sendou.ink/app/modules/brackets-manager/update.ts
Kalle ef78d3a2c2
Tournament full (#1373)
* Got something going

* Style overwrites

* width != height

* More playing with lines

* Migrations

* Start bracket initial

* Unhardcode stage generation params

* Link to match page

* Matches page initial

* Support directly adding seed to map list generator

* Add docs

* Maps in matches page

* Add invariant about tie breaker map pool

* Fix PICNIC lacking tie breaker maps

* Only link in bracket when tournament has started

* Styled tournament roster inputs

* Prefer IGN in tournament match page

* ModeProgressIndicator

* Some conditional rendering

* Match action initial + better error display

* Persist bestOf in DB

* Resolve best of ahead of time

* Move brackets-manager to core

* Score reporting works

* Clear winner on score report

* ModeProgressIndicator: highlight winners

* Fix inconsistent input

* Better text when submitting match

* mapCountPlayedInSetWithCertainty that works

* UNDO_REPORT_SCORE implemented

* Permission check when starting tournament

* Remove IGN from upsert

* View match results page

* Source in DB

* Match page waiting for teams

* Move tournament bracket to feature folder

* REOPEN_MATCH initial

* Handle proper resetting of match

* Inline bracket-manager

* Syncify

* Transactions

* Handle match is locked gracefully

* Match page auto refresh

* Fix match refresh called "globally"

* Bracket autoupdate

* Move fillWithNullTillPowerOfTwo to utils with testing

* Fix map lists not visible after tournament started

* Optimize match events

* Show UI while in progress to members

* Fix start tournament alert not being responsive

* Teams can check in

* Fix map list 400

* xxx -> TODO

* Seeds page

* Remove map icons for team page

* Don't display link to seeds after tournament has started

* Admin actions initial

* Change captain admin action

* Make all hooks ts

* Admin actions functioning

* Fix validate error not displaying in CatchBoundary

* Adjust validate args order

* Remove admin loader

* Make delete team button menancing

* Only include checked in teams to bracket

* Optimize to.id route loads

* Working show map list generator toggle

* Update full tournaments flow

* Make full tournaments work with many start times

* Handle undefined in crud

* Dynamic stage banner

* Handle default strat if map list generation fails

* Fix crash on brackets if less than 2 teams

* Add commented out test for reference

* Add TODO

* Add players from team during register

* TrustRelationship

* Prefers not to host feature

* Last before merge

* Rename some vars

* More renames
2023-05-15 22:37:43 +03:00

320 lines
9.0 KiB
TypeScript

import type {
Match,
MatchGame,
Round,
Seeding,
SeedOrdering,
} from "brackets-model";
import { Status } from "brackets-model";
import { ordering } from "./ordering";
import { BaseUpdater } from "./base/updater";
import type { ChildCountLevel, DeepPartial } from "./types";
import * as helpers from "./helpers";
export class Update extends BaseUpdater {
/**
* Updates partial information of a match. Its id must be given.
*
* This will update related matches accordingly.
*
* @param match Values to change in a match.
*/
public match<M extends Match = Match>(match: DeepPartial<M>): void {
if (match.id === undefined) throw Error("No match id given.");
const stored = this.storage.select("match", match.id);
if (!stored) throw Error("Match not found.");
this.updateMatch(stored, match);
}
/**
* Updates partial information of a match game. Its id must be given.
*
* This will update the parent match accordingly.
*
* @param game Values to change in a match game.
*/
public matchGame<G extends MatchGame = MatchGame>(
game: DeepPartial<G>
): void {
const stored = this.findMatchGame(game);
this.updateMatchGame(stored, game);
}
/**
* Updates the seed ordering of every ordered round in a stage.
*
* @param stageId ID of the stage.
* @param seedOrdering A list of ordering methods.
*/
public ordering(stageId: number, seedOrdering: SeedOrdering[]): void {
const stage = this.storage.select("stage", stageId);
if (!stage) throw Error("Stage not found.");
helpers.ensureNotRoundRobin(stage);
const roundsToOrder = this.getOrderedRounds(stage);
if (seedOrdering.length !== roundsToOrder.length)
throw Error("The count of seed orderings is incorrect.");
for (let i = 0; i < roundsToOrder.length; i++)
this.updateRoundOrdering(roundsToOrder[i], seedOrdering[i]);
}
/**
* Updates the seed ordering of a round.
*
* @param roundId ID of the round.
* @param method Seed ordering method.
*/
public roundOrdering(roundId: number, method: SeedOrdering): void {
const round = this.storage.select("round", roundId);
if (!round) throw Error("This round does not exist.");
const stage = this.storage.select("stage", round.stage_id);
if (!stage) throw Error("Stage not found.");
helpers.ensureNotRoundRobin(stage);
this.updateRoundOrdering(round, method);
}
/**
* Updates child count of all matches of a given level.
*
* @param level The level at which to act.
* @param id ID of the chosen level.
* @param childCount The target child count.
*/
public matchChildCount(
level: ChildCountLevel,
id: number,
childCount: number
): void {
switch (level) {
case "stage":
this.updateStageMatchChildCount(id, childCount);
break;
case "group":
this.updateGroupMatchChildCount(id, childCount);
break;
case "round":
this.updateRoundMatchChildCount(id, childCount);
break;
case "match":
// eslint-disable-next-line no-case-declarations
const match = this.storage.select("match", id);
if (!match) throw Error("Match not found.");
this.adjustMatchChildGames(match, childCount);
break;
default:
throw Error("Unknown child count level.");
}
}
/**
* Updates the seeding of a stage.
*
* @param stageId ID of the stage.
* @param seeding The new seeding.
*/
public seeding(stageId: number, seeding: Seeding): void {
this.updateSeeding(stageId, seeding);
}
/**
* Confirms the seeding of a stage.
*
* This will convert TBDs to BYEs and propagate them.
*
* @param stageId ID of the stage.
*/
public confirmSeeding(stageId: number): void {
this.confirmCurrentSeeding(stageId);
}
/**
* Update the seed ordering of a round.
*
* @param round The round of which to update the ordering.
* @param method The new ordering method.
*/
private updateRoundOrdering(round: Round, method: SeedOrdering): void {
const matches = this.storage.select("match", { round_id: round.id });
if (!matches) throw Error("This round has no match.");
if (matches.some((match) => match.status > Status.Ready))
throw Error("At least one match has started or is completed.");
const stage = this.storage.select("stage", round.stage_id);
if (!stage) throw Error("Stage not found.");
if (stage.settings.size === undefined) throw Error("Undefined stage size.");
const group = this.storage.select("group", round.group_id);
if (!group) throw Error("Group not found.");
const inLoserBracket = helpers.isLoserBracket(stage.type, group.number);
const roundCountLB = helpers.getLowerBracketRoundCount(stage.settings.size);
const seeds = helpers.getSeeds(
inLoserBracket,
round.number,
roundCountLB,
matches.length
);
const positions = ordering[method](seeds);
this.applyRoundOrdering(round.number, matches, positions);
}
/**
* Updates child count of all matches of a stage.
*
* @param stageId ID of the stage.
* @param childCount The target child count.
*/
private updateStageMatchChildCount(
stageId: number,
childCount: number
): void {
if (
!this.storage.update(
"match",
{ stage_id: stageId },
{ child_count: childCount }
)
)
throw Error("Could not update the match.");
const matches = this.storage.select("match", { stage_id: stageId });
if (!matches) throw Error("This stage has no match.");
for (const match of matches) this.adjustMatchChildGames(match, childCount);
}
/**
* Updates child count of all matches of a group.
*
* @param groupId ID of the group.
* @param childCount The target child count.
*/
private updateGroupMatchChildCount(
groupId: number,
childCount: number
): void {
if (
!this.storage.update(
"match",
{ group_id: groupId },
{ child_count: childCount }
)
)
throw Error("Could not update the match.");
const matches = this.storage.select("match", { group_id: groupId });
if (!matches) throw Error("This group has no match.");
for (const match of matches) this.adjustMatchChildGames(match, childCount);
}
/**
* Updates child count of all matches of a round.
*
* @param roundId ID of the round.
* @param childCount The target child count.
*/
private updateRoundMatchChildCount(
roundId: number,
childCount: number
): void {
if (
!this.storage.update(
"match",
{ round_id: roundId },
{ child_count: childCount }
)
)
throw Error("Could not update the match.");
const matches = this.storage.select("match", { round_id: roundId });
if (!matches) throw Error("This round has no match.");
for (const match of matches) this.adjustMatchChildGames(match, childCount);
}
/**
* Updates the ordering of participants in a round's matches.
*
* @param roundNumber The number of the round.
* @param matches The matches of the round.
* @param positions The new positions.
*/
private applyRoundOrdering(
roundNumber: number,
matches: Match[],
positions: number[]
): void {
for (const match of matches) {
const updated = { ...match };
updated.opponent1 = helpers.findPosition(matches, positions.shift()!);
// The only rounds where we have a second ordered participant are first rounds of brackets (upper and lower).
if (roundNumber === 1)
updated.opponent2 = helpers.findPosition(matches, positions.shift()!);
if (!this.storage.update("match", updated.id, updated))
throw Error("Could not update the match.");
}
}
/**
* Adds or deletes match games of a match based on a target child count.
*
* @param match The match of which child games need to be adjusted.
* @param targetChildCount The target child count.
*/
private adjustMatchChildGames(match: Match, targetChildCount: number): void {
const games = this.storage.select("match_game", {
parent_id: match.id,
});
let childCount = games ? games.length : 0;
while (childCount < targetChildCount) {
const id = this.storage.insert("match_game", {
number: childCount + 1,
stage_id: match.stage_id,
parent_id: match.id,
status: match.status,
opponent1: { id: null },
opponent2: { id: null },
});
if (id === -1)
throw Error("Could not adjust the match games when inserting.");
childCount++;
}
while (childCount > targetChildCount) {
const deleted = this.storage.delete("match_game", {
parent_id: match.id,
number: childCount,
});
if (!deleted)
throw Error("Could not adjust the match games when deleting.");
childCount--;
}
if (
!this.storage.update("match", match.id, {
...match,
child_count: targetChildCount,
})
)
throw Error("Could not update the match.");
}
}