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Increase special damage distance decimals shown
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@@ -1450,8 +1450,8 @@ function specialDamageDistance(
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});
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return {
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baseValue: roundToNDecimalPlaces(baseEffect),
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value: roundToNDecimalPlaces(effect),
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baseValue: roundToNDecimalPlaces(baseEffect, 4),
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value: roundToNDecimalPlaces(effect, 4),
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modifiedBy: SPECIAL_DAMAGE_DISTANCE_KEY,
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};
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}
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