Rules Clarification / Updates (+ quick info page update) (#2398)

* Rules + Info Update

* format info better

* Update app/features/sendouq/routes/q.rules.tsx

Co-authored-by: Kalle <38327916+Sendouc@users.noreply.github.com>

* Removed alias part of rules

* format

---------

Co-authored-by: Kalle <38327916+Sendouc@users.noreply.github.com>
This commit is contained in:
BrushMommy
2025-06-15 13:03:29 -04:00
committed by GitHub
parent 68b306774d
commit f3073c8f30
2 changed files with 25 additions and 28 deletions

View File

@@ -475,7 +475,7 @@ function OtherTopics() {
<h3>SendouQ Season Finale</h3>
<p>
Top 12 teams are invited to a SendouQ Season Finale event that typically
happens 1 week after season ending. It has a price pot of $750 and is
happens 1 week after season ending. It has a price pot of $500 and is
Splat Zones only.
</p>
<h3>Off-season</h3>

View File

@@ -14,7 +14,8 @@ export default function SendouqRules() {
return (
<Main>
<h1>SendouQ Rules</h1>
<h2 className="text-lg">Disconnections</h2>
<br /> <br />
<h2 className="text-lg">Disconnections / Replays</h2>
<div>
Each team is allowed one replay per set due to a team member
disconnecting. Replay is only possible if ALL of the following are true:
@@ -32,18 +33,15 @@ export default function SendouqRules() {
</ol>
For the replay same weapons and gear must be used by both teams. The
team who fails to do so loses the map. If players disconnect from both
teams a replay can be played without using either team&apos;s one replay
for the set (or even if there were no replays left to use from either
team). <br /> <br /> The host disconnecting can be replayed with the
same conditions as above (in this case the &quot;team with DC&quot; is
the host&apos;s team). Host disconnecting can never mean that the
hosting team wins the map off that. Only outcomes are that the map is
replayed or the team that didn&apos;t host wins the map.
teams no replay will be used from either team&apos;s one replay for the
set. <br /> <br /> If the host disconnects otherwise known as a "lobby
crash" (where all players disconnect from the match) then the team not
hosting can either, replay (if the rules above apply) or must make the
team that was hosting the room take the loss for that game.
<br />
<br /> After the DC replay has been used by the team, further DC&apos;s
should be played out.
</div>
<h2 className="text-lg mt-4">Unallowed weapons</h2>
<div>
If someone picks an unallowed weapon game can be canceled within 1
@@ -51,37 +49,35 @@ export default function SendouqRules() {
weapons and gear except the player with unallowed weapon who should
switch to the allowed variant of the weapon. For example had a player
picked Foil Squeezer they need to play regular Squeezer in the replay.
If they do not have the other kit of the weapon they will take the loss.
</div>
<h2 className="text-lg mt-4">Subs</h2>
<div>
There are no subs. If a player is unavailable to play from either team
then the set must be played with 3 players or forfeited.
There are no subs. All 8 players in the match MUST be the players listed
in the set. If a player is unavailable to play from either team then the
set must be played with 3 players or forfeited.
</div>
<h2 className="text-lg mt-4">Canceling match</h2>
<div>
Match can be canceled if both group owners agree. If the groups
don&apos;t agree then the match should be played out.
don&apos;t agree then the match should be played out. If the enemy team
refuses to play after you not cancelling, raise an issue in the helpdesk
in our Discord sever.
</div>
<h2 className="text-lg mt-4">Dodging</h2>
<div>
Canceling matches is to be used for special cases only. If used
excessively for e.g. avoiding to play stronger opponents it can lead to
a ban or potential Plus Server admissions being skipped for the season.
</div>
<h2 className="text-lg mt-4">Room hosting</h2>
<div>
By default the player who says the fastest in the match chat that they
will host should do it. If a host can&apos;t be decided then Alpha
chooses a player to host from their group.
</div>
<h2 className="text-lg mt-4">Alting</h2>
<div>You can only play with one account.</div>
<h2 className="text-lg mt-4">Player eligibility</h2>
<div>
Players banned by{" "}
@@ -91,39 +87,40 @@ export default function SendouqRules() {
are not allowed to participate. Playing with banned players is not
allowed.
</div>
<h2 className="text-lg mt-4">Time limits</h2>
<div>
After a team has all their members in the lobby then the other team has{" "}
<b>10 minutes</b> to join the lobby. Failing to do so, the match can be
started with the members currently in the room. If a player has problems
connecting to the room it is advised to try switching the host.
started with the members currently in the room. If no one is in the room
then please raise an issue in the helpdesk in our Discord server.
<br /> <br />
If a player has problems connecting to the room it is advised to try
switching the host.
</div>
<h2 className="text-lg mt-4">Spectators</h2>
<div>There can be spectators if both teams agree to it.</div>
<h2 className="text-lg mt-4">Intentional losing</h2>
<div>
Players are not allowed to intentionally lose a match. This includes
(but is not limited to) tanking your own rank on purpose or boosting
another player&apos;s/team&apos;s ranking.
</div>
<h2 className="text-lg mt-4">Unsportsmanlike conduct</h2>
<h2 className="text-lg mt-4">Unsportsmanlike Conduct</h2>
<div>
It&apos;s not allowed to spawncamp the enemy without pushing the
objective provided it can&apos;t be considered a viable strategy taking
in account the game situation.
</div>
<h2 className="text-lg mt-4">Cheating / Mods</h2>
<div>
Using any sort of modded hardware and or software is not allowed.
</div>
<h2 className="text-lg mt-4">Discriminatory language</h2>
<div>
Any kind of discriminatory language such as using slurs is strictly not
allowed. This rule applies everywhere in SendouQ including (but not
limited to) text chats, voice chats & in-game names.
</div>
<h2 className="text-lg mt-4">Repercussions</h2>
<div>
Players found breaking the rules can lose access to SendouQ and other