sendou.ink/app/features/object-damage-calculator/core/objectHitPoints.ts
2026-01-04 17:44:37 +02:00

86 lines
2.4 KiB
TypeScript

import type {
AbilityPoints,
SpecialWeaponParams,
SubWeaponParams,
} from "~/features/build-analyzer/analyzer-types";
import {
specialDeviceHp,
specialFieldHp,
subStats,
} from "~/features/build-analyzer/core/stats";
import {
hpDivided,
mainWeaponParams,
weaponParams,
} from "~/features/build-analyzer/core/utils";
import {
BIG_BUBBLER_ID,
CRAB_TANK_ID,
SPLASH_WALL_ID,
} from "~/modules/in-game-lists/weapon-ids";
import invariant from "~/utils/invariant";
import type { HitPoints } from "../calculator-types";
const WAVE_BREAKER_HP = 480;
const SPRINKLER_HP = 120;
const RAINMAKER_HP = 1000;
const SPLAT_BRELLA_SHIELD_HP = 500;
const BOOYAH_BOMB_ARMOR_HP = 470;
const INK_VAC_HP = 1200;
const BEAKON_HP = 120;
const TORPEDO_HP = 20;
const SUPER_CHUMP_HP = 60;
const TRIPLE_SPLASHDOWN_HP = 100;
export const objectHitPoints = (abilityPoints: AbilityPoints): HitPoints => {
const params = weaponParams();
const Wsb_Shield = subStats({
abilityPoints,
subWeaponParams: params.subWeapons[SPLASH_WALL_ID] as SubWeaponParams,
}).subHp?.value;
const GreatBarrier_Barrier = specialFieldHp({
abilityPoints,
specialWeaponParams: params.specialWeapons[
BIG_BUBBLER_ID
] as SpecialWeaponParams,
})?.value;
const GreatBarrier_WeakPoint = specialDeviceHp({
abilityPoints,
specialWeaponParams: params.specialWeapons[
BIG_BUBBLER_ID
] as SpecialWeaponParams,
})?.value;
invariant(Wsb_Shield);
invariant(GreatBarrier_Barrier);
invariant(GreatBarrier_WeakPoint);
return {
BulletUmbrellaCanopyNormal: SPLAT_BRELLA_SHIELD_HP,
BulletUmbrellaCanopyWide: hpDivided(mainWeaponParams(6010).CanopyHP!),
BulletUmbrellaCanopyCompact: hpDivided(mainWeaponParams(6020).CanopyHP!),
BulletShelterCanopyFocus: hpDivided(mainWeaponParams(6030).CanopyHP!),
BulletUmbrellaCanopyNormal_Launched: SPLAT_BRELLA_SHIELD_HP * 2,
BulletUmbrellaCanopyWide_Launched: hpDivided(
mainWeaponParams(6010).CanopyHP! * (10 / 6),
),
BulletShelterCanopyFocus_Launched: hpDivided(
mainWeaponParams(6030).CanopyHP! * (10 / 6),
),
Wsb_Shield,
Bomb_TorpedoBullet: TORPEDO_HP,
Chariot: hpDivided(params.specialWeapons[CRAB_TANK_ID].ArmorHP),
Gachihoko_Barrier: RAINMAKER_HP,
GreatBarrier_Barrier,
GreatBarrier_WeakPoint,
NiceBall_Armor: BOOYAH_BOMB_ARMOR_HP, // ??
BlowerInhale: INK_VAC_HP,
ShockSonar: WAVE_BREAKER_HP,
Wsb_Flag: BEAKON_HP,
Wsb_Sprinkler: SPRINKLER_HP,
Decoy: SUPER_CHUMP_HP,
BulletPogo: TRIPLE_SPLASHDOWN_HP,
};
};