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Fix prepared maps round robin crash Closes #1919
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0932e8a5b5
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@ -14,6 +14,7 @@ import {
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useTournament,
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useTournamentPreparedMaps,
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} from "~/features/tournament/routes/to.$id";
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import { TOURNAMENT } from "~/features/tournament/tournament-constants";
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import type { TournamentManagerDataSet } from "~/modules/brackets-manager/types";
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import type { ModeShort, StageId } from "~/modules/in-game-lists";
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import { nullFilledArray } from "~/utils/arrays";
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@ -576,9 +577,11 @@ function teamCountAdjustedBracketData({
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// always has the same amount of rounds even if 0 participants
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return bracket.data;
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case "round_robin":
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// 10 to ensure a full bracket gets generated even if registration is underway
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// ensure a full bracket (no bye round) gets generated even if registration is underway
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return tournament.generateMatchesData(
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nullFilledArray(10).map((_, i) => i + 1),
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nullFilledArray(TOURNAMENT.DEFAULT_TEAM_COUNT_PER_RR_GROUP).map(
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(_, i) => i + 1,
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),
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bracket.type,
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);
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case "single_elimination":
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@ -447,7 +447,9 @@ export class Tournament {
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case "round_robin":
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return {
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groupCount: Math.ceil(
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participantsCount / (this.ctx.settings.teamsPerGroup ?? 4),
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participantsCount /
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(this.ctx.settings.teamsPerGroup ??
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TOURNAMENT.DEFAULT_TEAM_COUNT_PER_RR_GROUP),
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),
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seedOrdering: ["groups.seed_optimized"],
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};
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@ -7,6 +7,8 @@ export const TOURNAMENT = {
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ENOUGH_TEAMS_TO_START: 2,
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MIN_GROUP_SIZE: 3,
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MAX_GROUP_SIZE: 6,
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// just a fallback, normally this should be set by user explicitly
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DEFAULT_TEAM_COUNT_PER_RR_GROUP: 4,
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} as const;
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export const BRACKET_NAMES = {
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