/** * Plain-English explanations of raw weapon parameters, keyed by `${category}.${key}`. * * These are reconstructed by correlating Nintendo's official Splatoon 3 patch notes * against the per-version value history we store. Only keys * with a non-empty value below show a help popover on the params page. * * Every parameter the table can display is listed here. Filled-in entries are active; * the rest are commented out as placeholders — uncomment one and write its meaning to * add a popover for it. * * Conventions are explained once in the table's legend, so individual entries omit them: * - damage values are stored ×10 (450 means 45.0 damage), * - frame values run at 60 frames per second, * - `.Low` / `.Mid` / `.High` are the same stat with none / a moderate amount / the maximum * amount of the relevant Power Up gear ability equipped (`.Low` is 0 ability points, * `.High` is the value at the ability-point cap). A single base-key entry (without the * suffix) covers all three levels — see {@link getParamExplanation}. */ const PARAM_EXPLANATIONS: Record = { // AdditionMovePlayerParam // "AdditionMovePlayerParam.ZRate": "", // AreaParam // "AreaParam.AreaOffsetY": "", // "AreaParam.Distance.High": "", // "AreaParam.Distance.Low": "", // "AreaParam.Distance.Mid": "", // "AreaParam.DistanceForOff": "", // "AreaParam.Frame": "", // "AreaParam.MarkingFrameSubSpec.High": "", // "AreaParam.MarkingFrameSubSpec.Low": "", // "AreaParam.MarkingFrameSubSpec.Mid": "", // BlasterBurstJumpParam // "BlasterBurstJumpParam.BurstFrame": "", // "BlasterBurstJumpParam.MoveLength": "", // "BlasterBurstJumpParam.ShotCollisionHitRadiusRate": "", // "BlasterBurstJumpParam.SplashDropPaintRadius": "", // "BlasterBurstJumpParam.SplashDropPaintShotColHitRadius": "", // "BlasterBurstJumpParam.SplashPaintRadius": "", // "BlasterBurstJumpParam.SplashPaintShotColHitRadius": "", // "BlasterBurstJumpParam.SplashRoundAxisXArray": "", // "BlasterBurstJumpParam.SplashRoundAxisYArray": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodFirstFrameMax": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodFirstFrameMin": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodLastFrameMax": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodLastFrameMin": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodSecondFrame": "", // "BlasterBurstJumpParam.SplashWallDropMoveParam.FallPeriodSecondTargetSpeed": "", // "BlasterBurstJumpParam.SplashWallDropPaintParam.PaintRadiusFall": "", // "BlasterBurstJumpParam.SplashWallDropPaintParam.PaintRadiusGround": "", // "BlasterBurstJumpParam.SplashWallDropPaintParam.PaintRadiusShock": "", // "BlasterBurstJumpParam.WallHitPaintRadius": "", // BlasterBurstParam // "BlasterBurstParam.BurstFrame": "", // "BlasterBurstParam.MoveLength": "", // "BlasterBurstParam.ShotCollisionHitRadiusRate": "", // "BlasterBurstParam.SplashDropPaintRadius": "", // "BlasterBurstParam.SplashDropPaintShotColHitRadius": "", // "BlasterBurstParam.SplashPaintRadius": "", // "BlasterBurstParam.SplashPaintShotColHitRadius": "", // "BlasterBurstParam.SplashRoundAxisXArray": "", // "BlasterBurstParam.SplashRoundAxisYArray": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodFirstFrameMax": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodFirstFrameMin": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodLastFrameMax": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodLastFrameMin": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodSecondFrame": "", // "BlasterBurstParam.SplashWallDropMoveParam.FallPeriodSecondTargetSpeed": "", // "BlasterBurstParam.SplashWallDropPaintParam.PaintRadiusFall": "", // "BlasterBurstParam.SplashWallDropPaintParam.PaintRadiusGround": "", // "BlasterBurstParam.SplashWallDropPaintParam.PaintRadiusShock": "", // "BlasterBurstParam.WallHitPaintRadius": "", // BlastJumpParam // "BlastJumpParam.CrossPaintCheckLength": "", // "BlastJumpParam.CrossPaintRadius": "", // "BlastJumpParam.KnockBackParam.Accel": "", // "BlastJumpParam.KnockBackParam.Bias": "", "BlastJumpParam.KnockBackParam.Distance": "Short flight distance shot radius.", // "BlastJumpParam.PaintRadius": "", // BlastParam // "BlastParam.BlastParam.CollisionRadiusForPaint": "", // "BlastParam.BlastParam.CrossPaintCheckLength": "", // "BlastParam.BlastParam.CrossPaintRadius": "", // "BlastParam.BlastParam.DamageOffsetY": "", // "BlastParam.BlastParam.KnockBackParam.Accel": "", // "BlastParam.BlastParam.KnockBackParam.Bias": "", // "BlastParam.BlastParam.KnockBackParam.Distance": "", // "BlastParam.BlastParam.PaintOffsetY": "", // "BlastParam.BlastParam.PaintRadius": "", // "BlastParam.CollisionRadiusForPaint": "", // "BlastParam.CrossPaintCheckLength": "", // "BlastParam.CrossPaintRadius": "", // "BlastParam.DamageHeightUp": "", // "BlastParam.DamageOffsetY": "", "BlastParam.DamageRadiusEnd": "Radius the damaging area expands to at its largest.", "BlastParam.DamageValueEnd": "Damage dealt by the effect at its largest extent.", // "BlastParam.DamageValueStart": "", // "BlastParam.DistanceFar": "", // "BlastParam.DistanceNear": "", // "BlastParam.KnockBackParam.Accel": "", // "BlastParam.KnockBackParam.Bias": "", "BlastParam.KnockBackParam.Distance": "Shot radius.", // "BlastParam.PaintHeight": "", // "BlastParam.PaintOffsetY": "", // "BlastParam.PaintRadius": "", // "BlastParam.PaintRadiusEnd": "", // "BlastParam.PaintRadiusFar": "", // "BlastParam.PaintRadiusNear": "", // "BlastParam.PaintRadiusStart": "", // "BlastParam.PaintRotateDegree": "", // "BlastParam.PaintSpanFrame": "", // "BlastParam.PaintTexture": "", // "BlastParam.RadiusSpreadFrame": "", // "BlastParam.SplashAroundParam.Num": "", // "BlastParam.SplashAroundParam.OffsetY": "", // "BlastParam.SplashAroundParam.PaintRadius": "", // "BlastParam.SplashAroundParam.PitchMax": "", // "BlastParam.SplashAroundParam.PitchMin": "", // "BlastParam.SplashAroundParam.VelocityMax": "", // "BlastParam.SplashAroundParam.VelocityMin": "", // BlastParamChase // "BlastParamChase.KnockBackParam.Accel": "", // "BlastParamChase.KnockBackParam.Bias": "", // "BlastParamChase.KnockBackParam.Distance": "", // "BlastParamChase.PaintRadius": "", // "BlastParamChase.SplashAroundParam.Num": "", // "BlastParamChase.SplashAroundParam.PaintRadius": "", // "BlastParamChase.SplashAroundParam.PitchMax": "", // "BlastParamChase.SplashAroundParam.PitchMin": "", // "BlastParamChase.SplashAroundParam.VelocityMax": "", // "BlastParamChase.SplashAroundParam.VelocityMin": "", // "BlastParamChase.SplashBlastParam.CrossPaintCheckLength": "", // "BlastParamChase.SplashBlastParam.CrossPaintRadius": "", // "BlastParamChase.SplashBlastParam.KnockBackParam.Accel": "", // "BlastParamChase.SplashBlastParam.PaintRadius": "", // BlastParamDokanWarp // "BlastParamDokanWarp.CrossPaintCheckLength": "", // "BlastParamDokanWarp.CrossPaintRadius": "", // "BlastParamDokanWarp.CrossPaintTexture": "", // "BlastParamDokanWarp.KnockBackParam.Accel": "", // "BlastParamDokanWarp.KnockBackParam.Distance": "", // "BlastParamDokanWarp.PaintRadius": "", // "BlastParamDokanWarp.PaintTexture": "", // BlastParamMaxCharge // "BlastParamMaxCharge.CrossPaintCheckLength": "", // "BlastParamMaxCharge.CrossPaintRadius": "", // "BlastParamMaxCharge.KnockBackParam.Accel": "", // "BlastParamMaxCharge.KnockBackParam.Bias": "", // "BlastParamMaxCharge.KnockBackParam.Distance": "", // "BlastParamMaxCharge.PaintRadius": "", // "BlastParamMaxCharge.SplashAroundParam.Num": "", // "BlastParamMaxCharge.SplashAroundParam.PaintRadius": "", // "BlastParamMaxCharge.SplashAroundParam.PitchMax": "", // "BlastParamMaxCharge.SplashAroundParam.PitchMin": "", // "BlastParamMaxCharge.SplashAroundParam.VelocityMax": "", // "BlastParamMaxCharge.SplashAroundParam.VelocityMin": "", // BlastParamMinCharge // "BlastParamMinCharge.CrossPaintCheckLength": "", // "BlastParamMinCharge.CrossPaintRadius": "", // "BlastParamMinCharge.KnockBackParam.Accel": "", // "BlastParamMinCharge.KnockBackParam.Bias": "", // "BlastParamMinCharge.KnockBackParam.Distance": "", // "BlastParamMinCharge.PaintRadius": "", // "BlastParamMinCharge.SplashAroundParam.Num": "", // "BlastParamMinCharge.SplashAroundParam.PaintRadius": "", // "BlastParamMinCharge.SplashAroundParam.PitchMax": "", // "BlastParamMinCharge.SplashAroundParam.PitchMin": "", // "BlastParamMinCharge.SplashAroundParam.VelocityMax": "", // "BlastParamMinCharge.SplashAroundParam.VelocityMin": "", // BlastParamNormal // "BlastParamNormal.CrossPaintCheckLength": "", // "BlastParamNormal.CrossPaintRadius": "", // "BlastParamNormal.CrossPaintTexture": "", // "BlastParamNormal.KnockBackParam.Accel": "", // "BlastParamNormal.KnockBackParam.Distance": "", // "BlastParamNormal.PaintRadius": "", // "BlastParamNormal.PaintTexture": "", // BlastParamThrow // "BlastParamThrow.KnockBackParam.Accel": "", // "BlastParamThrow.KnockBackParam.Bias": "", // "BlastParamThrow.KnockBackParam.Distance": "", // "BlastParamThrow.PaintOffsetY": "", // "BlastParamThrow.PaintRadius": "", // "BlastParamThrow.SplashAroundParam.Num": "", // "BlastParamThrow.SplashAroundParam.PaintRadius": "", // "BlastParamThrow.SplashAroundParam.PitchMax": "", // "BlastParamThrow.SplashAroundParam.VelocityMax": "", // "BlastParamThrow.SplashAroundParam.VelocityMin": "", // BodyParam // "BodyParam.CollisionAttackFrontOffset": "", // "BodyParam.CollisionDashFrontOffset": "", // "BodyParam.CollisionDashRadiusForPlayer": "", // "BodyParam.CollisionJumpRadiusForPlayer": "", // "BodyParam.CollisionPaintAttackFrontOffset": "", // "BodyParam.CollisionPaintDashFrontOffset": "", // "BodyParam.CollisionPaintOffFrontOffset": "", // "BodyParam.CollisionParam.DownRayCastLength": "", // "BodyParam.CollisionParam.KnockBackOpponent.AccelMax": "", // "BodyParam.CollisionParam.KnockBackOpponent.AccelMin": "", // "BodyParam.CollisionParam.KnockBackOpponent.MyVelocityRate": "", // "BodyParam.CollisionParam.KnockBackOpponent.OpponentVelocityRate": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.AccelMax": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.AccelMin": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.MyVelocityRate": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOff.OpponentVelocityRate": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.AccelMax": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.AccelMin": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.MyVelocityRate": "", // "BodyParam.CollisionParam.KnockBackRollerPlayerDamageOn.OpponentVelocityRate": "", // "BodyParam.CollisionParam.Radius": "", // "BodyParam.CollisionParam.WidthHalf": "", // "BodyParam.CollisionRadiusForField": "", // "BodyParam.CollisionRadiusForPlayer": "", // "BodyParam.CollisionUpperOffset": "", // "BodyParam.Damage": "", // "BodyParam.DamageJumpValue": "", // "BodyParam.DefiladeUpperOffset": "", // "BodyParam.DefiladeYMinusLength": "", // "BodyParam.KnockBackChariotPlayer.AccelMax": "", // "BodyParam.KnockBackChariotPlayer.AccelMin": "", // "BodyParam.KnockBackChariotPlayer.MyVelocityRate": "", // "BodyParam.KnockBackChariotPlayer.OpponentVelocityRate": "", // "BodyParam.KnockBackOpponent.AccelMax": "", // "BodyParam.KnockBackOpponent.AccelMin": "", // "BodyParam.KnockBackOpponent.MyVelocityRate": "", // "BodyParam.KnockBackOpponent.OpponentVelocityRate": "", // "BodyParam.PaintCheckUpperOffset": "", // "BodyParam.PaintDepthScale": "", // "BodyParam.PaintParam.Depth": "", // "BodyParam.PaintParam.SpeedMax": "", // "BodyParam.PaintParam.SpeedMin": "", // "BodyParam.PaintParam.WidthAddWallCut": "", // "BodyParam.PaintParam.WidthHalfMax": "", // "BodyParam.PaintParam.WidthHalfMin": "", // "BodyParam.PaintSpanFrame": "", // "BodyParam.PaintWidthHalf": "", // "BodyParam.SideParam.CheckLength": "", // "BodyParam.SideParam.Radius": "", // BulletAdditionMovePlayerSplashNearestParam // "BulletAdditionMovePlayerSplashNearestParam.XRate": "", // "BulletAdditionMovePlayerSplashNearestParam.YPlusRate": "", // "BulletAdditionMovePlayerSplashNearestParam.ZRate": "", // BulletBlastParam // "BulletBlastParam.DamageOffsetY": // "", // "BulletBlastParam.KnockBackParam.Accel": "", // "BulletBlastParam.KnockBackParam.Bias": "", // "BulletBlastParam.KnockBackParam.Distance": "", // "BulletBlastParam.PaintRadius": "", // "BulletBlastParam.PaintTexture": "", // "BulletBlastParam.SplashAroundParam.Num": "", // "BulletBlastParam.SplashAroundParam.OffsetY": "", // "BulletBlastParam.SplashAroundParam.PaintRadius": "", // "BulletBlastParam.SplashAroundParam.PitchMax": "", // "BulletBlastParam.SplashAroundParam.VelocityMax": "", // "BulletBlastParam.SplashAroundParam.VelocityMin": "", // BulletBombMoveParam // "BulletBombMoveParam.FlyGravity": "", // "BulletBombMoveParam.FlyPositionAirResist": "", // "BulletBombMoveParam.GuideHitCollisionType": "", // "BulletBombMoveParam.SpawnSpeedZSpecUp.High": "", // "BulletBombMoveParam.SpawnSpeedZSpecUp.Low": "", // "BulletBombMoveParam.SpawnSpeedZSpecUp.Mid": "", // BulletParam // "BulletParam.CollisionRadiusForField": "", // "BulletParam.CollisionRadiusForPlayer": "", "BulletParam.DamageValue": "Damage dealt by a short range hit.", // "BulletParam.HitPoint": "", // "BulletParam.KnockBackLen": "", // "BulletParam.KnockBackParam.Accel": "", // "BulletParam.KnockBackParam.Bias": "", // "BulletParam.KnockBackParam.Degree": "", // "BulletParam.KnockBackParam.DirectionZeroAccelRate": "", // "BulletParam.KnockBackParam.Distance": "", // "BulletParam.MoveCollisionHeight": "", // "BulletParam.MoveDistance": "", // "BulletParam.MoveFrame": "", // "BulletParam.PaintDepthScale": "", // "BulletParam.PaintSpanFrame": "", // "BulletParam.PaintWidthHalf": "", "BulletParam.StartInvincibleFrame": "Duration in frames for the ink fist to start dropping.", // "BulletParam.SuperJumpWaitFrame0": "", // "BulletParam.SuperJumpWaitFrame1": "", // "BulletParam.WaitRiseFrame": "", // BulletSaberHorizontalParam // "BulletSaberHorizontalParam.BurstParam.BurstFrame": "", // "BulletSaberHorizontalParam.BurstParam.SplashColRadius": "", // "BulletSaberHorizontalParam.BurstParam.SplashDrawRadius": "", // "BulletSaberHorizontalParam.BurstParam.SplashPaintRadius": "", // "BulletSaberHorizontalParam.CollisionParam.CoreIndex": "", // "BulletSaberHorizontalParam.DamageParam.HitDamage": "", // "BulletSaberHorizontalParam.MoveParam.BrakeAirResist": "", // "BulletSaberHorizontalParam.MoveParam.BrakeGravity": "", // "BulletSaberHorizontalParam.MoveParam.BrakeToFreeStateFrame": "", // "BulletSaberHorizontalParam.MoveParam.BrakeToFreeVelocityXZ": "", // "BulletSaberHorizontalParam.MoveParam.BrakeToFreeVelocityY": "", // "BulletSaberHorizontalParam.MoveParam.FreeAirResist": "", // "BulletSaberHorizontalParam.MoveParam.FreeGravity": "", // "BulletSaberHorizontalParam.MoveParam.GoStraightToBrakeStateFrame": "", // "BulletSaberHorizontalParam.MoveParam.SpawnSpeed": "", // "BulletSaberHorizontalParam.PaintParam.DepthScaleMax": "", // "BulletSaberHorizontalParam.PaintParam.DepthScaleMin": "", // "BulletSaberHorizontalParam.PaintParam.PaintDegreeMax": "", // "BulletSaberHorizontalParam.PaintParam.WidthHalf": "", // "BulletSaberHorizontalParam.SplashPaintParam.DepthScaleMax": "", // "BulletSaberHorizontalParam.SplashPaintParam.DepthScaleMin": "", // "BulletSaberHorizontalParam.SplashPaintParam.WidthHalf": "", // "BulletSaberHorizontalParam.SplashPaintParam.WidthHalfNearest": "", // "BulletSaberHorizontalParam.SplashSpawnParam.DropInterval": "", // "BulletSaberHorizontalParam.SplashSpawnParam.NearestLen": "", // "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelXMax": "", // "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelYMax": "", // "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelZMax": "", // "BulletSaberHorizontalParam.SplashSpawnParam.RandomSpawnVelZMin": "", // "BulletSaberHorizontalParam.SplashSpawnParam.SplashNumMax": "", // "BulletSaberHorizontalParam.SplashSpawnParam.SplitNum": "", // "BulletSaberHorizontalParam.WallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "BulletSaberHorizontalParam.WallDropMoveParam.FallPeriodSecondTargetSpeed": "", // "BulletSaberHorizontalParam.WallDropPaintParam.PaintRadiusFall": "", // "BulletSaberHorizontalParam.WallDropPaintParam.PaintRadiusGround": "", // "BulletSaberHorizontalParam.WallDropPaintParam.PaintRadiusShock": "", // BulletSaberSlashHorizontalParam // "BulletSaberSlashHorizontalParam.DamageParam.AccelForCastle": "", // "BulletSaberSlashHorizontalParam.DamageParam.DamageValue": "", // "BulletSaberSlashHorizontalParam.MoveParam.AliveFrame": "", // "BulletSaberSlashHorizontalParam.ShapeParam.BoxCenter.X": "", // "BulletSaberSlashHorizontalParam.ShapeParam.BoxCenter.Y": "", // "BulletSaberSlashHorizontalParam.ShapeParam.BoxCenter.Z": "", // "BulletSaberSlashHorizontalParam.ShapeParam.BoxHalfExtents.X": "", // "BulletSaberSlashHorizontalParam.ShapeParam.BoxHalfExtents.Y": "", // "BulletSaberSlashHorizontalParam.ShapeParam.BoxHalfExtents.Z": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterA.X": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterA.Y": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterA.Z": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterB.X": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterB.Y": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderCenterB.Z": "", // "BulletSaberSlashHorizontalParam.ShapeParam.CylinderRadius": "", // BulletSaberSlashVerticalParam // "BulletSaberSlashVerticalParam.DamageParam.AccelForCastle": "", // "BulletSaberSlashVerticalParam.DamageParam.DamageValue": "", // "BulletSaberSlashVerticalParam.MoveParam.AliveFrame": "", // "BulletSaberSlashVerticalParam.ShapeParam.BoxCenter.X": "", // "BulletSaberSlashVerticalParam.ShapeParam.BoxCenter.Y": "", // "BulletSaberSlashVerticalParam.ShapeParam.BoxCenter.Z": "", // "BulletSaberSlashVerticalParam.ShapeParam.BoxHalfExtents.X": "", // "BulletSaberSlashVerticalParam.ShapeParam.BoxHalfExtents.Y": "", // "BulletSaberSlashVerticalParam.ShapeParam.BoxHalfExtents.Z": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterA.X": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterA.Y": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterA.Z": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterB.X": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterB.Y": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderCenterB.Z": "", // "BulletSaberSlashVerticalParam.ShapeParam.CylinderRadius": "", // BulletSaberVerticalParam // "BulletSaberVerticalParam.BurstParam.BurstFrame": "", // "BulletSaberVerticalParam.BurstParam.SplashColRadius": "", // "BulletSaberVerticalParam.BurstParam.SplashDrawRadius": "", // "BulletSaberVerticalParam.BurstParam.SplashPaintRadius": "", // "BulletSaberVerticalParam.CollisionParam.CoreIndex": "", // "BulletSaberVerticalParam.DamageParam.HitDamage": "", // "BulletSaberVerticalParam.MoveParam.BrakeAirResist": "", // "BulletSaberVerticalParam.MoveParam.BrakeGravity": "", // "BulletSaberVerticalParam.MoveParam.BrakeToFreeStateFrame": "", // "BulletSaberVerticalParam.MoveParam.BrakeToFreeVelocityXZ": "", // "BulletSaberVerticalParam.MoveParam.BrakeToFreeVelocityY": "", // "BulletSaberVerticalParam.MoveParam.FreeAirResist": "", // "BulletSaberVerticalParam.MoveParam.FreeGravity": "", // "BulletSaberVerticalParam.MoveParam.GoStraightStateEndMaxSpeed": "", // "BulletSaberVerticalParam.MoveParam.GoStraightToBrakeStateFrame": "", // "BulletSaberVerticalParam.MoveParam.SpawnSpeed": "", // "BulletSaberVerticalParam.PaintParam.DepthScaleMax": "", // "BulletSaberVerticalParam.PaintParam.DepthScaleMin": "", // "BulletSaberVerticalParam.PaintParam.PaintDegreeMax": "", // "BulletSaberVerticalParam.PaintParam.WidthHalf": "", // "BulletSaberVerticalParam.SplashPaintParam.DepthScaleMax": "", // "BulletSaberVerticalParam.SplashPaintParam.WidthHalf": "", // "BulletSaberVerticalParam.SplashPaintParam.WidthHalfNearest": "", // "BulletSaberVerticalParam.SplashSpawnParam.DropInterval": "", // "BulletSaberVerticalParam.SplashSpawnParam.SplashNumMax": "", // "BulletSaberVerticalParam.WallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "BulletSaberVerticalParam.WallDropMoveParam.FallPeriodSecondTargetSpeed": "", // "BulletSaberVerticalParam.WallDropPaintParam.PaintRadiusFall": "", // "BulletSaberVerticalParam.WallDropPaintParam.PaintRadiusGround": "", // "BulletSaberVerticalParam.WallDropPaintParam.PaintRadiusShock": "", // CannonParam // "CannonParam.BlastParam.CrossPaintCheckLength": "", // "CannonParam.BlastParam.CrossPaintRadius": "", // "CannonParam.BlastParam.DamageOffsetY": "", // "CannonParam.BlastParam.KnockBackParam.Accel": "", // "CannonParam.BlastParam.KnockBackParam.Bias": "", // "CannonParam.BlastParam.KnockBackParam.Distance": "", // "CannonParam.BlastParam.PaintOffsetY": "", // "CannonParam.BlastParam.PaintRadius": "", // "CannonParam.CollisionParam.ChangeFrameForField": "", // "CannonParam.CollisionParam.ChangeFrameForPlayer": "", // "CannonParam.CollisionParam.EndRadiusForField": "", // "CannonParam.CollisionParam.EndRadiusForPlayer": "", // "CannonParam.CollisionParam.FriendThroughFrameForPlayer": "", // "CannonParam.CollisionParam.InitRadiusForField": "", // "CannonParam.CollisionParam.InitRadiusForPlayer": "", // "CannonParam.DirectDamage": "", // "CannonParam.DrawSize": "", // "CannonParam.MoveParam.BrakeAirResist": "", // "CannonParam.MoveParam.BrakeGravity": "", // "CannonParam.MoveParam.BrakeToFreeStateFrame": "", // "CannonParam.MoveParam.BrakeToFreeVelocityXZ": "", // "CannonParam.MoveParam.BrakeToFreeVelocityY": "", // "CannonParam.MoveParam.FreeAirResist": "", // "CannonParam.MoveParam.FreeGravity": "", // "CannonParam.MoveParam.GoStraightToBrakeStateFrame": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.EndRadiusForField": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.EndRadiusForPlayer": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.InitRadiusForField": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.CollisionParam.InitRadiusForPlayer": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.DrawRadius": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.PaintDepthScale": "", // "CannonParam.SplashParam.DrawSizeCollisionPaintParam.PaintWidthHalf": "", // "CannonParam.SplashParam.SpawnParam.SpawnBetweenLength": "", // "CannonParam.SplashParam.SpawnParam.SpawnNum": "", // CloudParam // "CloudParam.DamageRadius": "", // "CloudParam.NoPaintRainNum": "", // "CloudParam.RainNum": "", // "CloudParam.RainyFrame.High": "", // "CloudParam.RainyFrame.Low": "", // "CloudParam.RainyFrame.Mid": "", // "CloudParam.WithNoPaintRainNum": "", // CollisionLapOverParam // "CollisionLapOverParam.ChangeFrameForField": "", // "CollisionLapOverParam.ChangeFrameForPlayer": "", // "CollisionLapOverParam.EndRadiusForField": "", // "CollisionLapOverParam.EndRadiusForPlayer": "", // "CollisionLapOverParam.FriendThroughFrameForPlayer": "", // "CollisionLapOverParam.InitRadiusForField": "", // "CollisionLapOverParam.InitRadiusForPlayer": "", // CollisionParam // "CollisionParam.ChangeFrameForField": "", // "CollisionParam.ChangeFrameForPlayer": "", // "CollisionParam.EndRadiusForField": "", // "CollisionParam.EndRadiusForPlayer": "", // "CollisionParam.FriendThroughFrameForPlayer": "", // "CollisionParam.InitRadiusForField": "", // "CollisionParam.InitRadiusForPlayer": "", // DamageJumpParam // "DamageJumpParam.ReduceEndFrame": "", // "DamageJumpParam.ReduceStartFrame": "", // "DamageJumpParam.ValueMax": "", // "DamageJumpParam.ValueMin": "", // DamageLapOverParam "DamageLapOverParam.ReduceEndFrame": "Frame by which damage has fully reduced to its minimum value.", // "DamageLapOverParam.ReduceStartFrame": "", // "DamageLapOverParam.ValueMax": "", // "DamageLapOverParam.ValueMin": "", // DamageParam // "DamageParam.DirectHitDamage": "", "DamageParam.ReduceEndFrame": "Frame by which damage has fully reduced to its minimum value.", "DamageParam.ReduceStartFrame": "Frame at which damage begins reducing from its maximum toward its minimum value.", "DamageParam.ValueFullCharge": "Direct-hit damage at full charge.", // "DamageParam.ValueFullChargeMax": "", "DamageParam.ValueMax": "Maximum direct-hit damage.", "DamageParam.ValueMaxCharge": "Direct-hit damage at maximum charge.", "DamageParam.ValueMin": "Minimum direct-hit damage after full damage falloff at range.", // "DamageParam.ValueMinCharge": "", // ExhaleBlastParamMaxCharge // "ExhaleBlastParamMaxCharge.CrossPaintCheckLength": "", // "ExhaleBlastParamMaxCharge.CrossPaintRadius": "", // "ExhaleBlastParamMaxCharge.DamageOffsetY": "", // "ExhaleBlastParamMaxCharge.KnockBackParam.Accel": "", // "ExhaleBlastParamMaxCharge.KnockBackParam.Bias": "", // "ExhaleBlastParamMaxCharge.KnockBackParam.Distance": "", // "ExhaleBlastParamMaxCharge.PaintOffsetY": "", // "ExhaleBlastParamMaxCharge.PaintRadius": "", // ExhaleBlastParamMinCharge // "ExhaleBlastParamMinCharge.CrossPaintCheckLength": "", // "ExhaleBlastParamMinCharge.CrossPaintRadius": "", // "ExhaleBlastParamMinCharge.DamageOffsetY": "", // "ExhaleBlastParamMinCharge.KnockBackParam.Accel": "", // "ExhaleBlastParamMinCharge.KnockBackParam.Bias": "", // "ExhaleBlastParamMinCharge.KnockBackParam.DirectionZeroAccelRate": "", // "ExhaleBlastParamMinCharge.KnockBackParam.Distance": "", // "ExhaleBlastParamMinCharge.PaintOffsetY": "", // "ExhaleBlastParamMinCharge.PaintRadius": "", // ExhaleCollisionParam // "ExhaleCollisionParam.RadiusForPlayerMinCharge": "", // ExhaleParam // "ExhaleParam.DirectAccel": "", // "ExhaleParam.DirectDamage": "", // "ExhaleParam.FlyGravity": "", // "ExhaleParam.FlyPositionAirResist": "", // "ExhaleParam.GuideHitCollisionType": "", // "ExhaleParam.GuideRadius": "", // "ExhaleParam.PaintRadiusMaxCharge": "", // "ExhaleParam.PaintRadiusMinCharge": "", // "ExhaleParam.SpawnBlastWaitFrame": "", // "ExhaleParam.SpawnSpeedY": "", // "ExhaleParam.SpawnSpeedYMaxCharge": "", // "ExhaleParam.SpawnSpeedZMaxCharge": "", // "ExhaleParam.SpawnSpeedZSpecUp.High": "", // "ExhaleParam.SpawnSpeedZSpecUp.Low": "", // "ExhaleParam.SpawnSpeedZSpecUp.Mid": "", // FootSplashParam // "FootSplashParam.PaintRadius": "", // FridgeParam "FridgeParam.PowerUpFrame": "Duration in frames of the drink's buff.", // "FridgeParam.PutFrame": "", // "FridgeParam.PutFrameOnYagura": "", // "FridgeParam.ServeAreaHeightDown": "", // "FridgeParam.ServeAreaHeightUp": "", "FridgeParam.ServeAreaRadius": "Horizontal radius of the area around a placed Tacticooler where teammates can drink to gain its buffs. Higher means a larger area to drink in.", // "FridgeParam.VanishDistance": "", // HookBlastParam // "HookBlastParam.CrossPaintCheckLength": "", // "HookBlastParam.CrossPaintRadius": "", // "HookBlastParam.KnockBackParam.Accel": "", // "HookBlastParam.KnockBackParam.Bias": "", // "HookBlastParam.KnockBackParam.Distance": "", // HookCollisionParam // "HookCollisionParam.EndRadiusForField": "", // "HookCollisionParam.EndRadiusForPlayer": "", // "HookCollisionParam.InitRadiusForField": "", // "HookCollisionParam.InitRadiusForPlayer": "", // IceParam // "IceParam.BlastParam.CrossPaintCheckLength": "", // "IceParam.BlastParam.CrossPaintRadius": "", // "IceParam.BlastParam.DamageOffsetY": "", // "IceParam.BlastParam.KnockBackParam.Accel": "", // "IceParam.BlastParam.KnockBackParam.Bias": "", // "IceParam.BlastParam.KnockBackParam.Distance": "", // "IceParam.BlastParam.PaintHeight": "", // "IceParam.BlastParam.PaintOffsetY": "", // "IceParam.BlastParam.PaintRadius": "", // "IceParam.BlastParam.SplashAroundParam.PaintRadius": "", // "IceParam.BlastParam.SplashAroundParam.PitchMax": "", // "IceParam.BlastParam.SplashAroundParam.VelocityMax": "", "IceParam.BurstFrame": "Time in frames from spawning until this detonates or activates.", // "IceParam.CollisionRadius": "", // "IceParam.FlyingFrame": "", // "IceParam.GroundOffsetY": "", // "IceParam.HitPoint": "", // "IceParam.InitialScale": "", // "IceParam.PaintRadius": "", // "IceParam.RotateDegRatePerFrame": "", // "IceParam.ScaleResetFrame": "", // "IceParam.SpawnRotateDegMax": "", // "IceParam.SpawnRotateDegMin": "", // "IceParam.WarningAnimRestFrame": "", // "IceParam.WarningSERestFrame": "", // InhaleParam // "InhaleParam.CollisionAccelRateNearest": "", // "InhaleParam.CollisionAccelRatePerDist": "", // "InhaleParam.CollisionAirResist": "", // "InhaleParam.CollisionAirResistMaxNum": "", // "InhaleParam.CollisionAirResistNum0": "", // "InhaleParam.DamagePerFrameByObject": "", // "InhaleParam.EffectRingSpanFrame": "", // "InhaleParam.EffectRingSpeed.Data": "", // "InhaleParam.EffectRingSpeed.MaxX": "", // "InhaleParam.EffectRingSpeed.Type": "", // "InhaleParam.EffectScalePerCollision.Data": "", // "InhaleParam.EffectScalePerCollision.MaxX": "", // "InhaleParam.EffectScalePerCollision.Type": "", // "InhaleParam.EffectSpanForGeyser": "", // "InhaleParam.EffectSpeed": "", // "InhaleParam.LengthAddPerFrame": "", // "InhaleParam.LengthMax": "", // "InhaleParam.MuzzleCollisionOffset": "", // "InhaleParam.MuzzleCollisionRadius": "", // "InhaleParam.PaintSplashParam.DepthMaxDropHeight": "", // "InhaleParam.PaintSplashParam.DepthMinDropHeight": "", // "InhaleParam.PaintSplashParam.DepthScaleMax": "", // "InhaleParam.PaintSplashParam.DepthScaleMin": "", // "InhaleParam.PaintSplashParam.WidthHalf": "", // "InhaleParam.PaintSplashParam.WidthHalfNearest": "", // "InhaleParam.PaintSplashSpanFrame": "", // "InhaleParam.PaintSplashSpawnOffset.X": "", // "InhaleParam.PaintSplashSpawnOffset.Y": "", // "InhaleParam.PaintSplashSpawnOffset.Z": "", // "InhaleParam.PoisonMistForPlayer.EffectFrame": "", // "InhaleParam.PoisonMistForPlayer.SideStepInkConsumeRate": "", "InhaleParam.RadiusMax": "Maximum inhale radius.", // "InhaleParam.RadiusMin.High": "", // "InhaleParam.RadiusMin.Low": "", // "InhaleParam.RadiusMin.Mid": "", // "InhaleParam.ReceiveDamageForGeyser": "", // "InhaleParam.ReceiveDamageForPlayer": "", // KnockBackByCanopyParam // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.AccelMax": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.AccelMin": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.MyVelocityRate": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOff.OpponentVelocityRate": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.AccelMax": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.AccelMin": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.MyVelocityRate": "", // "KnockBackByCanopyParam.KnockBackRollerPlayerDamageOn.OpponentVelocityRate": "", // LauncherCollisionParam // "LauncherCollisionParam.ChangeFrameForField": "", // "LauncherCollisionParam.ChangeFrameForPlayer": "", // "LauncherCollisionParam.EndRadiusForField": "", // "LauncherCollisionParam.EndRadiusForPlayer": "", // "LauncherCollisionParam.FriendThroughFrameForPlayer": "", // "LauncherCollisionParam.InitRadiusForField": "", // "LauncherCollisionParam.InitRadiusForPlayer": "", // MainEffectiveRangeUpParam // "MainEffectiveRangeUpParam.BaseDistance": "", // "MainEffectiveRangeUpParam.High": "", // "MainEffectiveRangeUpParam.Mid": "", // MainWeaponSetting // "MainWeaponSetting.Overwrite_ConsumeRt_Main_High": "", // "MainWeaponSetting.Overwrite_ConsumeRt_Main_Low": "", // "MainWeaponSetting.Overwrite_ConsumeRt_Main_Mid": "", // "MainWeaponSetting.Overwrite_MoveVelRt_Shot_High": "", // "MainWeaponSetting.Overwrite_MoveVelRt_Shot_Low": "", // "MainWeaponSetting.Overwrite_MoveVelRt_Shot_Mid": "", // "MainWeaponSetting.WeaponAccType": "", // "MainWeaponSetting.WeaponSpeedType": "", // MissileParam // "MissileParam.XZBias": "", // MotherParam // "MotherParam.TargetHeight": "", // MoveJumpParam // "MoveJumpParam.GoStraightStateEndMaxSpeed": "", // "MoveJumpParam.GoStraightToBrakeStateFrame": "", // "MoveJumpParam.SpawnSpeed": "", // MoveLapOverParam "MoveLapOverParam.GoStraightStateEndMaxSpeed": "Speed the projectile settles to after its initial fast phase, which affects its effective range.", "MoveLapOverParam.GoStraightToBrakeStateFrame": "Time in frames the projectile travels at full speed before it begins to slow down.", "MoveLapOverParam.SpawnSpeed": "Initial travel speed of the projectile the moment it is fired.", // MoveParam // "MoveParam.BaseSpeedComeOverRate": "", // "MoveParam.BaseSpeedComeUnderRate": "", // "MoveParam.BaseSpeedMinCharge": "", // "MoveParam.BeforeRotateFrame": "", // "MoveParam.BetweenRotEndAndStartChaseFrame": "", // "MoveParam.BrakeAirResist": "", // "MoveParam.BrakeGravity": "", // "MoveParam.BrakeToFreeStateFrame": "", // "MoveParam.BrakeToFreeVelocityXZ": "", // "MoveParam.BrakeToFreeVelocityY": "", // "MoveParam.BurstFrame": "", // "MoveParam.BurstSeFrameArray": "", // "MoveParam.BurstTimingSpeedStartRestFrame": "", // "MoveParam.BurstTimingSpeedStopBias": "", // "MoveParam.BurstWaitFrameArray": "", // "MoveParam.BurstWarnFrameArray": "", // "MoveParam.CanPlaceBoundDegree": "", // "MoveParam.CanPlaceBoundVel": "", // "MoveParam.CanPlaceCheckLength1": "", // "MoveParam.CanPlaceCheckLength2": "", // "MoveParam.CanPlaceHeight": "", // "MoveParam.ChargeFrameArray": "", // "MoveParam.ChaseAirAddSpeedXZPerFrame": "", // "MoveParam.ChaseAirMaxSpeedXZ": "", // "MoveParam.ChaseAirMaxSpeedY": "", // "MoveParam.ChaseBurstWaitFrame": "", // "MoveParam.ChaseFrame": "", // "MoveParam.ChaseGroundAddSpeedPerFrame": "", // "MoveParam.ChaseGroundMaxSpeed": "", // "MoveParam.ChasePitchDegree": "", // "MoveParam.ChaseRollDegree": "", // "MoveParam.ChaseYawDegree": "", // "MoveParam.CollisionRadius": "", // "MoveParam.CollisionSeSilentFrame": "", // "MoveParam.CollisionSESpanFrame": "", // "MoveParam.CollisionSeVelDotGndNrm": "", // "MoveParam.CollisionSEVelDotGroundNrm": "", // "MoveParam.ContactDashPanel.AddSpeedPerImpact": "", // "MoveParam.ContactDashPanel.AddSpeedSequenceFrameRate": "", // "MoveParam.ContactDashPanel.CrossSaveSpeedRate": "", // "MoveParam.ContactDashPanel.ImpactDirectionSaveSpeedRate": "", // "MoveParam.ContactJumpPanel.AddSpeedOneBoundRate": "", // "MoveParam.ContactJumpPanel.AddSpeedPerImpact": "", // "MoveParam.ContactJumpPanel.MaxBoundNum": "", // "MoveParam.DamageDirectHit": "", // "MoveParam.DamageDirectSpanSecond": "", // "MoveParam.DamageSpanFrame": "", // "MoveParam.DamageValueForDamageTag": "", // "MoveParam.DeathTargetApprouchDistance": "", "MoveParam.DirectDamage": "Damage dealt by a direct hit.", // "MoveParam.Distance": "", // "MoveParam.DistanceFullCharge": "", // "MoveParam.DistanceMaxCharge": "", // "MoveParam.DistanceMinCharge": "", // "MoveParam.FindApproachBurstWaitFrame": "", // "MoveParam.FindCollisionStartRadiusRate": "", // "MoveParam.FindRotateFrame": "", // "MoveParam.FindSpawnSplashAroundParam.Num": "", // "MoveParam.FindSpawnSplashAroundParam.PaintRadius": "", // "MoveParam.FindSpawnSplashAroundParam.PitchMax": "", // "MoveParam.FindSpawnSplashAroundParam.PitchMin": "", // "MoveParam.FindSpawnSplashAroundParam.VelocityMax": "", // "MoveParam.FindSpawnSplashAroundParam.VelocityMin": "", // "MoveParam.FlyGravity": "", // "MoveParam.FlyHitDeg50WallReboundMaxRt": "", // "MoveParam.FlyHitVerticalWallReboundMaxRt": "", // "MoveParam.FlyHitWallPitchToPlane": "", // "MoveParam.FlyHitWallReboundResetFrame": "", // "MoveParam.FlyingFrame": "", // "MoveParam.FlyPositionAirResist": "", // "MoveParam.FlyRotateAirResist": "", // "MoveParam.FlySplashDistanceArray": "", // "MoveParam.FlySplashPaintRadiusArray": "", // "MoveParam.FreeAirResist": "", // "MoveParam.FreeGravity": "", "MoveParam.GoStraightStateEndMaxSpeed": "Speed a shot settles to after its initial fast phase, which affects its effective range.", "MoveParam.GoStraightToBrakeStateFrame": "Time in frames the projectile travels at full speed before it begins to slow down.", // "MoveParam.GroundGravity": "", // "MoveParam.GroundPositionAirResist": "", // "MoveParam.GroundPositionDeg50AirResist": "", // "MoveParam.GroundPositionHorizonAirResist": "", // "MoveParam.GroundRotateDeg50AirResist": "", // "MoveParam.GroundRotateHorizonAirResist": "", // "MoveParam.GuideHitCollisionType": "", // "MoveParam.GuideRadius": "", // "MoveParam.HitPaintRadius": "", // "MoveParam.HitVerticalWallReboundMaxRate": "", // "MoveParam.HopPitchH": "", // "MoveParam.HopPitchL": "", // "MoveParam.HopVelH": "", // "MoveParam.HopVelL": "", // "MoveParam.KnockBackParam.Accel": "", // "MoveParam.KnockBackParam.Bias": "", // "MoveParam.KnockBackParam.Degree": "", // "MoveParam.KnockBackParam.Distance": "", // "MoveParam.MarkingFrame.High": "", // "MoveParam.MarkingFrame.Low": "", // "MoveParam.MarkingFrame.Mid": "", // "MoveParam.MarkingFrameSubSpec.High": "", // "MoveParam.MarkingFrameSubSpec.Low": "", // "MoveParam.MarkingFrameSubSpec.Mid": "", // "MoveParam.MaxHP.High": "", // "MoveParam.MaxHP.Low": "", // "MoveParam.MaxHP.Mid": "", // "MoveParam.MaxPlaceNum": "", // "MoveParam.ModelRotateHitWall45Degree": "", // "MoveParam.ModelRotateReduceDegree": "", // "MoveParam.NoReceiveTargetBurstWaitFrame": "", // "MoveParam.ObjColDamage": "", // "MoveParam.PaintBurstRadiusBias": "", // "MoveParam.PaintCheckHeight": "", // "MoveParam.PaintRadius": "", // "MoveParam.PaintRadiusBias": "", // "MoveParam.PaintRadiusMaxCharge": "", // "MoveParam.PaintRadiusMinCharge": "", "MoveParam.PeriodFirst": "How long the sprinkler stays in its fast-output phase, in frames.", // "MoveParam.PeriodSecond.High": "", // "MoveParam.PeriodSecond.Low": "", // "MoveParam.PeriodSecond.Mid": "", // "MoveParam.PlacePaintRadius": "", // "MoveParam.ReboundGroundBoundRate": "", // "MoveParam.ReboundGroundReflectAngleRate": "", // "MoveParam.ReboundWallBoundRate": "", // "MoveParam.ReboundWallReflectAngleRate": "", // "MoveParam.SensorRadius.High": "", // "MoveParam.SensorRadius.Low": "", // "MoveParam.SensorRadius.Mid": "", // "MoveParam.SpawnRotatePitch": "", // "MoveParam.SpawnRotateRoll": "", "MoveParam.SpawnSpeed": "Initial travel speed of a shot the moment it is fired.", // "MoveParam.SpawnSpeedFirstLastAndSecond": "", // "MoveParam.SpawnSpeedFullCharge": "", // "MoveParam.SpawnSpeedMaxCharge": "", // "MoveParam.SpawnSpeedMinCharge": "", // "MoveParam.SpawnSpeedRandomBias": "", // "MoveParam.SpawnSpeedRandomRate": "", // "MoveParam.SpawnSpeedY": "", // "MoveParam.SpawnSpeedYMaxCharge": "", // "MoveParam.SpawnSpeedYWorldMin": "", // "MoveParam.SpawnSpeedZMaxCharge": "", "MoveParam.SpawnSpeedZSpecUp": "Forward launch speed (throw distance).", // "MoveParam.SpoutInkDrawRadius": "", // "MoveParam.SpoutInkPaintRadiusMaxHeight": "", // "MoveParam.SpoutInkPaintRadiusMaxRate": "", // "MoveParam.SpoutInkPaintRadiusMinHeight": "", // "MoveParam.SpoutInkPaintRadiusMinRate": "", // "MoveParam.TailDamage": "", // "MoveParam.TailFrame": "", // "MoveParam.UnfindBurstWaitFrame": "", // "MoveParam.WarningAnimRestFrame": "", // "MoveParam.WarningSERestFrame": "", // NearestParam // "NearestParam.DrawSizeCollisionPaintParam.CollisionParam.EndRadiusForPlayer": "", // "NearestParam.DrawSizeCollisionPaintParam.CollisionParam.InitRadiusForPlayer": "", // "NearestParam.DrawSizeCollisionPaintParam.PaintDepthScale": "", // "NearestParam.DrawSizeCollisionPaintParam.PaintWidthHalf": "", // "NearestParam.SpawnOffset.X": "", // "NearestParam.SpawnOffset.Y": "", // PaintParam // "PaintParam.DegreeUseDepthScaleMin": "", // "PaintParam.DepthScaleMax": "", // "PaintParam.DepthScaleMaxBreakFree": "", // "PaintParam.DepthScaleMin": "", // "PaintParam.DepthScaleMinBreakFree": "", // "PaintParam.DistanceFar": "", // "PaintParam.DistanceMiddle": "", // "PaintParam.DistanceNear": "", // "PaintParam.HeightUseDepthScaleMaxBreakFree": "", // "PaintParam.HeightUseDepthScaleMinBreakFree": "", // "PaintParam.RadiusFullCharge": "", // "PaintParam.RadiusMaxCharge": "", // "PaintParam.RadiusMinCharge": "", // "PaintParam.WidthHalfFar": "", // "PaintParam.WidthHalfMiddle": "", // "PaintParam.WidthHalfNear": "", // PipeParam // "PipeParam.DepthRadius": "", // "PipeParam.MinBetweenDistance": "", // "PipeParam.TargetCenterBias": "", // RainParam // "RainParam.CollisionParam.EndRadiusForField": "", // "RainParam.CollisionParam.EndRadiusForPlayer": "", // "RainParam.CollisionParam.InitRadiusForField": "", // "RainParam.CollisionParam.InitRadiusForPlayer": "", // "RainParam.MoveParam.BrakeAirResist": "", // "RainParam.MoveParam.BrakeGravity": "", // "RainParam.MoveParam.BrakeToFreeStateFrame": "", // "RainParam.MoveParam.BrakeToFreeVelocityXZ": "", // "RainParam.MoveParam.BrakeToFreeVelocityY": "", // "RainParam.MoveParam.FreeAirResist": "", // "RainParam.MoveParam.FreeGravity": "", // "RainParam.MoveParam.GoStraightStateEndMaxSpeed": "", // "RainParam.MoveParam.GoStraightToBrakeStateFrame": "", // "RainParam.MoveParam.SpawnSpeed": "", // ShooterCollisionParam // "ShooterCollisionParam.ChangeFrameForField": "", // "ShooterCollisionParam.EndRadiusForField": "", // "ShooterCollisionParam.EndRadiusForPlayer": "", // "ShooterCollisionParam.FriendThroughFrameForPlayer": "", // "ShooterCollisionParam.InitRadiusForField": "", // "ShooterCollisionParam.InitRadiusForPlayer": "", // ShooterDamageParam // "ShooterDamageParam.ReduceEndFrame": "", // "ShooterDamageParam.ReduceStartFrame": "", // "ShooterDamageParam.ValueMax": "", // "ShooterDamageParam.ValueMin": "", // ShooterMoveParam // "ShooterMoveParam.FreeGravity": "", // "ShooterMoveParam.GoStraightStateEndMaxSpeed": "", // "ShooterMoveParam.GoStraightToBrakeStateFrame": "", // "ShooterMoveParam.SpawnSpeed": "", // ShooterPaintParam // "ShooterPaintParam.DistanceMiddle": "", // "ShooterPaintParam.WidthHalfFar": "", // "ShooterPaintParam.WidthHalfMiddle": "", // "ShooterPaintParam.WidthHalfNear": "", // ShooterSplashPaintParam // "ShooterSplashPaintParam.DepthMaxDropHeight": "", // "ShooterSplashPaintParam.DepthMinDropHeight": "", // "ShooterSplashPaintParam.WidthHalf": "", // "ShooterSplashPaintParam.WidthHalfNearest": "", // ShooterSplashSpawnParam // "ShooterSplashSpawnParam.SpawnBetweenLength": "", // "ShooterSplashSpawnParam.SpawnNearestLength": "", // "ShooterSplashSpawnParam.SpawnNum": "", // "ShooterSplashSpawnParam.SplitNum": "", // ShooterWallDropCollisionPaintParam // "ShooterWallDropCollisionPaintParam.PaintRadiusFall": "", // "ShooterWallDropCollisionPaintParam.PaintRadiusGround": "", // "ShooterWallDropCollisionPaintParam.PaintRadiusShock": "", // ShooterWallDropMoveParam // "ShooterWallDropMoveParam.FallPeriodFirstFrameMax": "", // "ShooterWallDropMoveParam.FallPeriodFirstFrameMin": "", // "ShooterWallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "ShooterWallDropMoveParam.FallPeriodLastFrameMax": "", // "ShooterWallDropMoveParam.FallPeriodLastFrameMin": "", // "ShooterWallDropMoveParam.FallPeriodSecondFrame": "", // "ShooterWallDropMoveParam.FallPeriodSecondTargetSpeed": "", // "ShooterWallDropMoveParam.FreeGravityType": "", // SideStepParam // "SideStepParam.ChargeFrame": "", "SideStepParam.InkConsume": "Ink used by a single Dodge Roll, as a fraction of the ink tank.", // "SideStepParam.InkRecoverStop": "", // "SideStepParam.MoveDist": "", // "SideStepParam.MoveFrame": "", // "SideStepParam.MoveStepKd_Air": "", // "SideStepParam.RepeatCnt": "", // "SideStepParam.SlipMoveDistAir": "", // "SideStepParam.SlipMoveDistGnd": "", // "SideStepParam.SlipMoveFrame": "", // "SideStepParam.SplashSlideParam.MoveLength": "", // "SideStepParam.SplashSlideParam.PaintWidthHalf": "", // "SideStepParam.UnrelaxFrameMove": "", // "SideStepParam.UnrelaxFrameMove_Last": "", // "SideStepParam.UnrelaxFrameNoSideStep": "", // "SideStepParam.UnrelaxFrameNoSideStep_Last": "", // "SideStepParam.UnrelaxFrameNoSquid": "", // "SideStepParam.UnrelaxFrameNoSquid_Last": "", // "SideStepParam.UnrelaxFrameNoWeapon": "", // "SideStepParam.UnrelaxFrameNoWeapon_Last": "", // "SideStepParam.UnrelaxFrameOneMuzzle": "", // "SideStepParam.UnrelaxFrameOneMuzzle_Last": "", // spl__BulletBlastParam // "spl__BulletBlastParam.CrossPaintCheckLength": "", // "spl__BulletBlastParam.DamageOffsetY": "", // "spl__BulletBlastParam.KnockBackParam.Accel": "", // "spl__BulletBlastParam.KnockBackParam.Bias": "", // "spl__BulletBlastParam.KnockBackParam.Distance": "", // "spl__BulletBlastParam.PaintOffsetY": "", // "spl__BulletBlastParam.PaintRadius": "", // spl__BulletInformImpactControlForGeyserParam // "spl__BulletInformImpactControlForGeyserParam.AddSpeedPerImpact": "", // spl__BulletShelterCanopyParam // "spl__BulletShelterCanopyParam.CanopyAttackedDamageRate": "", // "spl__BulletShelterCanopyParam.CanopyColRadius": "", // "spl__BulletShelterCanopyParam.CanopyCureHPPerFrame": "", // "spl__BulletShelterCanopyParam.CanopyDamage": "", // "spl__BulletShelterCanopyParam.CanopyFrame": "", // "spl__BulletShelterCanopyParam.CanopyGravity": "", // "spl__BulletShelterCanopyParam.CanopyHitOtherCanopyDamage": "", // "spl__BulletShelterCanopyParam.CanopyHitOtherCanopyVolume": "", // "spl__BulletShelterCanopyParam.CanopyHitShieldAttackDamage": "", // "spl__BulletShelterCanopyParam.CanopyHitShieldReceiveDamage": "", "spl__BulletShelterCanopyParam.CanopyHP": "Hit points of the Brella's canopy. Different weapons deal different damage multipliers against it, so check the Object Damage Calculator to see how fast a given weapon breaks it.", // "spl__BulletShelterCanopyParam.CanopyInitSpeed": "", // "spl__BulletShelterCanopyParam.CanopyMoveKnockBackSideStepRate": "", "spl__BulletShelterCanopyParam.CanopyNakedFrame": "Time in frames for a broken canopy to recover.", // "spl__BulletShelterCanopyParam.CanopyPaintRadius": "", // "spl__BulletShelterCanopyParam.CanopySpeedAirAddScaleXZ": "", // "spl__BulletShelterCanopyParam.CanopySpeedGroundAddScale": "", // "spl__BulletShelterCanopyParam.FootSplashPaintRadius": "", // "spl__BulletShelterCanopyParam.FootSplashShapeCastOffset": "", // "spl__BulletShelterCanopyParam.FootSplashSpanFrame": "", // "spl__BulletShelterCanopyParam.FootSplashWaitFrame": "", // spl__BulletShelterShotgunParam // "spl__BulletShelterShotgunParam.DamageEffectiveTotalMax": "", // "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodFirstFrameMax": "", // "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodFirstFrameMin": "", // "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodLastFrameMax": "", // "spl__BulletShelterShotgunParam.ShotgunWallDropMoveParam.FallPeriodLastFrameMin": "", // "spl__BulletShelterShotgunParam.SplashParam.CreateSplashLength": "", // "spl__BulletShelterShotgunParam.SplashParam.CreateSplashNum": "", // "spl__BulletShelterShotgunParam.SplashParam.RandomSpawnVelXMax": "", // "spl__BulletShelterShotgunParam.SplashParam.RandomSpawnVelZMax": "", // "spl__BulletShelterShotgunParam.SplashParam.RandomSpawnVelZMin": "", // "spl__BulletShelterShotgunParam.SplashParam.SplashPaintDepthScaleFullActive": "", // "spl__BulletShelterShotgunParam.SplashParam.SplashPaintDepthScaleOneActive": "", // "spl__BulletShelterShotgunParam.SplashParam.SplashPaintWidthFullActive": "", // "spl__BulletShelterShotgunParam.SplashParam.SplashPaintWidthOneActive": "", // "spl__BulletShelterShotgunParam.SplashWallDropCollisionParam.PaintRadiusFall": "", // "spl__BulletShelterShotgunParam.SplashWallDropCollisionParam.PaintRadiusGround": "", // "spl__BulletShelterShotgunParam.SplashWallDropCollisionParam.PaintRadiusShock": "", // "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodFirstFrameMax": "", // "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodLastFrameMax": "", // "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodLastFrameMin": "", // "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodSecondFrame": "", // "spl__BulletShelterShotgunParam.SplashWallDropMoveParam.FallPeriodSecondTargetSpeed": "", // spl__BulletShooterTailLengthParam // "spl__BulletShooterTailLengthParam.DelayShotFrame": "", // "spl__BulletShooterTailLengthParam.EndMaxLength": "", // "spl__BulletShooterTailLengthParam.MaxLengthFrame": "", // spl__BulletSpGreatBarrierMoveParam // "spl__BulletSpGreatBarrierMoveParam.BarrierParam.CanopyKnockBack": "", "spl__BulletSpGreatBarrierMoveParam.BarrierParam.DamgeRatio": "Multiplier applied to damage taken by the inner device and top section the barrier.", "spl__BulletSpGreatBarrierMoveParam.BarrierParam.MaxFieldHP": "Total hit points of the deployed field.", "spl__BulletSpGreatBarrierMoveParam.BarrierParam.MaxHP": "Hit points.", "spl__BulletSpGreatBarrierMoveParam.BarrierParam.MaxRadius": "Maximum radius this expands to.", // "spl__BulletSpGreatBarrierMoveParam.BarrierParam.MinRadius": "", // "spl__BulletSpGreatBarrierMoveParam.BarrierParam.RadiusRatioCurve.Data": "", // "spl__BulletSpGreatBarrierMoveParam.BarrierParam.RadiusRatioCurve.MaxX": "", // "spl__BulletSpGreatBarrierMoveParam.BarrierParam.RadiusRatioCurve.Type": "", "spl__BulletSpGreatBarrierMoveParam.BarrierParam.TimeDamage": "How much HP the barrier loses over time while deployed.", "spl__BulletSpGreatBarrierMoveParam.BarrierParam.TimeDamageOnVLift": "How much HP the barrier loses over time while it is on the Tower.", // "spl__BulletSpGreatBarrierMoveParam.BaseParam.PaintRadius": "", // "spl__BulletSpGreatBarrierMoveParam.BaseParam.PaintTexture": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendCurve.Data": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendCurve.MaxX": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendCurve.Type": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendFrame": "", "spl__BulletSpGreatBarrierMoveParam.DroneParam.AscendHeight": "Height the barrier's drone ascends to before deploying the bubble (affects radius of the barrier).", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.FieldCollisionRadius": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.IgnitionFrame": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.OverlapFieldDamage": "", // "spl__BulletSpGreatBarrierMoveParam.DroneParam.OverlapFieldDamageInterval": "", // spl__BulletSpMicroLaserBitParam // "spl__BulletSpMicroLaserBitParam.ChargeParam.ChargeFrame": "", // "spl__BulletSpMicroLaserBitParam.ChargeParam.InterpRate": "", // "spl__BulletSpMicroLaserBitParam.ChargeParam.MaxAngularVel": "", // "spl__BulletSpMicroLaserBitParam.ChargeParam.MaxAngularVelChargeStateNoTgt": "", // "spl__BulletSpMicroLaserBitParam.FollowParam.LockonEndFrame": "", // "spl__BulletSpMicroLaserBitParam.LaserParam.AfterLaserWaitFrame": "", // "spl__BulletSpMicroLaserBitParam.LaserParam.FreeMoveRotSpeed": "", "spl__BulletSpMicroLaserBitParam.LaserParam.LaserDamage": "Damage dealt by each laser tick.", // "spl__BulletSpMicroLaserBitParam.LaserParam.LaserDamageIntervalFrame": "", // "spl__BulletSpMicroLaserBitParam.LaserParam.LaserFrame.High": "", // "spl__BulletSpMicroLaserBitParam.LaserParam.LaserFrame.Low": "", "spl__BulletSpMicroLaserBitParam.LaserParam.LaserFrame": "How long the lasers fire, in frames.", // spl__BulletSpMultiMissileMoveParam // "spl__BulletSpMultiMissileMoveParam.RiseParam.RiseBaseSpeedComeUnderRate": "", // spl__BulletSpShockSonarParam // "spl__BulletSpShockSonarParam.GeneratorParam.HeadColRadius": "", // "spl__BulletSpShockSonarParam.GeneratorParam.HitDamage": "", // "spl__BulletSpShockSonarParam.GeneratorParam.HitDamageInterval": "", // "spl__BulletSpShockSonarParam.GeneratorParam.HitKnockback": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MarkingFrame": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MaxHP": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.FlyGravity": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.FlyPositionAirResist": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.GuideHitCollisionType": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedY": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedYWorldMin": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedZSpecUp.High": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedZSpecUp.Low": "", // "spl__BulletSpShockSonarParam.GeneratorParam.MoveParam.SpawnSpeedZSpecUp.Mid": "", // "spl__BulletSpShockSonarParam.GeneratorParam.PoleColHeight": "", // "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimCurve.Data": "", // "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimCurve.MaxX": "", // "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimCurve.Type": "", // "spl__BulletSpShockSonarParam.GeneratorParam.SphereAnimRadius": "", // "spl__BulletSpShockSonarParam.GeneratorParam.WaveEmitFrameArray": "", // "spl__BulletSpShockSonarParam.WaveParam.Damage": "", // "spl__BulletSpShockSonarParam.WaveParam.DamageYMax": "", // "spl__BulletSpShockSonarParam.WaveParam.DamageYMin": "", // "spl__BulletSpShockSonarParam.WaveParam.MaxFrame.High": "", // "spl__BulletSpShockSonarParam.WaveParam.MaxFrame.Low": "", // "spl__BulletSpShockSonarParam.WaveParam.MaxFrame.Mid": "", // "spl__BulletSpShockSonarParam.WaveParam.MaxRadius.High": "", // "spl__BulletSpShockSonarParam.WaveParam.MaxRadius.Low": "", // "spl__BulletSpShockSonarParam.WaveParam.MaxRadius.Mid": "", // spl__BulletStringerParam // "spl__BulletStringerParam.CollisionParam.EndRadiusForPlayer": "", // "spl__BulletStringerParam.CollisionParam.InitRadiusForPlayer": "", // "spl__BulletStringerParam.DamageParam.DirectHitDamageMax": "", // "spl__BulletStringerParam.DamageParam.DirectHitDamageMid": "", // "spl__BulletStringerParam.DamageParam.DirectHitDamageMin": "", // "spl__BulletStringerParam.DetonationParam.BlastParam.DamageOffsetY": "", // "spl__BulletStringerParam.DetonationParam.BlastParam.KnockBackParam.Distance": "", // "spl__BulletStringerParam.DetonationParam.BlastParam.PaintOffsetY": "", // "spl__BulletStringerParam.DetonationParam.BlastParam.PaintRadius": "", // "spl__BulletStringerParam.DetonationParam.DetonationFrame": "", // "spl__BulletStringerParam.DrawParam.CapsuleLength": "", // "spl__BulletStringerParam.DrawParam.CapsuleRadius": "", // "spl__BulletStringerParam.Effect1stParam.DelayFrame": "", // "spl__BulletStringerParam.Effect1stParam.MaxLen": "", // "spl__BulletStringerParam.Effect2ndParam.SmokeInterval": "", // "spl__BulletStringerParam.MoveParam.BrakeAirResist": "", // "spl__BulletStringerParam.MoveParam.BrakeGravity": "", // "spl__BulletStringerParam.MoveParam.BrakeToFreeStateFrame": "", // "spl__BulletStringerParam.MoveParam.BrakeToFreeVelocityXZ": "", // "spl__BulletStringerParam.MoveParam.BrakeToFreeVelocityY": "", // "spl__BulletStringerParam.MoveParam.FreeAirResist": "", // "spl__BulletStringerParam.MoveParam.FreeGravity": "", // "spl__BulletStringerParam.MoveParam.GoStraightStateEndMaxSpeed": "", // "spl__BulletStringerParam.MoveParam.GoStraightToBrakeStateFrame": "", // "spl__BulletStringerParam.MoveParam.SpawnSpeed": "", // "spl__BulletStringerParam.MoveParam.SpawnSpeedMax": "", // "spl__BulletStringerParam.MoveParam.SpawnSpeedMid": "", // "spl__BulletStringerParam.MoveParam.SpawnSpeedMin": "", // "spl__BulletStringerParam.PaintParam.WidthHalfMax": "", // "spl__BulletStringerParam.PaintParam.WidthHalfMid": "", // "spl__BulletStringerParam.PaintParam.WidthHalfMin": "", // "spl__BulletStringerParam.SplashPaintParam.DepthScaleMax": "", // "spl__BulletStringerParam.SplashPaintParam.WidthHalf": "", // "spl__BulletStringerParam.SplashSpawnParam.DropInterval": "", // "spl__BulletStringerParam.SplashSpawnParam.RandomSpawnVelXMax": "", // "spl__BulletStringerParam.SplashSpawnParam.SplashNumMax": "", // "spl__BulletStringerParam.SplashSpawnParam.SplitNum": "", // "spl__BulletStringerParam.WallDropMoveParam.FallPeriodFirstFrameMax": "", // "spl__BulletStringerParam.WallDropMoveParam.FallPeriodFirstFrameMin": "", // "spl__BulletStringerParam.WallDropMoveParam.FallPeriodLastFrameMax": "", // spl__PaintMonitorSetParam // "spl__PaintMonitorSetParam.RelabilityMinTime": "", // spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate // "spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate.Mid": "", // spl__SpawnBulletAdditionMovePlayerParam // "spl__SpawnBulletAdditionMovePlayerParam.XRate": "", // "spl__SpawnBulletAdditionMovePlayerParam.YMax": "", // "spl__SpawnBulletAdditionMovePlayerParam.YMinusRate": "", // "spl__SpawnBulletAdditionMovePlayerParam.YPlusRate": "", // "spl__SpawnBulletAdditionMovePlayerParam.ZRate": "", // spl__WeaponSaberParam // "spl__WeaponSaberParam.ChargeParam.AirChargeRateByInkEmpty": "", "spl__WeaponSaberParam.ChargeParam.ChargeFrameFullCharge": "Time in frames needed to reach a full charge.", // "spl__WeaponSaberParam.ChargeParam.ChargeFrameMinCharge": "", "spl__WeaponSaberParam.ChargeParam.InkConsumeFullCharge": "Ink consumed by a fully charged use, as a fraction of the ink tank.", // "spl__WeaponSaberParam.ChargeParam.InkConsumeMinCharge": "", // "spl__WeaponSaberParam.ChargeParam.InkRecoverStop": "", // "spl__WeaponSaberParam.ChargeParam.MoveSpeedFullCharge": "", // "spl__WeaponSaberParam.FootSplashPaintParam.DepthMaxDropHeight": "", // "spl__WeaponSaberParam.FootSplashPaintParam.DepthMinDropHeight": "", // "spl__WeaponSaberParam.FootSplashPaintParam.DepthScaleMax": "", // "spl__WeaponSaberParam.FootSplashPaintParam.DepthScaleMin": "", // "spl__WeaponSaberParam.FootSplashPaintParam.WidthHalf": "", // "spl__WeaponSaberParam.FootSplashPaintParam.WidthHalfNearest": "", // "spl__WeaponSaberParam.ShotGuideParam.ChargeStepSwingShotGuideFrame": "", // "spl__WeaponSaberParam.ShotGuideParam.ChargeSwingShotGuideFrame": "", // "spl__WeaponSaberParam.ShotGuideParam.HorizontalSightFrame": "", // "spl__WeaponSaberParam.ShotGuideParam.HorizontalSphereIndex": "", // "spl__WeaponSaberParam.ShotGuideParam.VerticalSightFrame": "", // "spl__WeaponSaberParam.ShotGuideParam.VerticalSphereIndex": "", // "spl__WeaponSaberParam.SwingParam.ChargeMoveVelLimit": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingASFrame": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingFrame": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingFrameStepAdd": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingPostDelayFrame": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingShotBulletFrame": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingShotSlashFrame": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingStepShotBulletFrame": "", // "spl__WeaponSaberParam.SwingParam.ChargeSwingStepShotSlashFrame": "", "spl__WeaponSaberParam.SwingParam.InkConsume": "Ink consumed per use, as a fraction of the ink tank.", // "spl__WeaponSaberParam.SwingParam.InkRecoverStop": "", // "spl__WeaponSaberParam.SwingParam.InkRecoverStop_ChargeSwing": "", // "spl__WeaponSaberParam.SwingParam.ReserveAcceptFrame": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_L.X": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_L.Y": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_L.Z": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_R.X": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_R.Y": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_R.Z": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_Vertical.X": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_Vertical.Y": "", // "spl__WeaponSaberParam.SwingParam.ShotBulletOffset_Vertical.Z": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_L.X": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_L.Y": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_L.Z": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_R.X": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_R.Y": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_R.Z": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_Vertical.X": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_Vertical.Y": "", // "spl__WeaponSaberParam.SwingParam.ShotSlashOffset_Vertical.Z": "", "spl__WeaponSaberParam.SwingParam.SideStepParam.ChargeFrame": "Time in frames spent charging.", // "spl__WeaponSaberParam.SwingParam.SideStepParam.InkConsume": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.InkRecoverStop": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.InputReqAcceptFrame": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveDist": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveDistKd_OnSlideGnd": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveFrame": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveStepKd": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.MoveStepKd_Air": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.RepeatCnt": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.SlipMoveDistAir": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.SlipMoveDistGnd": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.SlipMoveFrame": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.TimeScale": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.TimeScaleFrm": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameMove": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameMove_Last": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSideStep": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSideStep_Last": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSquid": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoSquid_Last": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoWeapon": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameNoWeapon_Last": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameOneMuzzle": "", // "spl__WeaponSaberParam.SwingParam.SideStepParam.UnrelaxFrameOneMuzzle_Last": "", // "spl__WeaponSaberParam.SwingParam.StepStartStickHistoryFrame": "", // "spl__WeaponSaberParam.SwingParam.StepStartStickThresholdY": "", // "spl__WeaponSaberParam.SwingParam.WeakSwingASFrame": "", // "spl__WeaponSaberParam.SwingParam.WeakSwingFrame": "", // "spl__WeaponSaberParam.SwingParam.WeakSwingMoveVelLimit": "", // "spl__WeaponSaberParam.SwingParam.WeakSwingPostDelayFrame": "", // "spl__WeaponSaberParam.SwingParam.WeakSwingShotBulletFrame": "", // "spl__WeaponSaberParam.SwingParam.WeakSwingShotSlashFrame": "", // spl__WeaponShelterCanopyParam // "spl__WeaponShelterCanopyParam.CanopyChargeFrame": "", // "spl__WeaponShelterCanopyParam.CanopyDirXZ_DiffDeg_H": "", // "spl__WeaponShelterCanopyParam.CanopyDirXZ_DiffDeg_L": "", // "spl__WeaponShelterCanopyParam.CanopyDirXZ_RotDeg_H": "", // "spl__WeaponShelterCanopyParam.CanopyDirXZ_RotDeg_L": "", // "spl__WeaponShelterCanopyParam.CanopyDirXZ_RotDegBias": "", "spl__WeaponShelterCanopyParam.CanopyNakedFrame": "Time in frames for a broken canopy to recover.", // "spl__WeaponShelterCanopyParam.CanopyOpenEndBias": "", // "spl__WeaponShelterCanopyParam.CanopyOpenEndOffset": "", // "spl__WeaponShelterCanopyParam.CanopyOpenFrame": "", // "spl__WeaponShelterCanopyParam.CanopyOpenStartOffset": "", // "spl__WeaponShelterCanopyParam.CanopyShotFrame": "", "spl__WeaponShelterCanopyParam.InkConsumeUmbrella": "Ink used to launch the canopy, as a fraction of the ink tank.", // spl__WeaponShelterShotgunParam "spl__WeaponShelterShotgunParam.InkConsume": "Ink used per shot for shotgun-style Brella weapons, as a fraction of the ink tank.", // "spl__WeaponShelterShotgunParam.InkRecoverStop": "", // "spl__WeaponShelterShotgunParam.InkRecoverStopCanopy": "", // "spl__WeaponShelterShotgunParam.InkRecoverStopCharge": "", "spl__WeaponShelterShotgunParam.JumpGndCharge": "Jump height while holding ZR to fire. Higher means you can jump higher while firing.", // "spl__WeaponShelterShotgunParam.MoveSpeed": "", // "spl__WeaponShelterShotgunParam.MoveSpeedCharge": "", // "spl__WeaponShelterShotgunParam.PostDelayFrame_Main": "", // "spl__WeaponShelterShotgunParam.PostDelayFrame_MoveLmt": "", // "spl__WeaponShelterShotgunParam.PostNoShotReqFrame": "", // "spl__WeaponShelterShotgunParam.PreDelayFrame_HumanMain": "", // "spl__WeaponShelterShotgunParam.PreDelayFrame_SquidMain": "", // "spl__WeaponShelterShotgunParam.RepeatFrame": "", // "spl__WeaponShelterShotgunParam.ShotGuideFrame": "", // spl__WeaponSpGreatBarrierParam // "spl__WeaponSpGreatBarrierParam.KnockBackParam.ImpactValue": "", // spl__WeaponSpMicroLaserParam // "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitCenterOffset.X": "", // "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitCenterOffset.Y": "", // "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitCenterOffset.Z": "", // "spl__WeaponSpMicroLaserParam.LaunchParam.LaserBitRadius": "", // "spl__WeaponSpMicroLaserParam.LaunchParam.LockonDeg": "", // "spl__WeaponSpMicroLaserParam.LaunchParam.LockonRadius": "", // "spl__WeaponSpMicroLaserParam.PlayerParam.AfterShot_NoBombFrm": "", // "spl__WeaponSpMicroLaserParam.PlayerParam.AfterShot_NoShotFrm": "", // "spl__WeaponSpMicroLaserParam.PlayerParam.AfterShot_NoSquidFrm": "", // spl__WeaponSpMultiMissileLaunchParam // "spl__WeaponSpMultiMissileLaunchParam.ShotIntervalTargetArray": "", // "spl__WeaponSpMultiMissileLaunchParam.ShotNumOneTargetArray": "", // spl__WeaponSpMultiMissileLockOnParam // "spl__WeaponSpMultiMissileLockOnParam.TargetCircleEffectDefaultRadius": "", // "spl__WeaponSpMultiMissileLockOnParam.TargetInCircleRadius.High": "", // "spl__WeaponSpMultiMissileLockOnParam.TargetInCircleRadius.Low": "", // "spl__WeaponSpMultiMissileLockOnParam.TargetInCircleRadius.Mid": "", // spl__WeaponSpMultiMissilePlayerParam // "spl__WeaponSpMultiMissilePlayerParam.JumpVelLimitSearching": "", // "spl__WeaponSpMultiMissilePlayerParam.MoveVelLimitSearching": "", // spl__WeaponSpPogoParam "spl__WeaponSpPogoParam.Rise_Frame": "Time in frames spent rising into the air on activation.", "spl__WeaponSpPogoParam.Rise_NoDamageStartFrame": "Frame during the rise at which you become able to take damage again.", "spl__WeaponSpPogoParam.SpecialTotalFrame": "Total active duration of the special, in frames.", // spl__WeaponSpUltraShotParam // "spl__WeaponSpUltraShotParam.EjectCartridgeAngularVel.X": "", // "spl__WeaponSpUltraShotParam.EjectCartridgeAngularVel.Y": "", // "spl__WeaponSpUltraShotParam.EjectCartridgeAngularVel.Z": "", // "spl__WeaponSpUltraShotParam.EjectCartridgeFadeOutFrame": "", // "spl__WeaponSpUltraShotParam.EjectCartridgeFrame": "", // "spl__WeaponSpUltraShotParam.EjectCartridgeInitSpeed": "", // "spl__WeaponSpUltraShotParam.EjectCartridgeLifeTimeFrame": "", // "spl__WeaponSpUltraShotParam.HideCartridgeBeforeEjectFrame": "", // "spl__WeaponSpUltraShotParam.HoldAimFrame": "", // "spl__WeaponSpUltraShotParam.KnockBackParam.AirBreakRt": "", // "spl__WeaponSpUltraShotParam.KnockBackParam.ImpactValue": "", // "spl__WeaponSpUltraShotParam.KnockBackParam.StickDownRt": "", // "spl__WeaponSpUltraShotParam.MoveSpeed": "", // "spl__WeaponSpUltraShotParam.MoveSpeedInCharge": "", // "spl__WeaponSpUltraShotParam.RepeatFrame": "", // "spl__WeaponSpUltraShotParam.ShotDelayFrame": "", // "spl__WeaponSpUltraShotParam.SpecialDurationFrame.High": "", "spl__WeaponSpUltraShotParam.SpecialDurationFrame": "How long the special lasts, in frames.", // "spl__WeaponSpUltraShotParam.StartDelayFrame": "", // spl__WeaponSpUltraStampParam // "spl__WeaponSpUltraStampParam.BangDown_VelLimitY": "", // "spl__WeaponSpUltraStampParam.BangDownSmall_TurnLimitAngleDeg": "", // "spl__WeaponSpUltraStampParam.HoldSwingKnockBackParam.Accel": "", // "spl__WeaponSpUltraStampParam.HoldSwingKnockBackParam.Bias": "", // "spl__WeaponSpUltraStampParam.HoldSwingKnockBackParam.Distance": "", // "spl__WeaponSpUltraStampParam.SpecialTotalFrame.High": "", "spl__WeaponSpUltraStampParam.SpecialTotalFrame": "Total active duration of the special, in frames.", // "spl__WeaponSpUltraStampParam.VelLimit_NoPaint": "", // spl__WeaponStringerParam // "spl__WeaponStringerParam.ChargeKeepParam.KeepChargeFullFrame": "", // "spl__WeaponStringerParam.ChargeKeepParam.KeepChargePreDelayFrame": "", // "spl__WeaponStringerParam.ChargeKeepParam.KeepChargePreDelayFrame_Pre": "", // "spl__WeaponStringerParam.ChargeParam.AirChargeRateByInkEmpty": "", // "spl__WeaponStringerParam.ChargeParam.ChargeFrameFullCharge": "", // "spl__WeaponStringerParam.ChargeParam.ChargeFrameMidCharge": "", // "spl__WeaponStringerParam.ChargeParam.ChargeFrameMinCharge": "", // "spl__WeaponStringerParam.ChargeParam.FreezeFrameFullCharge": "", // "spl__WeaponStringerParam.ChargeParam.FreezeFrameMidCharge": "", // "spl__WeaponStringerParam.ChargeParam.FreezeFrameMinCharge": "", // "spl__WeaponStringerParam.ChargeParam.InkConsumeFullCharge": "", "spl__WeaponStringerParam.ChargeParam.InkConsumeMidCharge": "Ink consumed by a mid-charge shot, as a fraction of the ink tank.", "spl__WeaponStringerParam.ChargeParam.InkConsumeMinCharge": "Ink consumed by a minimum-charge shot, as a fraction of the ink tank.", // "spl__WeaponStringerParam.ChargeParam.JumpHeightFullCharge": "", // "spl__WeaponStringerParam.ChargeParam.MoveJumpDownBias": "", // "spl__WeaponStringerParam.ChargeParam.MoveJumpDownStartChargeRate": "", "spl__WeaponStringerParam.ChargeParam.MoveSpeedFullCharge": "Player movement speed while holding a full charge.", "spl__WeaponStringerParam.ChargeParam.PostDelayFrame": "Delay in frames after firing during which you cannot act.", // "spl__WeaponStringerParam.PlayerParam.BowTiltDegRcvInterpRate": "", // "spl__WeaponStringerParam.ShotGuideParam.GuideDrawFrameFirst": "", // "spl__WeaponStringerParam.ShotGuideParam.GuideDrawFrameSecond": "", // "spl__WeaponStringerParam.ShotGuideParam.MainArrowGuideDrawFrame": "", // "spl__WeaponStringerParam.ShotGuideParam.SubArrowGuideDrawFrame": "", // "spl__WeaponStringerParam.ShotGuideParam.TiltGuideLength": "", // "spl__WeaponStringerParam.ShotGuideParam.TiltGuideWidth": "", "spl__WeaponStringerParam.ShotParam.ArrowAngleMax": "Angle between the stringer's arrows at maximum charge.", "spl__WeaponStringerParam.ShotParam.ArrowAngleMid": "Angle between the stringer's arrows at mid charge.", "spl__WeaponStringerParam.ShotParam.ArrowAngleMin": "Angle between the stringer's arrows at minimum charge.", // "spl__WeaponStringerParam.ShotParam.ArrowMargin": "", // "spl__WeaponStringerParam.ShotParam.ArrowNum": "", // "spl__WeaponStringerParam.ShotParam.BowJumpTiltSpeedForward": "", // "spl__WeaponStringerParam.ShotParam.BowJumpTiltSpeedReverse": "", // "spl__WeaponStringerParam.ShotParam.BowTiltDegreeMax": "", // "spl__WeaponStringerParam.ShotParam.BowTiltKeepFrame": "", // "spl__WeaponStringerParam.ShotParam.BowTiltResetSpeed": "", // SplashPaintParam // "SplashPaintParam.DepthHalfFullCharge": "", // "SplashPaintParam.DepthHalfMaxCharge": "", // "SplashPaintParam.DepthHalfMinCharge": "", // "SplashPaintParam.DepthMaxDropHeight": "", // "SplashPaintParam.DepthMinDropHeight": "", // "SplashPaintParam.DepthScaleMax": "", // "SplashPaintParam.DepthScaleMin": "", // "SplashPaintParam.LastSplashRateFullCharge": "", // "SplashPaintParam.LastSplashRateMaxCharge": "", // "SplashPaintParam.LastSplashRateMinCharge": "", // "SplashPaintParam.RadiusSpawnNearest": "", // "SplashPaintParam.WidthHalf": "", // "SplashPaintParam.WidthHalfFullCharge": "", // "SplashPaintParam.WidthHalfMaxCharge": "", // "SplashPaintParam.WidthHalfMinCharge": "", // "SplashPaintParam.WidthHalfNearest": "", // SplashSlosherScatterParam // "SplashSlosherScatterParam.CollisionParam.EndRadiusForField": "", // "SplashSlosherScatterParam.CollisionParam.EndRadiusForPlayer": "", // "SplashSlosherScatterParam.CollisionParam.InitRadiusForField": "", // "SplashSlosherScatterParam.CollisionParam.InitRadiusForPlayer": "", // "SplashSlosherScatterParam.PaintRadius": "", // "SplashSlosherScatterParam.SpawnFirstFrame": "", // "SplashSlosherScatterParam.SpawnMaxDegree": "", // "SplashSlosherScatterParam.SpawnMaxNum": "", // "SplashSlosherScatterParam.SpawnMinDegree": "", // "SplashSlosherScatterParam.SpawnOffsetMax": "", // "SplashSlosherScatterParam.SpawnOffsetMin": "", // "SplashSlosherScatterParam.SpawnSpanChangeEndFrame": "", // "SplashSlosherScatterParam.SpawnSpanFrameFirst": "", // "SplashSlosherScatterParam.SpawnSpanFrameLast": "", // "SplashSlosherScatterParam.SpawnSpeed": "", // SplashSlosherSpiralParam // "SplashSlosherSpiralParam.CollisionParam.EndRadiusForField": "", // "SplashSlosherSpiralParam.CollisionParam.EndRadiusForPlayer": "", // "SplashSlosherSpiralParam.CollisionParam.InitRadiusForField": "", // "SplashSlosherSpiralParam.CollisionParam.InitRadiusForPlayer": "", // "SplashSlosherSpiralParam.LifeFrame": "", // "SplashSlosherSpiralParam.RoundSplitNum": "", // "SplashSlosherSpiralParam.SameTimeSpawnNum": "", // "SplashSlosherSpiralParam.SpawnSpanChangeEndFrame": "", // "SplashSlosherSpiralParam.SpawnSpanChangeStartFrame": "", // "SplashSlosherSpiralParam.SpawnSpanFrameFirst": "", // "SplashSlosherSpiralParam.SpawnSpanFrameLast": "", // "SplashSlosherSpiralParam.SpawnSpeedChangeEndFallHeight": "", // "SplashSlosherSpiralParam.SpawnSpeedChangeStartFallHeight": "", // "SplashSlosherSpiralParam.SpawnSpeedFirst": "", // "SplashSlosherSpiralParam.SpawnSpeedLast": "", // SplashSpawnLapOverParam // "SplashSpawnLapOverParam.SpawnBetweenLength": "", // "SplashSpawnLapOverParam.SpawnNearestLength": "", // "SplashSpawnLapOverParam.SpawnNum": "", // "SplashSpawnLapOverParam.SplitNum": "", // SplashSpawnParam // "SplashSpawnParam.ForceSpawnNearestAddNumArray": "", // "SplashSpawnParam.OnTopRateFullCharge": "", // "SplashSpawnParam.OnTopRateMaxCharge": "", // "SplashSpawnParam.OnTopRateMinCharge": "", // "SplashSpawnParam.RandomSpawnVelXMax": "", // "SplashSpawnParam.RandomSpawnVelYMax": "", // "SplashSpawnParam.RandomSpawnVelZMax": "", // "SplashSpawnParam.RandomSpawnVelZMin": "", // "SplashSpawnParam.SkipNum": "", "SplashSpawnParam.SpawnBetweenLength": "Spacing between the spray droplets a shot drops along its path (the inking at the player's feet is controlled separately).", // "SplashSpawnParam.SpawnNearestChargeRate": "", // "SplashSpawnParam.SpawnNearestLength": "", // "SplashSpawnParam.SpawnNearestMaxOffsetXZ": "", "SplashSpawnParam.SpawnNum": "Number of spray droplets a shot creates along its path. The inking that occurs at the player's feet is controlled separately.", "SplashSpawnParam.SplitNum": "Affects how likely ink splatter is to fall around the player's feet (higher is likelier)", // SplashWallHitParam // "SplashWallHitParam.SpawnParam.BetweenDistance": "", // "SplashWallHitParam.SpawnParam.DistanceXZRate": "", // "SplashWallHitParam.SpawnParam.FirstDistance": "", // "SplashWallHitParam.SpawnParam.NumMax": "", // "SplashWallHitParam.SpawnParam.SpawnMaxChargeFrame": "", // "SplashWallHitParam.SpawnParam.VelocityMinusYRate": "", // "SplashWallHitParam.WallDropCollisionPaintParam.FallPeriodFirstSecondTargetAlp": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusFall": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusFallMaxCharge": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusFallMinCharge": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusGround": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusShock": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusShockMaxCharge": "", // "SplashWallHitParam.WallDropCollisionPaintParam.PaintRadiusShockMinCharge": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodFirstFrameMax": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodFirstFrameMin": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodLastFrameMax": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodLastFrameMin": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodSecondFrame": "", // "SplashWallHitParam.WallDropMoveParam.FallPeriodSecondTargetSpeed": "", // SubWeaponSetting "SubWeaponSetting.SubInkSaveLv": "Internal ink-saving tier of the sub weapon. Higher means the sub costs less ink.", // SwingBigBlastParam // "SwingBigBlastParam.CrossPaintCheckLength": "", // "SwingBigBlastParam.CrossPaintRadius": "", // "SwingBigBlastParam.DamageOffsetY": "", // "SwingBigBlastParam.KnockBackParam.Accel": "", // "SwingBigBlastParam.KnockBackParam.Bias": "", // "SwingBigBlastParam.KnockBackParam.Distance": "", // "SwingBigBlastParam.PaintOffsetY": "", // "SwingBigBlastParam.PaintRadius": "", // SwingParam // "SwingParam.DefiladeHandSideOffsetLength": "", // "SwingParam.StateSwingUpLateFrame": "", // SwingSmallBlastParam // "SwingSmallBlastParam.CrossPaintCheckLength": "", // "SwingSmallBlastParam.CrossPaintRadius": "", // "SwingSmallBlastParam.DamageOffsetY": "", // "SwingSmallBlastParam.KnockBackParam.Accel": "", // "SwingSmallBlastParam.KnockBackParam.Bias": "", // "SwingSmallBlastParam.KnockBackParam.Distance": "", // "SwingSmallBlastParam.PaintOffsetY": "", // "SwingSmallBlastParam.PaintRadius": "", // SwingUnitGroupParam // "SwingUnitGroupParam.DamageParam.DamageRejectEndFrame": "", // "SwingUnitGroupParam.DamageParam.DamageRejectRate": "", // "SwingUnitGroupParam.DamageParam.DamageRejectStartFrame": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageHighDistance": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageHighValue": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageLowDistance": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageLowValue": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageMaxDistance": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageMaxValue": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageMinDistance": "", // "SwingUnitGroupParam.DamageParam.Inside.DamageMinValue": "", // "SwingUnitGroupParam.DamageParam.Inside.Degree": "", // "SwingUnitGroupParam.DamageParam.Inside.FinalDamageMinValue": "", // "SwingUnitGroupParam.DamageParam.Inside.InsideDistanceXZ": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageHighDistance": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageHighValue": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageLowDistance": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageLowValue": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageMaxDistance": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageMaxValue": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageMinDistance": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageMinValue": "", // "SwingUnitGroupParam.DamageParam.Outside.DamageRate": "", // "SwingUnitGroupParam.DamageParam.Outside.Degree": "", // "SwingUnitGroupParam.DamageParam.Outside.FinalDamageMinValue": "", // "SwingUnitGroupParam.PushOutCheckFieldCollisionFrame": "", // "SwingUnitGroupParam.SplashNearestParam.LoopNum": "", // "SwingUnitGroupParam.SplashNearestParam.OrderNum": "", // "SwingUnitGroupParam.SplashNearestParam.SpawnParam.MaxHeight": "", // "SwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.X": "", // "SwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Y": "", // "SwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Z": "", // "SwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintDepthScale": "", // "SwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintWidthHalf": "", // SwingWallDropCollisionPaintParam // "SwingWallDropCollisionPaintParam.PaintRadiusGround": "", // SwingWallDropMoveParam // "SwingWallDropMoveParam.FallPeriodFirstFrameMax": "", // "SwingWallDropMoveParam.FallPeriodFirstFrameMin": "", // "SwingWallDropMoveParam.FallPeriodLastFrameMax": "", // "SwingWallDropMoveParam.FallPeriodLastFrameMin": "", // "SwingWallDropMoveParam.FallPeriodSecondFrame": "", // "SwingWallDropMoveParam.FallPeriodSecondTargetSpeed": "", // ThrowBlastParam // "ThrowBlastParam.CrossPaintCheckLength": "", // "ThrowBlastParam.CrossPaintRadius": "", // "ThrowBlastParam.KnockBackParam.Accel": "", // "ThrowBlastParam.KnockBackParam.Bias": "", // "ThrowBlastParam.KnockBackParam.Distance": "", // "ThrowBlastParam.PaintRadius": "", // ThrowMoveParam // "ThrowMoveParam.DirectAccel": "", // "ThrowMoveParam.DirectDamageValue": "", // "ThrowMoveParam.FlyGravity": "", // "ThrowMoveParam.FlyPositionAirResist": "", // "ThrowMoveParam.GuideHitCollisionType": "", // "ThrowMoveParam.GuideRadius": "", // "ThrowMoveParam.SpawnSpeedY": "", // "ThrowMoveParam.SpawnSpeedYWorldMin": "", // "ThrowMoveParam.SpawnSpeedZSpecUp.High": "", // "ThrowMoveParam.SpawnSpeedZSpecUp.Low": "", // "ThrowMoveParam.SpawnSpeedZSpecUp.Mid": "", // UltraShotMoveParam // "UltraShotMoveParam.OrbitalRadiusEnd": "", // "UltraShotMoveParam.OrbitalRadiusTransitionFrame": "", // VariableCollisionParam // "VariableCollisionParam.EndRadiusForPlayer": "", // "VariableCollisionParam.InitRadiusForPlayer": "", // VariableDamageParam // "VariableDamageParam.ReduceEndFrame": "", // "VariableDamageParam.ReduceStartFrame": "", // "VariableDamageParam.ValueFullChargeMax": "", // "VariableDamageParam.ValueMax": "", // "VariableDamageParam.ValueMin": "", // VariableMoveParam // "VariableMoveParam.GoStraightStateEndMaxSpeed": "", // "VariableMoveParam.GoStraightToBrakeStateFrame": "", // "VariableMoveParam.SpawnSpeed": "", // "VariableMoveParam.SpawnSpeedFirstLastAndSecond": "", // "VariableMoveParam.SpawnSpeedRandomBias": "", // "VariableMoveParam.SpawnSpeedRandomRate": "", // VariablePaintParam // "VariablePaintParam.DepthScaleMax": "", // "VariablePaintParam.DepthScaleMaxBreakFree": "", // "VariablePaintParam.DepthScaleMin": "", // "VariablePaintParam.DepthScaleMinBreakFree": "", // "VariablePaintParam.DistanceFar": "", // "VariablePaintParam.DistanceMiddle": "", // "VariablePaintParam.DistanceNear": "", // "VariablePaintParam.HeightUseDepthScaleMaxBreakFree": "", // "VariablePaintParam.WidthHalfFar": "", // "VariablePaintParam.WidthHalfMiddle": "", // "VariablePaintParam.WidthHalfNear": "", // VariableShotParam // "VariableShotParam.Jump_DegBiasDecreaseStartFrame": "", // "VariableShotParam.Jump_DegBiasEndFrame": "", // "VariableShotParam.Jump_DegBiasMax": "", // "VariableShotParam.Jump_DegSwerve": "", // "VariableShotParam.MoveSpeed": "", // "VariableShotParam.PitchDegBias": "", "VariableShotParam.PitchDegSwerve": "Random vertical shot spread. Lower is more accurate.", // "VariableShotParam.RepeatFrame": "", // "VariableShotParam.Stand_DegBiasMax": "", "VariableShotParam.Stand_DegSwerve": "Random shot spread, while standing still. Lower is more accurate.", // "VariableShotParam.VariableInterpolatedFrame": "", // VariableSplashPaintParam // "VariableSplashPaintParam.DepthScaleMax": "", // "VariableSplashPaintParam.DepthScaleMin": "", // "VariableSplashPaintParam.WidthHalf": "", // "VariableSplashPaintParam.WidthHalfNearest": "", // VariableSplashSpawnParam // "VariableSplashSpawnParam.SpawnBetweenLength": "", // "VariableSplashSpawnParam.SpawnNearestLength": "", // "VariableSplashSpawnParam.SpawnNum": "", // "VariableSplashSpawnParam.SplitNum": "", // VariableWeaponParam // "VariableWeaponParam.BurstAimMoveFrame": "", // "VariableWeaponParam.InkConsume": "", // "VariableWeaponParam.Jump_DegBiasDecreaseStartFrame": "", // "VariableWeaponParam.Jump_DegBiasEndFrame": "", // "VariableWeaponParam.Jump_DegBiasMax": "", // "VariableWeaponParam.Jump_DegSwerve": "", // "VariableWeaponParam.MoveSpeed": "", // "VariableWeaponParam.PostDelayFrame": "", // "VariableWeaponParam.RepeatFrame": "", // "VariableWeaponParam.ShotGuideFrame": "", // "VariableWeaponParam.Stand_DegBiasDecrease": "", // "VariableWeaponParam.Stand_DegBiasKf": "", // "VariableWeaponParam.Stand_DegBiasMin": "", // "VariableWeaponParam.Stand_DegSwerve": "", // VerticalSwingUnitGroupParam // "VerticalSwingUnitGroupParam.DamageParam.DamageRejectEndFrame": "", // "VerticalSwingUnitGroupParam.DamageParam.DamageRejectRate": "", // "VerticalSwingUnitGroupParam.DamageParam.DamageRejectStartFrame": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageHighDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageHighValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageLowDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageLowValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMaxDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMaxValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMinDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DamageMinValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.Degree": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.DepletionDamageRate": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.FinalDamageMinValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Inside.InsideDistanceXZ": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageHighDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageHighValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageLowDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageLowValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMaxDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMaxValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMinDistance": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageMinValue": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DamageRate": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.Degree": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.DepletionDamageRate": "", // "VerticalSwingUnitGroupParam.DamageParam.Outside.FinalDamageMinValue": "", // "VerticalSwingUnitGroupParam.SpawnSplashBetweenLength": "", // "VerticalSwingUnitGroupParam.SpawnSplashFirstLength": "", // "VerticalSwingUnitGroupParam.SpawnSplashNum": "", // "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.MaxHeight": "", // "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.X": "", // "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Y": "", // "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Z": "", // "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintDepthScale": "", // "VerticalSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintWidthHalf": "", // "VerticalSwingUnitGroupParam.SplashPaintParam.DepthScaleMax": "", // "VerticalSwingUnitGroupParam.SplashPaintParam.DepthScaleMin": "", // "VerticalSwingUnitGroupParam.SplashPaintParam.WidthHalf": "", // "VerticalSwingUnitGroupParam.SplashPaintParam.WidthHalfNearest": "", // WallDropCollisionPaintParam // "WallDropCollisionPaintParam.FallPeriodFirstSecondTargetAlp": "", // "WallDropCollisionPaintParam.PaintRadiusFall": "", // "WallDropCollisionPaintParam.PaintRadiusFallMaxCharge": "", // "WallDropCollisionPaintParam.PaintRadiusFallMinCharge": "", // "WallDropCollisionPaintParam.PaintRadiusGround": "", // "WallDropCollisionPaintParam.PaintRadiusShock": "", // "WallDropCollisionPaintParam.PaintRadiusShockMaxCharge": "", // "WallDropCollisionPaintParam.PaintRadiusShockMinCharge": "", // WallDropMoveParam // "WallDropMoveParam.FallPeriodFirstFrameMax": "", // "WallDropMoveParam.FallPeriodFirstFrameMin": "", // "WallDropMoveParam.FallPeriodFirstTargetSpeed": "", // "WallDropMoveParam.FallPeriodLastFrameMax": "", // "WallDropMoveParam.FallPeriodLastFrameMin": "", // "WallDropMoveParam.FallPeriodSecondFrame": "", // "WallDropMoveParam.FallPeriodSecondTargetSpeed": "", // "WallDropMoveParam.FreeGravityType": "", // WallParam // "WallParam.ClosingFrame": "", "WallParam.DamageValue": "Damage dealt by a hit.", // "WallParam.DebugBlockRotateDistance": "", // "WallParam.DebugBlockRotateSpeedMax": "", // "WallParam.DebugBlockRotateSpeedMin": "", // "WallParam.DebugCircleRadius": "", // "WallParam.DebugCircleSideOffset": "", // "WallParam.DebugCircleSlantOffset.X": "", // "WallParam.DebugCircleSlantOffset.Y": "", // "WallParam.DebugWallAlpha": "", // "WallParam.MarkingFrame": "", // "WallParam.MoveSpeed.High": "", // "WallParam.MoveSpeed.Low": "", // "WallParam.MoveSpeed.Mid": "", // "WallParam.RunningFrame": "", // "WallParam.SaturationChangeOutFrame": "", // "WallParam.SaturationFrame": "", // "WallParam.SaturationTarget": "", // "WallParam.SplashPaintRadius": "", // "WallParam.SplashSpawnAllFrame": "", // "WallParam.SplashSpawnSpan": "", // "WallParam.StartUpFrame": "", // "WallParam.TargetSpeedFrame": "", // "WallParam.WallDepth": "", // "WallParam.WallHeightDown": "", // "WallParam.WallHeightUp": "", // "WallParam.WallWidth": "", // WeaponDivideChargerParam // "WeaponDivideChargerParam.FullChargeDivideNum": "", // "WeaponDivideChargerParam.MuzzleLocalPos.X": "", // "WeaponDivideChargerParam.MuzzleLocalPos.Y": "", // "WeaponDivideChargerParam.MuzzleLocalPos.Z": "", // WeaponFullChargeParam // "WeaponFullChargeParam.MaxShootingFrame_Second": "", // "WeaponFullChargeParam.RepeatFrame": "", // WeaponKeepChargeParam // "WeaponKeepChargeParam.KeepChargeFullFrame": "", // "WeaponKeepChargeParam.KeepChargePreDelayFrame": "", // "WeaponKeepChargeParam.KeepChargePreDelayFrame_Pre": "", // "WeaponKeepChargeParam.MuzzleLocalPos.X": "", // "WeaponKeepChargeParam.MuzzleLocalPos.Y": "", // "WeaponKeepChargeParam.MuzzleLocalPos.Z": "", // WeaponParam // "WeaponParam.AirChargeRateByInkEmpty": "", // "WeaponParam.ArmorHP": "", // "WeaponParam.Boost_JumpVel": "", // "WeaponParam.BurstAimMoveFrame": "", // "WeaponParam.ChargeFrame": "", "WeaponParam.ChargeFrame_First": "Frames until the first charge level finishes. Lower means it reaches the first level faster.", "WeaponParam.ChargeFrame_Second": "Frames until the second, full charge level finishes. Lower means it reaches a full charge faster.", // "WeaponParam.ChargeFrameBlastRate": "", "WeaponParam.ChargeFrameFullCharge": "Frames needed to reach a full charge. Lower means the weapon charges faster.", "WeaponParam.ChargeFrameMidCharge": "Time in frames needed to reach a mid-level charge.", // "WeaponParam.ChargeFrameMinCharge": "", // "WeaponParam.ChargeRateAutoPerFrame.High": "", // "WeaponParam.ChargeRateAutoPerFrame.Low": "", // "WeaponParam.ChargeRateAutoPerFrame.Mid": "", "WeaponParam.ChargeRateNiceFriend": "How much the special's gauge charges from teammates' Booyahs.", // "WeaponParam.ChargeRateNiceSelf": "", // "WeaponParam.ColBullet_OffsetY": "", // "WeaponParam.ColBullet_OffsetZ_Head": "", // "WeaponParam.ColBullet_OffsetZ_Tail": "", // "WeaponParam.ColBullet_Radius": "", "WeaponParam.Dash_ChargeCancelableFrame": "Frames into a dash charge after which it can still be canceled.", "WeaponParam.Dash_ChargeFrame": "Time in frames needed to charge a dash attack.", // "WeaponParam.Dash_InvalidFrame": "", // "WeaponParam.Dash_MoveFrame": "", // "WeaponParam.Dash_MoveSpeed_Floor_MaxCharge": "", // "WeaponParam.Dash_MoveSpeed_Floor_MinCharge": "", // "WeaponParam.Dash_MoveSpeed_Floor_NoPaint": "", // "WeaponParam.Dash_MoveSpeed_Wall_MaxCharge": "", // "WeaponParam.Dash_MoveSpeed_Wall_MinCharge": "", // "WeaponParam.Dash_MoveSpeedCoef_Charged": "", // "WeaponParam.Dash_MoveSpeedCoef_Charging_Ed": "", // "WeaponParam.Dash_MoveSpeedCoef_Charging_St": "", // "WeaponParam.Distance_Afterglow": "", // "WeaponParam.DokanWarpLmtFrm_FinishSpecial": "", // "WeaponParam.ExhaleWaitFrame": "", // "WeaponParam.FinishAlertStartFrame": "", // "WeaponParam.FrameOffsetDegreeRate": "", // "WeaponParam.FrameOffsetMaxDegree": "", // "WeaponParam.FrameOffsetMaxMoveLength": "", // "WeaponParam.FreezeFrameFullCharge": "", // "WeaponParam.FreezeFrameMinCharge": "", // "WeaponParam.GravityKf": "", // "WeaponParam.InhaleToExhaleWaitFrame": "", // "WeaponParam.InkCapacityRt": "", "WeaponParam.InkConsume": "Ink used per shot, as a fraction of the ink tank (1.0 = the whole tank).", "WeaponParam.InkConsume_Hook": "Ink consumed per hook shot, as a fraction of the tank.", "WeaponParam.InkConsume_PerSec": "Ink drained per second while active, as a fraction of the tank.", "WeaponParam.InkConsumeFullCharge": "Ink used by a fully charged shot, as a fraction of the ink tank (1.0 = the whole tank).", "WeaponParam.InkConsumeMinCharge": "Ink used by a tap shot (minimum charge), as a fraction of the ink tank (1.0 = the whole tank).", // "WeaponParam.InkEmptyChargeTimes": "", "WeaponParam.InkRecoverStop": 'Frames after firing before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.', // "WeaponParam.InkRecoverStopMaxCharge": "", // "WeaponParam.Jump_DegBiasDecreaseStartFrame": "", // "WeaponParam.Jump_DegBiasEndFrame": "", // "WeaponParam.Jump_DegBiasMax": "", "WeaponParam.Jump_DegSwerve": "Shot spread in degrees while jumping. Lower is more accurate.", // "WeaponParam.JumpGnd_Charge": "", // "WeaponParam.JumpHeightFullCharge": "", // "WeaponParam.JumpHeightMinCharge": "", // "WeaponParam.JumpVelExhale": "", // "WeaponParam.KnockBackKf_Charge_Ed": "", // "WeaponParam.KnockBackKf_Charge_Ed_Frm": "", // "WeaponParam.KnockBackKf_Charge_St": "", // "WeaponParam.KnockBackKf_Dash": "", // "WeaponParam.KnockBackKf_Std": "", // "WeaponParam.KnockBackParam.ImpactValue": "", "WeaponParam.LapOver_DegSwerve": "Random shot spread, during a roller's vertical flick. Lower is more accurate.", // "WeaponParam.LapOver_RepeatFrame": "", // "WeaponParam.MaxChargeFrame": "", // "WeaponParam.MaxLengthHook": "", "WeaponParam.MaxShootingFrame_First": "Firing duration in frames at the first charge level.", "WeaponParam.MaxShootingFrame_Second": "Firing duration in frames at the second/full charge level.", "WeaponParam.MinLengthHook_Floor": "Minimum zip distance when hooking onto the floor.", // "WeaponParam.MinLengthHook_Wall": "", // "WeaponParam.MoveAcc": "", // "WeaponParam.MoveAccAttack": "", // "WeaponParam.MoveBrk": "", // "WeaponParam.MoveCancelableFrame": "", "WeaponParam.MoveFrame": "Duration, in frames, of the movement.", // "WeaponParam.MoveFrameOmen": "", // "WeaponParam.MoveJumpDownBias": "", // "WeaponParam.MoveJumpDownStartChargeRate": "", // "WeaponParam.MoveLmtFrame": "", // "WeaponParam.MoveRotDeg": "", "WeaponParam.MoveSpeed": "Player movement speed while firing. Higher means you can strafe faster while shooting.", // "WeaponParam.MoveSpeed_Aerial": "", "WeaponParam.MoveSpeed_Charge": "Player movement speed while charging a shot. Higher means you can strafe faster while charging.", // "WeaponParam.MoveSpeedAttack_Init": "", "WeaponParam.MoveSpeedFullCharge": "Movement speed while charging or firing at full charge.", // "WeaponParam.MoveSpeedMinCharge": "", // "WeaponParam.NoDamageFrame_AfterBurst": "", // "WeaponParam.NoDamageStartFrame_PreMove": "", // "WeaponParam.NoShotBombFrm_FinishSpecial": "", // "WeaponParam.NoShotBombReqFrm_FinishSpecial": "", // "WeaponParam.OffsetLocal_DetectPlayer.X": "", // "WeaponParam.OffsetLocal_DetectPlayer.Y": "", // "WeaponParam.OffsetLocal_DetectPlayer.Z": "", // "WeaponParam.PaintSplashParam.DepthMaxDropHeight": "", // "WeaponParam.PaintSplashParam.DepthMinDropHeight": "", // "WeaponParam.PaintSplashParam.DepthScaleMax": "", // "WeaponParam.PaintSplashParam.DepthScaleMin": "", // "WeaponParam.PaintSplashParam.WidthHalf": "", // "WeaponParam.PaintSplashParam.WidthHalfNearest": "", // "WeaponParam.PaintSplashSpanFrame": "", // "WeaponParam.PitchDegBias": "", // "WeaponParam.PitchDegSwerve": "", // "WeaponParam.PostDelayFrame": "", "WeaponParam.PostDelayFrame_Blaster": "Frames of restricted movement after firing a blaster shot. Higher means a longer recovery before you can move freely again.", // "WeaponParam.PreBurstEmitFrame": "", // "WeaponParam.PreBurstFrame": "", // "WeaponParam.PreDelayFrame_HumanShot": "", // "WeaponParam.PreDelayFrame_SquidShot": "", // "WeaponParam.PreMoveFrame": "", // "WeaponParam.Radius_DetectPlayer": "", "WeaponParam.RepeatFrame": "Interval in frames between consecutive shots when firing continuously. Lower means a faster fire rate.", // "WeaponParam.RutPaintRadius": "", // "WeaponParam.ShotDirXZ_RotDegH": "", // "WeaponParam.ShotFailedIntervalFrm": "", // "WeaponParam.ShotGuide.BulletOrderNumInUnit": "", // "WeaponParam.ShotGuide.Frame": "", // "WeaponParam.ShotGuide.UnitOrderNum": "", // "WeaponParam.ShotGuideFrame": "", // "WeaponParam.ShotPitVel": "", "WeaponParam.SpecialReduceFrame": "Frames the special gauge won't recharge after using special. Higher means a longer wait before the special starts recharging.", // "WeaponParam.SpecialTotalFrame": "", // "WeaponParam.SpecialTotalFrame.High": "", // "WeaponParam.SpecialTotalFrame.Low": "", // "WeaponParam.SpecialTotalFrame.Mid": "", // "WeaponParam.SquidShotShorteningFrame": "", // "WeaponParam.Stand_DegBiasDecrease": "", // "WeaponParam.Stand_DegBiasKf": "", // "WeaponParam.Stand_DegBiasMax": "", // "WeaponParam.Stand_DegBiasMin": "", "WeaponParam.Stand_DegSwerve": "Shot spread in degrees while standing on the ground. Lower is more accurate.", // "WeaponParam.StartDelayFrame_NetRecv": "", // "WeaponParam.StartDelayFrame_NetSend": "", // "WeaponParam.StickDownRt_OnVLift": "", // "WeaponParam.SwingLiftAnimFrame": "", // "WeaponParam.SwingLiftFrame": "", // "WeaponParam.TargetCenterBias": "", // "WeaponParam.TargetCenterDistanceMax": "", // "WeaponParam.TargetCenterDistanceMin": "", // "WeaponParam.TargetCenterRadius": "", // "WeaponParam.TargetHeightCheckSpanFrame": "", // "WeaponParam.ThanksPaintPointMax": "", // "WeaponParam.ThanksPaintPointOnce": "", // "WeaponParam.TripleShotSpanFrame": "", // "WeaponParam.UnrelaxFrame": "", // "WeaponParam.UseDistanceMinCameraDownRate": "", // "WeaponParam.UseDistanceMinCameraUpRate": "", // "WeaponParam.VariableShotRepeatStartFrame": "", // "WeaponParam.VelGnd_Bias_Charge": "", // "WeaponParam.VelGnd_DownRt_Charge": "", // "WeaponParam.WaitFrameShot2Attack": "", // WeaponRollParam "WeaponRollParam.DashFrame": "Frames of acceleration before reaching top speed while holding ZR to ink and move forward. Lower means you reach top speed sooner.", "WeaponRollParam.InkConsumeMaxPerFrame": "Maximum ink consumed per frame while rolling, as a fraction of the ink tank.", "WeaponRollParam.InkConsumeMinPerFrame": "Minimum ink consumed per frame while rolling, as a fraction of the ink tank.", "WeaponRollParam.InkRecoverStop": "Time in frames after using this before the ink tank starts refilling.", // "WeaponRollParam.SpeedDash": "", // "WeaponRollParam.SpeedDashTurnBreak": "", // "WeaponRollParam.SpeedInkConsumeMax": "", // "WeaponRollParam.SpeedInkConsumeMin": "", "WeaponRollParam.SpeedNormal": "Normal rolling movement speed.", "WeaponRollParam.SwingRepeatFrame": "Interval in frames between continuous swings. Lower means you can swing again sooner.", // "WeaponRollParam.ToPaintFrame": "", // WeaponScopeParam // "WeaponScopeParam.CameraFovy": "", // WeaponSpChariotParam // "WeaponSpChariotParam.ArmorHP": "", // "WeaponSpChariotParam.ArmorHP_BreakScissors": "", // "WeaponSpChariotParam.CannonNoShotFrame": "", // "WeaponSpChariotParam.MoveSpeedCoef_Squid": "", // "WeaponSpChariotParam.MoveSpeedX": "", // "WeaponSpChariotParam.MoveSpeedX_SpongeEnemy": "", // "WeaponSpChariotParam.MoveSpeedZ": "", // "WeaponSpChariotParam.MoveSpeedZ_SpongeEnemy": "", // "WeaponSpChariotParam.NoShotBombReqFrm_FinishSpecial": "", // "WeaponSpChariotParam.PreDelayFrm_Squid_ShotBomb": "", // "WeaponSpChariotParam.RotDegLmt_ToHumanFrm": "", // "WeaponSpChariotParam.ShooterRepeatFrame_Bias": "", // "WeaponSpChariotParam.ShooterRepeatFrame_First": "", // "WeaponSpChariotParam.ShooterRepeatFrame_Term": "", // "WeaponSpChariotParam.ShotGuideCannonFrame": "", // "WeaponSpChariotParam.ShotPitVelLmt": "", // "WeaponSpChariotParam.SpecialTotalFrame.High": "", "WeaponSpChariotParam.SpecialTotalFrame": "Total active duration of the special, in frames.", // "WeaponSpChariotParam.StartDelayFrame_Cannon": "", // "WeaponSpChariotParam.StartDelayFrame_Shooter": "", // WeaponSwingParam // "WeaponSwingParam.GuideParam.Frame": "", // "WeaponSwingParam.GuideParam.WidthScale": "", "WeaponSwingParam.InkConsume": "Ink used by one brush swing, as a fraction of the ink tank.", "WeaponSwingParam.InkRecoverStop": 'Frames after swinging before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.', // "WeaponSwingParam.SubWeaponSquidDelayFrm": "", // "WeaponSwingParam.SwingFrame": "", // "WeaponSwingParam.SwingMoveSpeed": "", // WeaponVerticalSwingParam "WeaponVerticalSwingParam.InkConsume": "Ink used by one vertical swing, as a fraction of the ink tank.", // "WeaponVerticalSwingParam.InkConsumeRateDepletion": "", "WeaponVerticalSwingParam.InkRecoverStop": 'Frames after vertically swinging before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.', // "WeaponVerticalSwingParam.SwingFrame": "", // "WeaponVerticalSwingParam.SwingMoveSpeed": "", // WeaponWideSwingParam // "WeaponWideSwingParam.GuideParam.Frame": "", // "WeaponWideSwingParam.GuideParam.WidthScale": "", "WeaponWideSwingParam.InkConsume": "Ink used by one wide horizontal swing, as a fraction of the ink tank.", // "WeaponWideSwingParam.InkConsumeRateDepletion": "", "WeaponWideSwingParam.InkRecoverStop": 'Frames after horizontally swinging before the ink tank starts refilling ("white ink"). Higher means a longer wait before ink recovery begins.', // "WeaponWideSwingParam.SubWeaponSquidDelayFrm": "", // "WeaponWideSwingParam.SwingFrame": "", // "WeaponWideSwingParam.SwingMoveSpeed": "", // WideSwingUnitGroupParam // "WideSwingUnitGroupParam.DamageParam.DamageRejectEndFrame": "", // "WideSwingUnitGroupParam.DamageParam.DamageRejectRate": "", // "WideSwingUnitGroupParam.DamageParam.DamageRejectStartFrame": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageHighDistance": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageHighValue": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageLowDistance": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageLowValue": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageMaxDistance": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageMaxValue": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageMinDistance": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DamageMinValue": "", // "WideSwingUnitGroupParam.DamageParam.Inside.Degree": "", // "WideSwingUnitGroupParam.DamageParam.Inside.DepletionDamageRate": "", // "WideSwingUnitGroupParam.DamageParam.Inside.FinalDamageMinValue": "", // "WideSwingUnitGroupParam.DamageParam.Inside.InsideDistanceXZ": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageHighDistance": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageHighValue": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageLowDistance": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageLowValue": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageMaxDistance": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageMaxValue": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageMinDistance": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageMinValue": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DamageRate": "", // "WideSwingUnitGroupParam.DamageParam.Outside.Degree": "", // "WideSwingUnitGroupParam.DamageParam.Outside.DepletionDamageRate": "", // "WideSwingUnitGroupParam.DamageParam.Outside.FinalDamageMinValue": "", // "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.MaxHeight": "", // "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.X": "", // "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Y": "", // "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.Offset.Z": "", // "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintDepthScale": "", // "WideSwingUnitGroupParam.SplashNearestParam.SpawnParam.PaintWidthHalf": "", }; const POWER_UP_LEVEL_SUFFIXES = [".Low", ".Mid", ".High"]; /** * Returns a plain-English description of what a weapon parameter controls, or * `undefined` if no explanation has been recorded for it yet. * * A `.Low` / `.Mid` / `.High` key with no exact entry falls back to its suffix-less base * key, so one entry covers all three Power Up levels (the legend explains what they mean). * * This is the single source of explanation text, so the underlying store can later be * swapped for a translated source without changing call sites. */ export function getParamExplanation( category: string, key: string, ): string | undefined { const fullKey = `${category}.${key}`; const direct = PARAM_EXPLANATIONS[fullKey]; if (direct !== undefined) return direct; const suffix = POWER_UP_LEVEL_SUFFIXES.find((s) => fullKey.endsWith(s)); if (suffix) return PARAM_EXPLANATIONS[fullKey.slice(0, -suffix.length)]; return undefined; }