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* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
165 lines
5.3 KiB
TypeScript
165 lines
5.3 KiB
TypeScript
import type { Group, Match, MatchGame } from "brackets-model";
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import { BaseGetter } from "./base/getter";
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import * as helpers from "./helpers";
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export class Find extends BaseGetter {
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/**
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* Gets the upper bracket (the only bracket if single elimination or the winner bracket in double elimination).
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*
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* @param stageId ID of the stage.
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*/
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public upperBracket(stageId: number): Group {
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const stage = this.storage.select("stage", stageId);
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if (!stage) throw Error("Stage not found.");
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switch (stage.type) {
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case "round_robin":
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throw Error("Round-robin stages do not have an upper bracket.");
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case "single_elimination":
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case "double_elimination":
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return this.getUpperBracket(stageId);
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default:
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throw Error("Unknown stage type.");
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}
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}
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/**
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* Gets the loser bracket.
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*
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* @param stageId ID of the stage.
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*/
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public loserBracket(stageId: number): Group {
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const stage = this.storage.select("stage", stageId);
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if (!stage) throw Error("Stage not found.");
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switch (stage.type) {
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case "round_robin":
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throw Error("Round-robin stages do not have a loser bracket.");
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case "single_elimination":
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throw Error("Single elimination stages do not have a loser bracket.");
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case "double_elimination":
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// eslint-disable-next-line no-case-declarations
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const group = this.getLoserBracket(stageId);
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if (!group) throw Error("Loser bracket not found.");
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return group;
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default:
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throw Error("Unknown stage type.");
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}
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}
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/**
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* Returns the matches leading to the given match.
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*
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* If a `participantId` is given, the previous match _from their point of view_ is returned.
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*
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* @param matchId ID of the target match.
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* @param participantId Optional ID of the participant.
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*/
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public previousMatches(matchId: number, participantId?: number): Match[] {
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const match = this.storage.select("match", matchId);
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if (!match) throw Error("Match not found.");
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const stage = this.storage.select("stage", match.stage_id);
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if (!stage) throw Error("Stage not found.");
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const group = this.storage.select("group", match.group_id);
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if (!group) throw Error("Group not found.");
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const round = this.storage.select("round", match.round_id);
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if (!round) throw Error("Round not found.");
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const matchLocation = helpers.getMatchLocation(stage.type, group.number);
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const previousMatches = this.getPreviousMatches(
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match,
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matchLocation,
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stage,
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round.number
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);
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if (participantId !== undefined)
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return previousMatches.filter((m) =>
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helpers.isParticipantInMatch(m, participantId)
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);
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return previousMatches;
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}
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/**
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* Returns the matches following the given match.
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*
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* If a `participantId` is given:
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* - If the participant won, the next match _from their point of view_ is returned.
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* - If the participant is eliminated, no match is returned.
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*
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* @param matchId ID of the target match.
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* @param participantId Optional ID of the participant.
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*/
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public nextMatches(matchId: number, participantId?: number): Match[] {
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const match = this.storage.select("match", matchId);
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if (!match) throw Error("Match not found.");
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const stage = this.storage.select("stage", match.stage_id);
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if (!stage) throw Error("Stage not found.");
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const group = this.storage.select("group", match.group_id);
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if (!group) throw Error("Group not found.");
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const { roundNumber, roundCount } = this.getRoundPositionalInfo(
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match.round_id
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);
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const matchLocation = helpers.getMatchLocation(stage.type, group.number);
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const nextMatches = helpers.getNonNull(
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this.getNextMatches(match, matchLocation, stage, roundNumber, roundCount)
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);
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if (participantId !== undefined) {
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const loser = helpers.getLoser(match);
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if (stage.type === "single_elimination" && loser?.id === participantId)
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return []; // Eliminated.
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if (stage.type === "double_elimination") {
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const [upperBracketMatch, lowerBracketMatch] = nextMatches;
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if (loser?.id === participantId) {
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if (lowerBracketMatch) return [lowerBracketMatch];
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else return []; // Eliminated from lower bracket.
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}
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const winner = helpers.getWinner(match);
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if (winner?.id === participantId) return [upperBracketMatch];
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throw Error("The participant does not belong to this match.");
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}
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}
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return nextMatches;
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}
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/**
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* Finds a match in a given group. The match must have the given number in a round of which the number in group is given.
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*
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* **Example:** In group of id 1, give me the 4th match in the 3rd round.
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*
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* @param groupId ID of the group.
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* @param roundNumber Number of the round in its parent group.
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* @param matchNumber Number of the match in its parent round.
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*/
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public match(
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groupId: number,
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roundNumber: number,
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matchNumber: number
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): Match {
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return this.findMatch(groupId, roundNumber, matchNumber);
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}
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/**
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* Finds a match game based on its `id` or based on the combination of its `parent_id` and `number`.
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*
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* @param game Values to change in a match game.
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*/
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public matchGame(game: Partial<MatchGame>): MatchGame {
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return this.findMatchGame(game);
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}
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}
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