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https://github.com/Sendouc/sendou.ink.git
synced 2026-08-20 01:55:26 -05:00
Complete localization and sync with official translations (#3153)
This commit is contained in:
@@ -1,52 +1,52 @@
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{
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"weaponSelect.label": "",
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"weaponSelect.label": "要分析的武器",
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"attribute.weight": "量级",
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"attribute.weight.Fast": "轻量级",
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"attribute.weight.Slow": "重量级",
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"attribute.weight.Normal": "中量级",
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"objCalcAd": "关于对物技能的信息请查看对物攻击力计算器",
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"newBuildPrompt": "以所选技能添加新配装",
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"stat.category.main": "主武器",
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"stat.category.sub": "副武器",
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"objCalcAd": "关于对物能力的信息请查看对物攻击力计算器",
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"newBuildPrompt": "以所选装备能力添加新配装",
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"stat.category.main": "主要武器",
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"stat.category.sub": "次要武器",
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"stat.category.special": "特殊武器",
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"stat.category.subDef": "副武器效果抗性",
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"stat.category.actionsPerInkTank": "墨水效率",
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"stat.category.damage": "主武器伤害",
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"stat.category.subDef": "次要武器效果抗性",
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"stat.category.actionsPerInkTank": "墨汁效率",
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"stat.category.damage": "主要武器伤害",
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"stat.category.special.damage": "{{specialWeapon}} 伤害",
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"stat.category.subWeaponDefenseDamages": "副武器伤害抗性",
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"stat.category.subWeaponDefenseDamages": "次要武器伤害抗性",
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"stat.category.movement": "移动",
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"stat.category.misc": "其他",
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"stat.canopyHp": "伞面耐久度",
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"stat.fullChargeSeconds": "完全蓄力时间",
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"stat.maxChargeHoldSeconds": "完全蓄力持续时间",
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"stat.specialPoints": "特殊武器充能点数",
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"stat.specialLost": "死亡时的特殊武器点数损失",
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"stat.specialLostSplattedByRP": "被死惩使用者击杀时的特殊武器点数损失",
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"stat.specialLost": "阵亡时的特殊武器点数损失",
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"stat.specialLostSplattedByRP": "被死惩使用者击倒时的特殊武器点数损失",
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"stat.whiteInk": "使用后回墨间隔",
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"stat.subWeaponInkConsumptionPercentage": "耗墨量",
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"stat.squidFormInkRecoverySeconds": "完全回墨时间 (鱿鱼形态)",
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"stat.humanoidFormInkRecoverySeconds": "完全回墨时间 (人型形态)",
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"stat.quickRespawnTime": "复活时间",
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"stat.quickRespawnTimeSplattedByRP": "复活时间(被死惩使用者击杀)",
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"stat.superJumpTimeGround": "超级跳前摇时间",
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"stat.superJumpTimeTotal": "超级跳时间 (总和)",
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"stat.superJumpTimeTotal.stealthJumpExplanation": "",
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"stat.quickRespawnTimeSplattedByRP": "复活时间 (被死惩使用者击倒)",
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"stat.superJumpTimeGround": "超级跳跃前摇时间",
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"stat.superJumpTimeTotal": "超级跳跃时间 (总和)",
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"stat.superJumpTimeTotal.stealthJumpExplanation": "此处显示为最大时间。实际的惩罚时间取决于超级跳跃的距离。",
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"stat.jumpShotSpread": "射击乱数角度 (跳跃)",
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"stat.groundShotSpread": "射击乱数角度 (地面)",
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"stat.shotAutofireSpreadGround": "第二射击模式乱数 (地面)",
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"stat.shotAutofireSpreadAir": "第二射击模式乱数 (跳跃)",
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"stat.squidSurgeChargeFrames": "鱿鱼登顶蓄力时间",
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"stat.swimSpeed": "游速 (单位/帧)",
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"stat.swimSpeedHoldingRainmaker": "游速 (持有鱼虎)",
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"stat.swimSpeedHoldingRainmaker": "游速 (持有真格鱼虎)",
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"stat.runSpeed": "走速 (单位/帧)",
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"stat.runSpeedInEnemyInk": "敌方墨水上走速",
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"stat.runSpeedInEnemyInk": "敌方墨汁上走速",
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"stat.shootingRunSpeed": "射击走速",
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"stat.shootingRunSpeedCharging": "蓄力走速",
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"stat.shootingRunSpeedFullCharge": "完全蓄力走速",
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"stat.shootingRunSpeedSecondaryMode": "走速 (第二射击模式)",
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"stat.framesBeforeTakingDamageInEnemyInk": "敌方墨水造成伤害前帧数",
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"stat.damageTakenInEnemyInkPerSecond": "敌方墨水每秒伤害",
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"stat.enemyInkDamageLimit": "敌方墨水最大伤害",
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"stat.framesBeforeTakingDamageInEnemyInk": "敌方墨汁造成伤害前帧数",
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"stat.damageTakenInEnemyInkPerSecond": "敌方墨汁每秒伤害",
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"stat.enemyInkDamageLimit": "敌方墨汁最大伤害",
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"stat.markedTime": "{{weapon}} 标记时间",
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"stat.movementReduction": "{{weapon}} 减速",
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"stat.damage": "{{weapon}} 伤害",
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@@ -60,25 +60,25 @@
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"stat.consumption.TAP_SHOT": "普通攻击",
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"stat.consumption.FULL_CHARGE": "完全蓄力攻击",
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"stat.consumption.SPLATLING_CHARGE": "完全蓄力",
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"stat.consumption.SHIELD_LAUNCH": "展开护盾",
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"stat.consumption.SHIELD_LAUNCH": "展开伞面",
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"stat.consumption.DUALIE_ROLL": "翻滚次数",
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"stat.sub.velocity": "投出速度 (决定距离)",
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"stat.sub.velocity": "投掷速度 (决定距离)",
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"stat.sub.firstPhaseDuration": "全速阶段持续时间",
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"stat.sub.secondPhaseDuration": "中速阶段持续时间",
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"stat.sub.markingTimeInSeconds": "标记时间",
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"stat.sub.markingRadius": "标记半径",
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"stat.sub.explosionRadius": "爆炸半径",
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"stat.sub.hp": "耐久度",
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"stat.sub.qsjBoost": "超级跳增强",
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"stat.sub.qsjBoost": "缩短超级跳跃时间",
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"stat.special.duration": "{{weapon}} 持续时间",
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"stat.special.duration.inkStormExplanation": "提升涂地距离但墨水总量不变。",
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"stat.special.duration.inkStormExplanation": "提升涂地距离但墨汁总量不变。",
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"stat.special.duration.killerWail": "数据为一条激光的持续时间,特殊武器的总持续时间会更长,因为激光是依次发射的。",
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"stat.special.damageDistance": "{{weapon}} 伤害距离",
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"stat.special.paintRadius": "{{weapon}} 涂地半径",
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"stat.special.shieldHp": "{{weapon}} 防护罩耐久度",
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"stat.special.deviceHp": "{{weapon}} 装置耐久度",
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"stat.special.inkConsumptionHook": "{{weapon}} 触手墨水消耗量",
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"stat.special.inkConsumptionPerSecond": "{{weapon}} 墨水消耗量/秒",
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"stat.special.inkConsumptionHook": "{{weapon}} 触手墨汁消耗量",
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"stat.special.inkConsumptionPerSecond": "{{weapon}} 墨汁消耗量/秒",
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"stat.special.reticleRadius": "{{weapon}} 瞄准视野半径",
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"stat.special.throwDistance": "{{weapon}} 投掷距离",
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"stat.special.moveSpeed": "{{weapon}} 移动速度",
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@@ -93,6 +93,8 @@
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"damage.header.baseDamage": "基础伤害",
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"damage.header.baseDamage.short": "基础",
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"damage.header.distance": "距离",
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"damage.toSplat_one": "{{count}} 确击倒",
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"damage.toSplat_other": "{{count}} 确击倒",
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"damage.NORMAL_MIN": "最小值",
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"damage.NORMAL_MAX": "最大值",
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"damage.SECONDARY_MODE_MIN": "第二射击模式 (最小值)",
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@@ -101,8 +103,8 @@
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"damage.DIRECT": "直击",
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"damage.DIRECT_MIN": "直击 (最小值)",
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"damage.DIRECT_MAX": "直击 (最大值)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.DIRECT_SECONDARY_MIN": "第二射击模式直击 (最小值)",
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"damage.DIRECT_SECONDARY_MAX": "第二射击模式直击 (最大值)",
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"damage.FULL_CHARGE": "完全蓄力攻击",
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"damage.MAX_CHARGE": "最大不完全蓄力伤害",
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"damage.TAP_SHOT": "普通攻击",
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@@ -129,15 +131,15 @@
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"damage.SPECIAL_SWING": "挥动",
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"damage.SPECIAL_BULLET_MIN": "子弹 (最小值)",
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"damage.SPECIAL_BULLET_MAX": "子弹 (最大值)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_SPLASH_MAX": "溅射 (最小值)",
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"damage.SPECIAL_SPLASH_MIN": "溅射 (最大值)",
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"damage.SPECIAL_CANNON": "炮击",
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"damage.SPECIAL_BUMP": "撞击",
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"damage.SPECIAL_JUMP": "跳跃",
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"damage.SPECIAL_TICK": "雨滴",
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"damage.SPECIAL_TICK": "帧",
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"damage.TURRET_MIN": "双枪合一 (最小值)",
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"damage.TURRET_MAX": "双枪合一 (最大值)",
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"damage.COMBO": "",
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"damage.COMBO": "确杀伤害组合",
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"suffix.seconds": "秒",
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"suffix.hp": "hp",
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"suffix.specialPointsShort": "p",
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@@ -151,55 +153,59 @@
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"abilityPoints.short": "AP",
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"abilityChunks": "所需碎片",
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"torpedoExplanation": "根据游戏机制,你无法同时使用多个鱼雷。",
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"trackingSubDefExplanation": "定点侦测器, 墨汁陷阱和标线器的索敌标记时间是根据没有携带副武器强化的敌人计算得出。",
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"damageSubDefExplanation": "洒墨器和斯普拉防护墙未在表内显示,但是它们所造成的伤害也会被副减技能的效果降低。",
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"trackingSubDefExplanation": "定点侦测器、墨汁陷阱和标线器的索敌时间是根据没有携带提升次要武器性能的敌人计算得出。",
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"damageSubDefExplanation": "洒墨器和斯普拉防护墙未在表内显示,但是它们所造成的伤害也会被减轻次要武器影响的效果降低。",
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"distanceInline": "距离: {{value}}",
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"damageShort": "DMG",
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"hitsToDestroyLong": "破坏所需伤害",
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"hitsToDestroyShort": "HTD",
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"labels.amountOf": "所需技能点数",
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"labels.amountOf": "所需能力点数",
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"labels.damageType": "伤害类型",
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"labels.weapon": "武器",
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"dmgHtdExplanation": "DMG = 伤害 | HTD = 破坏所需伤害",
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"noDmgData": "目前没有该武器的伤害数据。请期待后续更新!",
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"perInkTankGrid.header_one": "使用 {{count}} 次次要武器后的 {{weapon}} 剩余攻击次数",
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"perInkTankGrid.header_other": "使用 {{count}} 次次要武器后的 {{weapon}} 剩余攻击次数",
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"bigBubblerExplanation": "{{weapon}} 的持续时间也会一起增加。",
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"button.showChart": "",
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"button.showConsumptionGrid": "",
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"damageReceiver.suffix.armor": "",
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"damageReceiver.suffix.shield": "",
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"damageReceiver.suffix.weakPoint": "",
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"damageReceiver.suffix.inhale": "",
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"damageReceiver.suffix.canopy": "",
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"damageReceiver.suffix.canopyLaunched": "",
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"comp.groupBy": "",
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"comp.groupBy.category": "",
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"comp.groupBy.sub": "",
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"comp.groupBy.special": "",
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"comp.selectWeapons": "",
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"comp.removeWeapon": "",
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"comp.reorderWeapon": "",
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"comp.pickWeapon": "",
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"comp.showWeaponGrid": "",
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"comp.hideWeaponGrid": "",
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"comp.enemyRes": "",
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"comp.enemySubDef": "",
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"comp.weaponRanges": "",
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"comp.damageCombos": "",
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"comp.subRoles": "",
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"comp.specialRoles": "",
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"comp.subCategory.LETHAL": "",
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"comp.subCategory.CHIP": "",
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"comp.subCategory.SEEKING": "",
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"comp.subCategory.AREA_DENIAL": "",
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"comp.subCategory.MOBILITY": "",
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"comp.subCategory.TRACKING": "",
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"comp.subCategory.TURF": "",
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"comp.specialCategory.MELEE": "",
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"comp.specialCategory.RANGED_BURST": "",
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"comp.specialCategory.GLOBAL_TRACKING": "",
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"comp.specialCategory.AREA_CONTROL": "",
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"comp.specialCategory.TEAM_SHIELD": "",
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"comp.specialCategory.TEAM_BUFF": "",
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"comp.removeAll": "",
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"comp.addAll": ""
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"button.showChart": "显示图表",
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"button.showConsumptionGrid": "显示耗墨量网格",
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"damageReceiver.suffix.armor": "{{weapon}} 护甲",
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"damageReceiver.suffix.shield": "{{weapon}} 防护罩",
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"damageReceiver.suffix.weakPoint": "{{weapon}} 弱点",
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"damageReceiver.suffix.inhale": "{{weapon}} 吸入量",
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"damageReceiver.suffix.canopy": "{{weapon}} 伞面",
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"damageReceiver.suffix.canopyLaunched": "{{weapon}} 伞面 (脱离后)",
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"comp.groupBy": "分组方式",
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"comp.groupBy.category": "主要武器",
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"comp.groupBy.sub": "次要武器",
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"comp.groupBy.special": "特殊武器",
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"comp.selectWeapons": "选择最多 {{max}} 个武器",
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"comp.removeWeapon": "移除武器",
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"comp.reorderWeapon": "拖动来重新排序武器",
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"comp.pickWeapon": "选择一个武器",
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"comp.showWeaponGrid": "显示武器选择器",
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"comp.hideWeaponGrid": "隐藏武器选择器",
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"comp.hits_one": "命中 {{count}} 次",
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"comp.hits_other": "命中 {{count}} 次",
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"comp.enemyRes": "对手的 减轻对手墨汁影响",
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"comp.enemySubDef": "对手的 减轻次要武器影响",
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"comp.weaponRanges": "武器射程",
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"comp.damageCombos": "确杀伤害组合",
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"comp.subRoles": "次要武器分类",
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"comp.specialRoles": "特殊武器分类",
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"comp.subCategory.LETHAL": "即死",
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"comp.subCategory.CHIP": "磨血",
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"comp.subCategory.SEEKING": "索敌",
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"comp.subCategory.AREA_DENIAL": "区域封锁",
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"comp.subCategory.MOBILITY": "机动",
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"comp.subCategory.TRACKING": "侦查",
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"comp.subCategory.TURF": "涂地",
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"comp.specialCategory.MELEE": "近战",
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"comp.specialCategory.RANGED_BURST": "远程爆发",
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"comp.specialCategory.GLOBAL_TRACKING": "全图索敌",
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"comp.specialCategory.AREA_CONTROL": "区域控制",
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"comp.specialCategory.TEAM_SHIELD": "团队防护罩",
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"comp.specialCategory.TEAM_BUFF": "团队增益",
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"comp.removeAll": "移除所有",
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"comp.addAll": "添加所有"
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}
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