mirror of
https://github.com/Sendouc/sendou.ink.git
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build stats localization stuff
This commit is contained in:
parent
7d7616b0ee
commit
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@ -6,6 +6,10 @@
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"Enemy has reached the {pointMark} point mark": "",
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"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
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"Intensity": "",
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"Ability": "",
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"Average AP": "",
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"Popular values": "",
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"Appearance %": "",
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"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
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"Show abilities": "",
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"Show ability points": "",
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@ -184,91 +188,6 @@
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"Splatlings": "Splatlings",
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"Dualies": "Doppler",
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"Brellas": "Pluviatoren",
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"Full charges per ink tank": "Vollaufgeladene Schussrunden pro Tintentank",
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"Shots per ink tank": "Schüsse pro Tintentank",
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"Shots per ink tank (autofire mode)": "Schüsse pro Tintentank (Automatikmodus)",
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"Fully charged shots per ink tank": "Vollaufgeladene Schüsse pro Tintentank",
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"Tap shots per ink tank": "Unaufgeladene Schüsse pro Tintentank",
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"Swings per ink tank": "Schwünge pro Tintentank",
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"Ground swings per ink tank": "Bodenschwünge pro Tintentank",
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"Jumping swings per ink tank": "Sprungschwünge pro Tintentank",
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"Dodge roll ink consumption": "Ausfallrollen-Tintenverbrauch",
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"of ink tank": "des Tintentanks",
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"Brella shield launch ink consumption": "Pluviator-Abschuss Tintenverbrauch",
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"ink consumption": "Tintenverbrauch",
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"Ink tank recovery from empty to full (squid form)": "Tintentank Regenerationszeit (Tintenfischform)",
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"frames": "Frames",
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"seconds": "Sekunden",
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"Run speed": "Laufgeschwindigkeit",
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"distance units / frame": "Distanzeinheiten / Frame",
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"Run speed (firing)": "Laufgeschwindigkeit (beim Schießen)",
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"Swim speed": "Schwimmgeschwindigkeit",
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"Points to special": "Punkte zur Spezialwaffe",
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"p": "",
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"speed": "Geschwindigkeit",
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"Special lost when killed": "Spezialleistenverlust beim Tod",
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"of the charge": "der Spezialleiste",
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"Special lost when killed mid-Splashdown": "Spezialleistenverlust beim Tod während eines Tintenschocks",
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"duration": "Dauer",
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"Special Power Up also increases Inkjet's shots' painting and blast radius": "Spezialwaffe+ erweitert auch den Explosions- und Färbradius des Tintendüsers",
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"reticle size": "Fadenkreuzgröße",
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"ink coverage": "Färbeffizienz",
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"180dmg hitbox size": "180-Schaden Trefferradius",
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"70dmg hitbox size": "70-Schaden Trefferradius",
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"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "der 55-Schaden Trefferradius sowie der maximalradius können durch Spezialwaffe+ nicht erweitert werden",
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"activation time": "Aktivierungszeit",
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"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
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"durability": "Dauer",
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"55dmg explosion hitbox size": "55-Schaden Trefferradius",
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"bubble size": "Blasengröße",
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"explosion hitbox": "Explosionsradius",
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"autocharge speed": "Aufladegeschwindigkeit (ohne Booyah-Rufe)",
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"Quick Respawn": "",
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"time": "Zeit",
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"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Schnelle Rückkehr aktiviert sich nur, wenn du zweimal eliminiert wirst, ohne währenddessen einen Gegner eliminiert zu haben",
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"Quick Super Jump": "",
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"(on the ground)": "(auf dem Boden)",
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"(in the air)": "(in der Luft)",
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"range and velocity": "Reichweite und Geschwindigkeit",
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"full-power phase duration": "Dauer der Hochleistungsphase",
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"mid-phase duration": "Dauer der Mittelleistungsphase",
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"tracking duration": "Markierdauer",
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"tracking range": "Aufspürreichweite",
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"boost": "Bonus",
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"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "Wenn man mit Sekundärstärke+ verstärkte Sprungbojen benutzt, werden dem Springer Supersprung+ Bonus-EP hinzugefügt. 57 EP kann nicht überschritten werden. Der angezeigte Wert entspricht dem EP-Zusatz.",
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"Frames before taking damage from enemy ink": "Schadensfreie Frames vor erstem Schaden durch Gegnertinte",
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"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Tintentoleranz + ermöglicht dir zudem, höher zu springen und schneller zu laufen, während du in Gegnertinte stehend schießt",
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"Damage taken in enemy ink": "Schaden durch Gegnertinte",
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"hp / frame": "KP / Frame",
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"Limit on the damage enemy ink can deal on you": "Schadensgrenze, die Gegnertinte dir zufügen kann",
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"hp": "KP",
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"Run speed in enemy ink": "Laufgeschwindigkeit in Gegnertinte",
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"Sub Weapon damage (indirect)": "Schaden durch Sekundärwaffen (indirekt)",
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"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "Bombenschutz 2.0 schwächt auch den Schaden von direkten Treffern, aber niemals so sehr das 100 Schaden unterschritten werden",
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"Special Weapon damage (indirect)": "Schaden durch Spezialwaffen (indirekt)",
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"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "Schwarmraketen, Tintendüser, Tintenschock, Sepisphäre, Blubberwerfer, Cool-kugel und Ultrastempel fügen Schaden zu, auf den Bombenschutz 2.0 wirkt. Volltreffer sind unbeeinflusst",
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"Base tracking time (Point Sensor)": "Basis Aufspürdauer (Detektor)",
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"Base tracking time (Ink Mine)": "Basis Aufspürdauer (Tintenmine)",
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"damage per shot": "Schaden pro Schuss",
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"bullet ink coverage": "Färbefläche pro Schuss",
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"bullet spread (not jumping)": "Schussgenauigkeit (auf dem Boden)",
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"bullet spread (in the air)": "Schussgenauigkeit (in der Luft)",
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"range and bullet velocity": "Reichweite und Schussgeschwindigkeit",
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"70dmg hitbox portion of the total explosion hitbox": "Reichweite des 70er-Schadenbereichs der gesamten Explosionsreichweite",
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"bullet explosion hitbox size": "Explosionsreichweite des Schusses",
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"bullet explosion paint": "Explosionsfärbradius des Schusses",
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"movement speed holding trigger down": "Laufgeschwindigkeit mit dem Pinsel auf dem Boden",
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"ink trail width": "Tintenspurbreite",
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"fully charged shot range": "Schussreichweite (vollaufgeladen)",
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"damage": "Schaden",
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"damage per fully charged shot": "Schaden pro Schuss (vollaufgeladenen)",
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"Ink coverage bonus is only applied to the circle at the end of the shot": "Der Färbebonus gilt nur für den Kreis am Ende des Schusses",
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"Ink coverage bonus is only applied to the line before the impact": "Der Färbebonus gilt nur für die Strecke vor der Explosion",
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"damage per shot (fully charged)": "Schaden pro Schuss (wenn voll aufgeladen)",
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"shield recharge time": "Schildregenerationszeit",
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"shield durability": "Schildhaltbarkeit",
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"full charge shooting duration": "Schussdauer (wenn voll aufgeladen)",
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"Slosher has weird physics so we haven't fully deciphered this parameter.": "der Schwapper hat einzigartige Physik, also ist dieser Parameter noch nicht implementiert.",
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"About": "Über",
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"Feedback": "Hilfe/Feedback",
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"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
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@ -289,6 +208,9 @@
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"Hide stats at base value": "Effekte mit Standardwerten einklappen",
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"Progress bars show progress to max value": "Die Leiste zeigt den Fortschritt zum Maximalwert",
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"Start charts Y axis from zero": "Die Y-Achse des Diagramms startet von 0",
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"Hide Stats": "",
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"Show Stats": "",
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"Add build": "Ausrüstung hinzufügen",
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"builds": "",
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"hidden": "",
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"Edit free agent post": "",
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@ -383,7 +305,6 @@
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"Users": "",
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"All weapons": "",
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"Edit profile": "Profil bearbeiten",
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"Add build": "Ausrüstung hinzufügen",
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"Search for users by their Discord tag or Twitter name": "",
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"Top 500 Tier Lists": "",
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"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
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@ -6,6 +6,10 @@
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"Enemy has reached the {pointMark} point mark": "",
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"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
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"Intensity": "",
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"Ability": "",
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"Average AP": "",
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"Popular values": "",
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"Appearance %": "",
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"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
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"Show abilities": "",
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"Show ability points": "",
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@ -184,91 +188,6 @@
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"Splatlings": "Splatlings",
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"Dualies": "Dualies",
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"Brellas": "Brellas",
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"Full charges per ink tank": "Full charges ανά ink tank",
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"Shots per ink tank": "Shots ανά ink tank",
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"Shots per ink tank (autofire mode)": "Shots ανά ink tank (αυτόματη πυρά)",
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"Fully charged shots per ink tank": "Πλήρως charged shots ανά γεμιστήρα μελανιού",
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"Tap shots per ink tank": "Tap shots ανά γεμιστήρα μελανιού",
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"Swings per ink tank": "Swings ανά γεμιστήρα μελανιού",
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"Ground swings per ink tank": "Ground swings ανά γεμιστήρα μελανιού",
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"Jumping swings per ink tank": "Jumping swings ανά γεμιστήρα μελανιού",
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"Dodge roll ink consumption": "Κατανάλωση μελανιού από Dodge roll",
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"of ink tank": "του γεμιστήρα μελανιού",
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"Brella shield launch ink consumption": "Καταναλωση μελανιού από εκτόξευση της ασπίδας μιας Brella ",
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"ink consumption": "κατανάλωση μελανιού",
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"Ink tank recovery from empty to full (squid form)": "Ανάκτηση του μελανιού του γεμιστήρα από άδειο γεμιστήρα (squid form)",
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"frames": "frames",
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"seconds": "δευτερόλεπτα",
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"Run speed": "Ταχύτητα τρεξίματος",
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"distance units / frame": "μονάδα απόστασης/ frame",
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"Run speed (firing)": "Ταχύτητα τρεξίματος (πυροβολώντας)",
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"Swim speed": "Swim speed",
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"Points to special": "Πόντοι για special",
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"p": "",
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"speed": "ταχύτητα",
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"Special lost when killed": "Χαμένο special μετά από θάνατο",
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"of the charge": "του charge",
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"Special lost when killed mid-Splashdown": "Χαμένο special μετά από θάνατο εν μέσω Splashdown",
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"duration": "διάρκεια",
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"Special Power Up also increases Inkjet's shots' painting and blast radius": "Το Special Power Up αυξάνει την ακτίνα έκρηξης βαψίματος των Inkjet shots",
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"reticle size": "μέγεθος του reticle",
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"ink coverage": "κάλυψη μελανιού",
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"180dmg hitbox size": "μέγεθος του 180dmg hitbox",
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"70dmg hitbox size": "μέγεθος του 70dmg hitbox",
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"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "η ακτίνα του 55dmg hitbox δε μπορεί να αυξηθεί χρησιμοποιώντας Special Power Up οπότε η ακτίνα του special δεν αλλάζει",
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"activation time": "χρόνος για ενεργοποίηση",
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"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
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"durability": "αντοχή",
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"55dmg explosion hitbox size": "μέγεθος του 55dmg hitbox της έκρηξης",
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"bubble size": "μέγεθος του bubble",
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"explosion hitbox": "hitbox της έκρηξης",
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"autocharge speed": "ταχύτητα autocharge",
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"Quick Respawn": "",
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"time": "χρόνος",
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"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Το Quick Respawn ενεργοποιείται μόνο όταν αντίπαλος σε σκοτώνει 2 φορές συνεχόμενα χωρίς να παίρνετε kill ενδιάμεσα",
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"Quick Super Jump": "",
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"(on the ground)": "(στο έδαφος)",
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"(in the air)": "(στον αέρα)",
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"range and velocity": "εμβέλεια και ταχύτητα",
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"full-power phase duration": "διάρκεια της φάσης μέγιστης-δύναμης",
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"mid-phase duration": "διάρκεια της φάσης μέτριας-δύναμης",
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"tracking duration": "διάρκεια του tracking",
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"tracking range": "εμβέλεια του tracking",
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"boost": "ενίσχυση",
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"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "Όταν κάνετε jump σε Sub Power Up ενισχυμένα beakons, QSJ ΠΙ προστίθενται εκτός από το προϋπάρχον QSJ που έχει αυτός που εκτελεί το jump. Οι 57 ΠΙ δεν μπορούν να ξεπεραστούν. Η τιμή που προβάλλεται είναι το bonus εάν ο χρήστης του Beakon δεν χρησιμοποιεί QSJ",
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"Frames before taking damage from enemy ink": "Frames πριν την έναρξη του να τρώτε damage από αντίπαλο μελάνι",
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"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Το Ink Resistance Up σας επιτρέπει επίσης να κάνετε άλμα ψηλότερα και να κινείστε ταχύτερα όταν πυροβολείτε μέσα σε αντίπαλο μελάνι",
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"Damage taken in enemy ink": "",
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"hp / frame": "hp/ frame",
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"Limit on the damage enemy ink can deal on you": "Ανώτατο όριο του damage που μπορεί να προκληθεί από αντίπαλο μελάνι σε εσάς",
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"hp": "",
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"Run speed in enemy ink": "Run speed μέσα σε αντίπαλο μελάνι",
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"Sub Weapon damage (indirect)": "damage του Sub Weapon (ανακριβές)",
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"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "Το Bomb Defense Up DX ελαττώνει επίσης το damage από βόμβα που σας πετυχαίνει ακριβώς. Δεν αποτρέπει 100dmg σε περιπτώσεις που θα προκαλούνταν αν δεν φορούσατε την ικανότητα",
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"Special Weapon damage (indirect)": "damage του Special Weapon (ανακριβές)",
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"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "Τα Tenta Missiles, Inkjet, Splashdowb, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp κάνουν λιγότερο damage φορώντας Bomb Defense Up DX. Δεν αποτρέπονται OHKO",
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"Base tracking time (Point Sensor)": "Αρχικός χρόνος tracking (Point Sensor)",
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"Base tracking time (Ink Mine)": "Αρχικός χρόνος tracking (Ink Mine) ",
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"damage per shot": "damage ανά shot ",
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"bullet ink coverage": "κάλυψη μελανιού ανά σφαίρα",
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"bullet spread (not jumping)": "κατανομή σφαίρας (χωρίς άλμα)",
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"bullet spread (in the air)": "κατανομή σφαίρας (στον αέρα)",
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"range and bullet velocity": "εμβέλεια και ταχύτητα σφαίρας",
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"70dmg hitbox portion of the total explosion hitbox": "μέρος του ολικού hitbox της έκρηξης που κάνει 70dmg",
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"bullet explosion hitbox size": "μέγεθος του hitbox της έκρηξης μιας σφαίρας ",
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"bullet explosion paint": "βάψιμο από την έκρηξη της σφαίρας",
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"movement speed holding trigger down": "ταχύτητα κίνησης καθώς η σκανδάλη του όπλου είναι πατημένη",
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"ink trail width": "πλάτος της βαμμένης διαδρομής από μελάνι",
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"fully charged shot range": "εμβέλεια του πλήρως charged shot",
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"damage": "damage",
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"damage per fully charged shot": "damage του πλήρως charged shot",
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"Ink coverage bonus is only applied to the circle at the end of the shot": "Επιπλέον κάλυψη μελανιού προστίθεται στον κύκλο κατά το τέλος του shot",
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"Ink coverage bonus is only applied to the line before the impact": "Επιπλέον κάλυψη μελανιού προστίθεται μόνο στην γραμμή πριν την επαφή",
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"damage per shot (fully charged)": "damage ανά shot (charged πλήρως)",
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"shield recharge time": "χρόνος επανάκτησης της ασπίδας",
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"shield durability": "αντοχή της ασπίδας",
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"full charge shooting duration": "διάρκεια πυράς με ένα full charge",
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"Slosher has weird physics so we haven't fully deciphered this parameter.": "Το Slosher έχει περίεργες παραμέτρους φυσικής στο παιχνίδι οπότε δεν έχουμε ερευνήσει πλήρως αυτή την παράμετρο",
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"About": "Σχετικά",
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"Feedback": "Βοήθεια/Σχόλια",
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"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
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"Hide stats at base value": "Απόκρυψη των στατιστικών με ",
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"Progress bars show progress to max value": "Οι μπάρες προόδου δείχνουν την πορεία προς την μέγιστη τιμή",
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"Start charts Y axis from zero": "Έναρξη των διαγραμμάτων του άξονα Υ στο 0",
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"Hide Stats": "",
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"Show Stats": "",
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"Add build": "Προσθήκη Build",
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"builds": "",
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"hidden": "",
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"Edit free agent post": "",
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"Users": "",
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"All weapons": "",
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"Edit profile": "Τροποποίηση Προφίλ",
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"Add build": "Προσθήκη Build",
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"Search for users by their Discord tag or Twitter name": "",
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"Top 500 Tier Lists": "",
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"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
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"Enemy has reached the {pointMark} point mark": "Enemy has reached the {pointMark} point mark",
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"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock",
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"Intensity": "Intensity",
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"Ability": "Ability",
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"Average AP": "Average AP",
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"Popular values": "Popular values",
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"Appearance %": "Appearance %",
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"Maker of the build has finished in the top 500 of X Rank with this weapon": "Maker of the build has finished in the top 500 of X Rank with this weapon",
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"Show abilities": "Show abilities",
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"Show ability points": "Show ability points",
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@ -184,91 +188,6 @@
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"Splatlings": "Splatlings",
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"Dualies": "Dualies",
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"Brellas": "Brellas",
|
||||
"Full charges per ink tank": "Full charges per ink tank",
|
||||
"Shots per ink tank": "Shots per ink tank",
|
||||
"Shots per ink tank (autofire mode)": "Shots per ink tank (autofire mode)",
|
||||
"Fully charged shots per ink tank": "Fully charged shots per ink tank",
|
||||
"Tap shots per ink tank": "Tap shots per ink tank",
|
||||
"Swings per ink tank": "Swings per ink tank",
|
||||
"Ground swings per ink tank": "Ground swings per ink tank",
|
||||
"Jumping swings per ink tank": "Jumping swings per ink tank",
|
||||
"Dodge roll ink consumption": "Dodge roll ink consumption",
|
||||
"of ink tank": "of ink tank",
|
||||
"Brella shield launch ink consumption": "Brella shield launch ink consumption",
|
||||
"ink consumption": "ink consumption",
|
||||
"Ink tank recovery from empty to full (squid form)": "Ink tank recovery from empty to full (squid form)",
|
||||
"frames": "frames",
|
||||
"seconds": "seconds",
|
||||
"Run speed": "Run speed",
|
||||
"distance units / frame": "distance units / frame",
|
||||
"Run speed (firing)": "Run speed (firing)",
|
||||
"Swim speed": "Swim speed",
|
||||
"Points to special": "Points to special",
|
||||
"p": "p",
|
||||
"speed": "speed",
|
||||
"Special lost when killed": "Special lost when killed",
|
||||
"of the charge": "of the charge",
|
||||
"Special lost when killed mid-Splashdown": "Special lost when killed mid-Splashdown",
|
||||
"duration": "duration",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "Special Power Up also increases Inkjet's shots' painting and blast radius",
|
||||
"reticle size": "reticle size",
|
||||
"ink coverage": "ink coverage",
|
||||
"180dmg hitbox size": "180dmg hitbox size",
|
||||
"70dmg hitbox size": "70dmg hitbox size",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change",
|
||||
"activation time": "activation time",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.",
|
||||
"durability": "durability",
|
||||
"55dmg explosion hitbox size": "55dmg explosion hitbox size",
|
||||
"bubble size": "bubble size",
|
||||
"explosion hitbox": "explosion hitbox",
|
||||
"autocharge speed": "autocharge speed",
|
||||
"Quick Respawn": "Quick Respawn",
|
||||
"time": "time",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Quick Respawn activates when enemy kills you twice without you getting a kill in between",
|
||||
"Quick Super Jump": "Quick Super Jump",
|
||||
"(on the ground)": "(on the ground)",
|
||||
"(in the air)": "(in the air)",
|
||||
"range and velocity": "range and velocity",
|
||||
"full-power phase duration": "full-power phase duration",
|
||||
"mid-phase duration": "mid-phase duration",
|
||||
"tracking duration": "tracking duration",
|
||||
"tracking range": "tracking range",
|
||||
"boost": "boost",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.",
|
||||
"Frames before taking damage from enemy ink": "Frames before taking damage from enemy ink",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink",
|
||||
"Damage taken in enemy ink": "Damage taken in enemy ink",
|
||||
"hp / frame": "hp / frame",
|
||||
"Limit on the damage enemy ink can deal on you": "Limit on the damage enemy ink can deal on you",
|
||||
"hp": "hp",
|
||||
"Run speed in enemy ink": "Run speed in enemy ink",
|
||||
"Sub Weapon damage (indirect)": "Sub Weapon damage (indirect)",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on",
|
||||
"Special Weapon damage (indirect)": "Special Weapon damage (indirect)",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected",
|
||||
"Base tracking time (Point Sensor)": "Base tracking time (Point Sensor)",
|
||||
"Base tracking time (Ink Mine)": "Base tracking time (Ink Mine)",
|
||||
"damage per shot": "damage per shot",
|
||||
"bullet ink coverage": "bullet ink coverage",
|
||||
"bullet spread (not jumping)": "bullet spread (not jumping)",
|
||||
"bullet spread (in the air)": "bullet spread (in the air)",
|
||||
"range and bullet velocity": "range and bullet velocity",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "70dmg hitbox portion of the total explosion hitbox",
|
||||
"bullet explosion hitbox size": "bullet explosion hitbox size",
|
||||
"bullet explosion paint": "bullet explosion paint",
|
||||
"movement speed holding trigger down": "movement speed holding trigger down",
|
||||
"ink trail width": "ink trail width",
|
||||
"fully charged shot range": "fully charged shot range",
|
||||
"damage": "damage",
|
||||
"damage per fully charged shot": "damage per fully charged shot",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "Ink coverage bonus is only applied to the circle at the end of the shot",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "Ink coverage bonus is only applied to the line before the impact",
|
||||
"damage per shot (fully charged)": "damage per shot (fully charged)",
|
||||
"shield recharge time": "shield recharge time",
|
||||
"shield durability": "shield durability",
|
||||
"full charge shooting duration": "full charge shooting duration",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "Slosher has weird physics so we haven't fully deciphered this parameter.",
|
||||
"About": "About",
|
||||
"Feedback": "Feedback",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "Hide stats at base value",
|
||||
"Progress bars show progress to max value": "Progress bars show progress to max value",
|
||||
"Start charts Y axis from zero": "Start charts Y axis from zero",
|
||||
"Hide Stats": "Hide Stats",
|
||||
"Show Stats": "Show Stats",
|
||||
"Add build": "Add build",
|
||||
"builds": "builds",
|
||||
"hidden": "hidden",
|
||||
"Edit free agent post": "Edit free agent post",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "Users",
|
||||
"All weapons": "All weapons",
|
||||
"Edit profile": "Edit profile",
|
||||
"Add build": "Add build",
|
||||
"Search for users by their Discord tag or Twitter name": "Search for users by their Discord tag or Twitter name",
|
||||
"Top 500 Tier Lists": "Top 500 Tier Lists",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": "Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown."
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "Tintralladoras",
|
||||
"Dualies": "Duales",
|
||||
"Brellas": "Paratintas",
|
||||
"Full charges per ink tank": "Disparos completos por tanque de tinta",
|
||||
"Shots per ink tank": "Disparos por tanque de tinta",
|
||||
"Shots per ink tank (autofire mode)": "Disparos por tanque de tinta (Modo de disparo automático)",
|
||||
"Fully charged shots per ink tank": "Disparos completamente cargados por tanque de tinta",
|
||||
"Tap shots per ink tank": "Toques por tanque de tinta",
|
||||
"Swings per ink tank": "Swings por tanque de tinta",
|
||||
"Ground swings per ink tank": "Swings en el suelo por tanque de tinta",
|
||||
"Jumping swings per ink tank": "Swings saltando por tanque de tinta",
|
||||
"Dodge roll ink consumption": "Consumo de tinta del giro",
|
||||
"of ink tank": "del tanque de tinta",
|
||||
"Brella shield launch ink consumption": "Consumo de tinta del lanzamiento del escudo del paratintas",
|
||||
"ink consumption": "consumo de tinta",
|
||||
"Ink tank recovery from empty to full (squid form)": "recuperación del tanque de tinta de vacío a lleno (calamar)",
|
||||
"frames": "frames",
|
||||
"seconds": "segundos",
|
||||
"Run speed": "Velocidad en forma humana",
|
||||
"distance units / frame": "unidades de distancia / frame",
|
||||
"Run speed (firing)": "Velocidad en forma humana (disparando)",
|
||||
"Swim speed": "Velocidad de buceo",
|
||||
"Points to special": "Puntos para el especial",
|
||||
"p": "",
|
||||
"speed": "velocidad",
|
||||
"Special lost when killed": "Especial perdido cuando te matan",
|
||||
"of the charge": "de la carga",
|
||||
"Special lost when killed mid-Splashdown": "Especial perdido cuando te matan durante el Salto Explosivo",
|
||||
"duration": "duración",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "El Superarma Especial también aumenta el pintado de los disparos del Propulsor y el radio de su explosión",
|
||||
"reticle size": "tamaño de la mira",
|
||||
"ink coverage": "cobertura de tinta",
|
||||
"180dmg hitbox size": "tamaño de la hitbox de 180 de daño",
|
||||
"70dmg hitbox size": "tamaño de la hitbox de 70 de daño",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "la hitbox de 55 de daño no se puede incrementar con Superarma especial, así que el radi total del especial no cambia.",
|
||||
"activation time": "tiempo de activación",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "durabilidad",
|
||||
"55dmg explosion hitbox size": "tamaño de la hitbox de la explosión de 55 de daño",
|
||||
"bubble size": "tamaño de la burbuja",
|
||||
"explosion hitbox": "hitbox de la explosión",
|
||||
"autocharge speed": "velocidad de carga automática",
|
||||
"Quick Respawn": "",
|
||||
"time": "tiempo",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Retorno exprés se activa cuando el enemigo te mata dos veces sin que consigas una baja de por medio",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "(en el suelo)",
|
||||
"(in the air)": "(en el aire)",
|
||||
"range and velocity": "rango y velocidad",
|
||||
"full-power phase duration": "duración de la fase completa",
|
||||
"mid-phase duration": "duración de la fase media",
|
||||
"tracking duration": "duración del rastreo",
|
||||
"tracking range": "rango del rastreo",
|
||||
"boost": "mejora",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "Cuando saltas a una baliza mejorada con Superarma secundaria, se aplica una bonificación de SSR encima de la que tiene el que salta. No puede superar 57PH. El valor mostrado es la bonificación si el usuario de la baliza ha invertido 0PH en SSR.",
|
||||
"Frames before taking damage from enemy ink": "Frames antes de que la tinta enemiga te haga daño.",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Impermeabilidad también te permite saltar más alto y esquivar más rápido cuando disparas en la tinta enemiga.",
|
||||
"Damage taken in enemy ink": "",
|
||||
"hp / frame": "pv / frame",
|
||||
"Limit on the damage enemy ink can deal on you": "Límite del daño que la tinta enemiga puede hacerte",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "Velocidad en forma humana en la tinta enemiga",
|
||||
"Sub Weapon damage (indirect)": "Daño del arma secundaria (indirecto)",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "La Resistencia explosiva II también reduce en daño de una bomba directa, pero nunca va a hacer que una bomba que hace más de 100 de daño mate ",
|
||||
"Special Weapon damage (indirect)": "Daño del arma especial (indirecto)",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "El Lanzamisiles, el Propulsor, el Salto Explosivo, la Esfera Tintera, el Lanzapompas, la Bomba genializante y la Ultraselladora generan daño reducido por Resistencia explosiva II. Los OHKO no se ven afectados.",
|
||||
"Base tracking time (Point Sensor)": "Tiempo base del rastreo (Rastreador)",
|
||||
"Base tracking time (Ink Mine)": "Tiempo base del rastreo (Bomba Trampa)",
|
||||
"damage per shot": "daño por disparo",
|
||||
"bullet ink coverage": "cobertura de la bala de tinta",
|
||||
"bullet spread (not jumping)": "propagación de la bala (sin saltar)",
|
||||
"bullet spread (in the air)": "propagación de la bala (en el aire)",
|
||||
"range and bullet velocity": "rango y velocidad de la bala",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "porción de la hitbox de 70 de daño de la hitbox de la explosión completa",
|
||||
"bullet explosion hitbox size": "tamaño de la hitbox de la explosión de la bala",
|
||||
"bullet explosion paint": "pintura de la explosión de la bala",
|
||||
"movement speed holding trigger down": "velocidad en forma humana manteniendo el gatillo",
|
||||
"ink trail width": "anchura del rastro de tinta",
|
||||
"fully charged shot range": "rango del disparo completamente cargado",
|
||||
"damage": "daño",
|
||||
"damage per fully charged shot": "daño por disparo completamente cargado",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "La bonificación de la cobertura de tinta solo se aplica al círculo al final del disparo",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "La bonificación de la cobertura de tinta solo se aplica a la línea antes del impacto",
|
||||
"damage per shot (fully charged)": "daño por disparo (completamente cargado)",
|
||||
"shield recharge time": "tiempo de recarga del escudo",
|
||||
"shield durability": "duración del escudo",
|
||||
"full charge shooting duration": "duración de un disparo completamente cargado",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "El derramatic tiene unas físicas extrañas, así que aún no hemos descifrado completamente este parámetro",
|
||||
"About": "Acerca de",
|
||||
"Feedback": "Ayuda/Valoraciones",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "Ocultar estadísticas de valor base",
|
||||
"Progress bars show progress to max value": "Barra de progreso muestra el progreso al valor máximo",
|
||||
"Start charts Y axis from zero": "Empezar cuadros de eje Y desde cero",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "Añadir build",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "Editar perfil",
|
||||
"Add build": "Añadir build",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "Badigonneurs",
|
||||
"Dualies": "Double-encreurs",
|
||||
"Brellas": "Para encre",
|
||||
"Full charges per ink tank": "",
|
||||
"Shots per ink tank": "",
|
||||
"Shots per ink tank (autofire mode)": "",
|
||||
"Fully charged shots per ink tank": "",
|
||||
"Tap shots per ink tank": "",
|
||||
"Swings per ink tank": "",
|
||||
"Ground swings per ink tank": "",
|
||||
"Jumping swings per ink tank": "",
|
||||
"Dodge roll ink consumption": "",
|
||||
"of ink tank": "",
|
||||
"Brella shield launch ink consumption": "",
|
||||
"ink consumption": "",
|
||||
"Ink tank recovery from empty to full (squid form)": "",
|
||||
"frames": "",
|
||||
"seconds": "secondes",
|
||||
"Run speed": "",
|
||||
"distance units / frame": "",
|
||||
"Run speed (firing)": "",
|
||||
"Swim speed": "",
|
||||
"Points to special": "",
|
||||
"p": "",
|
||||
"speed": "vitesse",
|
||||
"Special lost when killed": "",
|
||||
"of the charge": "",
|
||||
"Special lost when killed mid-Splashdown": "",
|
||||
"duration": "durée",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "",
|
||||
"reticle size": "taille du réticule",
|
||||
"ink coverage": "couverture d'encre",
|
||||
"180dmg hitbox size": "",
|
||||
"70dmg hitbox size": "",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "",
|
||||
"activation time": "temps d'activation",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "durabilité",
|
||||
"55dmg explosion hitbox size": "",
|
||||
"bubble size": "",
|
||||
"explosion hitbox": "",
|
||||
"autocharge speed": "",
|
||||
"Quick Respawn": "",
|
||||
"time": "temps",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "(sur le sol)",
|
||||
"(in the air)": "(en l'air)",
|
||||
"range and velocity": "portée et vitesse",
|
||||
"full-power phase duration": "",
|
||||
"mid-phase duration": "",
|
||||
"tracking duration": "",
|
||||
"tracking range": "",
|
||||
"boost": "",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "",
|
||||
"Frames before taking damage from enemy ink": "",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "",
|
||||
"Damage taken in enemy ink": "Dégâts subis dans l'encre ennemie",
|
||||
"hp / frame": "",
|
||||
"Limit on the damage enemy ink can deal on you": "",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "",
|
||||
"Sub Weapon damage (indirect)": "",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "",
|
||||
"Special Weapon damage (indirect)": "",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "",
|
||||
"Base tracking time (Point Sensor)": "",
|
||||
"Base tracking time (Ink Mine)": "",
|
||||
"damage per shot": "dégats par tir",
|
||||
"bullet ink coverage": "",
|
||||
"bullet spread (not jumping)": "propagation des balles (sans sauter)",
|
||||
"bullet spread (in the air)": "propagation des balles (en l'air)",
|
||||
"range and bullet velocity": "portée et vitesse des balles",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "",
|
||||
"bullet explosion hitbox size": "",
|
||||
"bullet explosion paint": "",
|
||||
"movement speed holding trigger down": "",
|
||||
"ink trail width": "largeur de la trace d'encre",
|
||||
"fully charged shot range": "",
|
||||
"damage": "dégats",
|
||||
"damage per fully charged shot": "",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "",
|
||||
"damage per shot (fully charged)": "dégats par tir (complètement chargé)",
|
||||
"shield recharge time": "temps de recharge du bouclier",
|
||||
"shield durability": "durabilité du bouclier",
|
||||
"full charge shooting duration": "charge ",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "Le seau a une physique étrange, nous n'avons donc pas entièrement déchiffré ce paramètre.",
|
||||
"About": "À propos",
|
||||
"Feedback": "Aide/",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "Masquer les statistiques à la valeur de base",
|
||||
"Progress bars show progress to max value": "",
|
||||
"Start charts Y axis from zero": "",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "Ajouter ",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "Modifier son profile",
|
||||
"Add build": "Ajouter ",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "Splatling",
|
||||
"Dualies": "Armi duplo",
|
||||
"Brellas": "Ombrelli",
|
||||
"Full charges per ink tank": "Cariche complete per serbatoio",
|
||||
"Shots per ink tank": "Colpi per serbatoio",
|
||||
"Shots per ink tank (autofire mode)": "Colpi per serbatoio (modalità a sparo automatico)",
|
||||
"Fully charged shots per ink tank": "Colpi caricati al massimo per serbatoio",
|
||||
"Tap shots per ink tank": "Colpi caricati parzialmente per serbatoio",
|
||||
"Swings per ink tank": "Colpi per serbatoio",
|
||||
"Ground swings per ink tank": "Colpi a terra per serbatoio",
|
||||
"Jumping swings per ink tank": "Colpi in salto per serbatoio",
|
||||
"Dodge roll ink consumption": "Consumo d'inchiostro della capriola",
|
||||
"of ink tank": "di serbatoio",
|
||||
"Brella shield launch ink consumption": "Consumo d'inchiostro del lancio dello scudo",
|
||||
"ink consumption": "consumo d'inchiostro",
|
||||
"Ink tank recovery from empty to full (squid form)": "Ricarica completa del serbatoio (forma calamaro)",
|
||||
"frames": "frame",
|
||||
"seconds": "secondi",
|
||||
"Run speed": "Velocità di corsa",
|
||||
"distance units / frame": "unità di distanza / frame",
|
||||
"Run speed (firing)": "Velocità di corsa (sparando)",
|
||||
"Swim speed": "Velocità di nuoto",
|
||||
"Points to special": "Punti per la speciale",
|
||||
"p": "",
|
||||
"speed": "velocità",
|
||||
"Special lost when killed": "Speciale persa quando si viene uccisi",
|
||||
"of the charge": "della carica",
|
||||
"Special lost when killed mid-Splashdown": "Speciale persa quando si viene uccisi durante un Vernischianto",
|
||||
"duration": "durata",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "Arma Speciale + aumenta anche il raggio dell'esplosione dei colpi del Jet Splat e li fa colorare di più",
|
||||
"reticle size": "dimensione del mirino",
|
||||
"ink coverage": "area colorata",
|
||||
"180dmg hitbox size": "dimensione dell'hitbox che fa 180 di danno",
|
||||
"70dmg hitbox size": "dimensione dell'hitbox che fa 70 di danno",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "L'hitbox che fa 55 di danno non può essere ingrandita con Arma Speciale +, perciò il raggio totale dell'arma speciale rimane invariato",
|
||||
"activation time": "tempo di attivazione",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "durabilità",
|
||||
"55dmg explosion hitbox size": "dimensione dell'hitbox dell'esplosione che fa 55 di danno",
|
||||
"bubble size": "dimensione delle bolle",
|
||||
"explosion hitbox": "hitbox dell'esplosione",
|
||||
"autocharge speed": "velocità di carica automatica",
|
||||
"Quick Respawn": "",
|
||||
"time": "tempo",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Il Tempo è Colore si attiva quando gli avversari ti uccidono due volte di seguito e tu non uccidi nessuno nel mentre",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "(a terra)",
|
||||
"(in the air)": "(in aria)",
|
||||
"range and velocity": "gittata e velocità",
|
||||
"full-power phase duration": "durata della fase a potenza massima",
|
||||
"mid-phase duration": "durata della fase intermedia",
|
||||
"tracking duration": "durata del tracciamento",
|
||||
"tracking range": "raggio del tracciamento",
|
||||
"boost": "aumento",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "Durante un super salto da un Trasferitore potenziato da Arma Secondaria +, viene applicato un bonus di AP di Salti Super e Veloci che si aggiunge alla quantità gia posseduta dal giocatore che salta. Non possono essere superati i 57 AP. Il valore mostrato è il bonus applicato se il giocatore possiede 0 AP di Salti Super e Veloci",
|
||||
"Frames before taking damage from enemy ink": "Numero di frame prima di ricevere danno dall'inchiostro nemico",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Impermeabilità permette anche di saltare più in alto e muoverti più in fretta mentre spari nell'inchiostro nemico",
|
||||
"Damage taken in enemy ink": "",
|
||||
"hp / frame": "hp / frame",
|
||||
"Limit on the damage enemy ink can deal on you": "Limite di danno che ti può essere inflitto dall'inchiostro nemico",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "Velocità di corsa nell'inchiostro nemico",
|
||||
"Sub Weapon damage (indirect)": "Danno dell'arma secondaria (indiretto)",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "Antiesplosione 2.0 diminuisce anche il danno ricevuto dall'esplosione diretta di una bomba. Tuttavia, una bomba che avrebbe inflitto più di 100 di danno senza avere l'abilit",
|
||||
"Special Weapon damage (indirect)": "Danno dell'arma speciale (indiretto)",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "Lanciarazzi, Pioggia di Colore, Vernischianto, Soffiabolle, Granbotto e Mega Timbro generano un tipo di danno che viene ridotto da Antiesplosione 2.0. I colpi da OHKO sono invariati.",
|
||||
"Base tracking time (Point Sensor)": "Tempo di tracciamento di base (Cimice)",
|
||||
"Base tracking time (Ink Mine)": "Tempo di tracciamento di base (Mina)",
|
||||
"damage per shot": "danno per ogni colpo",
|
||||
"bullet ink coverage": "area colorata dal proiettile",
|
||||
"bullet spread (not jumping)": "spread dei proiettili (a terra)",
|
||||
"bullet spread (in the air)": "spread dei proiettili (in aria)",
|
||||
"range and bullet velocity": "gittata e velocità dei proiettili",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "porzione dell'hitbox totale dell'esplosione che infligge 70 di danno",
|
||||
"bullet explosion hitbox size": "dimensione dell'hitbox dell'esplosione del proiettile",
|
||||
"bullet explosion paint": "colore dell'esplosione del proiettile",
|
||||
"movement speed holding trigger down": "velocità di movimento tenendo premuto ZR",
|
||||
"ink trail width": "larghezza della scia d'inchiostro",
|
||||
"fully charged shot range": "gittata di un colpo caricato al massimo",
|
||||
"damage": "danno",
|
||||
"damage per fully charged shot": "danno per ogni colpo caricato al massimo",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "Il bonus all'area colorata viene applicato solo al cerchio alla fine del colpo",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "Il bonus all'area colorata viene applicato solo alla striscia prima dell'impatto",
|
||||
"damage per shot (fully charged)": "danno per ogni colpo (caricato al massimo)",
|
||||
"shield recharge time": "tempo di rigenerazione dello scudo",
|
||||
"shield durability": "durabilità dello scudo",
|
||||
"full charge shooting duration": "durata totale dello sparo",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "La fisica del Secchiostro è strana, perciò non siamo riusciti a decifrare completamente questo parametro",
|
||||
"About": "Informazioni",
|
||||
"Feedback": "Aiuto/Feedback",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "Nascondi il valore base delle statistiche",
|
||||
"Progress bars show progress to max value": "Le barre rappresentano un valore in relazione al valore massimo raggiungibile",
|
||||
"Start charts Y axis from zero": "Fai partire l'asse Y dei grafici da zero",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "Aggiungi Build",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "Modifica Profilo",
|
||||
"Add build": "Aggiungi Build",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "",
|
||||
"Dualies": "",
|
||||
"Brellas": "",
|
||||
"Full charges per ink tank": "",
|
||||
"Shots per ink tank": "",
|
||||
"Shots per ink tank (autofire mode)": "",
|
||||
"Fully charged shots per ink tank": "",
|
||||
"Tap shots per ink tank": "",
|
||||
"Swings per ink tank": "",
|
||||
"Ground swings per ink tank": "",
|
||||
"Jumping swings per ink tank": "",
|
||||
"Dodge roll ink consumption": "",
|
||||
"of ink tank": "",
|
||||
"Brella shield launch ink consumption": "",
|
||||
"ink consumption": "",
|
||||
"Ink tank recovery from empty to full (squid form)": "",
|
||||
"frames": "",
|
||||
"seconds": "",
|
||||
"Run speed": "",
|
||||
"distance units / frame": "",
|
||||
"Run speed (firing)": "",
|
||||
"Swim speed": "",
|
||||
"Points to special": "",
|
||||
"p": "",
|
||||
"speed": "",
|
||||
"Special lost when killed": "",
|
||||
"of the charge": "",
|
||||
"Special lost when killed mid-Splashdown": "",
|
||||
"duration": "",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "",
|
||||
"reticle size": "",
|
||||
"ink coverage": "",
|
||||
"180dmg hitbox size": "",
|
||||
"70dmg hitbox size": "",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "",
|
||||
"activation time": "",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "",
|
||||
"55dmg explosion hitbox size": "",
|
||||
"bubble size": "",
|
||||
"explosion hitbox": "",
|
||||
"autocharge speed": "",
|
||||
"Quick Respawn": "",
|
||||
"time": "",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "",
|
||||
"(in the air)": "",
|
||||
"range and velocity": "",
|
||||
"full-power phase duration": "",
|
||||
"mid-phase duration": "",
|
||||
"tracking duration": "",
|
||||
"tracking range": "",
|
||||
"boost": "",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "",
|
||||
"Frames before taking damage from enemy ink": "",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "",
|
||||
"Damage taken in enemy ink": "",
|
||||
"hp / frame": "",
|
||||
"Limit on the damage enemy ink can deal on you": "",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "",
|
||||
"Sub Weapon damage (indirect)": "",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "",
|
||||
"Special Weapon damage (indirect)": "",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "",
|
||||
"Base tracking time (Point Sensor)": "",
|
||||
"Base tracking time (Ink Mine)": "",
|
||||
"damage per shot": "",
|
||||
"bullet ink coverage": "",
|
||||
"bullet spread (not jumping)": "",
|
||||
"bullet spread (in the air)": "",
|
||||
"range and bullet velocity": "",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "",
|
||||
"bullet explosion hitbox size": "",
|
||||
"bullet explosion paint": "",
|
||||
"movement speed holding trigger down": "",
|
||||
"ink trail width": "",
|
||||
"fully charged shot range": "",
|
||||
"damage": "",
|
||||
"damage per fully charged shot": "",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "",
|
||||
"damage per shot (fully charged)": "",
|
||||
"shield recharge time": "",
|
||||
"shield durability": "",
|
||||
"full charge shooting duration": "",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "",
|
||||
"About": "",
|
||||
"Feedback": "",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "",
|
||||
"Progress bars show progress to max value": "",
|
||||
"Start charts Y axis from zero": "",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "",
|
||||
"Add build": "",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "스플랫링 / 스피너 / ",
|
||||
"Dualies": "듀얼리 / 마뉴버 / 쌍권총",
|
||||
"Brellas": "브렐라 / 셸터 / 우산",
|
||||
"Full charges per ink tank": "",
|
||||
"Shots per ink tank": "",
|
||||
"Shots per ink tank (autofire mode)": "",
|
||||
"Fully charged shots per ink tank": "",
|
||||
"Tap shots per ink tank": "",
|
||||
"Swings per ink tank": "",
|
||||
"Ground swings per ink tank": "",
|
||||
"Jumping swings per ink tank": "",
|
||||
"Dodge roll ink consumption": "",
|
||||
"of ink tank": "",
|
||||
"Brella shield launch ink consumption": "",
|
||||
"ink consumption": "",
|
||||
"Ink tank recovery from empty to full (squid form)": "",
|
||||
"frames": "",
|
||||
"seconds": "",
|
||||
"Run speed": "",
|
||||
"distance units / frame": "",
|
||||
"Run speed (firing)": "",
|
||||
"Swim speed": "",
|
||||
"Points to special": "",
|
||||
"p": "",
|
||||
"speed": "",
|
||||
"Special lost when killed": "",
|
||||
"of the charge": "",
|
||||
"Special lost when killed mid-Splashdown": "",
|
||||
"duration": "",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "",
|
||||
"reticle size": "",
|
||||
"ink coverage": "",
|
||||
"180dmg hitbox size": "",
|
||||
"70dmg hitbox size": "",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "",
|
||||
"activation time": "",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "",
|
||||
"55dmg explosion hitbox size": "",
|
||||
"bubble size": "",
|
||||
"explosion hitbox": "",
|
||||
"autocharge speed": "",
|
||||
"Quick Respawn": "",
|
||||
"time": "",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "",
|
||||
"(in the air)": "",
|
||||
"range and velocity": "",
|
||||
"full-power phase duration": "",
|
||||
"mid-phase duration": "",
|
||||
"tracking duration": "",
|
||||
"tracking range": "",
|
||||
"boost": "",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "",
|
||||
"Frames before taking damage from enemy ink": "",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "",
|
||||
"Damage taken in enemy ink": "",
|
||||
"hp / frame": "",
|
||||
"Limit on the damage enemy ink can deal on you": "",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "",
|
||||
"Sub Weapon damage (indirect)": "",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "",
|
||||
"Special Weapon damage (indirect)": "",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "",
|
||||
"Base tracking time (Point Sensor)": "",
|
||||
"Base tracking time (Ink Mine)": "",
|
||||
"damage per shot": "",
|
||||
"bullet ink coverage": "",
|
||||
"bullet spread (not jumping)": "",
|
||||
"bullet spread (in the air)": "",
|
||||
"range and bullet velocity": "",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "",
|
||||
"bullet explosion hitbox size": "",
|
||||
"bullet explosion paint": "",
|
||||
"movement speed holding trigger down": "",
|
||||
"ink trail width": "",
|
||||
"fully charged shot range": "",
|
||||
"damage": "",
|
||||
"damage per fully charged shot": "",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "",
|
||||
"damage per shot (fully charged)": "",
|
||||
"shield recharge time": "",
|
||||
"shield durability": "",
|
||||
"full charge shooting duration": "",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "",
|
||||
"About": "정보",
|
||||
"Feedback": "도움말 / 피드백",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "",
|
||||
"Progress bars show progress to max value": "",
|
||||
"Start charts Y axis from zero": "",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "빌드 추가",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "프로필 편집",
|
||||
"Add build": "빌드 추가",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "",
|
||||
"Dualies": "",
|
||||
"Brellas": "",
|
||||
"Full charges per ink tank": "",
|
||||
"Shots per ink tank": "",
|
||||
"Shots per ink tank (autofire mode)": "",
|
||||
"Fully charged shots per ink tank": "",
|
||||
"Tap shots per ink tank": "",
|
||||
"Swings per ink tank": "",
|
||||
"Ground swings per ink tank": "",
|
||||
"Jumping swings per ink tank": "",
|
||||
"Dodge roll ink consumption": "",
|
||||
"of ink tank": "",
|
||||
"Brella shield launch ink consumption": "",
|
||||
"ink consumption": "",
|
||||
"Ink tank recovery from empty to full (squid form)": "",
|
||||
"frames": "",
|
||||
"seconds": "",
|
||||
"Run speed": "",
|
||||
"distance units / frame": "",
|
||||
"Run speed (firing)": "",
|
||||
"Swim speed": "",
|
||||
"Points to special": "",
|
||||
"p": "",
|
||||
"speed": "",
|
||||
"Special lost when killed": "",
|
||||
"of the charge": "",
|
||||
"Special lost when killed mid-Splashdown": "",
|
||||
"duration": "",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "",
|
||||
"reticle size": "",
|
||||
"ink coverage": "",
|
||||
"180dmg hitbox size": "",
|
||||
"70dmg hitbox size": "",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "",
|
||||
"activation time": "",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "",
|
||||
"55dmg explosion hitbox size": "",
|
||||
"bubble size": "",
|
||||
"explosion hitbox": "",
|
||||
"autocharge speed": "",
|
||||
"Quick Respawn": "",
|
||||
"time": "",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "",
|
||||
"(in the air)": "",
|
||||
"range and velocity": "",
|
||||
"full-power phase duration": "",
|
||||
"mid-phase duration": "",
|
||||
"tracking duration": "",
|
||||
"tracking range": "",
|
||||
"boost": "",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "",
|
||||
"Frames before taking damage from enemy ink": "",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "",
|
||||
"Damage taken in enemy ink": "",
|
||||
"hp / frame": "",
|
||||
"Limit on the damage enemy ink can deal on you": "",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "",
|
||||
"Sub Weapon damage (indirect)": "",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "",
|
||||
"Special Weapon damage (indirect)": "",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "",
|
||||
"Base tracking time (Point Sensor)": "",
|
||||
"Base tracking time (Ink Mine)": "",
|
||||
"damage per shot": "",
|
||||
"bullet ink coverage": "",
|
||||
"bullet spread (not jumping)": "",
|
||||
"bullet spread (in the air)": "",
|
||||
"range and bullet velocity": "",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "",
|
||||
"bullet explosion hitbox size": "",
|
||||
"bullet explosion paint": "",
|
||||
"movement speed holding trigger down": "",
|
||||
"ink trail width": "",
|
||||
"fully charged shot range": "",
|
||||
"damage": "",
|
||||
"damage per fully charged shot": "",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "",
|
||||
"damage per shot (fully charged)": "",
|
||||
"shield recharge time": "",
|
||||
"shield durability": "",
|
||||
"full charge shooting duration": "",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "",
|
||||
"About": "",
|
||||
"Feedback": "",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "",
|
||||
"Progress bars show progress to max value": "",
|
||||
"Start charts Y axis from zero": "",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "",
|
||||
"Add build": "",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "O oponente atingiu a marca de {pointMark} pontos",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "O oponente não atingiu a marca de 50 pontos ou restam mais de 30 segundos de jogo",
|
||||
"Intensity": "Intensidade",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "O criador da build terminou no top 500 do X Rank com esta arma",
|
||||
"Show abilities": "Mostra Habilidades",
|
||||
"Show ability points": "Mostrar pontos de habilidades",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "Splatings",
|
||||
"Dualies": "Dualies",
|
||||
"Brellas": "Brellas",
|
||||
"Full charges per ink tank": "Cargas completas por tanque de tinta",
|
||||
"Shots per ink tank": "Tiros por tanque de tinta",
|
||||
"Shots per ink tank (autofire mode)": "Tiros por tanque de tinta (tiro automático)",
|
||||
"Fully charged shots per ink tank": "Tiros totalmente carregados por tanque de tinta",
|
||||
"Tap shots per ink tank": "Tiros minimamente carregados por tanque de tinta",
|
||||
"Swings per ink tank": "Golpes por tanque de tinta",
|
||||
"Ground swings per ink tank": "Golpes horizontais por tanque de tinta",
|
||||
"Jumping swings per ink tank": "Golpes verticais por tanque de tinta",
|
||||
"Dodge roll ink consumption": "Consumo de tinta de cada esquiva",
|
||||
"of ink tank": "do tanque de tinta",
|
||||
"Brella shield launch ink consumption": "Consumo de tinta ao lançar o escudo",
|
||||
"ink consumption": "consumo de tinta",
|
||||
"Ink tank recovery from empty to full (squid form)": "Recuperação de tinta do tanque vazio até encher (modo squid)",
|
||||
"frames": "frames",
|
||||
"seconds": "segundos",
|
||||
"Run speed": "Velocidade correndo",
|
||||
"distance units / frame": "unidades de distância / frame",
|
||||
"Run speed (firing)": "Velocidade correndo (atirando)",
|
||||
"Swim speed": "Velocidade nadando",
|
||||
"Points to special": "Pontos para carregar o especial",
|
||||
"p": "",
|
||||
"speed": "velocidade",
|
||||
"Special lost when killed": "Especial perdido ao morrer",
|
||||
"of the charge": "da carga",
|
||||
"Special lost when killed mid-Splashdown": "Especial perdido ao morrer durante um Splashdown",
|
||||
"duration": "duração",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "Special Power Up também aumenta o tamanho da explosão e capacidade de pintar dos tiros do Inkjet",
|
||||
"reticle size": "tamanho da mira",
|
||||
"ink coverage": "cobertura de tinta",
|
||||
"180dmg hitbox size": "tamanho da hitbox de 180 de dano",
|
||||
"70dmg hitbox size": "tamanho da hitbox de 70 de dano",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "a hitbox de 55 de dano não pode ser aumentada com Special Power Up, portanto o raio total do especial não muda. ",
|
||||
"activation time": "tempo de ativação",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "durabilidade",
|
||||
"55dmg explosion hitbox size": "tamanho da hitbox de explosão de 55 de dano",
|
||||
"bubble size": "tamanho da bolha",
|
||||
"explosion hitbox": "hitbox de explosão",
|
||||
"autocharge speed": "velocidade de carregamento automático",
|
||||
"Quick Respawn": "",
|
||||
"time": "tempo",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Quick Respawn ativa quando o oponente te mata duas vezes sem que você mate alguém entre uma morte e outra",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "(no chão)",
|
||||
"(in the air)": "(no ar)",
|
||||
"range and velocity": "alcance e velocidade",
|
||||
"full-power phase duration": "duração da fase de força total",
|
||||
"mid-phase duration": "duração da fase intermediária",
|
||||
"tracking duration": "duração do rastreamento",
|
||||
"tracking range": "alcance do rastreamento",
|
||||
"boost": "ganho",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "Ao pular em beakons com Sub Power Up, bônus de Quick Super Jump (QSJ) são aplicados em cima de quaisquer bônus de QSJ que quem pula tiver. Não é possível passar de 57AP. O valor mostrado é o bônus caso o usuário tenha 0AP de QSJ.",
|
||||
"Frames before taking damage from enemy ink": "Frames até a tinta inimiga começar a inflingir dano",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Ink Resistance Up também permite que você pule mais alto e ande lateralmente mais rápido enquanto atira em cima de tinta inimiga",
|
||||
"Damage taken in enemy ink": "Dano inflingido ao ficar sobre a tinta inimiga",
|
||||
"hp / frame": "hp / frame",
|
||||
"Limit on the damage enemy ink can deal on you": "Limite de dano inflingido ao permanecer sobre a tinta inimiga",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "Velocidade de corrida sobre a tinta inimiga",
|
||||
"Sub Weapon damage (indirect)": "Dano de Sub Weapon (indireto)",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "Bomb Defense Up DX também reduz o dano de um hit direto de uma bomba, mas ele nunca te protege de morrer pra uma bomba que daria mais de 100 de dano sem o bônus da habilidade",
|
||||
"Special Weapon damage (indirect)": "Dano de Special Weapon (indireto)",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp causam um dano que é reduzido pelo uso de Bomb Defense Up DX. Golpes que matam em um hit não são afetados",
|
||||
"Base tracking time (Point Sensor)": "Tempo base de rastreamento (Point Sensor)",
|
||||
"Base tracking time (Ink Mine)": "Tempo base de rastreamento (Ink Mine)",
|
||||
"damage per shot": "dano por projétil",
|
||||
"bullet ink coverage": "cobertura do projétil de tinta",
|
||||
"bullet spread (not jumping)": "espalhamento do projétil (no chão)",
|
||||
"bullet spread (in the air)": "espalhamento do projétil (no ar)",
|
||||
"range and bullet velocity": "alcance e velocidade do projétil",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "proporção da hitbox de 70 de dano ao total da hitbox de explosão",
|
||||
"bullet explosion hitbox size": "tamanho da hitbox do projétil de explosão",
|
||||
"bullet explosion paint": "tinta do projétil de explosão",
|
||||
"movement speed holding trigger down": "velocidade de movimentação enquanto segura o gatilho",
|
||||
"ink trail width": "largura da trilha de tinta",
|
||||
"fully charged shot range": "alcance do tiro completamente carregado",
|
||||
"damage": "dano",
|
||||
"damage per fully charged shot": "dano por tiro completamente carregado",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "O bônus de cobertura de tinta só é aplicado ao círculo no final do tiro",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "O bônus de cobertura de tinta só é aplicado à linha anterior ao ponto de impacto",
|
||||
"damage per shot (fully charged)": "dano por tiro (completamente carregado)",
|
||||
"shield recharge time": "tempo de recarga do escudo",
|
||||
"shield durability": "durabilidade do escudo",
|
||||
"full charge shooting duration": "duração dos disparos com carga total",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "Slosher tem físicas estranhas então nós não deciframos esse parâmetro completamente.",
|
||||
"About": "Sobre",
|
||||
"Feedback": "Ajuda / Feedback",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "Encontrou um bug? Algo poderia ser feito melhor? Pensou em uma nova funcionalidade que você gostaria de ver no site? Precisa de ajuda usando o site? Você pode:",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "Não mostrar valores que não sofreram alterações",
|
||||
"Progress bars show progress to max value": "Mostrar barra de progresso relativa ao valor máximo",
|
||||
"Start charts Y axis from zero": "Mostrar gráficos com eixo Y à partir de 0",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "Adicionar Build",
|
||||
"builds": "",
|
||||
"hidden": "Escondido",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "Usuários",
|
||||
"All weapons": "Todas as armas",
|
||||
"Edit profile": "Editar perfil",
|
||||
"Add build": "Adicionar Build",
|
||||
"Search for users by their Discord tag or Twitter name": "Busque por usuários pela tag do Discord ou nome no Twitter",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": "Aqui você pode encontrar as Tier lists do Top 500 da Ranked. Por exemplo, para um arma entrar na tier list, ela precisa ter ao menos 30 colocações em um modo e mês. Abaixo de cada arma, há a quantidade de classificações e média de Power X."
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "",
|
||||
"Intensity": "",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "",
|
||||
"Show abilities": "",
|
||||
"Show ability points": "",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "",
|
||||
"Dualies": "",
|
||||
"Brellas": "",
|
||||
"Full charges per ink tank": "",
|
||||
"Shots per ink tank": "",
|
||||
"Shots per ink tank (autofire mode)": "",
|
||||
"Fully charged shots per ink tank": "",
|
||||
"Tap shots per ink tank": "",
|
||||
"Swings per ink tank": "",
|
||||
"Ground swings per ink tank": "",
|
||||
"Jumping swings per ink tank": "",
|
||||
"Dodge roll ink consumption": "",
|
||||
"of ink tank": "",
|
||||
"Brella shield launch ink consumption": "",
|
||||
"ink consumption": "",
|
||||
"Ink tank recovery from empty to full (squid form)": "",
|
||||
"frames": "",
|
||||
"seconds": "",
|
||||
"Run speed": "",
|
||||
"distance units / frame": "",
|
||||
"Run speed (firing)": "",
|
||||
"Swim speed": "",
|
||||
"Points to special": "",
|
||||
"p": "",
|
||||
"speed": "",
|
||||
"Special lost when killed": "",
|
||||
"of the charge": "",
|
||||
"Special lost when killed mid-Splashdown": "",
|
||||
"duration": "",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "",
|
||||
"reticle size": "",
|
||||
"ink coverage": "",
|
||||
"180dmg hitbox size": "",
|
||||
"70dmg hitbox size": "",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "",
|
||||
"activation time": "",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "",
|
||||
"55dmg explosion hitbox size": "",
|
||||
"bubble size": "",
|
||||
"explosion hitbox": "",
|
||||
"autocharge speed": "",
|
||||
"Quick Respawn": "",
|
||||
"time": "",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "",
|
||||
"Quick Super Jump": "",
|
||||
"(on the ground)": "",
|
||||
"(in the air)": "",
|
||||
"range and velocity": "",
|
||||
"full-power phase duration": "",
|
||||
"mid-phase duration": "",
|
||||
"tracking duration": "",
|
||||
"tracking range": "",
|
||||
"boost": "",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "",
|
||||
"Frames before taking damage from enemy ink": "",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "",
|
||||
"Damage taken in enemy ink": "",
|
||||
"hp / frame": "",
|
||||
"Limit on the damage enemy ink can deal on you": "",
|
||||
"hp": "",
|
||||
"Run speed in enemy ink": "",
|
||||
"Sub Weapon damage (indirect)": "",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "",
|
||||
"Special Weapon damage (indirect)": "",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "",
|
||||
"Base tracking time (Point Sensor)": "",
|
||||
"Base tracking time (Ink Mine)": "",
|
||||
"damage per shot": "",
|
||||
"bullet ink coverage": "",
|
||||
"bullet spread (not jumping)": "",
|
||||
"bullet spread (in the air)": "",
|
||||
"range and bullet velocity": "",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "",
|
||||
"bullet explosion hitbox size": "",
|
||||
"bullet explosion paint": "",
|
||||
"movement speed holding trigger down": "",
|
||||
"ink trail width": "",
|
||||
"fully charged shot range": "",
|
||||
"damage": "",
|
||||
"damage per fully charged shot": "",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "",
|
||||
"damage per shot (fully charged)": "",
|
||||
"shield recharge time": "",
|
||||
"shield durability": "",
|
||||
"full charge shooting duration": "",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "",
|
||||
"About": "",
|
||||
"Feedback": "",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "",
|
||||
"Progress bars show progress to max value": "",
|
||||
"Start charts Y axis from zero": "",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "",
|
||||
"builds": "",
|
||||
"hidden": "",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "",
|
||||
"All weapons": "",
|
||||
"Edit profile": "",
|
||||
"Add build": "",
|
||||
"Search for users by their Discord tag or Twitter name": "",
|
||||
"Top 500 Tier Lists": "",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": ""
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
"Enemy has reached the {pointMark} point mark": "Fienden har nått {pointMark}-poängsmarkeringen",
|
||||
"Enemy has not reached the 50 point mark or there is more than 30 seconds on the clock": "Fienden har inte nått 50-poängsmarkeringen eller så finns det mer än 30 sekunder kvar på klockan",
|
||||
"Intensity": "Intensitet",
|
||||
"Ability": "",
|
||||
"Average AP": "",
|
||||
"Popular values": "",
|
||||
"Appearance %": "",
|
||||
"Maker of the build has finished in the top 500 of X Rank with this weapon": "Skaparen av denna utrustning har nått Topp 500 X-Rang med denna vapen",
|
||||
"Show abilities": "Visa effekter",
|
||||
"Show ability points": "Visa effektpoäng",
|
||||
|
|
@ -184,91 +188,6 @@
|
|||
"Splatlings": "Splatings",
|
||||
"Dualies": "Dualies",
|
||||
"Brellas": "Brellas",
|
||||
"Full charges per ink tank": "Fullständiga laddningar per bläcktank",
|
||||
"Shots per ink tank": "Skott per bläcktank",
|
||||
"Shots per ink tank (autofire mode)": "Skott per bläcktank (automatisk avfyring)",
|
||||
"Fully charged shots per ink tank": "Fulldragna skott per bläcktank",
|
||||
"Tap shots per ink tank": "Tap shots per bläcktank",
|
||||
"Swings per ink tank": "Sving per bläcktank",
|
||||
"Ground swings per ink tank": "Sving på marken per bläcktank",
|
||||
"Jumping swings per ink tank": "Hoppsving per bläcktank",
|
||||
"Dodge roll ink consumption": "Bläckkonsumtion för en dodge roll",
|
||||
"of ink tank": "av bläcktank",
|
||||
"Brella shield launch ink consumption": "Bläckkonsumtion för avfyring av paraplyn",
|
||||
"ink consumption": "bläckkonsumtion",
|
||||
"Ink tank recovery from empty to full (squid form)": "Full återhämtning från tom bläcktank (bläckfiskform)",
|
||||
"frames": "frames",
|
||||
"seconds": "sekunder",
|
||||
"Run speed": "Hastighet på land",
|
||||
"distance units / frame": "distansenheter / frame",
|
||||
"Run speed (firing)": "Hastighet på land (skjutande)",
|
||||
"Swim speed": "Hastighet i bläck",
|
||||
"Points to special": "Poäng till special",
|
||||
"p": "p",
|
||||
"speed": "hastighet",
|
||||
"Special lost when killed": "Special förlorad när man dör",
|
||||
"of the charge": "av laddningen",
|
||||
"Special lost when killed mid-Splashdown": "Special förlorad när man dör medan man gör en Splashdown",
|
||||
"duration": "varaktighet",
|
||||
"Special Power Up also increases Inkjet's shots' painting and blast radius": "Special Power Up ökar också radien för färgtäckning och skadeområde för skott från en Inkjet",
|
||||
"reticle size": "storlek av siktet",
|
||||
"ink coverage": "färgtäckning",
|
||||
"180dmg hitbox size": "hitbox-storlek för 180 skada",
|
||||
"70dmg hitbox size": "hitbox-storlek för 70 skada",
|
||||
"55dmg hitbox can't be increased with Special Power Up so the total radius of the special doesn't change": "Hitboxen för 55 skada kan inte göras större med Special Power Up så totala radien av specialet ändras inte",
|
||||
"activation time": "activation time",
|
||||
"Total amount inked by Ink Storm is not increased. Special Power Up also increases the distance you can throw the seed.": "",
|
||||
"durability": "hållbarhet",
|
||||
"55dmg explosion hitbox size": "Hitbox-storlek för 55 skada i explosion",
|
||||
"bubble size": "bubbelstorlek",
|
||||
"explosion hitbox": "hitbox för explosion",
|
||||
"autocharge speed": "autoladdningshastighet",
|
||||
"Quick Respawn": "Quick Respawn",
|
||||
"time": "tid",
|
||||
"Quick Respawn activates when enemy kills you twice without you getting a kill in between": "Quick Respawn aktiverar när fienden dödar dig två gånger utan att du dödar någon emellan",
|
||||
"Quick Super Jump": "Quick Super Jump",
|
||||
"(on the ground)": "(på marken)",
|
||||
"(in the air)": "(i luften)",
|
||||
"range and velocity": "räckvidd och hastighet",
|
||||
"full-power phase duration": "varaktighet av hög färgläggningshastighet",
|
||||
"mid-phase duration": "varaktighet av medium färgläggningshastighet",
|
||||
"tracking duration": "varaktighet av spårning",
|
||||
"tracking range": "räckvidd av spårning",
|
||||
"boost": "boost",
|
||||
"When jumping to Sub Power Up boosted beakons QSJ AP bonus is applied on top of any existing QSJ the jumper has. 57AP can't be exceeded. Value shown is the bonus if the user of Beakon has 0AP invested in QSJ.": "När man hoppar till Sub Power Up-boostade beakons, QSJ AP bonus läggs till på det befintliga QSJ hopparen har, upp till 57 AP. Värdet som visas är det bonus ifall användaren av en Beakon har 0 AP investerat i QSJ.",
|
||||
"Frames before taking damage from enemy ink": "Frames innan man tar skada från fiendens bläck",
|
||||
"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Ink Resistance Up tillåter också dig att hoppa högre och gå snabbare när du skjuter i fiendens bläck",
|
||||
"Damage taken in enemy ink": "Skada taget i fiende färg",
|
||||
"hp / frame": "hp / frame",
|
||||
"Limit on the damage enemy ink can deal on you": "Högst antal skada du kan ta från fiendens bläck",
|
||||
"hp": "hp",
|
||||
"Run speed in enemy ink": "Hastighet på fiendens bläck",
|
||||
"Sub Weapon damage (indirect)": "Skada från Sub-Vapen (indirekt)",
|
||||
"Bomb Defense Up DX also lessens the damage of a direct bomb hit but it will never make a bomb not kill that would have dealt over 100dmg without any of the ability on": "Bomb Defense Up DX sänker även skadan av en direkt bombträff, men den kommer aldrig ta bort bombens förmåga att döda ifall den redan hade gett 100 skada utan verkan av effekten",
|
||||
"Special Weapon damage (indirect)": "Skada från Special-Vapen (indirekt)",
|
||||
"Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp generate damage lessened by Bomb Defense Up DX. OHKO's are unaffected": "Tenta Missiles, Inkjet, Splashdown, Baller, Bubble Blower, Booyah Bomb & Ultra Stamp genererar mindre skada pga Bomb Defense Up DX. Träffar som dödar direkt påverkas inte",
|
||||
"Base tracking time (Point Sensor)": "Minsta varaktighet av spårning (Point Sensor)",
|
||||
"Base tracking time (Ink Mine)": "Minsta varaktighet av spårning (Ink Mine)",
|
||||
"damage per shot": "skada per skott",
|
||||
"bullet ink coverage": "färgläggning per skott",
|
||||
"bullet spread (not jumping)": "skottspridning (utan att hoppa)",
|
||||
"bullet spread (in the air)": "skottspridning (i luften)",
|
||||
"range and bullet velocity": "räckvidd och skotthastighet",
|
||||
"70dmg hitbox portion of the total explosion hitbox": "andel av hitboxen för 70 skada av totala hitboxen av explosionen",
|
||||
"bullet explosion hitbox size": "hitbox-storlek för skottens explosion",
|
||||
"bullet explosion paint": "färgläggning av skottens explosion",
|
||||
"movement speed holding trigger down": "hastighet medan man skjuter",
|
||||
"ink trail width": "bredd av bläckspår",
|
||||
"fully charged shot range": "räckvidd av fullständigt laddad skott",
|
||||
"damage": "skada",
|
||||
"damage per fully charged shot": "skada per fullständigt laddat skott",
|
||||
"Ink coverage bonus is only applied to the circle at the end of the shot": "Färgtäckningsbonus läggs bara till cirkeln i slutet av skottet",
|
||||
"Ink coverage bonus is only applied to the line before the impact": "Färgtäckningsbonus läggst bara till linjen innan träff",
|
||||
"damage per shot (fully charged)": "skada per skott (fullständigt laddat)",
|
||||
"shield recharge time": "tid för återhämtning av sköld",
|
||||
"shield durability": "sköldens hållbarhet",
|
||||
"full charge shooting duration": "skjuttid för fullständig laddning",
|
||||
"Slosher has weird physics so we haven't fully deciphered this parameter.": "Sloshern har konstig fysik så vi vet inte riktigt vad denna parameter gör.",
|
||||
"About": "Om",
|
||||
"Feedback": "Feedback",
|
||||
"Noticed a bug? Something could be done better? Thought of a new cool feature you'd like to see on the site? Need help using the site? You can either:": "Hittat ett bugg? Någonting som kan göras bättre? Hittat på en cool idé du skulle vilja se på hemsidan? Behöver du hjälp med att använda sidan? Du kan antingen:",
|
||||
|
|
@ -289,6 +208,9 @@
|
|||
"Hide stats at base value": "Göm statistik vid basvärde",
|
||||
"Progress bars show progress to max value": "Framstegsfält visar framsteg till högsta värde",
|
||||
"Start charts Y axis from zero": "Börja diagrammens Y-axel från noll",
|
||||
"Hide Stats": "",
|
||||
"Show Stats": "",
|
||||
"Add build": "Lägg till utrustning",
|
||||
"builds": "utrustningar",
|
||||
"hidden": "dold",
|
||||
"Edit free agent post": "",
|
||||
|
|
@ -383,7 +305,6 @@
|
|||
"Users": "Användare",
|
||||
"All weapons": "Alla vapen",
|
||||
"Edit profile": "Redigera profil",
|
||||
"Add build": "Lägg till utrustning",
|
||||
"Search for users by their Discord tag or Twitter name": "Sök efter användare via Discord- eller Twitter-namn",
|
||||
"Top 500 Tier Lists": "Topp 500 Trender",
|
||||
"Here you can find X Rank Top 500 usage tier lists. For example for a weapon to be in the X tier it needs at least 30 placements in that mode that month. Below the weapon count and X Power average are shown.": "Här hittar du de mest använda vapen i Topp 500 X-Rang fördelare i nivåer. T.ex. för att ett vapen ska hamna i nivå X, behöver den åtminstone 30 placeringar i det spelläget den månaden. Nedanför varje vapen står antal placeringar och genomsnittlig X-Poäng."
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user