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fundamentals md fix wrong header
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@@ -264,7 +264,7 @@ Refer to the “Normal Waves” section for more information. Rush Chums and Gol
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Rush Chums and Goldies will target the player surrounded by Glowflies. Glowflies change their targets in accordance with the timer and spawn direction rules. **This applies regardless of possible targeting changes due to deaths.** Therefore, deaths do not necessarily make it safer to move forward (or retreat if you become the new target) as there could be a new target immediately afterwards.
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# Rush Mechanics and Killing Chums Early
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## Rush Mechanics and Killing Chums Early
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Killing Chums early is an important part of playing Rush at a high level. Doing so prevents Salmonids from reaching the limit of 32 Salmonids on the stage at once (for this wave and at Hazard Level Max only). 6 Chums spawn per second on Rush (still at Hazard Level Max). Every 20th spawn is a Goldie. Therefore, the limit is reached within 5 seconds if Salmonids are not killed early.
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Running eggs efficiently is also important to prevent Snatchers from spawning, as they have a higher priority than Chums (but are much slower and can cause traffic jams on multiple stages).
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