": "",
|
||
// "MoveParam.FlyHitVerticalWallReboundMaxRt": "",
|
||
// "MoveParam.FlyHitWallPitchToPlane": "",
|
||
// "MoveParam.FlyHitWallReboundResetFrame": "",
|
||
// "MoveParam.FlyingFrame": "",
|
||
// "MoveParam.FlyPositionAirResist": "",
|
||
// "MoveParam.FlyRotateAirResist": "",
|
||
// "MoveParam.FlySplashDistanceArray": "",
|
||
// "MoveParam.FlySplashPaintRadiusArray": "",
|
||
// "MoveParam.FreeAirResist": "",
|
||
// "MoveParam.FreeGravity": "",
|
||
"MoveParam.GoStraightStateEndMaxSpeed":
|
||
"Speed a shot settles to after its initial fast phase, which affects its effective range.",
|
||
"MoveParam.GoStraightToBrakeStateFrame":
|
||
"Time in frames the projectile travels at full speed before it begins to slow down.",
|
||
// "MoveParam.GroundGravity": "",
|
||
// "MoveParam.GroundPositionAirResist": "",
|
||
// "MoveParam.GroundPositionDeg50AirResist": "",
|
||
// "MoveParam.GroundPositionHorizonAirResist": "",
|
||
// "MoveParam.GroundRotateDeg50AirResist": "",
|
||
// "MoveParam.GroundRotateHorizonAirResist": "",
|
||
// "MoveParam.GuideHitCollisionType": "",
|
||
// "MoveParam.GuideRadius": "",
|
||
// "MoveParam.HitPaintRadius": "",
|
||
// "MoveParam.HitVerticalWallReboundMaxRate": "",
|
||
// "MoveParam.HopPitchH": "",
|
||
// "MoveParam.HopPitchL": "",
|
||
// "MoveParam.HopVelH": "",
|
||
// "MoveParam.HopVelL": "",
|
||
// "MoveParam.KnockBackParam.Accel": "",
|
||
// "MoveParam.KnockBackParam.Bias": "",
|
||
// "MoveParam.KnockBackParam.Degree": "",
|
||
// "MoveParam.KnockBackParam.Distance": "",
|
||
// "MoveParam.MarkingFrame.High": "",
|
||
// "MoveParam.MarkingFrame.Low": "",
|
||
// "MoveParam.MarkingFrame.Mid": "",
|
||
// "MoveParam.MarkingFrameSubSpec.High": "",
|
||
// "MoveParam.MarkingFrameSubSpec.Low": "",
|
||
// "MoveParam.MarkingFrameSubSpec.Mid": "",
|
||
// "MoveParam.MaxHP.High": "",
|
||
// "MoveParam.MaxHP.Low": "",
|
||
// "MoveParam.MaxHP.Mid": "",
|
||
// "MoveParam.MaxPlaceNum": "",
|
||
// "MoveParam.ModelRotateHitWall45Degree": "",
|
||
// "MoveParam.ModelRotateReduceDegree": "",
|
||
// "MoveParam.NoReceiveTargetBurstWaitFrame": "",
|
||
// "MoveParam.ObjColDamage": "",
|
||
// "MoveParam.PaintBurstRadiusBias": "",
|
||
// "MoveParam.PaintCheckHeight": "",
|
||
// "MoveParam.PaintRadius": "",
|
||
// "MoveParam.PaintRadiusBias": "",
|
||
// "MoveParam.PaintRadiusMaxCharge": "",
|
||
// "MoveParam.PaintRadiusMinCharge": "",
|
||
"MoveParam.PeriodFirst":
|
||
"How long the sprinkler stays in its fast-output phase, in frames.",
|
||
// "MoveParam.PeriodSecond.High": "",
|
||
// "MoveParam.PeriodSecond.Low": "",
|
||
// "MoveParam.PeriodSecond.Mid": "",
|
||
// "MoveParam.PlacePaintRadius": "",
|
||
// "MoveParam.ReboundGroundBoundRate": "",
|
||
// "MoveParam.ReboundGroundReflectAngleRate": "",
|
||
// "MoveParam.ReboundWallBoundRate": "",
|
||
// "MoveParam.ReboundWallReflectAngleRate": "",
|
||
// "MoveParam.SensorRadius.High": "",
|
||
// "MoveParam.SensorRadius.Low": "",
|
||
// "MoveParam.SensorRadius.Mid": "",
|
||
// "MoveParam.SpawnRotatePitch": "",
|
||
// "MoveParam.SpawnRotateRoll": "",
|
||
"MoveParam.SpawnSpeed":
|
||
"Initial travel speed of a shot the moment it is fired.",
|
||
// "MoveParam.SpawnSpeedFirstLastAndSecond": "",
|
||
// "MoveParam.SpawnSpeedFullCharge": "",
|
||
// "MoveParam.SpawnSpeedMaxCharge": "",
|
||
// "MoveParam.SpawnSpeedMinCharge": "",
|
||
// "MoveParam.SpawnSpeedRandomBias": "",
|
||
// "MoveParam.SpawnSpeedRandomRate": "",
|
||
// "MoveParam.SpawnSpeedY": "",
|
||
// "MoveParam.SpawnSpeedYMaxCharge": "",
|
||
// "MoveParam.SpawnSpeedYWorldMin": "",
|
||
// "MoveParam.SpawnSpeedZMaxCharge": "",
|
||
"MoveParam.SpawnSpeedZSpecUp": "Forward launch speed (throw distance).",
|
||
// "MoveParam.SpoutInkDrawRadius": "",
|
||
// "MoveParam.SpoutInkPaintRadiusMaxHeight": "",
|
||
// "MoveParam.SpoutInkPaintRadiusMaxRate": "",
|
||
// "MoveParam.SpoutInkPaintRadiusMinHeight": "",
|
||
// "MoveParam.SpoutInkPaintRadiusMinRate": "",
|
||
// "MoveParam.TailDamage": "",
|
||
// "MoveParam.TailFrame": "",
|
||
// "MoveParam.UnfindBurstWaitFrame": "",
|
||
// "MoveParam.WarningAnimRestFrame": "",
|
||
// "MoveParam.WarningSERestFrame": "",
|
||
|
||
// NearestParam
|
||
// "NearestParam.DrawSizeCollisionPaintParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "NearestParam.DrawSizeCollisionPaintParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "NearestParam.DrawSizeCollisionPaintParam.PaintDepthScale": "",
|
||
// "NearestParam.DrawSizeCollisionPaintParam.PaintWidthHalf": "",
|
||
// "NearestParam.SpawnOffset.X": "",
|
||
// "NearestParam.SpawnOffset.Y": "",
|
||
|
||
// PaintParam
|
||
// "PaintParam.DegreeUseDepthScaleMin": "",
|
||
// "PaintParam.DepthScaleMax": "",
|
||
// "PaintParam.DepthScaleMaxBreakFree": "",
|
||
// "PaintParam.DepthScaleMin": "",
|
||
// "PaintParam.DepthScaleMinBreakFree": "",
|
||
// "PaintParam.DistanceFar": "",
|
||
// "PaintParam.DistanceMiddle": "",
|
||
// "PaintParam.DistanceNear": "",
|
||
// "PaintParam.HeightUseDepthScaleMaxBreakFree": "",
|
||
// "PaintParam.HeightUseDepthScaleMinBreakFree": "",
|
||
// "PaintParam.RadiusFullCharge": "",
|
||
// "PaintParam.RadiusMaxCharge": "",
|
||
// "PaintParam.RadiusMinCharge": "",
|
||
// "PaintParam.WidthHalfFar": "",
|
||
// "PaintParam.WidthHalfMiddle": "",
|
||
// "PaintParam.WidthHalfNear": "",
|
||
|
||
// PipeParam
|
||
// "PipeParam.DepthRadius": "",
|
||
// "PipeParam.MinBetweenDistance": "",
|
||
// "PipeParam.TargetCenterBias": "",
|
||
|
||
// RainParam
|
||
// "RainParam.CollisionParam.EndRadiusForField": "",
|
||
// "RainParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "RainParam.CollisionParam.InitRadiusForField": "",
|
||
// "RainParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "RainParam.MoveParam.BrakeAirResist": "",
|
||
// "RainParam.MoveParam.BrakeGravity": "",
|
||
// "RainParam.MoveParam.BrakeToFreeStateFrame": "",
|
||
// "RainParam.MoveParam.BrakeToFreeVelocityXZ": "",
|
||
// "RainParam.MoveParam.BrakeToFreeVelocityY": "",
|
||
// "RainParam.MoveParam.FreeAirResist": "",
|
||
// "RainParam.MoveParam.FreeGravity": "",
|
||
// "RainParam.MoveParam.GoStraightStateEndMaxSpeed": "",
|
||
// "RainParam.MoveParam.GoStraightToBrakeStateFrame": "",
|
||
// "RainParam.MoveParam.SpawnSpeed": "",
|
||
|
||
// ShooterCollisionParam
|
||
// "ShooterCollisionParam.ChangeFrameForField": "",
|
||
// "ShooterCollisionParam.EndRadiusForField": "",
|
||
// "ShooterCollisionParam.EndRadiusForPlayer": "",
|
||
// "ShooterCollisionParam.FriendThroughFrameForPlayer": "",
|
||
// "ShooterCollisionParam.InitRadiusForField": "",
|
||
// "ShooterCollisionParam.InitRadiusForPlayer": "",
|
||
|
||
// ShooterDamageParam
|
||
// "ShooterDamageParam.ReduceEndFrame": "",
|
||
// "ShooterDamageParam.ReduceStartFrame": "",
|
||
// "ShooterDamageParam.ValueMax": "",
|
||
// "ShooterDamageParam.ValueMin": "",
|
||
|
||
// ShooterMoveParam
|
||
// "ShooterMoveParam.FreeGravity": "",
|
||
// "ShooterMoveParam.GoStraightStateEndMaxSpeed": "",
|
||
// "ShooterMoveParam.GoStraightToBrakeStateFrame": "",
|
||
// "ShooterMoveParam.SpawnSpeed": "",
|
||
|
||
// ShooterPaintParam
|
||
// "ShooterPaintParam.DistanceMiddle": "",
|
||
// "ShooterPaintParam.WidthHalfFar": "",
|
||
// "ShooterPaintParam.WidthHalfMiddle": "",
|
||
// "ShooterPaintParam.WidthHalfNear": "",
|
||
|
||
// ShooterSplashPaintParam
|
||
// "ShooterSplashPaintParam.DepthMaxDropHeight": "",
|
||
// "ShooterSplashPaintParam.DepthMinDropHeight": "",
|
||
// "ShooterSplashPaintParam.WidthHalf": "",
|
||
// "ShooterSplashPaintParam.WidthHalfNearest": "",
|
||
|
||
// ShooterSplashSpawnParam
|
||
// "ShooterSplashSpawnParam.SpawnBetweenLength": "",
|
||
// "ShooterSplashSpawnParam.SpawnNearestLength": "",
|
||
// "ShooterSplashSpawnParam.SpawnNum": "",
|
||
// "ShooterSplashSpawnParam.SplitNum": "",
|
||
|
||
// ShooterWallDropCollisionPaintParam
|
||
// "ShooterWallDropCollisionPaintParam.PaintRadiusFall": "",
|
||
// "ShooterWallDropCollisionPaintParam.PaintRadiusGround": "",
|
||
// "ShooterWallDropCollisionPaintParam.PaintRadiusShock": "",
|
||
|
||
// ShooterWallDropMoveParam
|
||
// "ShooterWallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "ShooterWallDropMoveParam.FallPeriodFirstFrameMin": "",
|
||
// "ShooterWallDropMoveParam.FallPeriodFirstTargetSpeed": "",
|
||
// "ShooterWallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
// "ShooterWallDropMoveParam.FallPeriodLastFrameMin": "",
|
||
// "ShooterWallDropMoveParam.FallPeriodSecondFrame": "",
|
||
// "ShooterWallDropMoveParam.FallPeriodSecondTargetSpeed": "",
|
||
// "ShooterWallDropMoveParam.FreeGravityType": "",
|
||
|
||
// SideStepParam
|
||
// "SideStepParam.ChargeFrame": "",
|
||
"SideStepParam.InkConsume":
|
||
"Ink used by a single Dodge Roll, as a fraction of the ink tank.",
|
||
// "SideStepParam.InkRecoverStop": "",
|
||
// "SideStepParam.MoveDist": "",
|
||
// "SideStepParam.MoveFrame": "",
|
||
// "SideStepParam.MoveStepKd_Air": "",
|
||
// "SideStepParam.RepeatCnt": "",
|
||
// "SideStepParam.SlipMoveDistAir": "",
|
||
// "SideStepParam.SlipMoveDistGnd": "",
|
||
// "SideStepParam.SlipMoveFrame": "",
|
||
// "SideStepParam.SplashSlideParam.MoveLength": "",
|
||
// "SideStepParam.SplashSlideParam.PaintWidthHalf": "",
|
||
// "SideStepParam.UnrelaxFrameMove": "",
|
||
// "SideStepParam.UnrelaxFrameMove_Last": "",
|
||
// "SideStepParam.UnrelaxFrameNoSideStep": "",
|
||
// "SideStepParam.UnrelaxFrameNoSideStep_Last": "",
|
||
// "SideStepParam.UnrelaxFrameNoSquid": "",
|
||
// "SideStepParam.UnrelaxFrameNoSquid_Last": "",
|
||
// "SideStepParam.UnrelaxFrameNoWeapon": "",
|
||
// "SideStepParam.UnrelaxFrameNoWeapon_Last": "",
|
||
// "SideStepParam.UnrelaxFrameOneMuzzle": "",
|
||
// "SideStepParam.UnrelaxFrameOneMuzzle_Last": "",
|
||
|
||
// spl__BulletBlastParam
|
||
// "spl__BulletBlastParam.CrossPaintCheckLength": "",
|
||
// "spl__BulletBlastParam.DamageOffsetY": "",
|
||
// "spl__BulletBlastParam.KnockBackParam.Accel": "",
|
||
// "spl__BulletBlastParam.KnockBackParam.Bias": "",
|
||
// "spl__BulletBlastParam.KnockBackParam.Distance": "",
|
||
// "spl__BulletBlastParam.PaintOffsetY": "",
|
||
// "spl__BulletBlastParam.PaintRadius": "",
|
||
|
||
// spl__BulletInformImpactControlForGeyserParam
|
||
// "spl__BulletInformImpactControlForGeyserParam.AddSpeedPerImpact": "",
|
||
|
||
// spl__BulletShelterCanopyParam
|
||
// "spl__BulletShelterCanopyParam.CanopyAttackedDamageRate": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyColRadius": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyCureHPPerFrame": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyDamage": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyFrame": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyGravity": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyHitOtherCanopyDamage": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyHitOtherCanopyVolume": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyHitShieldAttackDamage": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyHitShieldReceiveDamage": "",
|
||
"spl__BulletShelterCanopyParam.CanopyHP":
|
||
"Hit points of the Brella's canopy. Different weapons deal different damage multipliers against it, so check the Object Damage Calculator to see how fast a given weapon breaks it.",
|
||
// "spl__BulletShelterCanopyParam.CanopyInitSpeed": "",
|
||
// "spl__BulletShelterCanopyParam.CanopyMoveKnockBackSideStepRate": "",
|
||
"spl__BulletShelterCanopyParam.CanopyNakedFrame":
|
||
"Time in frames for a broken canopy to recover.",
|
||
// "spl__BulletShelterCanopyParam.CanopyPaintRadius": "",
|
||
// "spl__BulletShelterCanopyParam.CanopySpeedAirAddScaleXZ": "",
|
||
// "spl__BulletShelterCanopyParam.CanopySpeedGroundAddScale": "",
|
||
// "spl__BulletShelterCanopyParam.FootSplashPaintRadius": "",
|
||
// "spl__BulletShelterCanopyParam.FootSplashShapeCastOffset": "",
|
||
// "spl__BulletShelterCanopyParam.FootSplashSpanFrame": "",
|
||
// "spl__BulletShelterCanopyParam.FootSplashWaitFrame": "",
|
||
|
||
// spl__BulletShelterShotgunParam
|
||
// "spl__BulletShelterShotgunParam.DamageEffectiveTotalMax": "",
|
||
// "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodFirstFrameMin": "",
|
||
// "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodFirstTargetSpeed": "",
|
||
// "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
// "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodLastFrameMin": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.CreateSplashLength": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.CreateSplashNum": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.RandomSpawnVelXMax": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.RandomSpawnVelZMax": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.RandomSpawnVelZMin": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.SplashPaintDepthScaleFullActive": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.SplashPaintDepthScaleOneActive": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.SplashPaintWidthFullActive": "",
|
||
// "spl__BulletShelterShotgunParam.SplashParam.SplashPaintWidthOneActive": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropCollisionParam.PaintRadiusFall": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropCollisionParam.PaintRadiusGround": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropCollisionParam.PaintRadiusShock": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodFirstTargetSpeed": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodLastFrameMin": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodSecondFrame": "",
|
||
// "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodSecondTargetSpeed": "",
|
||
|
||
// spl__BulletShooterTailLengthParam
|
||
// "spl__BulletShooterTailLengthParam.DelayShotFrame": "",
|
||
// "spl__BulletShooterTailLengthParam.EndMaxLength": "",
|
||
// "spl__BulletShooterTailLengthParam.MaxLengthFrame": "",
|
||
|
||
// spl__BulletSpGreatBarrierMoveParam
|
||
// "spl__BulletSpGreatBarrierMoveParam.BarrierParam.CanopyKnockBack": "",
|
||
"spl__BulletSpGreatBarrierMoveParam.BarrierParam.DamgeRatio":
|
||
"Multiplier applied to damage taken by the inner device and top section the barrier.",
|
||
"spl__BulletSpGreatBarrierMoveParam.BarrierParam.MaxFieldHP":
|
||
"Total hit points of the deployed field.",
|
||
"spl__BulletSpGreatBarrierMoveParam.BarrierParam.MaxHP": "Hit points.",
|
||
"spl__BulletSpGreatBarrierMoveParam.BarrierParam.MaxRadius":
|
||
"Maximum radius this expands to.",
|
||
// "spl__BulletSpGreatBarrierMoveParam.BarrierParam.MinRadius": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.BarrierParam.RadiusRatioCurve.Data": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.BarrierParam.RadiusRatioCurve.MaxX": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.BarrierParam.RadiusRatioCurve.Type": "",
|
||
"spl__BulletSpGreatBarrierMoveParam.BarrierParam.TimeDamage":
|
||
"How much HP the barrier loses over time while deployed.",
|
||
"spl__BulletSpGreatBarrierMoveParam.BarrierParam.TimeDamageOnVLift":
|
||
"How much HP the barrier loses over time while it is on the Tower.",
|
||
// "spl__BulletSpGreatBarrierMoveParam.BaseParam.PaintRadius": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.BaseParam.PaintTexture": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendCurve.Data": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendCurve.MaxX": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendCurve.Type": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendFrame": "",
|
||
"spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendHeight":
|
||
"Height the barrier's drone ascends to before deploying the bubble (affects radius of the barrier).",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.FieldCollisionRadius": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.IgnitionFrame": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.OverlapFieldDamage": "",
|
||
// "spl__BulletSpGreatBarrierMoveParam.DroneParam.OverlapFieldDamageInterval": "",
|
||
|
||
// spl__BulletSpMicroLaserBitParam
|
||
// "spl__BulletSpMicroLaserBitParam.ChargeParam.ChargeFrame": "",
|
||
// "spl__BulletSpMicroLaserBitParam.ChargeParam.InterpRate": "",
|
||
// "spl__BulletSpMicroLaserBitParam.ChargeParam.MaxAngularVel": "",
|
||
// "spl__BulletSpMicroLaserBitParam.ChargeParam.MaxAngularVelChargeStateNoTgt": "",
|
||
// "spl__BulletSpMicroLaserBitParam.FollowParam.LockonEndFrame": "",
|
||
// "spl__BulletSpMicroLaserBitParam.LaserParam.AfterLaserWaitFrame": "",
|
||
// "spl__BulletSpMicroLaserBitParam.LaserParam.FreeMoveRotSpeed": "",
|
||
"spl__BulletSpMicroLaserBitParam.LaserParam.LaserDamage":
|
||
"Damage dealt by each laser tick.",
|
||
// "spl__BulletSpMicroLaserBitParam.LaserParam.LaserDamageIntervalFrame": "",
|
||
// "spl__BulletSpMicroLaserBitParam.LaserParam.LaserFrame.High": "",
|
||
// "spl__BulletSpMicroLaserBitParam.LaserParam.LaserFrame.Low": "",
|
||
"spl__BulletSpMicroLaserBitParam.LaserParam.LaserFrame":
|
||
"How long the lasers fire, in frames.",
|
||
|
||
// spl__BulletSpMultiMissileMoveParam
|
||
// "spl__BulletSpMultiMissileMoveParam.RiseParam.RiseBaseSpeedComeUnderRate": "",
|
||
|
||
// spl__BulletSpShockSonarParam
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.HeadColRadius": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.HitDamage": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.HitDamageInterval": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.HitKnockback": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MarkingFrame": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MaxHP": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.FlyGravity": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.FlyPositionAirResist": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.GuideHitCollisionType": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedY": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedYWorldMin": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedZSpecUp.High": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedZSpecUp.Low": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedZSpecUp.Mid": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.PoleColHeight": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimCurve.Data": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimCurve.MaxX": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimCurve.Type": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimRadius": "",
|
||
// "spl__BulletSpShockSonarParam.GeneratorParam.WaveEmitFrameArray": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.Damage": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.DamageYMax": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.DamageYMin": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.MaxFrame.High": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.MaxFrame.Low": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.MaxFrame.Mid": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.MaxRadius.High": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.MaxRadius.Low": "",
|
||
// "spl__BulletSpShockSonarParam.WaveParam.MaxRadius.Mid": "",
|
||
|
||
// spl__BulletStringerParam
|
||
// "spl__BulletStringerParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "spl__BulletStringerParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "spl__BulletStringerParam.DamageParam.DirectHitDamageMax": "",
|
||
// "spl__BulletStringerParam.DamageParam.DirectHitDamageMid": "",
|
||
// "spl__BulletStringerParam.DamageParam.DirectHitDamageMin": "",
|
||
// "spl__BulletStringerParam.DetonationParam.BlastParam.DamageOffsetY": "",
|
||
// "spl__BulletStringerParam.DetonationParam.BlastParam.KnockBackParam.Distance": "",
|
||
// "spl__BulletStringerParam.DetonationParam.BlastParam.PaintOffsetY": "",
|
||
// "spl__BulletStringerParam.DetonationParam.BlastParam.PaintRadius": "",
|
||
// "spl__BulletStringerParam.DetonationParam.DetonationFrame": "",
|
||
// "spl__BulletStringerParam.DrawParam.CapsuleLength": "",
|
||
// "spl__BulletStringerParam.DrawParam.CapsuleRadius": "",
|
||
// "spl__BulletStringerParam.Effect1stParam.DelayFrame": "",
|
||
// "spl__BulletStringerParam.Effect1stParam.MaxLen": "",
|
||
// "spl__BulletStringerParam.Effect2ndParam.SmokeInterval": "",
|
||
// "spl__BulletStringerParam.MoveParam.BrakeAirResist": "",
|
||
// "spl__BulletStringerParam.MoveParam.BrakeGravity": "",
|
||
// "spl__BulletStringerParam.MoveParam.BrakeToFreeStateFrame": "",
|
||
// "spl__BulletStringerParam.MoveParam.BrakeToFreeVelocityXZ": "",
|
||
// "spl__BulletStringerParam.MoveParam.BrakeToFreeVelocityY": "",
|
||
// "spl__BulletStringerParam.MoveParam.FreeAirResist": "",
|
||
// "spl__BulletStringerParam.MoveParam.FreeGravity": "",
|
||
// "spl__BulletStringerParam.MoveParam.GoStraightStateEndMaxSpeed": "",
|
||
// "spl__BulletStringerParam.MoveParam.GoStraightToBrakeStateFrame": "",
|
||
// "spl__BulletStringerParam.MoveParam.SpawnSpeed": "",
|
||
// "spl__BulletStringerParam.MoveParam.SpawnSpeedMax": "",
|
||
// "spl__BulletStringerParam.MoveParam.SpawnSpeedMid": "",
|
||
// "spl__BulletStringerParam.MoveParam.SpawnSpeedMin": "",
|
||
// "spl__BulletStringerParam.PaintParam.WidthHalfMax": "",
|
||
// "spl__BulletStringerParam.PaintParam.WidthHalfMid": "",
|
||
// "spl__BulletStringerParam.PaintParam.WidthHalfMin": "",
|
||
// "spl__BulletStringerParam.SplashPaintParam.DepthScaleMax": "",
|
||
// "spl__BulletStringerParam.SplashPaintParam.WidthHalf": "",
|
||
// "spl__BulletStringerParam.SplashSpawnParam.DropInterval": "",
|
||
// "spl__BulletStringerParam.SplashSpawnParam.RandomSpawnVelXMax": "",
|
||
// "spl__BulletStringerParam.SplashSpawnParam.SplashNumMax": "",
|
||
// "spl__BulletStringerParam.SplashSpawnParam.SplitNum": "",
|
||
// "spl__BulletStringerParam.WallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "spl__BulletStringerParam.WallDropMoveParam.FallPeriodFirstFrameMin": "",
|
||
// "spl__BulletStringerParam.WallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
|
||
// spl__PaintMonitorSetParam
|
||
// "spl__PaintMonitorSetParam.RelabilityMinTime": "",
|
||
|
||
// spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate
|
||
// "spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate.Mid": "",
|
||
|
||
// spl__SpawnBulletAdditionMovePlayerParam
|
||
// "spl__SpawnBulletAdditionMovePlayerParam.XRate": "",
|
||
// "spl__SpawnBulletAdditionMovePlayerParam.YMax": "",
|
||
// "spl__SpawnBulletAdditionMovePlayerParam.YMinusRate": "",
|
||
// "spl__SpawnBulletAdditionMovePlayerParam.YPlusRate": "",
|
||
// "spl__SpawnBulletAdditionMovePlayerParam.ZRate": "",
|
||
|
||
// spl__WeaponSaberParam
|
||
// "spl__WeaponSaberParam.ChargeParam.AirChargeRateByInkEmpty": "",
|
||
"spl__WeaponSaberParam.ChargeParam.ChargeFrameFullCharge":
|
||
"Time in frames needed to reach a full charge.",
|
||
// "spl__WeaponSaberParam.ChargeParam.ChargeFrameMinCharge": "",
|
||
"spl__WeaponSaberParam.ChargeParam.InkConsumeFullCharge":
|
||
"Ink consumed by a fully charged use, as a fraction of the ink tank.",
|
||
// "spl__WeaponSaberParam.ChargeParam.InkConsumeMinCharge": "",
|
||
// "spl__WeaponSaberParam.ChargeParam.InkRecoverStop": "",
|
||
// "spl__WeaponSaberParam.ChargeParam.MoveSpeedFullCharge": "",
|
||
// "spl__WeaponSaberParam.FootSplashPaintParam.DepthMaxDropHeight": "",
|
||
// "spl__WeaponSaberParam.FootSplashPaintParam.DepthMinDropHeight": "",
|
||
// "spl__WeaponSaberParam.FootSplashPaintParam.DepthScaleMax": "",
|
||
// "spl__WeaponSaberParam.FootSplashPaintParam.DepthScaleMin": "",
|
||
// "spl__WeaponSaberParam.FootSplashPaintParam.WidthHalf": "",
|
||
// "spl__WeaponSaberParam.FootSplashPaintParam.WidthHalfNearest": "",
|
||
// "spl__WeaponSaberParam.ShotGuideParam.ChargeStepSwingShotGuideFrame": "",
|
||
// "spl__WeaponSaberParam.ShotGuideParam.ChargeSwingShotGuideFrame": "",
|
||
// "spl__WeaponSaberParam.ShotGuideParam.HorizontalSightFrame": "",
|
||
// "spl__WeaponSaberParam.ShotGuideParam.HorizontalSphereIndex": "",
|
||
// "spl__WeaponSaberParam.ShotGuideParam.VerticalSightFrame": "",
|
||
// "spl__WeaponSaberParam.ShotGuideParam.VerticalSphereIndex": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeMoveVelLimit": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingASFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingFrameStepAdd": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingPostDelayFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingShotBulletFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingShotSlashFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingStepShotBulletFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ChargeSwingStepShotSlashFrame": "",
|
||
"spl__WeaponSaberParam.SwingParam.InkConsume":
|
||
"Ink consumed per use, as a fraction of the ink tank.",
|
||
// "spl__WeaponSaberParam.SwingParam.InkRecoverStop": "",
|
||
// "spl__WeaponSaberParam.SwingParam.InkRecoverStop_ChargeSwing": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ReserveAcceptFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_L.X": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_L.Y": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_L.Z": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_R.X": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_R.Y": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_R.Z": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_Vertical.X": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_Vertical.Y": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_Vertical.Z": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_L.X": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_L.Y": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_L.Z": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_R.X": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_R.Y": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_R.Z": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_Vertical.X": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_Vertical.Y": "",
|
||
// "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_Vertical.Z": "",
|
||
"spl__WeaponSaberParam.SwingParam.SideStepParam.ChargeFrame":
|
||
"Time in frames spent charging.",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.InkConsume": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.InkRecoverStop": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.InputReqAcceptFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveDist": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveDistKd_OnSlideGnd": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveStepKd": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveStepKd_Air": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.RepeatCnt": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.SlipMoveDistAir": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.SlipMoveDistGnd": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.SlipMoveFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.TimeScale": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.TimeScaleFrm": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameMove": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameMove_Last": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSideStep": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSideStep_Last": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSquid": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSquid_Last": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoWeapon": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoWeapon_Last": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameOneMuzzle": "",
|
||
// "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameOneMuzzle_Last": "",
|
||
// "spl__WeaponSaberParam.SwingParam.StepStartStickHistoryFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.StepStartStickThresholdY": "",
|
||
// "spl__WeaponSaberParam.SwingParam.WeakSwingASFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.WeakSwingFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.WeakSwingMoveVelLimit": "",
|
||
// "spl__WeaponSaberParam.SwingParam.WeakSwingPostDelayFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.WeakSwingShotBulletFrame": "",
|
||
// "spl__WeaponSaberParam.SwingParam.WeakSwingShotSlashFrame": "",
|
||
|
||
// spl__WeaponShelterCanopyParam
|
||
// "spl__WeaponShelterCanopyParam.CanopyChargeFrame": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyDirXZ_DiffDeg_H": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyDirXZ_DiffDeg_L": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyDirXZ_RotDeg_H": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyDirXZ_RotDeg_L": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyDirXZ_RotDegBias": "",
|
||
"spl__WeaponShelterCanopyParam.CanopyNakedFrame":
|
||
"Time in frames for a broken canopy to recover.",
|
||
// "spl__WeaponShelterCanopyParam.CanopyOpenEndBias": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyOpenEndOffset": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyOpenFrame": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyOpenStartOffset": "",
|
||
// "spl__WeaponShelterCanopyParam.CanopyShotFrame": "",
|
||
"spl__WeaponShelterCanopyParam.InkConsumeUmbrella":
|
||
"Ink used to launch the canopy, as a fraction of the ink tank.",
|
||
|
||
// spl__WeaponShelterShotgunParam
|
||
"spl__WeaponShelterShotgunParam.InkConsume":
|
||
"Ink used per shot for shotgun-style Brella weapons, as a fraction of the ink tank.",
|
||
// "spl__WeaponShelterShotgunParam.InkRecoverStop": "",
|
||
// "spl__WeaponShelterShotgunParam.InkRecoverStopCanopy": "",
|
||
// "spl__WeaponShelterShotgunParam.InkRecoverStopCharge": "",
|
||
"spl__WeaponShelterShotgunParam.JumpGndCharge":
|
||
"Jump height while holding ZR to fire. Higher means you can jump higher while firing.",
|
||
// "spl__WeaponShelterShotgunParam.MoveSpeed": "",
|
||
// "spl__WeaponShelterShotgunParam.MoveSpeedCharge": "",
|
||
// "spl__WeaponShelterShotgunParam.PostDelayFrame_Main": "",
|
||
// "spl__WeaponShelterShotgunParam.PostDelayFrame_MoveLmt": "",
|
||
// "spl__WeaponShelterShotgunParam.PostNoShotReqFrame": "",
|
||
// "spl__WeaponShelterShotgunParam.PreDelayFrame_HumanMain": "",
|
||
// "spl__WeaponShelterShotgunParam.PreDelayFrame_SquidMain": "",
|
||
// "spl__WeaponShelterShotgunParam.RepeatFrame": "",
|
||
// "spl__WeaponShelterShotgunParam.ShotGuideFrame": "",
|
||
|
||
// spl__WeaponSpGreatBarrierParam
|
||
// "spl__WeaponSpGreatBarrierParam.KnockBackParam.ImpactValue": "",
|
||
|
||
// spl__WeaponSpMicroLaserParam
|
||
// "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitCenterOffset.X": "",
|
||
// "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitCenterOffset.Y": "",
|
||
// "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitCenterOffset.Z": "",
|
||
// "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitRadius": "",
|
||
// "spl__WeaponSpMicroLaserParam.LaunchParam.LockonDeg": "",
|
||
// "spl__WeaponSpMicroLaserParam.LaunchParam.LockonRadius": "",
|
||
// "spl__WeaponSpMicroLaserParam.PlayerParam.AfterShot_NoBombFrm": "",
|
||
// "spl__WeaponSpMicroLaserParam.PlayerParam.AfterShot_NoShotFrm": "",
|
||
// "spl__WeaponSpMicroLaserParam.PlayerParam.AfterShot_NoSquidFrm": "",
|
||
|
||
// spl__WeaponSpMultiMissileLaunchParam
|
||
// "spl__WeaponSpMultiMissileLaunchParam.ShotIntervalTargetArray": "",
|
||
// "spl__WeaponSpMultiMissileLaunchParam.ShotNumOneTargetArray": "",
|
||
|
||
// spl__WeaponSpMultiMissileLockOnParam
|
||
// "spl__WeaponSpMultiMissileLockOnParam.TargetCircleEffectDefaultRadius": "",
|
||
// "spl__WeaponSpMultiMissileLockOnParam.TargetInCircleRadius.High": "",
|
||
// "spl__WeaponSpMultiMissileLockOnParam.TargetInCircleRadius.Low": "",
|
||
// "spl__WeaponSpMultiMissileLockOnParam.TargetInCircleRadius.Mid": "",
|
||
|
||
// spl__WeaponSpMultiMissilePlayerParam
|
||
// "spl__WeaponSpMultiMissilePlayerParam.JumpVelLimitSearching": "",
|
||
// "spl__WeaponSpMultiMissilePlayerParam.MoveVelLimitSearching": "",
|
||
|
||
// spl__WeaponSpPogoParam
|
||
"spl__WeaponSpPogoParam.Rise_Frame":
|
||
"Time in frames spent rising into the air on activation.",
|
||
"spl__WeaponSpPogoParam.Rise_NoDamageStartFrame":
|
||
"Frame during the rise at which you become able to take damage again.",
|
||
"spl__WeaponSpPogoParam.SpecialTotalFrame":
|
||
"Total active duration of the special, in frames.",
|
||
|
||
// spl__WeaponSpUltraShotParam
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeAngularVel.X": "",
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeAngularVel.Y": "",
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeAngularVel.Z": "",
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeFadeOutFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeInitSpeed": "",
|
||
// "spl__WeaponSpUltraShotParam.EjectCartridgeLifeTimeFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.HideCartridgeBeforeEjectFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.HoldAimFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.KnockBackParam.AirBreakRt": "",
|
||
// "spl__WeaponSpUltraShotParam.KnockBackParam.ImpactValue": "",
|
||
// "spl__WeaponSpUltraShotParam.KnockBackParam.StickDownRt": "",
|
||
// "spl__WeaponSpUltraShotParam.MoveSpeed": "",
|
||
// "spl__WeaponSpUltraShotParam.MoveSpeedInCharge": "",
|
||
// "spl__WeaponSpUltraShotParam.RepeatFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.ShotDelayFrame": "",
|
||
// "spl__WeaponSpUltraShotParam.SpecialDurationFrame.High": "",
|
||
"spl__WeaponSpUltraShotParam.SpecialDurationFrame":
|
||
"How long the special lasts, in frames.",
|
||
// "spl__WeaponSpUltraShotParam.StartDelayFrame": "",
|
||
|
||
// spl__WeaponSpUltraStampParam
|
||
// "spl__WeaponSpUltraStampParam.BangDown_VelLimitY": "",
|
||
// "spl__WeaponSpUltraStampParam.BangDownSmall_TurnLimitAngleDeg": "",
|
||
// "spl__WeaponSpUltraStampParam.HoldSwingKnockBackParam.Accel": "",
|
||
// "spl__WeaponSpUltraStampParam.HoldSwingKnockBackParam.Bias": "",
|
||
// "spl__WeaponSpUltraStampParam.HoldSwingKnockBackParam.Distance": "",
|
||
// "spl__WeaponSpUltraStampParam.SpecialTotalFrame.High": "",
|
||
"spl__WeaponSpUltraStampParam.SpecialTotalFrame":
|
||
"Total active duration of the special, in frames.",
|
||
// "spl__WeaponSpUltraStampParam.VelLimit_NoPaint": "",
|
||
|
||
// spl__WeaponStringerParam
|
||
// "spl__WeaponStringerParam.ChargeKeepParam.KeepChargeFullFrame": "",
|
||
// "spl__WeaponStringerParam.ChargeKeepParam.KeepChargePreDelayFrame": "",
|
||
// "spl__WeaponStringerParam.ChargeKeepParam.KeepChargePreDelayFrame_Pre": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.AirChargeRateByInkEmpty": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.ChargeFrameFullCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.ChargeFrameMidCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.ChargeFrameMinCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.FreezeFrameFullCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.FreezeFrameMidCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.FreezeFrameMinCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.InkConsumeFullCharge": "",
|
||
"spl__WeaponStringerParam.ChargeParam.InkConsumeMidCharge":
|
||
"Ink consumed by a mid-charge shot, as a fraction of the ink tank.",
|
||
"spl__WeaponStringerParam.ChargeParam.InkConsumeMinCharge":
|
||
"Ink consumed by a minimum-charge shot, as a fraction of the ink tank.",
|
||
// "spl__WeaponStringerParam.ChargeParam.JumpHeightFullCharge": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.MoveJumpDownBias": "",
|
||
// "spl__WeaponStringerParam.ChargeParam.MoveJumpDownStartChargeRate": "",
|
||
"spl__WeaponStringerParam.ChargeParam.MoveSpeedFullCharge":
|
||
"Player movement speed while holding a full charge.",
|
||
"spl__WeaponStringerParam.ChargeParam.PostDelayFrame":
|
||
"Delay in frames after firing during which you cannot act.",
|
||
// "spl__WeaponStringerParam.PlayerParam.BowTiltDegRcvInterpRate": "",
|
||
// "spl__WeaponStringerParam.ShotGuideParam.GuideDrawFrameFirst": "",
|
||
// "spl__WeaponStringerParam.ShotGuideParam.GuideDrawFrameSecond": "",
|
||
// "spl__WeaponStringerParam.ShotGuideParam.MainArrowGuideDrawFrame": "",
|
||
// "spl__WeaponStringerParam.ShotGuideParam.SubArrowGuideDrawFrame": "",
|
||
// "spl__WeaponStringerParam.ShotGuideParam.TiltGuideLength": "",
|
||
// "spl__WeaponStringerParam.ShotGuideParam.TiltGuideWidth": "",
|
||
"spl__WeaponStringerParam.ShotParam.ArrowAngleMax":
|
||
"Angle between the stringer's arrows at maximum charge.",
|
||
"spl__WeaponStringerParam.ShotParam.ArrowAngleMid":
|
||
"Angle between the stringer's arrows at mid charge.",
|
||
"spl__WeaponStringerParam.ShotParam.ArrowAngleMin":
|
||
"Angle between the stringer's arrows at minimum charge.",
|
||
// "spl__WeaponStringerParam.ShotParam.ArrowMargin": "",
|
||
// "spl__WeaponStringerParam.ShotParam.ArrowNum": "",
|
||
// "spl__WeaponStringerParam.ShotParam.BowJumpTiltSpeedForward": "",
|
||
// "spl__WeaponStringerParam.ShotParam.BowJumpTiltSpeedReverse": "",
|
||
// "spl__WeaponStringerParam.ShotParam.BowTiltDegreeMax": "",
|
||
// "spl__WeaponStringerParam.ShotParam.BowTiltKeepFrame": "",
|
||
// "spl__WeaponStringerParam.ShotParam.BowTiltResetSpeed": "",
|
||
|
||
// SplashPaintParam
|
||
// "SplashPaintParam.DepthHalfFullCharge": "",
|
||
// "SplashPaintParam.DepthHalfMaxCharge": "",
|
||
// "SplashPaintParam.DepthHalfMinCharge": "",
|
||
// "SplashPaintParam.DepthMaxDropHeight": "",
|
||
// "SplashPaintParam.DepthMinDropHeight": "",
|
||
// "SplashPaintParam.DepthScaleMax": "",
|
||
// "SplashPaintParam.DepthScaleMin": "",
|
||
// "SplashPaintParam.LastSplashRateFullCharge": "",
|
||
// "SplashPaintParam.LastSplashRateMaxCharge": "",
|
||
// "SplashPaintParam.LastSplashRateMinCharge": "",
|
||
// "SplashPaintParam.RadiusSpawnNearest": "",
|
||
// "SplashPaintParam.WidthHalf": "",
|
||
// "SplashPaintParam.WidthHalfFullCharge": "",
|
||
// "SplashPaintParam.WidthHalfMaxCharge": "",
|
||
// "SplashPaintParam.WidthHalfMinCharge": "",
|
||
// "SplashPaintParam.WidthHalfNearest": "",
|
||
|
||
// SplashSlosherScatterParam
|
||
// "SplashSlosherScatterParam.CollisionParam.EndRadiusForField": "",
|
||
// "SplashSlosherScatterParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "SplashSlosherScatterParam.CollisionParam.InitRadiusForField": "",
|
||
// "SplashSlosherScatterParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "SplashSlosherScatterParam.PaintRadius": "",
|
||
// "SplashSlosherScatterParam.SpawnFirstFrame": "",
|
||
// "SplashSlosherScatterParam.SpawnMaxDegree": "",
|
||
// "SplashSlosherScatterParam.SpawnMaxNum": "",
|
||
// "SplashSlosherScatterParam.SpawnMinDegree": "",
|
||
// "SplashSlosherScatterParam.SpawnOffsetMax": "",
|
||
// "SplashSlosherScatterParam.SpawnOffsetMin": "",
|
||
// "SplashSlosherScatterParam.SpawnSpanChangeEndFrame": "",
|
||
// "SplashSlosherScatterParam.SpawnSpanFrameFirst": "",
|
||
// "SplashSlosherScatterParam.SpawnSpanFrameLast": "",
|
||
// "SplashSlosherScatterParam.SpawnSpeed": "",
|
||
|
||
// SplashSlosherSpiralParam
|
||
// "SplashSlosherSpiralParam.CollisionParam.EndRadiusForField": "",
|
||
// "SplashSlosherSpiralParam.CollisionParam.EndRadiusForPlayer": "",
|
||
// "SplashSlosherSpiralParam.CollisionParam.InitRadiusForField": "",
|
||
// "SplashSlosherSpiralParam.CollisionParam.InitRadiusForPlayer": "",
|
||
// "SplashSlosherSpiralParam.LifeFrame": "",
|
||
// "SplashSlosherSpiralParam.RoundSplitNum": "",
|
||
// "SplashSlosherSpiralParam.SameTimeSpawnNum": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpanChangeEndFrame": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpanChangeStartFrame": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpanFrameFirst": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpanFrameLast": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpeedChangeEndFallHeight": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpeedChangeStartFallHeight": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpeedFirst": "",
|
||
// "SplashSlosherSpiralParam.SpawnSpeedLast": "",
|
||
|
||
// SplashSpawnLapOverParam
|
||
// "SplashSpawnLapOverParam.SpawnBetweenLength": "",
|
||
// "SplashSpawnLapOverParam.SpawnNearestLength": "",
|
||
// "SplashSpawnLapOverParam.SpawnNum": "",
|
||
// "SplashSpawnLapOverParam.SplitNum": "",
|
||
|
||
// SplashSpawnParam
|
||
// "SplashSpawnParam.ForceSpawnNearestAddNumArray": "",
|
||
// "SplashSpawnParam.OnTopRateFullCharge": "",
|
||
// "SplashSpawnParam.OnTopRateMaxCharge": "",
|
||
// "SplashSpawnParam.OnTopRateMinCharge": "",
|
||
// "SplashSpawnParam.RandomSpawnVelXMax": "",
|
||
// "SplashSpawnParam.RandomSpawnVelYMax": "",
|
||
// "SplashSpawnParam.RandomSpawnVelZMax": "",
|
||
// "SplashSpawnParam.RandomSpawnVelZMin": "",
|
||
// "SplashSpawnParam.SkipNum": "",
|
||
"SplashSpawnParam.SpawnBetweenLength":
|
||
"Spacing between the spray droplets a shot drops along its path (the inking at the player's feet is controlled separately).",
|
||
// "SplashSpawnParam.SpawnNearestChargeRate": "",
|
||
// "SplashSpawnParam.SpawnNearestLength": "",
|
||
// "SplashSpawnParam.SpawnNearestMaxOffsetXZ": "",
|
||
"SplashSpawnParam.SpawnNum":
|
||
"Number of spray droplets a shot creates along its path. The inking that occurs at the player's feet is controlled separately.",
|
||
"SplashSpawnParam.SplitNum":
|
||
"Affects how likely ink splatter is to fall around the player's feet (higher is likelier)",
|
||
|
||
// SplashWallHitParam
|
||
// "SplashWallHitParam.SpawnParam.BetweenDistance": "",
|
||
// "SplashWallHitParam.SpawnParam.DistanceXZRate": "",
|
||
// "SplashWallHitParam.SpawnParam.FirstDistance": "",
|
||
// "SplashWallHitParam.SpawnParam.NumMax": "",
|
||
// "SplashWallHitParam.SpawnParam.SpawnMaxChargeFrame": "",
|
||
// "SplashWallHitParam.SpawnParam.VelocityMinusYRate": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.FallPeriodFirstSecondTargetAlp": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusFall": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusFallMaxCharge": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusFallMinCharge": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusGround": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusShock": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusShockMaxCharge": "",
|
||
// "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusShockMinCharge": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodFirstFrameMin": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodFirstTargetSpeed": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodLastFrameMin": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodSecondFrame": "",
|
||
// "SplashWallHitParam.WallDropMoveParam.FallPeriodSecondTargetSpeed": "",
|
||
|
||
// SubWeaponSetting
|
||
"SubWeaponSetting.SubInkSaveLv":
|
||
"Internal ink-saving tier of the sub weapon. Higher means the sub costs less ink.",
|
||
|
||
// SwingBigBlastParam
|
||
// "SwingBigBlastParam.CrossPaintCheckLength": "",
|
||
// "SwingBigBlastParam.CrossPaintRadius": "",
|
||
// "SwingBigBlastParam.DamageOffsetY": "",
|
||
// "SwingBigBlastParam.KnockBackParam.Accel": "",
|
||
// "SwingBigBlastParam.KnockBackParam.Bias": "",
|
||
// "SwingBigBlastParam.KnockBackParam.Distance": "",
|
||
// "SwingBigBlastParam.PaintOffsetY": "",
|
||
// "SwingBigBlastParam.PaintRadius": "",
|
||
|
||
// SwingParam
|
||
// "SwingParam.DefiladeHandSideOffsetLength": "",
|
||
// "SwingParam.StateSwingUpLateFrame": "",
|
||
|
||
// SwingSmallBlastParam
|
||
// "SwingSmallBlastParam.CrossPaintCheckLength": "",
|
||
// "SwingSmallBlastParam.CrossPaintRadius": "",
|
||
// "SwingSmallBlastParam.DamageOffsetY": "",
|
||
// "SwingSmallBlastParam.KnockBackParam.Accel": "",
|
||
// "SwingSmallBlastParam.KnockBackParam.Bias": "",
|
||
// "SwingSmallBlastParam.KnockBackParam.Distance": "",
|
||
// "SwingSmallBlastParam.PaintOffsetY": "",
|
||
// "SwingSmallBlastParam.PaintRadius": "",
|
||
|
||
// SwingUnitGroupParam
|
||
// "SwingUnitGroupParam.DamageParam.DamageRejectEndFrame": "",
|
||
// "SwingUnitGroupParam.DamageParam.DamageRejectRate": "",
|
||
// "SwingUnitGroupParam.DamageParam.DamageRejectStartFrame": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageHighDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageHighValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageLowDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageLowValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageMaxDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageMaxValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageMinDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.DamageMinValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.Degree": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.FinalDamageMinValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Inside.InsideDistanceXZ": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageHighDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageHighValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageLowDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageLowValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageMaxDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageMaxValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageMinDistance": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageMinValue": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.DamageRate": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.Degree": "",
|
||
// "SwingUnitGroupParam.DamageParam.Outside.FinalDamageMinValue": "",
|
||
// "SwingUnitGroupParam.PushOutCheckFieldCollisionFrame": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.LoopNum": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.OrderNum": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.SpawnParam.MaxHeight": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.X": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Y": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Z": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintDepthScale": "",
|
||
// "SwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintWidthHalf": "",
|
||
|
||
// SwingWallDropCollisionPaintParam
|
||
// "SwingWallDropCollisionPaintParam.PaintRadiusGround": "",
|
||
|
||
// SwingWallDropMoveParam
|
||
// "SwingWallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "SwingWallDropMoveParam.FallPeriodFirstFrameMin": "",
|
||
// "SwingWallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
// "SwingWallDropMoveParam.FallPeriodLastFrameMin": "",
|
||
// "SwingWallDropMoveParam.FallPeriodSecondFrame": "",
|
||
// "SwingWallDropMoveParam.FallPeriodSecondTargetSpeed": "",
|
||
|
||
// ThrowBlastParam
|
||
// "ThrowBlastParam.CrossPaintCheckLength": "",
|
||
// "ThrowBlastParam.CrossPaintRadius": "",
|
||
// "ThrowBlastParam.KnockBackParam.Accel": "",
|
||
// "ThrowBlastParam.KnockBackParam.Bias": "",
|
||
// "ThrowBlastParam.KnockBackParam.Distance": "",
|
||
// "ThrowBlastParam.PaintRadius": "",
|
||
|
||
// ThrowMoveParam
|
||
// "ThrowMoveParam.DirectAccel": "",
|
||
// "ThrowMoveParam.DirectDamageValue": "",
|
||
// "ThrowMoveParam.FlyGravity": "",
|
||
// "ThrowMoveParam.FlyPositionAirResist": "",
|
||
// "ThrowMoveParam.GuideHitCollisionType": "",
|
||
// "ThrowMoveParam.GuideRadius": "",
|
||
// "ThrowMoveParam.SpawnSpeedY": "",
|
||
// "ThrowMoveParam.SpawnSpeedYWorldMin": "",
|
||
// "ThrowMoveParam.SpawnSpeedZSpecUp.High": "",
|
||
// "ThrowMoveParam.SpawnSpeedZSpecUp.Low": "",
|
||
// "ThrowMoveParam.SpawnSpeedZSpecUp.Mid": "",
|
||
|
||
// UltraShotMoveParam
|
||
// "UltraShotMoveParam.OrbitalRadiusEnd": "",
|
||
// "UltraShotMoveParam.OrbitalRadiusTransitionFrame": "",
|
||
|
||
// VariableCollisionParam
|
||
// "VariableCollisionParam.EndRadiusForPlayer": "",
|
||
// "VariableCollisionParam.InitRadiusForPlayer": "",
|
||
|
||
// VariableDamageParam
|
||
// "VariableDamageParam.ReduceEndFrame": "",
|
||
// "VariableDamageParam.ReduceStartFrame": "",
|
||
// "VariableDamageParam.ValueFullChargeMax": "",
|
||
// "VariableDamageParam.ValueMax": "",
|
||
// "VariableDamageParam.ValueMin": "",
|
||
|
||
// VariableMoveParam
|
||
// "VariableMoveParam.GoStraightStateEndMaxSpeed": "",
|
||
// "VariableMoveParam.GoStraightToBrakeStateFrame": "",
|
||
// "VariableMoveParam.SpawnSpeed": "",
|
||
// "VariableMoveParam.SpawnSpeedFirstLastAndSecond": "",
|
||
// "VariableMoveParam.SpawnSpeedRandomBias": "",
|
||
// "VariableMoveParam.SpawnSpeedRandomRate": "",
|
||
|
||
// VariablePaintParam
|
||
// "VariablePaintParam.DepthScaleMax": "",
|
||
// "VariablePaintParam.DepthScaleMaxBreakFree": "",
|
||
// "VariablePaintParam.DepthScaleMin": "",
|
||
// "VariablePaintParam.DepthScaleMinBreakFree": "",
|
||
// "VariablePaintParam.DistanceFar": "",
|
||
// "VariablePaintParam.DistanceMiddle": "",
|
||
// "VariablePaintParam.DistanceNear": "",
|
||
// "VariablePaintParam.HeightUseDepthScaleMaxBreakFree": "",
|
||
// "VariablePaintParam.WidthHalfFar": "",
|
||
// "VariablePaintParam.WidthHalfMiddle": "",
|
||
// "VariablePaintParam.WidthHalfNear": "",
|
||
|
||
// VariableShotParam
|
||
// "VariableShotParam.Jump_DegBiasDecreaseStartFrame": "",
|
||
// "VariableShotParam.Jump_DegBiasEndFrame": "",
|
||
// "VariableShotParam.Jump_DegBiasMax": "",
|
||
// "VariableShotParam.Jump_DegSwerve": "",
|
||
// "VariableShotParam.MoveSpeed": "",
|
||
// "VariableShotParam.PitchDegBias": "",
|
||
"VariableShotParam.PitchDegSwerve":
|
||
"Random vertical shot spread. Lower is more accurate.",
|
||
// "VariableShotParam.RepeatFrame": "",
|
||
// "VariableShotParam.Stand_DegBiasMax": "",
|
||
"VariableShotParam.Stand_DegSwerve":
|
||
"Random shot spread, while standing still. Lower is more accurate.",
|
||
// "VariableShotParam.VariableInterpolatedFrame": "",
|
||
|
||
// VariableSplashPaintParam
|
||
// "VariableSplashPaintParam.DepthScaleMax": "",
|
||
// "VariableSplashPaintParam.DepthScaleMin": "",
|
||
// "VariableSplashPaintParam.WidthHalf": "",
|
||
// "VariableSplashPaintParam.WidthHalfNearest": "",
|
||
|
||
// VariableSplashSpawnParam
|
||
// "VariableSplashSpawnParam.SpawnBetweenLength": "",
|
||
// "VariableSplashSpawnParam.SpawnNearestLength": "",
|
||
// "VariableSplashSpawnParam.SpawnNum": "",
|
||
// "VariableSplashSpawnParam.SplitNum": "",
|
||
|
||
// VariableWeaponParam
|
||
// "VariableWeaponParam.BurstAimMoveFrame": "",
|
||
// "VariableWeaponParam.InkConsume": "",
|
||
// "VariableWeaponParam.Jump_DegBiasDecreaseStartFrame": "",
|
||
// "VariableWeaponParam.Jump_DegBiasEndFrame": "",
|
||
// "VariableWeaponParam.Jump_DegBiasMax": "",
|
||
// "VariableWeaponParam.Jump_DegSwerve": "",
|
||
// "VariableWeaponParam.MoveSpeed": "",
|
||
// "VariableWeaponParam.PostDelayFrame": "",
|
||
// "VariableWeaponParam.RepeatFrame": "",
|
||
// "VariableWeaponParam.ShotGuideFrame": "",
|
||
// "VariableWeaponParam.Stand_DegBiasDecrease": "",
|
||
// "VariableWeaponParam.Stand_DegBiasKf": "",
|
||
// "VariableWeaponParam.Stand_DegBiasMin": "",
|
||
// "VariableWeaponParam.Stand_DegSwerve": "",
|
||
|
||
// VerticalSwingUnitGroupParam
|
||
// "VerticalSwingUnitGroupParam.DamageParam.DamageRejectEndFrame": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.DamageRejectRate": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.DamageRejectStartFrame": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageHighDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageHighValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageLowDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageLowValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMaxDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMaxValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMinDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMinValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.Degree": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.DepletionDamageRate": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.FinalDamageMinValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Inside.InsideDistanceXZ": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageHighDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageHighValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageLowDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageLowValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMaxDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMaxValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMinDistance": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMinValue": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageRate": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.Degree": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.DepletionDamageRate": "",
|
||
// "VerticalSwingUnitGroupParam.DamageParam.Outside.FinalDamageMinValue": "",
|
||
// "VerticalSwingUnitGroupParam.SpawnSplashBetweenLength": "",
|
||
// "VerticalSwingUnitGroupParam.SpawnSplashFirstLength": "",
|
||
// "VerticalSwingUnitGroupParam.SpawnSplashNum": "",
|
||
// "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.MaxHeight": "",
|
||
// "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.X": "",
|
||
// "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Y": "",
|
||
// "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Z": "",
|
||
// "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintDepthScale": "",
|
||
// "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintWidthHalf": "",
|
||
// "VerticalSwingUnitGroupParam.SplashPaintParam.DepthScaleMax": "",
|
||
// "VerticalSwingUnitGroupParam.SplashPaintParam.DepthScaleMin": "",
|
||
// "VerticalSwingUnitGroupParam.SplashPaintParam.WidthHalf": "",
|
||
// "VerticalSwingUnitGroupParam.SplashPaintParam.WidthHalfNearest": "",
|
||
|
||
// WallDropCollisionPaintParam
|
||
// "WallDropCollisionPaintParam.FallPeriodFirstSecondTargetAlp": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusFall": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusFallMaxCharge": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusFallMinCharge": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusGround": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusShock": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusShockMaxCharge": "",
|
||
// "WallDropCollisionPaintParam.PaintRadiusShockMinCharge": "",
|
||
|
||
// WallDropMoveParam
|
||
// "WallDropMoveParam.FallPeriodFirstFrameMax": "",
|
||
// "WallDropMoveParam.FallPeriodFirstFrameMin": "",
|
||
// "WallDropMoveParam.FallPeriodFirstTargetSpeed": "",
|
||
// "WallDropMoveParam.FallPeriodLastFrameMax": "",
|
||
// "WallDropMoveParam.FallPeriodLastFrameMin": "",
|
||
// "WallDropMoveParam.FallPeriodSecondFrame": "",
|
||
// "WallDropMoveParam.FallPeriodSecondTargetSpeed": "",
|
||
// "WallDropMoveParam.FreeGravityType": "",
|
||
|
||
// WallParam
|
||
// "WallParam.ClosingFrame": "",
|
||
"WallParam.DamageValue": "Damage dealt by a hit.",
|
||
// "WallParam.DebugBlockRotateDistance": "",
|
||
// "WallParam.DebugBlockRotateSpeedMax": "",
|
||
// "WallParam.DebugBlockRotateSpeedMin": "",
|
||
// "WallParam.DebugCircleRadius": "",
|
||
// "WallParam.DebugCircleSideOffset": "",
|
||
// "WallParam.DebugCircleSlantOffset.X": "",
|
||
// "WallParam.DebugCircleSlantOffset.Y": "",
|
||
// "WallParam.DebugWallAlpha": "",
|
||
// "WallParam.MarkingFrame": "",
|
||
// "WallParam.MoveSpeed.High": "",
|
||
// "WallParam.MoveSpeed.Low": "",
|
||
// "WallParam.MoveSpeed.Mid": "",
|
||
// "WallParam.RunningFrame": "",
|
||
// "WallParam.SaturationChangeOutFrame": "",
|
||
// "WallParam.SaturationFrame": "",
|
||
// "WallParam.SaturationTarget": "",
|
||
// "WallParam.SplashPaintRadius": "",
|
||
// "WallParam.SplashSpawnAllFrame": "",
|
||
// "WallParam.SplashSpawnSpan": "",
|
||
// "WallParam.StartUpFrame": "",
|
||
// "WallParam.TargetSpeedFrame": "",
|
||
// "WallParam.WallDepth": "",
|
||
// "WallParam.WallHeightDown": "",
|
||
// "WallParam.WallHeightUp": "",
|
||
// "WallParam.WallWidth": "",
|
||
|
||
// WeaponDivideChargerParam
|
||
// "WeaponDivideChargerParam.FullChargeDivideNum": "",
|
||
// "WeaponDivideChargerParam.MuzzleLocalPos.X": "",
|
||
// "WeaponDivideChargerParam.MuzzleLocalPos.Y": "",
|
||
// "WeaponDivideChargerParam.MuzzleLocalPos.Z": "",
|
||
|
||
// WeaponFullChargeParam
|
||
// "WeaponFullChargeParam.MaxShootingFrame_Second": "",
|
||
// "WeaponFullChargeParam.RepeatFrame": "",
|
||
|
||
// WeaponKeepChargeParam
|
||
// "WeaponKeepChargeParam.KeepChargeFullFrame": "",
|
||
// "WeaponKeepChargeParam.KeepChargePreDelayFrame": "",
|
||
// "WeaponKeepChargeParam.KeepChargePreDelayFrame_Pre": "",
|
||
// "WeaponKeepChargeParam.MuzzleLocalPos.X": "",
|
||
// "WeaponKeepChargeParam.MuzzleLocalPos.Y": "",
|
||
// "WeaponKeepChargeParam.MuzzleLocalPos.Z": "",
|
||
|
||
// WeaponParam
|
||
// "WeaponParam.AirChargeRateByInkEmpty": "",
|
||
// "WeaponParam.ArmorHP": "",
|
||
// "WeaponParam.Boost_JumpVel": "",
|
||
// "WeaponParam.BurstAimMoveFrame": "",
|
||
// "WeaponParam.ChargeFrame": "",
|
||
"WeaponParam.ChargeFrame_First":
|
||
"Frames until the first charge level finishes. Lower means it reaches the first level faster.",
|
||
"WeaponParam.ChargeFrame_Second":
|
||
"Frames until the second, full charge level finishes. Lower means it reaches a full charge faster.",
|
||
// "WeaponParam.ChargeFrameBlastRate": "",
|
||
"WeaponParam.ChargeFrameFullCharge":
|
||
"Frames needed to reach a full charge. Lower means the weapon charges faster.",
|
||
"WeaponParam.ChargeFrameMidCharge":
|
||
"Time in frames needed to reach a mid-level charge.",
|
||
// "WeaponParam.ChargeFrameMinCharge": "",
|
||
// "WeaponParam.ChargeRateAutoPerFrame.High": "",
|
||
// "WeaponParam.ChargeRateAutoPerFrame.Low": "",
|
||
// "WeaponParam.ChargeRateAutoPerFrame.Mid": "",
|
||
"WeaponParam.ChargeRateNiceFriend":
|
||
"How much the special's gauge charges from teammates' Booyahs.",
|
||
// "WeaponParam.ChargeRateNiceSelf": "",
|
||
// "WeaponParam.ColBullet_OffsetY": "",
|
||
// "WeaponParam.ColBullet_OffsetZ_Head": "",
|
||
// "WeaponParam.ColBullet_OffsetZ_Tail": "",
|
||
// "WeaponParam.ColBullet_Radius": "",
|
||
"WeaponParam.Dash_ChargeCancelableFrame":
|
||
"Frames into a dash charge after which it can still be canceled.",
|
||
"WeaponParam.Dash_ChargeFrame":
|
||
"Time in frames needed to charge a dash attack.",
|
||
// "WeaponParam.Dash_InvalidFrame": "",
|
||
// "WeaponParam.Dash_MoveFrame": "",
|
||
// "WeaponParam.Dash_MoveSpeed_Floor_MaxCharge": "",
|
||
// "WeaponParam.Dash_MoveSpeed_Floor_MinCharge": "",
|
||
// "WeaponParam.Dash_MoveSpeed_Floor_NoPaint": "",
|
||
// "WeaponParam.Dash_MoveSpeed_Wall_MaxCharge": "",
|
||
// "WeaponParam.Dash_MoveSpeed_Wall_MinCharge": "",
|
||
// "WeaponParam.Dash_MoveSpeedCoef_Charged": "",
|
||
// "WeaponParam.Dash_MoveSpeedCoef_Charging_Ed": "",
|
||
// "WeaponParam.Dash_MoveSpeedCoef_Charging_St": "",
|
||
// "WeaponParam.Distance_Afterglow": "",
|
||
// "WeaponParam.DokanWarpLmtFrm_FinishSpecial": "",
|
||
// "WeaponParam.ExhaleWaitFrame": "",
|
||
// "WeaponParam.FinishAlertStartFrame": "",
|
||
// "WeaponParam.FrameOffsetDegreeRate": "",
|
||
// "WeaponParam.FrameOffsetMaxDegree": "",
|
||
// "WeaponParam.FrameOffsetMaxMoveLength": "",
|
||
// "WeaponParam.FreezeFrameFullCharge": "",
|
||
// "WeaponParam.FreezeFrameMinCharge": "",
|
||
// "WeaponParam.GravityKf": "",
|
||
// "WeaponParam.InhaleToExhaleWaitFrame": "",
|
||
// "WeaponParam.InkCapacityRt": "",
|
||
"WeaponParam.InkConsume":
|
||
"Ink used per shot, as a fraction of the ink tank (1.0 = the whole tank).",
|
||
"WeaponParam.InkConsume_Hook":
|
||
"Ink consumed per hook shot, as a fraction of the tank.",
|
||
"WeaponParam.InkConsume_PerSec":
|
||
"Ink drained per second while active, as a fraction of the tank.",
|
||
"WeaponParam.InkConsumeFullCharge":
|
||
"Ink used by a fully charged shot, as a fraction of the ink tank (1.0 = the whole tank).",
|
||
"WeaponParam.InkConsumeMinCharge":
|
||
"Ink used by a tap shot (minimum charge), as a fraction of the ink tank (1.0 = the whole tank).",
|
||
// "WeaponParam.InkEmptyChargeTimes": "",
|
||
"WeaponParam.InkRecoverStop":
|
||
'Frames after firing before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.',
|
||
// "WeaponParam.InkRecoverStopMaxCharge": "",
|
||
// "WeaponParam.Jump_DegBiasDecreaseStartFrame": "",
|
||
// "WeaponParam.Jump_DegBiasEndFrame": "",
|
||
// "WeaponParam.Jump_DegBiasMax": "",
|
||
"WeaponParam.Jump_DegSwerve":
|
||
"Shot spread in degrees while jumping. Lower is more accurate.",
|
||
// "WeaponParam.JumpGnd_Charge": "",
|
||
// "WeaponParam.JumpHeightFullCharge": "",
|
||
// "WeaponParam.JumpHeightMinCharge": "",
|
||
// "WeaponParam.JumpVelExhale": "",
|
||
// "WeaponParam.KnockBackKf_Charge_Ed": "",
|
||
// "WeaponParam.KnockBackKf_Charge_Ed_Frm": "",
|
||
// "WeaponParam.KnockBackKf_Charge_St": "",
|
||
// "WeaponParam.KnockBackKf_Dash": "",
|
||
// "WeaponParam.KnockBackKf_Std": "",
|
||
// "WeaponParam.KnockBackParam.ImpactValue": "",
|
||
"WeaponParam.LapOver_DegSwerve":
|
||
"Random shot spread, during a roller's vertical flick. Lower is more accurate.",
|
||
// "WeaponParam.LapOver_RepeatFrame": "",
|
||
// "WeaponParam.MaxChargeFrame": "",
|
||
// "WeaponParam.MaxLengthHook": "",
|
||
"WeaponParam.MaxShootingFrame_First":
|
||
"Firing duration in frames at the first charge level.",
|
||
"WeaponParam.MaxShootingFrame_Second":
|
||
"Firing duration in frames at the second/full charge level.",
|
||
"WeaponParam.MinLengthHook_Floor":
|
||
"Minimum zip distance when hooking onto the floor.",
|
||
// "WeaponParam.MinLengthHook_Wall": "",
|
||
// "WeaponParam.MoveAcc": "",
|
||
// "WeaponParam.MoveAccAttack": "",
|
||
// "WeaponParam.MoveBrk": "",
|
||
// "WeaponParam.MoveCancelableFrame": "",
|
||
"WeaponParam.MoveFrame": "Duration, in frames, of the movement.",
|
||
// "WeaponParam.MoveFrameOmen": "",
|
||
// "WeaponParam.MoveJumpDownBias": "",
|
||
// "WeaponParam.MoveJumpDownStartChargeRate": "",
|
||
// "WeaponParam.MoveLmtFrame": "",
|
||
// "WeaponParam.MoveRotDeg": "",
|
||
"WeaponParam.MoveSpeed":
|
||
"Player movement speed while firing. Higher means you can strafe faster while shooting.",
|
||
// "WeaponParam.MoveSpeed_Aerial": "",
|
||
"WeaponParam.MoveSpeed_Charge":
|
||
"Player movement speed while charging a shot. Higher means you can strafe faster while charging.",
|
||
// "WeaponParam.MoveSpeedAttack_Init": "",
|
||
"WeaponParam.MoveSpeedFullCharge":
|
||
"Movement speed while charging or firing at full charge.",
|
||
// "WeaponParam.MoveSpeedMinCharge": "",
|
||
// "WeaponParam.NoDamageFrame_AfterBurst": "",
|
||
// "WeaponParam.NoDamageStartFrame_PreMove": "",
|
||
// "WeaponParam.NoShotBombFrm_FinishSpecial": "",
|
||
// "WeaponParam.NoShotBombReqFrm_FinishSpecial": "",
|
||
// "WeaponParam.OffsetLocal_DetectPlayer.X": "",
|
||
// "WeaponParam.OffsetLocal_DetectPlayer.Y": "",
|
||
// "WeaponParam.OffsetLocal_DetectPlayer.Z": "",
|
||
// "WeaponParam.PaintSplashParam.DepthMaxDropHeight": "",
|
||
// "WeaponParam.PaintSplashParam.DepthMinDropHeight": "",
|
||
// "WeaponParam.PaintSplashParam.DepthScaleMax": "",
|
||
// "WeaponParam.PaintSplashParam.DepthScaleMin": "",
|
||
// "WeaponParam.PaintSplashParam.WidthHalf": "",
|
||
// "WeaponParam.PaintSplashParam.WidthHalfNearest": "",
|
||
// "WeaponParam.PaintSplashSpanFrame": "",
|
||
// "WeaponParam.PitchDegBias": "",
|
||
// "WeaponParam.PitchDegSwerve": "",
|
||
// "WeaponParam.PostDelayFrame": "",
|
||
"WeaponParam.PostDelayFrame_Blaster":
|
||
"Frames of restricted movement after firing a blaster shot. Higher means a longer recovery before you can move freely again.",
|
||
// "WeaponParam.PreBurstEmitFrame": "",
|
||
// "WeaponParam.PreBurstFrame": "",
|
||
// "WeaponParam.PreDelayFrame_HumanShot": "",
|
||
// "WeaponParam.PreDelayFrame_SquidShot": "",
|
||
// "WeaponParam.PreMoveFrame": "",
|
||
// "WeaponParam.Radius_DetectPlayer": "",
|
||
"WeaponParam.RepeatFrame":
|
||
"Interval in frames between consecutive shots when firing continuously. Lower means a faster fire rate.",
|
||
// "WeaponParam.RutPaintRadius": "",
|
||
// "WeaponParam.ShotDirXZ_RotDegH": "",
|
||
// "WeaponParam.ShotFailedIntervalFrm": "",
|
||
// "WeaponParam.ShotGuide.BulletOrderNumInUnit": "",
|
||
// "WeaponParam.ShotGuide.Frame": "",
|
||
// "WeaponParam.ShotGuide.UnitOrderNum": "",
|
||
// "WeaponParam.ShotGuideFrame": "",
|
||
// "WeaponParam.ShotPitVel": "",
|
||
"WeaponParam.SpecialReduceFrame":
|
||
"Frames the special gauge won't recharge after using special. Higher means a longer wait before the special starts recharging.",
|
||
// "WeaponParam.SpecialTotalFrame": "",
|
||
// "WeaponParam.SpecialTotalFrame.High": "",
|
||
// "WeaponParam.SpecialTotalFrame.Low": "",
|
||
// "WeaponParam.SpecialTotalFrame.Mid": "",
|
||
// "WeaponParam.SquidShotShorteningFrame": "",
|
||
// "WeaponParam.Stand_DegBiasDecrease": "",
|
||
// "WeaponParam.Stand_DegBiasKf": "",
|
||
// "WeaponParam.Stand_DegBiasMax": "",
|
||
// "WeaponParam.Stand_DegBiasMin": "",
|
||
"WeaponParam.Stand_DegSwerve":
|
||
"Shot spread in degrees while standing on the ground. Lower is more accurate.",
|
||
// "WeaponParam.StartDelayFrame_NetRecv": "",
|
||
// "WeaponParam.StartDelayFrame_NetSend": "",
|
||
// "WeaponParam.StickDownRt_OnVLift": "",
|
||
// "WeaponParam.SwingLiftAnimFrame": "",
|
||
// "WeaponParam.SwingLiftFrame": "",
|
||
// "WeaponParam.TargetCenterBias": "",
|
||
// "WeaponParam.TargetCenterDistanceMax": "",
|
||
// "WeaponParam.TargetCenterDistanceMin": "",
|
||
// "WeaponParam.TargetCenterRadius": "",
|
||
// "WeaponParam.TargetHeightCheckSpanFrame": "",
|
||
// "WeaponParam.ThanksPaintPointMax": "",
|
||
// "WeaponParam.ThanksPaintPointOnce": "",
|
||
// "WeaponParam.TripleShotSpanFrame": "",
|
||
// "WeaponParam.UnrelaxFrame": "",
|
||
// "WeaponParam.UseDistanceMinCameraDownRate": "",
|
||
// "WeaponParam.UseDistanceMinCameraUpRate": "",
|
||
// "WeaponParam.VariableShotRepeatStartFrame": "",
|
||
// "WeaponParam.VelGnd_Bias_Charge": "",
|
||
// "WeaponParam.VelGnd_DownRt_Charge": "",
|
||
// "WeaponParam.WaitFrameShot2Attack": "",
|
||
|
||
// WeaponRollParam
|
||
"WeaponRollParam.DashFrame":
|
||
"Frames of acceleration before reaching top speed while holding ZR to ink and move forward. Lower means you reach top speed sooner.",
|
||
"WeaponRollParam.InkConsumeMaxPerFrame":
|
||
"Maximum ink consumed per frame while rolling, as a fraction of the ink tank.",
|
||
"WeaponRollParam.InkConsumeMinPerFrame":
|
||
"Minimum ink consumed per frame while rolling, as a fraction of the ink tank.",
|
||
"WeaponRollParam.InkRecoverStop":
|
||
"Time in frames after using this before the ink tank starts refilling.",
|
||
// "WeaponRollParam.SpeedDash": "",
|
||
// "WeaponRollParam.SpeedDashTurnBreak": "",
|
||
// "WeaponRollParam.SpeedInkConsumeMax": "",
|
||
// "WeaponRollParam.SpeedInkConsumeMin": "",
|
||
"WeaponRollParam.SpeedNormal": "Normal rolling movement speed.",
|
||
"WeaponRollParam.SwingRepeatFrame":
|
||
"Interval in frames between continuous swings. Lower means you can swing again sooner.",
|
||
// "WeaponRollParam.ToPaintFrame": "",
|
||
|
||
// WeaponScopeParam
|
||
// "WeaponScopeParam.CameraFovy": "",
|
||
|
||
// WeaponSpChariotParam
|
||
// "WeaponSpChariotParam.ArmorHP": "",
|
||
// "WeaponSpChariotParam.ArmorHP_BreakScissors": "",
|
||
// "WeaponSpChariotParam.CannonNoShotFrame": "",
|
||
// "WeaponSpChariotParam.MoveSpeedCoef_Squid": "",
|
||
// "WeaponSpChariotParam.MoveSpeedX": "",
|
||
// "WeaponSpChariotParam.MoveSpeedX_SpongeEnemy": "",
|
||
// "WeaponSpChariotParam.MoveSpeedZ": "",
|
||
// "WeaponSpChariotParam.MoveSpeedZ_SpongeEnemy": "",
|
||
// "WeaponSpChariotParam.NoShotBombReqFrm_FinishSpecial": "",
|
||
// "WeaponSpChariotParam.PreDelayFrm_Squid_ShotBomb": "",
|
||
// "WeaponSpChariotParam.RotDegLmt_ToHumanFrm": "",
|
||
// "WeaponSpChariotParam.ShooterRepeatFrame_Bias": "",
|
||
// "WeaponSpChariotParam.ShooterRepeatFrame_First": "",
|
||
// "WeaponSpChariotParam.ShooterRepeatFrame_Term": "",
|
||
// "WeaponSpChariotParam.ShotGuideCannonFrame": "",
|
||
// "WeaponSpChariotParam.ShotPitVelLmt": "",
|
||
// "WeaponSpChariotParam.SpecialTotalFrame.High": "",
|
||
"WeaponSpChariotParam.SpecialTotalFrame":
|
||
"Total active duration of the special, in frames.",
|
||
// "WeaponSpChariotParam.StartDelayFrame_Cannon": "",
|
||
// "WeaponSpChariotParam.StartDelayFrame_Shooter": "",
|
||
|
||
// WeaponSwingParam
|
||
// "WeaponSwingParam.GuideParam.Frame": "",
|
||
// "WeaponSwingParam.GuideParam.WidthScale": "",
|
||
"WeaponSwingParam.InkConsume":
|
||
"Ink used by one brush swing, as a fraction of the ink tank.",
|
||
"WeaponSwingParam.InkRecoverStop":
|
||
'Frames after swinging before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.',
|
||
// "WeaponSwingParam.SubWeaponSquidDelayFrm": "",
|
||
// "WeaponSwingParam.SwingFrame": "",
|
||
// "WeaponSwingParam.SwingMoveSpeed": "",
|
||
|
||
// WeaponVerticalSwingParam
|
||
"WeaponVerticalSwingParam.InkConsume":
|
||
"Ink used by one vertical swing, as a fraction of the ink tank.",
|
||
// "WeaponVerticalSwingParam.InkConsumeRateDepletion": "",
|
||
"WeaponVerticalSwingParam.InkRecoverStop":
|
||
'Frames after vertically swinging before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.',
|
||
// "WeaponVerticalSwingParam.SwingFrame": "",
|
||
// "WeaponVerticalSwingParam.SwingMoveSpeed": "",
|
||
|
||
// WeaponWideSwingParam
|
||
// "WeaponWideSwingParam.GuideParam.Frame": "",
|
||
// "WeaponWideSwingParam.GuideParam.WidthScale": "",
|
||
"WeaponWideSwingParam.InkConsume":
|
||
"Ink used by one wide horizontal swing, as a fraction of the ink tank.",
|
||
// "WeaponWideSwingParam.InkConsumeRateDepletion": "",
|
||
"WeaponWideSwingParam.InkRecoverStop":
|
||
'Frames after horizontally swinging before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.',
|
||
// "WeaponWideSwingParam.SubWeaponSquidDelayFrm": "",
|
||
// "WeaponWideSwingParam.SwingFrame": "",
|
||
// "WeaponWideSwingParam.SwingMoveSpeed": "",
|
||
|
||
// WideSwingUnitGroupParam
|
||
// "WideSwingUnitGroupParam.DamageParam.DamageRejectEndFrame": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.DamageRejectRate": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.DamageRejectStartFrame": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageHighDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageHighValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageLowDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageLowValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageMaxDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageMaxValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageMinDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DamageMinValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.Degree": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.DepletionDamageRate": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.FinalDamageMinValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Inside.InsideDistanceXZ": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageHighDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageHighValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageLowDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageLowValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageMaxDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageMaxValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageMinDistance": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageMinValue": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DamageRate": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.Degree": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.DepletionDamageRate": "",
|
||
// "WideSwingUnitGroupParam.DamageParam.Outside.FinalDamageMinValue": "",
|
||
// "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.MaxHeight": "",
|
||
// "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.X": "",
|
||
// "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Y": "",
|
||
// "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Z": "",
|
||
// "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintDepthScale": "",
|
||
// "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintWidthHalf": "",
|
||
};
|
||
|
||
const POWER_UP_LEVEL_SUFFIXES = [".Low", ".Mid", ".High"];
|
||
|
||
/**
|
||
* Returns a plain-English description of what a weapon parameter controls, or
|
||
* `undefined` if no explanation has been recorded for it yet.
|
||
*
|
||
* A `.Low` / `.Mid` / `.High` key with no exact entry falls back to its suffix-less base
|
||
* key, so one entry covers all three Power Up levels (the legend explains what they mean).
|
||
*
|
||
* This is the single source of explanation text, so the underlying store can later be
|
||
* swapped for a translated source without changing call sites.
|
||
*/
|
||
export function getParamExplanation(
|
||
category: string,
|
||
key: string,
|
||
): string | undefined {
|
||
const fullKey = `${category}.${key}`;
|
||
const direct = PARAM_EXPLANATIONS[fullKey];
|
||
if (direct !== undefined) return direct;
|
||
|
||
const suffix = POWER_UP_LEVEL_SUFFIXES.find((s) => fullKey.endsWith(s));
|
||
if (suffix) return PARAM_EXPLANATIONS[fullKey.slice(0, -suffix.length)];
|
||
|
||
return undefined;
|
||
}
|