mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-04-26 01:09:02 -05:00
* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
154 lines
4.5 KiB
TypeScript
154 lines
4.5 KiB
TypeScript
import * as React from "react";
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import { Form } from "@remix-run/react";
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import type {
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TournamentLoaderData,
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TournamentLoaderTeam,
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} from "../../tournament/routes/to.$id";
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import type { Unpacked } from "~/utils/types";
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import { TOURNAMENT } from "../../tournament/tournament-constants";
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import { SubmitButton } from "~/components/SubmitButton";
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import { TeamRosterInputs } from "./TeamRosterInputs";
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import type { TournamentMapListMap } from "~/modules/tournament-map-list-generator";
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import { useTranslation } from "~/hooks/useTranslation";
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import type { Result } from "./ScoreReporter";
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export function ScoreReporterRosters({
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teams,
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position,
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currentStageWithMode,
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result,
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}: {
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teams: [TournamentLoaderTeam, TournamentLoaderTeam];
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position: number;
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currentStageWithMode: TournamentMapListMap;
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result?: Result;
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}) {
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const [checkedPlayers, setCheckedPlayers] = React.useState<
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[number[], number[]]
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>(checkedPlayersInitialState(teams));
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const [winnerId, setWinnerId] = React.useState<number | undefined>();
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const presentational = Boolean(result);
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return (
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<Form method="post" className="width-full">
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<div>
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<TeamRosterInputs
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teams={teams}
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winnerId={winnerId}
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setWinnerId={setWinnerId}
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checkedPlayers={checkedPlayers}
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setCheckedPlayers={setCheckedPlayers}
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result={result}
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/>
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{!presentational ? (
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<div className="tournament-bracket__during-match-actions__actions">
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<input type="hidden" name="winnerTeamId" value={winnerId ?? ""} />
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<input
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type="hidden"
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name="playerIds"
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value={JSON.stringify(checkedPlayers.flat())}
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/>
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<input type="hidden" name="position" value={position} />
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<input
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type="hidden"
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name="stageId"
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value={currentStageWithMode.stageId}
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/>
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<input
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type="hidden"
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name="mode"
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value={currentStageWithMode.mode}
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/>
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<input
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type="hidden"
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name="source"
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value={currentStageWithMode.source}
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/>
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<ReportScoreButtons
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checkedPlayers={checkedPlayers}
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winnerName={winningTeam()}
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currentStageWithMode={currentStageWithMode}
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/>
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</div>
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) : null}
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</div>
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</Form>
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);
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function winningTeam() {
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if (!winnerId) return;
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if (teams[0].id === winnerId) return teams[0].name;
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if (teams[1].id === winnerId) return teams[1].name;
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throw new Error("No winning team matching the id");
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}
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}
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// TODO: remember what previously selected for our team
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function checkedPlayersInitialState([teamOne, teamTwo]: [
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Unpacked<TournamentLoaderData["teams"]>,
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Unpacked<TournamentLoaderData["teams"]>
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]): [number[], number[]] {
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const result: [number[], number[]] = [[], []];
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if (teamOne.members.length === TOURNAMENT.TEAM_MIN_MEMBERS_FOR_FULL) {
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result[0].push(...teamOne.members.map((member) => member.userId));
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}
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if (teamTwo.members.length === TOURNAMENT.TEAM_MIN_MEMBERS_FOR_FULL) {
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result[1].push(...teamTwo.members.map((member) => member.userId));
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}
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return result;
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}
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function ReportScoreButtons({
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checkedPlayers,
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winnerName,
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currentStageWithMode,
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}: {
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checkedPlayers: number[][];
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winnerName?: string;
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currentStageWithMode: TournamentMapListMap;
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}) {
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const { t } = useTranslation(["game-misc"]);
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if (
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!checkedPlayers.every(
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(team) => team.length === TOURNAMENT.TEAM_MIN_MEMBERS_FOR_FULL
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)
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) {
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return (
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<p className="tournament-bracket__during-match-actions__amount-warning-paragraph">
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Please choose exactly {TOURNAMENT.TEAM_MIN_MEMBERS_FOR_FULL}+
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{TOURNAMENT.TEAM_MIN_MEMBERS_FOR_FULL} players to report score
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</p>
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);
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}
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if (!winnerName) {
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return (
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<p className="tournament-bracket__during-match-actions__amount-warning-paragraph">
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Please select the winner of this map
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</p>
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);
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}
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return (
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<div className="stack sm items-center">
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<div className="tournament-bracket__during-match-actions__confirm-score-text">
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Report <b>{winnerName}</b> win on{" "}
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<b>
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{t(`game-misc:MODE_LONG_${currentStageWithMode.mode}`)}{" "}
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{t(`game-misc:STAGE_${currentStageWithMode.stageId}`)}
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</b>
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?
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</div>
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<SubmitButton size="tiny" _action="REPORT_SCORE">
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Report
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</SubmitButton>
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</div>
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);
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}
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