This commit is contained in:
Kalle (Sendou) 2021-04-06 12:07:45 +03:00
parent 77f792774a
commit fe7625e7f9

View File

@ -1480,17 +1480,23 @@ export default function useAbilityEffects({
const effect = getEffect(highMidLow, amount);
const baseDamageMax = buildWeaponData.mDamageMax;
const damageMax = calculateDamage(
let damageMax = calculateDamage(
baseDamageMax,
effect[0],
buildWeaponData.mDamage_MWPUG_Max
);
const baseDamageMin = buildWeaponData.mDamageMin ?? -1;
const damageMin = calculateDamage(
let damageMin = calculateDamage(
baseDamageMin,
effect[0],
buildWeaponData.mDamage_MWPUG_Max
);
// for some reason this is the one amount and weapon that is off
// so let's fix it like this for now
if (amount === 12 && weapon.includes("Tetra Dualies")) {
damageMax = 30;
damageMin = 15;
}
const damageMinStr = baseDamageMin !== -1 ? `${damageMin} - ` : "";
toReturn.push({
title: `${weaponTranslated} ${t`damage per shot`}`,