* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames |
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|---|---|---|
| .github | ||
| app | ||
| content/articles | ||
| discord-bot | ||
| e2e | ||
| migrations | ||
| public | ||
| scripts | ||
| types | ||
| .editorconfig | ||
| .env.example | ||
| .eslintrc.js | ||
| .gitattributes | ||
| .gitignore | ||
| .nvmrc | ||
| .prettierignore | ||
| .prettierrc.js | ||
| .stylelintrc.json | ||
| CONTRIBUTING.md | ||
| ley.config.js | ||
| LICENSE | ||
| package-lock.json | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| remix.config.js | ||
| screenshot-1.png | ||
| screenshot-2.png | ||
| screenshot-3.png | ||
| tsconfig.json | ||
Competitive Splatoon Hub with over 20k registered users.
Selected Features
- Map planner that lets you draw on maps and insert weapons
- Map list generation tool
- Win badges from tournaments, management tools for TOs
- Calendar to find out upcoming events to play in
- Event result reporting
- Plus Server for top players "looking for group purposes" voting and suggestion tools.
- User pages
- User search
- Form teams (featuring uploading profile and banner pictures)
- Object Damage Calculator (how much does each weapon deal vs. different objects)
- Build Analyzer (exact stats of your builds)
- Add and search for videos by weapon, stage, player and more
- Auth via Discord
- Light and dark mode
- Localization
Tech stack
- React
- Remix
- Sqlite3
- CSS (plain)
- E2E tests via Playwright
- Unit tests via uvu
Screenshots
Running locally
sendou.ink
Prerequisites: nvm
There is a sequence of commands you need to run:
nvm useto switch to the correct Node version. If you don't have the correct Node.js version yet it will prompt you to install it via thenvm installcommand. If you have problems with nvm you can also install the latest LTS version of Node.js from their website.npm ito install the dependencies.- Make a copy of
.env.examplethat's called.env. Filling additional values is not necessary unless you want to use real Discord authentication or develop the Lohi bot. npm run migrate upto set up the database tables.npm run devto run the project in development mode.- Navigate to
http://localhost:5800/admin. There press the seed button to fill the DB with test data. You can also impersonate any user (Sendou#0043 = admin).
Contributing
See CONTRIBUTING.md for more information.
Translations
sendou.ink can be translated into any language. All the translations can be found in the locales folder. Here is how you can contribute:
- Copy a
.jsonfile from/enfolder. - Translate lines one by one. For example
"country": "Country",could become"country": "Maa",. Keep the "key" on the left side of : unchanged. - Finally, send the translated .json to Sendou or make a pull request if you know how.
Things to note:
weapons.jsonandgear.jsonare auto-generated. Don't touch these.- If some language doesn't have a folder it can be added.
- Some translated
.jsonfiles can also have some lines in English as new lines get added to the site. Those can then be translated. - Some lines have a dynamic part like this one:
"articleBy": "by {{author}}"in this case{{author}}should appear in the translated version unchanged. So in other words don't translate the part inside{{}}. - There is one more special syntax to keep in mind. When you translate this line
"project": "Sendou.ink is a project by <2>Sendou</2> with help from contributors:",the<2></2>should appear in the translated version. The text inside these tags can change. - To update a translation file copy the existing file, do any modifications needed and send the updated one.
Any questions please ask Sendou!
Articles
- Take an existing article as a base: https://raw.githubusercontent.com/Sendouc/sendou.ink/rewrite/content/articles/in-the-zone-26-winners.md
- Copy and paste the contents to a text file
- First, edit the info section at the top:
- "title" = title of the page
- "date" = date when this article was written (format YYYY-MM-DD)
- "author" = your name as you want it shown on the website
- Write the actual article below the second
--- - You can use Markdown for more advanced formatting (read https://docs.github.com/en/get-started/writing-on-github/getting-started-with-writing-and-formatting-on-github/basic-writing-and-formatting-syntax for more info)
- Name the file as you want the URL to be. For example
in-the-zone-26-winners.mdbecomeshttps://sendou.ink/a/in-the-zone-26-winners - Send the file to Sendou (or open a pull request if you know how)
- Optional: also send an image as .png if you want to show a link preview. The preferred dimensions are 1200 × 630.
API
If you want to use the API then please leave an issue explaining your use case. By default, I want to allow open use of the data on the site. It's just not recommended to use the same APIs the web pages use as they are not stable at all and can change at any time without warning.
Project structure
sendou.ink/
├── app/
│ ├── components/ -- React components
│ ├── db/ -- Database layer
│ ├── hooks/ -- React hooks
│ ├── modules/ -- "nodu_modules but part of the app" https://twitter.com/ryanflorence/status/1535103735952658432
│ ├── routes/ -- Routes see: https://remix.run/docs/en/v1/guides/routing
│ ├── styles/ -- All .css files of the project for styling
│ ├── utils/ -- Random helper functions used in many places
│ └── permissions.ts / -- What actions are allowed. Separated by frontend and backend as frontend has constraints based on what user sees.
├── discord-bot/ -- Lohi Discord bot that works together with sendou.ink
├── migrations/ -- Database migrations
├── public/ -- Images, built assets etc. static files to be served as is
└── scripts/ -- Stand-alone scripts to be run outside of the app
NOTE: public/static-assets should only have files that don't change as it is cached for 1 month.
Feature folders
Feature folders contain all the code needed to make that feature happen. Some common folders include:
- routes (same principle as Remix file system routing)
- queries
- components
- core (all core logic, separated from any React details)
Some common files:
- styles.css
- feature-hooks.ts
- feature-utils.ts
- feature-constants.ts
- feature-schemas.server.ts
Note: Anything that should be accessed outside of that feature should be re-exported in the index.ts file. Note 2: Currently the project is in progress to migrating this style so that's why not everything is using it yet.
Commands
Converting gifs (badges) to thumbnail (.png)
sips -s format png ./sundae.gif --out .
Add new badge to the database
npm run add-badge -- sundae "4v4 Sundaes"
Rename display name of a badge
npm run rename-badge -- 10 "New 4v4 Sundaes"
Add many badge owners
npm run add-badge-winners -- 10 "750705955909664791,79237403620945920"
Convert many .png files to .avif
While in the folder with the images:
for i in *.png; do npx @squoosh/cli --avif '{"cqLevel":33,"cqAlphaLevel":-1,"denoiseLevel":0,"tileColsLog2":0,"tileRowsLog2":0,"speed":6,"subsample":1,"chromaDeltaQ":false,"sharpness":0,"tune":0}' $i; done
Note: it only works with Node 16.
How to...
Download the production database from Render.com
Note: This is only useful if you have access to a production running on Render.com
- Access the "Shell" tab
cd /var/datacp db.sqlite3 db-copy.sqlite3wormhole send db-copy.sqlite3- On the receiving computer use the command shown.
Doing monthly update
- Fill /scripts/dicts with new data from leanny repository:
- weapon = contents of
weaponfolder - langs = contents of
languagefolder - Couple of others at the root:
GearInfoClothes.json,GearInfoHead.json,GearInfoShoes.json,spl__DamageRateInfoConfig.pp__CombinationDataTableData.json,SplPlayer.game__GameParameterTable.json,WeaponInfoMain.json,WeaponInfoSpecial.jsonandWeaponInfoSub.json
- weapon = contents of
- Update
AVAILABLE_SR_GEARwith new SR gear - Update all
CURRENT_SEASONconstants - Update
CURRENT_PATCHconstants npm run create-misc-jsonnpm run create-gear-jsonnpm run create-analyzer-jsonnpm run create-object-dmg-json- Fill new weapon IDs by category to
weapon-ids.ts(easy to take from the diff of English weapons.json) - Get gear IDs for each slot from /output folder and also update gear id files.
- Replace
object-dmg.jsonwith theobject-dmg.jsonin /output folder - Replace
weapon-params.jsonwith theparams.jsonin /output folder - Delete all images inside
main-weapons,main-weapons-outlinedandgearfolders. - Replace with images from Lean's repository.
- Run the
npm run replace-img-namescommand - Run the
npm run replace-weapon-namescommand - Run the .avif generating command in each image folder.
- Update manually any languages that use English
gear.jsonandweapons.jsonfiles
Fix errors from the CI Pipeline
If you change any files and the CI pipeline errors out on certain formatting/linting steps (e.g. the Prettier or Stylelint step), run this command in the repo's root directory:
npm run cf
Before committing, if for some reason you see an abnormally high amount of files changed, simply run git add --renormalize . and it will fix the error.
- Background info: this is caused by the line endings on your local repo not matching those with the remote repos, which should remove the vast majority of unstaged files that appears to have no changes at all.
- Reference: https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings