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* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
143 lines
4.3 KiB
TypeScript
143 lines
4.3 KiB
TypeScript
import type {
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CrudInterface,
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Database,
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DataTypes,
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Storage,
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Table,
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} from "./types";
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import type { InputStage, Stage } from "brackets-model";
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import { create } from "./create";
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import { Get } from "./get";
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import { Update } from "./update";
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import { Delete } from "./delete";
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import { Find } from "./find";
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import { Reset } from "./reset";
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import * as helpers from "./helpers";
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/**
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* A class to handle tournament management at those levels: `stage`, `group`, `round`, `match` and `match_game`.
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*/
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export class BracketsManager {
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public storage: Storage;
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public get: Get;
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public update: Update;
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public delete: Delete;
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public find: Find;
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public reset: Reset;
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/**
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* Creates an instance of BracketsManager, which will handle all the stuff from the library.
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*
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* @param storageInterface An implementation of CrudInterface.
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*/
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constructor(storageInterface: CrudInterface) {
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const storage = storageInterface as Storage;
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storage.selectFirst = <T extends Table>(
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table: T,
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filter: Partial<DataTypes[T]>
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): DataTypes[T] | null => {
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const results = this.storage.select<T>(table, filter);
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if (!results || results.length === 0) return null;
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return results[0];
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};
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storage.selectLast = <T extends Table>(
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table: T,
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filter: Partial<DataTypes[T]>
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): DataTypes[T] | null => {
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const results = this.storage.select<T>(table, filter);
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if (!results || results.length === 0) return null;
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return results[results.length - 1];
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};
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this.storage = storage;
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this.get = new Get(this.storage);
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this.update = new Update(this.storage);
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this.delete = new Delete(this.storage);
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this.find = new Find(this.storage);
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this.reset = new Reset(this.storage);
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}
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/**
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* Creates a stage for an existing tournament. The tournament won't be created.
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*
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* @param stage A stage to create.
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*/
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public create(stage: InputStage): Stage {
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return create.call(this, stage);
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}
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/**
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* Imports data in the database.
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*
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* @param data Data to import.
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* @param normalizeIds Enable ID normalization: all IDs (and references to them) are remapped to consecutive IDs starting from 0.
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*/
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public import(data: Database, normalizeIds = false): void {
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if (normalizeIds) data = helpers.normalizeIds(data);
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if (!this.storage.delete("participant"))
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throw Error("Could not empty the participant table.");
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if (!this.storage.insert("participant", data.participant))
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throw Error("Could not import participants.");
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if (!this.storage.delete("stage"))
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throw Error("Could not empty the stage table.");
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if (!this.storage.insert("stage", data.stage))
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throw Error("Could not import stages.");
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if (!this.storage.delete("group"))
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throw Error("Could not empty the group table.");
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if (!this.storage.insert("group", data.group))
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throw Error("Could not import groups.");
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if (!this.storage.delete("round"))
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throw Error("Could not empty the round table.");
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if (!this.storage.insert("round", data.round))
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throw Error("Could not import rounds.");
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if (!this.storage.delete("match"))
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throw Error("Could not empty the match table.");
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if (!this.storage.insert("match", data.match))
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throw Error("Could not import matches.");
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if (!this.storage.delete("match_game"))
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throw Error("Could not empty the match_game table.");
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if (!this.storage.insert("match_game", data.match_game))
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throw Error("Could not import match games.");
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}
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/**
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* Exports data from the database.
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*/
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public export(): Database {
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const participants = this.storage.select("participant");
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if (!participants) throw Error("Error getting participants.");
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const stages = this.storage.select("stage");
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if (!stages) throw Error("Error getting stages.");
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const groups = this.storage.select("group");
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if (!groups) throw Error("Error getting groups.");
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const rounds = this.storage.select("round");
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if (!rounds) throw Error("Error getting rounds.");
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const matches = this.storage.select("match");
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if (!matches) throw Error("Error getting matches.");
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const matchGames = this.get.matchGames(matches);
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return {
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participant: participants,
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stage: stages,
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group: groups,
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round: rounds,
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match: matches,
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match_game: matchGames,
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};
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}
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}
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