mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-04-26 01:09:02 -05:00
* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
144 lines
3.5 KiB
TypeScript
144 lines
3.5 KiB
TypeScript
import type { Stage } from "brackets-model";
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import type {
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TournamentFormat,
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TournamentMatch,
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TournamentStage,
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} from "~/db/types";
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import {
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sourceTypes,
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seededRandom,
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} from "~/modules/tournament-map-list-generator";
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import { assertUnreachable } from "~/utils/types";
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import type { FindMatchById } from "../tournament-bracket/queries/findMatchById.server";
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import type {
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TournamentLoaderData,
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TournamentLoaderTeam,
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} from "~/features/tournament";
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import type { Params } from "@remix-run/react";
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import invariant from "tiny-invariant";
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export function matchIdFromParams(params: Params<string>) {
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const result = Number(params["mid"]);
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invariant(!Number.isNaN(result), "mid is not a number");
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return result;
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}
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const passNumbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
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export function resolveRoomPass(matchId: TournamentMatch["id"]) {
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let result = "";
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for (let i = 0; i < 4; i++) {
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const { shuffle } = seededRandom(`${matchId}-${i}`);
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result += shuffle(passNumbers)[0];
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}
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return result;
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}
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export function resolveHostingTeam(
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teams: [TournamentLoaderTeam, TournamentLoaderTeam]
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) {
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if (teams[0].prefersNotToHost && !teams[1].prefersNotToHost) return teams[1];
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if (!teams[0].prefersNotToHost && teams[1].prefersNotToHost) return teams[0];
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if (!teams[0].seed && !teams[1].seed) return teams[0];
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if (!teams[0].seed) return teams[1];
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if (!teams[1].seed) return teams[0];
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if (teams[0].seed < teams[1].seed) return teams[0];
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if (teams[1].seed < teams[0].seed) return teams[1];
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console.error("resolveHostingTeam: unexpected default");
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return teams[0];
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}
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export function resolveTournamentStageName(format: TournamentFormat) {
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switch (format) {
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case "SE":
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case "DE":
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return "Elimination stage";
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default: {
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assertUnreachable(format);
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}
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}
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}
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export function resolveTournamentStageType(
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format: TournamentFormat
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): TournamentStage["type"] {
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switch (format) {
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case "SE":
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return "single_elimination";
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case "DE":
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return "double_elimination";
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default: {
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assertUnreachable(format);
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}
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}
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}
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export function resolveTournamentStageSettings(
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format: TournamentFormat
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): Stage["settings"] {
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switch (format) {
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case "SE":
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return {};
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case "DE":
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return { grandFinal: "double" };
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default: {
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assertUnreachable(format);
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}
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}
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}
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export function mapCountPlayedInSetWithCertainty({
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bestOf,
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scores,
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}: {
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bestOf: number;
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scores: [number, number];
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}) {
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const maxScore = Math.max(...scores);
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const scoreSum = scores.reduce((acc, curr) => acc + curr, 0);
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return scoreSum + (Math.ceil(bestOf / 2) - maxScore);
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}
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export function checkSourceIsValid({
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source,
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match,
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}: {
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source: string;
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match: NonNullable<FindMatchById>;
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}) {
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if (sourceTypes.includes(source as any)) return true;
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const asTeamId = Number(source);
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if (match.opponentOne?.id === asTeamId) return true;
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if (match.opponentTwo?.id === asTeamId) return true;
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return false;
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}
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export function HACKY_resolvePoolCode(event: TournamentLoaderData["event"]) {
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if (event.name.includes("In The Zone")) return "ITZ";
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return "PICNIC";
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}
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export function bracketSubscriptionKey(tournamentId: number) {
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return `BRACKET_CHANGED_${tournamentId}`;
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}
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export function matchSubscriptionKey(matchId: number) {
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return `MATCH_CHANGED_${matchId}`;
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}
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export function fillWithNullTillPowerOfTwo<T>(arr: T[]) {
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const nextPowerOfTwo = Math.pow(2, Math.ceil(Math.log2(arr.length)));
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const nullsToAdd = nextPowerOfTwo - arr.length;
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return [...arr, ...new Array(nullsToAdd).fill(null)];
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}
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