mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-04-26 17:27:09 -05:00
* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
364 lines
9.8 KiB
TypeScript
364 lines
9.8 KiB
TypeScript
import type { LinksFunction } from "@remix-run/node";
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import { useActionData, useOutletContext } from "@remix-run/react";
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import clsx from "clsx";
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import * as React from "react";
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import { Alert } from "~/components/Alert";
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import { useSearchParamState } from "~/hooks/useSearchParamState";
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import { useTranslation } from "~/hooks/useTranslation";
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import { MapPool } from "~/modules/map-pool-serializer";
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import type { TournamentMapListMap } from "~/modules/tournament-map-list-generator";
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import {
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createTournamentMapList,
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type BracketType,
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type TournamentMaplistInput,
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type TournamentMaplistSource,
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} from "~/modules/tournament-map-list-generator";
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import mapsStyles from "~/styles/maps.css";
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import { type SendouRouteHandle } from "~/utils/remix";
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import { TOURNAMENT } from "../tournament-constants";
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import type { TournamentLoaderData } from "./to.$id";
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import type { MapPoolMap } from "~/db/types";
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import { modesIncluded, resolveOwnedTeam } from "../tournament-utils";
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import { useUser } from "~/modules/auth";
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import { Redirect } from "~/components/Redirect";
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import { tournamentPage } from "~/utils/urls";
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export const links: LinksFunction = () => {
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return [{ rel: "stylesheet", href: mapsStyles }];
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};
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export const handle: SendouRouteHandle = {
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i18n: ["tournament"],
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};
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type TeamInState = {
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id: number;
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mapPool?: Pick<MapPoolMap, "mode" | "stageId">[];
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};
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export default function TournamentMapsPage() {
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const user = useUser();
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const { t } = useTranslation(["tournament"]);
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const actionData = useActionData<{ failed?: boolean }>();
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const data = useOutletContext<TournamentLoaderData>();
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const [bestOf, setBestOf] = useSearchParamState<
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(typeof TOURNAMENT)["AVAILABLE_BEST_OF"][number]
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>({
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name: "bo",
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defaultValue: 3,
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revive: reviveBestOf,
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});
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const [teamOneId, setTeamOneId] = useSearchParamState({
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name: "team-one",
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defaultValue:
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resolveOwnedTeam({ teams: data.teams, userId: user?.id })?.id ??
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data.teams[0]?.id,
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revive: reviveTeam(data.teams.map((t) => t.id)),
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});
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const [teamTwoId, setTeamTwoId] = useSearchParamState({
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name: "team-two",
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defaultValue: data.teams[1]?.id,
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revive: reviveTeam(
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data.teams.map((t) => t.id),
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teamOneId
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),
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});
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const [roundNumber, setRoundNumber] = useSearchParamState({
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name: "round",
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defaultValue: 1,
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revive: reviveRound,
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});
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const [bracketType, setBracketType] = useSearchParamState<BracketType>({
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name: "bracket",
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defaultValue: "DE_WINNERS",
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revive: reviveBracketType,
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});
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const teamOne = data.teams.find((t) => t.id === teamOneId) ?? {
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id: -1,
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mapPool: [],
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};
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const teamTwo = data.teams.find((t) => t.id === teamTwoId) ?? {
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id: -1,
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mapPool: [],
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};
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if (!data.mapListGeneratorAvailable) {
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return <Redirect to={tournamentPage(data.event.id)} />;
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}
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return (
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<div className="stack md">
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{actionData?.failed && (
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<Alert variation="ERROR" tiny>
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{t("tournament:generator.error")}
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</Alert>
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)}
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<RoundSelect
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roundNumber={roundNumber}
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bracketType={bracketType}
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handleChange={(roundNumber, bracketType) => {
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setRoundNumber(roundNumber);
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setBracketType(bracketType);
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}}
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/>
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<div className="tournament__teams-container">
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<TeamsSelect
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number={1}
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team={teamOne}
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otherTeam={teamTwo}
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setTeam={setTeamOneId}
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/>
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<TeamsSelect
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number={2}
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team={teamTwo}
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otherTeam={teamOne}
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setTeam={setTeamTwoId}
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/>
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</div>
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<BestOfRadios bestOf={bestOf} setBestOf={setBestOf} />
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<MapList
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teams={[
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{ ...teamOne, maps: new MapPool(teamOne.mapPool ?? []) },
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{ ...teamTwo, maps: new MapPool(teamTwo.mapPool ?? []) },
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]}
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bestOf={bestOf}
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seed={`${bracketType}-${roundNumber}`}
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modesIncluded={modesIncluded(data.event)}
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/>
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</div>
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);
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}
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const BRACKET_TYPES: Array<BracketType> = ["DE_WINNERS", "DE_LOSERS"];
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const AMOUNT_OF_ROUNDS = 12;
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function reviveBestOf(value: string) {
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const parsed = Number(value);
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return TOURNAMENT.AVAILABLE_BEST_OF.find((bo) => bo === parsed);
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}
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function reviveBracketType(value: string) {
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return BRACKET_TYPES.find((bracketType) => bracketType === value);
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}
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function reviveRound(value: string) {
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const parsed = Number(value);
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return new Array(AMOUNT_OF_ROUNDS)
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.fill(null)
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.map((_, i) => i + 1)
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.find((val) => val === parsed);
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}
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function reviveTeam(teamIds: number[], excludedTeamId?: number) {
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return function (value: string) {
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const parsed = Number(value);
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return teamIds
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.filter((id) => id !== excludedTeamId)
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.find((id) => id === parsed);
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};
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}
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function RoundSelect({
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roundNumber,
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bracketType,
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handleChange,
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}: {
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roundNumber: number;
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bracketType: string;
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handleChange: (roundNumber: number, bracketType: BracketType) => void;
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}) {
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const { t } = useTranslation(["tournament"]);
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return (
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<div className="tournament__round-container tournament__select-container">
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<label htmlFor="round">{t("tournament:round.label")}</label>
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<select
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id="round"
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value={`${bracketType}-${roundNumber}`}
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onChange={(e) => {
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const [bracketType, roundNumber] = e.target.value.split("-") as [
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BracketType,
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string
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];
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handleChange(Number(roundNumber), bracketType);
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}}
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>
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{BRACKET_TYPES.flatMap((type) =>
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new Array(AMOUNT_OF_ROUNDS).fill(null).map((_, i) => {
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return (
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<option key={`${type}-${i}`} value={`${type}-${i + 1}`}>
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{t(`tournament:bracket.type.${type}`)} {i + 1}
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</option>
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);
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})
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)}
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</select>
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</div>
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);
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}
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function TeamsSelect({
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number,
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team,
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otherTeam,
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setTeam,
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}: {
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number: number;
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team: { id: number };
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otherTeam: TeamInState;
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setTeam: (newTeamId: number) => void;
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}) {
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const { t } = useTranslation(["tournament"]);
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const data = useOutletContext<TournamentLoaderData>();
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return (
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<div className="tournament__select-container">
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<label htmlFor="round">
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{t("tournament:team.label")} {number}
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</label>
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<select
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id="round"
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className="tournament__team-select"
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value={team.id}
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onChange={(e) => {
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setTeam(Number(e.target.value));
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}}
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>
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<option value={-1}>({t("tournament:team.unlisted")})</option>
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{data.teams
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.filter((t) => t.id !== otherTeam.id)
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.map((team) => (
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<option key={team.id} value={team.id}>
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{team.name}
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</option>
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))}
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</select>
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</div>
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);
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}
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function BestOfRadios({
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bestOf,
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setBestOf,
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}: {
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bestOf: (typeof TOURNAMENT)["AVAILABLE_BEST_OF"][number];
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setBestOf: (bestOf: (typeof TOURNAMENT)["AVAILABLE_BEST_OF"][number]) => void;
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}) {
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const { t } = useTranslation(["tournament"]);
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return (
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<div className="tournament__bo-radios-container">
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{TOURNAMENT.AVAILABLE_BEST_OF.map((bestOfOption) => (
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<div key={bestOfOption}>
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<label htmlFor={String(bestOfOption)}>
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{t("tournament:bestOf.label.short")}
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{bestOfOption}
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</label>
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<input
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id={String(bestOfOption)}
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name="bestOf"
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type="radio"
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checked={bestOfOption === bestOf}
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onChange={() => setBestOf(bestOfOption)}
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/>
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</div>
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))}
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</div>
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);
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}
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function MapList(props: Omit<TournamentMaplistInput, "tiebreakerMaps">) {
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const { t } = useTranslation(["game-misc"]);
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const data = useOutletContext<TournamentLoaderData>();
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let mapList: Array<TournamentMapListMap>;
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try {
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mapList = createTournamentMapList({
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...props,
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tiebreakerMaps: new MapPool(data.tieBreakerMapPool),
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});
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} catch (e) {
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console.error(
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"Failed to create map list. Falling back to default maps.",
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e
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);
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mapList = createTournamentMapList({
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...props,
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teams: [
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{
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id: -1,
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maps: new MapPool([]),
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},
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{
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id: -2,
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maps: new MapPool([]),
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},
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],
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tiebreakerMaps: new MapPool(data.tieBreakerMapPool),
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});
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}
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return (
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<div className="tournament__map-list">
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{mapList.map(({ stageId, mode, source }, i) => {
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return (
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<React.Fragment key={`${stageId}-${mode}`}>
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<PickInfoText
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source={source}
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teamOneId={props.teams[0].id}
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teamTwoId={props.teams[1].id}
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/>
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<div key={stageId} className="tournament__stage-listed">
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{i + 1}) {mode} {t(`game-misc:STAGE_${stageId}`)}
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</div>
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</React.Fragment>
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);
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})}
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</div>
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);
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}
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function PickInfoText({
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source,
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teamOneId,
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teamTwoId,
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}: {
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source: TournamentMaplistSource;
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teamOneId: number;
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teamTwoId: number;
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}) {
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const { t } = useTranslation(["tournament"]);
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const text = () => {
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if (source === teamOneId)
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return t("tournament:pickInfo.team", { number: 1 });
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if (source === teamTwoId)
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return t("tournament:pickInfo.team", { number: 2 });
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if (source === "TIEBREAKER") return t("tournament:pickInfo.tiebreaker");
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if (source === "BOTH") return t("tournament:pickInfo.both");
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if (source === "DEFAULT") return t("tournament:pickInfo.default");
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console.error(`Unknown source: ${String(source)}`);
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return "";
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};
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const otherClassName = () => {
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if (source === teamOneId) return "team-1";
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if (source === teamTwoId) return "team-2";
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return typeof source === "string" ? source.toLocaleLowerCase() : source;
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};
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return (
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<div className={clsx("tournament__pick-info", otherClassName())}>
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{text()}
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</div>
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);
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}
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