Commit Graph

19 Commits

Author SHA1 Message Date
Kalle
38d80d670f
Deduplicate weapon-params.ts (#2695) 2026-01-04 17:44:37 +02:00
Kalle
94a93b0006
SQ serverside refactoring, add tests, add Knip (#2665) 2025-12-22 15:47:15 +02:00
Kalle
7e96b81a87 Fix Ink Vac HP (after Patch 10.1) Closes #2525 2025-10-04 12:05:24 +03:00
Kalle
e6177a6439 Patch 10.1
Some checks are pending
Tests and checks on push / run-checks-and-tests (push) Waiting to run
Updates translation progress / update-translation-progress-issue (push) Waiting to run
2025-09-04 18:28:42 +03:00
Kalle
9c639438a2 Fix Chump object shredder multiplier Closes #2442 2025-07-14 21:22:45 +03:00
Kalle
98b4926b09 Fix Tenta Brella launched HP value 2025-07-14 21:22:45 +03:00
Kalle
dd1adad94b BIome v2 upgrade
Some checks are pending
Tests and checks on push / run-checks-and-tests (push) Waiting to run
Updates translation progress / update-translation-progress-issue (push) Waiting to run
2025-06-22 16:49:27 +03:00
Kalle
2b975f4d54 Patch version 10.0.0 2025-06-12 18:53:04 +03:00
hfcRed
296602626f
Brella launched damage calc (#2353)
* Add launched variants to object dmg script

* Update obj damage constants

* Add image variants

* Remove tower option from variants
2025-06-01 11:51:51 +03:00
Kalle
e9676ada18 Refactor away in-game-lists barrel file Closes #2322 2025-05-24 19:58:40 +03:00
xi
1217e7ce92
Add Triple Splashdown fist as receiver to object dmg calc (#1826)
* Add Triple Splashdown fist as receiver to object dmg calc

Closes #1656

* Appease formatter

* Appease formatter (again)

* Appease formatter

* Add dmg multiplier for OS

* Update calculator-constants.ts to generate object-dmg.json correctly

* Fix formatting (hopefully)

* Update objectHitPoints.ts

* Fix TSD image not loading correctly
2024-08-24 22:35:26 +03:00
Kalle
ffbe7cb5fa Add Super Chump as receiver to object dmg calc Closes #1396 2024-07-21 11:34:52 +03:00
Kalle
fd48bced91
Migrate Prettier/Eslint/Stylelint setup to Biome (#1772)
* Initial

* CSS lint

* Test CI

* Add 1v1, 2v2, and 3v3 Tags (#1771)

* Initial

* CSS lint

* Test CI

* Rename step

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Co-authored-by: xi <104683822+ximk@users.noreply.github.com>
2024-06-24 13:07:17 +03:00
Kalle
2b53c348e6 Switch to own invariant that logs errors in prod 2024-06-02 14:34:01 +03:00
Anne
d4a31e2c12
Add recycled brella damage (#1719)
* Add recycled brella damage

* Modify create-object-dmg-json.ts to automatically generate values for Recycled Brella

* Remove console log

---------

Co-authored-by: Kalle <38327916+Sendouc@users.noreply.github.com>
2024-04-20 10:46:51 +03:00
Kalle
93ebb6e369 Migrate to Vite 2024-02-24 21:12:54 +02:00
ash
f3397c033b
Add/Fix miscellaneous object damage/build analyzer data (#1550)
* Add object damage data for Triple Splashdown

* Fix Sprinkler's HP + var name typo and add Ink Vac as a Damage Reciever

* Recompile object-dmg.json with Pogo and new Vac data added automatically

* (I forgot about Prettier)

* Add to json creating script

---------

Co-authored-by: Kalle <38327916+Sendouc@users.noreply.github.com>
2023-12-06 11:01:48 +02:00
Kalle
dab6b00c2d Update Prettier 2023-08-26 22:38:11 +03:00
Kalle
cfa2e556d2 Object damage calculator to feature folder 2022-12-22 20:48:24 +02:00