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closes #129
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77f792774a
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@ -1480,17 +1480,23 @@ export default function useAbilityEffects({
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const effect = getEffect(highMidLow, amount);
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const baseDamageMax = buildWeaponData.mDamageMax;
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const damageMax = calculateDamage(
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let damageMax = calculateDamage(
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baseDamageMax,
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effect[0],
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buildWeaponData.mDamage_MWPUG_Max
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);
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const baseDamageMin = buildWeaponData.mDamageMin ?? -1;
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const damageMin = calculateDamage(
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let damageMin = calculateDamage(
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baseDamageMin,
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effect[0],
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buildWeaponData.mDamage_MWPUG_Max
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);
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// for some reason this is the one amount and weapon that is off
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// so let's fix it like this for now
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if (amount === 12 && weapon.includes("Tetra Dualies")) {
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damageMax = 30;
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damageMin = 15;
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}
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const damageMinStr = baseDamageMin !== -1 ? `${damageMin} - ` : "";
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toReturn.push({
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title: `${weaponTranslated} ${t`damage per shot`}`,
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