mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-09-26 05:12:19 -05:00
Upload chip redesign
This commit is contained in:
@@ -57,8 +57,8 @@ opens it, for anyone, through the same handoff Inspect uses.
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unlinked matches on a backoff (`sendou-ingest.ts`) and flushes closed
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matches whose send was skipped; Stop sends what is left. VoD: the whole
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scan sends once saved. Both write per-event send statuses to their own
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store (`updateEventsSend` takes the store), so the cards' upload chip
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(`UploadChip.tsx`) and the per-card Retry/Upload are one code path.
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store (`updateEventsSend` takes the store), so the cards' upload status
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button (`UploadStatus.tsx`) and its Retry/Upload are one code path.
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- **CSV** is a normal feature: `⇩ CSV` in every session header offers
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`Matches` (`core/csv/matches.ts`, one row per game, the rows the cards
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render) and `Raw detections` (`core/csv/events.ts`, one row per event).
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@@ -266,7 +266,7 @@
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}
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/* the shared circle button, translucent over the banner */
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button.expand {
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button.circle {
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flex-shrink: 0;
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width: 28px;
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height: 28px;
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@@ -276,7 +276,6 @@ button.expand {
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background: color-mix(in oklab, var(--color-bg) 55%, transparent);
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backdrop-filter: blur(8px);
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color: var(--color-text-high);
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transition: transform 0.25s cubic-bezier(0.16, 1, 0.3, 1);
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& svg {
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width: var(--field-size-icon);
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@@ -287,17 +286,16 @@ button.expand {
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color: var(--color-text);
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background: color-mix(in oklab, var(--color-bg) 78%, transparent);
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}
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}
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button.expand {
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transition: transform 0.25s cubic-bezier(0.16, 1, 0.3, 1);
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&.expanded {
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transform: rotate(180deg);
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}
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}
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.error {
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font-size: var(--font-2xs);
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color: var(--color-error);
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}
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/* the expanded content, indented under its card via a rail */
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.details {
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display: flex;
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@@ -1,7 +1,8 @@
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/**
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* One game of a session or file, the same card in every view. Collapsed it
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* is one row: mode and stage, the result, the POV weapon and K/D/S, then
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* the game's clips and its upload state. Expanded it shows the data and
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* the game's clips and, once the game is over, its upload state beside the
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* expand arrow. Expanded it shows the data and
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* nothing interpreted: the scoreboard, the objective + player-status
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* timeline, deaths and kills (each with a ▶ when a clip covers it) and the
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* builds read for both teams.
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@@ -40,7 +41,7 @@ import styles from "./MatchCard.module.css";
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import { playerStatusTeams } from "./player-status-view";
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import { RawDetections } from "./RawDetections";
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import type { ScanEvent, SessionKind } from "./session-data";
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import { UploadChip, type UploadState } from "./UploadChip";
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import { type UploadState, UploadStatusButton } from "./UploadStatus";
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/** the game score a knockout wins at */
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const KO_MATCH_SCORE = 100;
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@@ -166,7 +167,6 @@ export function MatchCard({
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{pov.ka ?? "?"}/{pov.d ?? "?"}/{pov.s ?? "?"}
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</span>
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) : null}
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<UploadChip state={upload} />
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</div>
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</div>
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<div className={styles.foot}>
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@@ -189,24 +189,24 @@ export function MatchCard({
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))}
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</span>
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) : null}
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<span className={styles.footEnd}>
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{expandable ? (
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{expandable ? (
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<span className={styles.footEnd}>
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<UploadStatusButton state={upload} className={styles.circle} />
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<SendouButton
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variant="minimal"
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size="small"
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shape="circle"
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icon={<ChevronDown />}
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className={clsx(styles.expand, { [styles.expanded]: expanded })}
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className={clsx(styles.circle, styles.expand, {
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[styles.expanded]: expanded,
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})}
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aria-expanded={expanded}
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aria-label={expanded ? "Hide details" : "Show details"}
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onClick={() => setExpanded(!expanded)}
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/>
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) : null}
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</span>
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</span>
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) : null}
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</div>
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{upload.kind === "failed" && upload.error ? (
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<div className={styles.error}>{upload.error}</div>
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) : null}
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</div>
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);
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@@ -35,7 +35,7 @@ import { MatchCard } from "./MatchCard";
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import styles from "./SessionView.module.css";
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import { aggregateSendStatus } from "./sendou-ingest";
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import type { ScanEvent, SessionKind } from "./session-data";
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import { uploadStateOf } from "./UploadChip";
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import { uploadStateOf } from "./UploadStatus";
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import { useDebug } from "./use-debug";
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const NO_KEYS: ReadonlySet<React.Key> = new Set();
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@@ -1,90 +0,0 @@
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.chip {
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display: inline-flex;
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align-items: center;
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gap: var(--s-1-5);
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padding: var(--s-0-5) var(--s-2-5);
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border-radius: var(--radius-full);
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font-size: var(--font-2xs);
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font-weight: var(--weight-bold);
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border: var(--border-style);
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background-color: var(--color-bg);
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color: var(--color-text-high);
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white-space: nowrap;
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& .dot {
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width: 7px;
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height: 7px;
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border-radius: var(--radius-full);
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background: currentColor;
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animation: scanner-pulse 1.4s ease-in-out infinite;
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}
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}
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.uploaded {
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color: var(--color-success-high);
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border-color: var(--color-success-low);
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background-color: var(--color-success-low);
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}
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.link {
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color: inherit;
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text-decoration: underline;
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text-underline-offset: 2px;
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&:hover {
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color: var(--color-text-high);
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}
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}
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.busy {
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color: var(--color-info-high);
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border-color: var(--color-info-low);
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background-color: var(--color-info-low);
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}
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.waiting {
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color: var(--color-warning-high);
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border-color: var(--color-warning-low);
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background-color: var(--color-warning-low);
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}
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.failed {
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color: var(--color-error-high);
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border-color: var(--color-error-low);
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background-color: var(--color-error-low);
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}
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.action {
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display: inline-flex;
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align-items: center;
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gap: var(--s-1);
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margin-inline-start: var(--s-1);
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padding: 0 var(--s-1-5);
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border: none;
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border-radius: var(--radius-full);
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background: var(--color-bg-higher);
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color: var(--color-text);
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font: inherit;
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cursor: pointer;
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&:hover {
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color: var(--color-text-accent);
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}
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&:focus-visible {
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outline: var(--focus-ring);
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}
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}
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@keyframes scanner-pulse {
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50% {
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opacity: 0.25;
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transform: scale(0.8);
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}
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}
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@media (prefers-reduced-motion: reduce) {
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.chip .dot {
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animation: none;
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}
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}
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@@ -1,156 +0,0 @@
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/**
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* A match's upload state, one word and an icon at the card's right:
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* `uploaded ✓` · `uploading…` · `waiting for result` · `failed [Retry]` ·
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* `not uploaded [Upload]` · `skipped: …`.
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*/
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import clsx from "clsx";
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import {
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Check,
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CloudOff,
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CloudUpload,
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Hourglass,
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TriangleAlert,
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} from "lucide-react";
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import type { IngestedMatchLink } from "~/features/scanner-ingest/scanner-ingest-schemas";
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import { sendouQMatchPage, tournamentMatchPage } from "~/utils/urls";
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import { lobbyLabel } from "../core/labels";
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import type { IngestSkipReason } from "../core/match-builder";
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import type { ScannerLobby } from "../scanner-types";
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import type { SendStatus } from "../store/events";
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import styles from "./UploadChip.module.css";
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export type UploadState =
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| { kind: "uploaded"; link?: IngestedMatchLink }
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| { kind: "uploading" }
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| { kind: "waiting"; onRetry?: () => void }
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| { kind: "failed"; error?: string; onRetry?: () => void }
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| { kind: "not-uploaded"; onUpload?: () => void }
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| { kind: "skipped"; reason: IngestSkipReason; lobby: ScannerLobby | null };
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/** Folds a match's aggregated send status, skip reason and the upload toggle into what the chip shows. */
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export function uploadStateOf({
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send,
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skipReason,
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lobby,
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canUpload,
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onUpload,
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}: {
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send: SendStatus | undefined;
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skipReason: IngestSkipReason | undefined;
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lobby: ScannerLobby | null;
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/** logged in: Retry/Upload buttons show */
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canUpload: boolean;
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onUpload: () => void;
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}): UploadState {
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if (skipReason) return { kind: "skipped", reason: skipReason, lobby };
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const action = canUpload ? onUpload : undefined;
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switch (send?.state) {
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case "sent":
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return { kind: "uploaded", link: send.link };
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case "sending":
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return { kind: "uploading" };
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case "unlinked":
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return { kind: "waiting", onRetry: action };
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case "failed":
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return { kind: "failed", error: send.error, onRetry: action };
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default:
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return { kind: "not-uploaded", onUpload: action };
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}
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}
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export function UploadChip({ state }: { state: UploadState }) {
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switch (state.kind) {
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case "uploaded":
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return (
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<span className={clsx(styles.chip, styles.uploaded)}>
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<Check size={12} aria-hidden />
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{state.link ? (
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<a
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href={linkUrl(state.link)}
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target="_blank"
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rel="noreferrer"
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className={styles.link}
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>
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uploaded
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</a>
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) : (
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"uploaded"
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)}
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</span>
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);
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case "uploading":
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return (
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<span className={clsx(styles.chip, styles.busy)}>
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<span className={styles.dot} />
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uploading…
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</span>
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);
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case "waiting":
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return (
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<span className={clsx(styles.chip, styles.waiting)}>
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<Hourglass size={12} aria-hidden />
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waiting for result
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{state.onRetry ? (
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<button
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type="button"
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className={styles.action}
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onClick={state.onRetry}
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>
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Retry
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</button>
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) : null}
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</span>
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);
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case "failed":
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return (
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<span className={clsx(styles.chip, styles.failed)} title={state.error}>
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<TriangleAlert size={12} aria-hidden />
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failed
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{state.onRetry ? (
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<button
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type="button"
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className={styles.action}
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onClick={state.onRetry}
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>
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Retry
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</button>
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) : null}
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</span>
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);
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case "not-uploaded":
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return (
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<span className={styles.chip}>
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<CloudOff size={12} aria-hidden />
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not uploaded
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{state.onUpload ? (
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<button
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type="button"
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className={styles.action}
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onClick={state.onUpload}
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>
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<CloudUpload size={12} aria-hidden />
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Upload
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</button>
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) : null}
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</span>
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);
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case "skipped":
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return (
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<span className={styles.chip}>
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skipped:{" "}
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{state.reason === "disconnect"
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? "disconnect"
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: (lobbyLabel(state.lobby) ?? "not a private battle")}
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</span>
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);
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}
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}
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function linkUrl(link: IngestedMatchLink): string {
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return link.type === "tournament"
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? tournamentMatchPage({
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tournamentId: link.tournamentId,
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matchId: link.matchId,
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})
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: sendouQMatchPage(link.groupMatchId);
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}
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104
app/features/scanner/components/UploadStatus.module.css
Normal file
104
app/features/scanner/components/UploadStatus.module.css
Normal file
@@ -0,0 +1,104 @@
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/* tone colors win over the card's circle-button color by specificity, hover included */
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.trigger {
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&[data-tone="success"] {
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&,
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&:hover {
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color: var(--color-success-high);
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}
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}
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&[data-tone="info"] {
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&,
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&:hover {
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color: var(--color-info-high);
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}
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}
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&[data-tone="warning"] {
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&,
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&:hover {
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color: var(--color-warning-high);
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}
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}
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&[data-tone="error"] {
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&,
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&:hover {
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color: var(--color-error-high);
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}
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}
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}
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.busy {
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animation: scanner-pulse 1.4s ease-in-out infinite;
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}
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.popover {
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width: min(18rem, calc(100vw - 2 * var(--s-4)));
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white-space: normal;
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}
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.body {
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display: flex;
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flex-direction: column;
|
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align-items: flex-start;
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||||
gap: var(--s-2);
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padding: var(--s-1);
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font-size: var(--font-xs);
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||||
}
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.title {
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display: flex;
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align-items: center;
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gap: var(--s-1-5);
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||||
font-weight: var(--weight-bold);
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& svg {
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||||
width: 14px;
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||||
height: 14px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.detail {
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||||
margin: 0;
|
||||
font-size: var(--font-2xs);
|
||||
font-weight: var(--weight-semi);
|
||||
color: var(--color-text-high);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.error {
|
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margin: 0;
|
||||
font-size: var(--font-2xs);
|
||||
color: var(--color-error);
|
||||
line-height: 1.5;
|
||||
overflow-wrap: anywhere;
|
||||
}
|
||||
|
||||
.link {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: var(--s-1);
|
||||
font-size: var(--font-2xs);
|
||||
font-weight: var(--weight-bold);
|
||||
color: var(--color-text-accent);
|
||||
text-decoration: underline;
|
||||
text-underline-offset: 2px;
|
||||
}
|
||||
|
||||
.action {
|
||||
align-self: flex-end;
|
||||
}
|
||||
|
||||
@keyframes scanner-pulse {
|
||||
50% {
|
||||
opacity: 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.busy {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
202
app/features/scanner/components/UploadStatus.tsx
Normal file
202
app/features/scanner/components/UploadStatus.tsx
Normal file
@@ -0,0 +1,202 @@
|
||||
/**
|
||||
* A finished match's upload state as one icon button beside the card's
|
||||
* expand arrow: ✓ uploaded · ☁↑ uploading · ⌛ waiting for result · ⚠ failed
|
||||
* · ☁⃠ not uploaded (or skipped). Clicking it opens what happened in words,
|
||||
* the match link once there is one, and Retry / Upload where they apply.
|
||||
*/
|
||||
import clsx from "clsx";
|
||||
import {
|
||||
Check,
|
||||
CloudOff,
|
||||
CloudUpload,
|
||||
ExternalLink,
|
||||
Hourglass,
|
||||
TriangleAlert,
|
||||
} from "lucide-react";
|
||||
import type { JSX } from "react";
|
||||
import { SendouButton } from "~/components/elements/Button";
|
||||
import { SendouPopover } from "~/components/elements/Popover";
|
||||
import type { IngestedMatchLink } from "~/features/scanner-ingest/scanner-ingest-schemas";
|
||||
import { sendouQMatchPage, tournamentMatchPage } from "~/utils/urls";
|
||||
import { lobbyLabel } from "../core/labels";
|
||||
import type { IngestSkipReason } from "../core/match-builder";
|
||||
import type { ScannerLobby } from "../scanner-types";
|
||||
import type { SendStatus } from "../store/events";
|
||||
import styles from "./UploadStatus.module.css";
|
||||
|
||||
export type UploadState =
|
||||
| { kind: "uploaded"; link?: IngestedMatchLink }
|
||||
| { kind: "uploading" }
|
||||
| { kind: "waiting"; onRetry?: () => void }
|
||||
| { kind: "failed"; error?: string; onRetry?: () => void }
|
||||
| { kind: "not-uploaded"; onUpload?: () => void }
|
||||
| { kind: "skipped"; reason: IngestSkipReason; lobby: ScannerLobby | null };
|
||||
|
||||
interface UploadView {
|
||||
icon: JSX.Element;
|
||||
tone: "success" | "info" | "warning" | "error" | "muted";
|
||||
title: string;
|
||||
detail?: string;
|
||||
error?: string;
|
||||
link?: IngestedMatchLink;
|
||||
action?: { label: string; run: () => void };
|
||||
}
|
||||
|
||||
/** Folds a match's aggregated send status, skip reason and the upload toggle into what the button shows. */
|
||||
export function uploadStateOf({
|
||||
send,
|
||||
skipReason,
|
||||
lobby,
|
||||
canUpload,
|
||||
onUpload,
|
||||
}: {
|
||||
send: SendStatus | undefined;
|
||||
skipReason: IngestSkipReason | undefined;
|
||||
lobby: ScannerLobby | null;
|
||||
/** logged in: Retry/Upload buttons show */
|
||||
canUpload: boolean;
|
||||
onUpload: () => void;
|
||||
}): UploadState {
|
||||
if (skipReason) return { kind: "skipped", reason: skipReason, lobby };
|
||||
const action = canUpload ? onUpload : undefined;
|
||||
switch (send?.state) {
|
||||
case "sent":
|
||||
return { kind: "uploaded", link: send.link };
|
||||
case "sending":
|
||||
return { kind: "uploading" };
|
||||
case "unlinked":
|
||||
return { kind: "waiting", onRetry: action };
|
||||
case "failed":
|
||||
return { kind: "failed", error: send.error, onRetry: action };
|
||||
default:
|
||||
return { kind: "not-uploaded", onUpload: action };
|
||||
}
|
||||
}
|
||||
|
||||
export function UploadStatusButton({
|
||||
state,
|
||||
className,
|
||||
}: {
|
||||
state: UploadState;
|
||||
/** the card's circle button look, shared with the expand arrow */
|
||||
className?: string;
|
||||
}) {
|
||||
const view = viewOf(state);
|
||||
return (
|
||||
<SendouPopover
|
||||
trigger={
|
||||
<SendouButton
|
||||
variant="minimal"
|
||||
size="small"
|
||||
shape="circle"
|
||||
icon={view.icon}
|
||||
className={clsx(className, styles.trigger)}
|
||||
data-tone={view.tone}
|
||||
aria-label={view.title}
|
||||
/>
|
||||
}
|
||||
popoverClassName={styles.popover}
|
||||
placement="bottom end"
|
||||
>
|
||||
<div className={styles.body}>
|
||||
<div className={styles.title}>
|
||||
{view.icon}
|
||||
{view.title}
|
||||
</div>
|
||||
{view.detail ? <p className={styles.detail}>{view.detail}</p> : null}
|
||||
{view.error ? <p className={styles.error}>{view.error}</p> : null}
|
||||
{view.link ? (
|
||||
<a
|
||||
href={linkUrl(view.link)}
|
||||
target="_blank"
|
||||
rel="noreferrer"
|
||||
className={styles.link}
|
||||
>
|
||||
Open match
|
||||
<ExternalLink size={12} aria-hidden />
|
||||
</a>
|
||||
) : null}
|
||||
{view.action ? (
|
||||
<SendouButton
|
||||
variant="outlined"
|
||||
size="miniscule"
|
||||
className={styles.action}
|
||||
onClick={view.action.run}
|
||||
>
|
||||
{view.action.label}
|
||||
</SendouButton>
|
||||
) : null}
|
||||
</div>
|
||||
</SendouPopover>
|
||||
);
|
||||
}
|
||||
|
||||
function viewOf(state: UploadState): UploadView {
|
||||
switch (state.kind) {
|
||||
case "uploaded":
|
||||
return {
|
||||
icon: <Check aria-hidden />,
|
||||
tone: "success",
|
||||
title: "Uploaded to sendou.ink",
|
||||
link: state.link,
|
||||
};
|
||||
case "uploading":
|
||||
return {
|
||||
icon: <CloudUpload aria-hidden className={styles.busy} />,
|
||||
tone: "info",
|
||||
title: "Uploading to sendou.ink…",
|
||||
};
|
||||
case "waiting":
|
||||
return {
|
||||
icon: <Hourglass aria-hidden />,
|
||||
tone: "warning",
|
||||
title: "Waiting for the result",
|
||||
detail:
|
||||
"sendou.ink has the game but the match isn't reported yet. It's retried on its own once the match is reported.",
|
||||
action: retryAction(state.onRetry),
|
||||
};
|
||||
case "failed":
|
||||
return {
|
||||
icon: <TriangleAlert aria-hidden />,
|
||||
tone: "error",
|
||||
title: "Upload failed",
|
||||
error: state.error,
|
||||
action: retryAction(state.onRetry),
|
||||
};
|
||||
case "not-uploaded":
|
||||
return {
|
||||
icon: <CloudOff aria-hidden />,
|
||||
tone: "muted",
|
||||
title: "Not uploaded",
|
||||
detail: state.onUpload
|
||||
? "This game hasn't been sent to sendou.ink."
|
||||
: "Log in to upload results to sendou.ink.",
|
||||
action: state.onUpload
|
||||
? { label: "Upload", run: state.onUpload }
|
||||
: undefined,
|
||||
};
|
||||
case "skipped":
|
||||
return {
|
||||
icon: <CloudOff aria-hidden />,
|
||||
tone: "muted",
|
||||
title: "Not uploaded",
|
||||
detail:
|
||||
state.reason === "disconnect"
|
||||
? "A disconnect ended this game before it was decided, so there is no result to upload."
|
||||
: `Only Private Battle games are uploaded. This one was ${lobbyLabel(state.lobby) ?? "not a private battle"}.`,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function retryAction(onRetry: (() => void) | undefined) {
|
||||
return onRetry ? { label: "Retry", run: onRetry } : undefined;
|
||||
}
|
||||
|
||||
function linkUrl(link: IngestedMatchLink): string {
|
||||
return link.type === "tournament"
|
||||
? tournamentMatchPage({
|
||||
tournamentId: link.tournamentId,
|
||||
matchId: link.matchId,
|
||||
})
|
||||
: sendouQMatchPage(link.groupMatchId);
|
||||
}
|
||||
Reference in New Issue
Block a user