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* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
103 lines
2.8 KiB
TypeScript
103 lines
2.8 KiB
TypeScript
import { sql } from "~/db/sql";
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import type {
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MapPoolMap,
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Tournament,
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TournamentTeam,
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TournamentTeamCheckIn,
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TournamentTeamMember,
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UserWithPlusTier,
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} from "~/db/types";
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import { parseDBJsonArray } from "~/utils/sql";
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const stm = sql.prepare(/*sql*/ `
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with "TeamWithMembers" as (
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select
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"TournamentTeam"."id",
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"TournamentTeam"."name",
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"TournamentTeam"."seed",
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"TournamentTeamCheckIn"."checkedInAt",
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"TournamentTeam"."prefersNotToHost",
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json_group_array(
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json_object(
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'userId',
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"TournamentTeamMember"."userId",
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'isOwner',
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"TournamentTeamMember"."isOwner",
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'discordName',
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"User"."discordName",
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'discordDiscriminator',
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"User"."discordDiscriminator",
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'discordId',
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"User"."discordId",
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'discordAvatar',
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"User"."discordAvatar",
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'inGameName',
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"User"."inGameName",
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'plusTier',
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"PlusTier"."tier"
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)
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) as "members"
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from
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"TournamentTeam"
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left join "TournamentTeamCheckIn" on "TournamentTeamCheckIn"."tournamentTeamId" = "TournamentTeam"."id"
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left join "TournamentTeamMember" on "TournamentTeamMember"."tournamentTeamId" = "TournamentTeam"."id"
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left join "User" on "User"."id" = "TournamentTeamMember"."userId"
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left join "PlusTier" on "User"."id" = "PlusTier"."userId"
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where
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"TournamentTeam"."tournamentId" = @tournamentId
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group by
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"TournamentTeam"."id"
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)
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select
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"TeamWithMembers".*,
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json_group_array(
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json_object(
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'stageId',
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"MapPoolMap"."stageId",
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'mode',
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"MapPoolMap"."mode"
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)
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) as "mapPool"
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from
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"TeamWithMembers"
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left join "MapPoolMap" on "MapPoolMap"."tournamentTeamId" = "TeamWithMembers"."id"
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group by
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"TeamWithMembers"."id"
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order by
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"TeamWithMembers"."seed" asc
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`);
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export interface FindTeamsByTournamentIdItem {
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id: TournamentTeam["id"];
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name: TournamentTeam["name"];
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seed: TournamentTeam["seed"];
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checkedInAt: TournamentTeamCheckIn["checkedInAt"];
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prefersNotToHost: TournamentTeam["prefersNotToHost"];
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members: Array<
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Pick<TournamentTeamMember, "userId" | "isOwner"> &
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Pick<
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UserWithPlusTier,
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| "discordAvatar"
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| "discordId"
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| "discordName"
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| "plusTier"
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| "discordDiscriminator"
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| "inGameName"
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>
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>;
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mapPool?: Array<Pick<MapPoolMap, "mode" | "stageId">>;
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}
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export type FindTeamsByTournamentId = Array<FindTeamsByTournamentIdItem>;
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export function findTeamsByTournamentId(tournamentId: Tournament["id"]) {
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const rows = stm.all({ tournamentId });
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return rows.map((row) => {
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return {
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...row,
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members: parseDBJsonArray(row.members),
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mapPool: parseDBJsonArray(row.mapPool),
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};
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}) as FindTeamsByTournamentId;
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}
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