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Update analyzer.json for DE
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@@ -21,6 +21,9 @@
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"stat.quickRespawnTime": "Dauer schneller Rückkehr",
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"stat.superJumpTimeGround": "Supersprung ungeschützte Frames",
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"stat.superJumpTimeTotal": "Supersprung Dauer (Total)",
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"stat.jumpShotSpread": "Schussstreuung in Grad (springend)",
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"stat.groundShotSpread": "Schussstreuung in Grad (stehend)",
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"stat.squidSurgeChargeFrames": "Wandsprung Frames für volle Aufladung",
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"stat.swimSpeed": "Schwimmtempo (Einheiten per Frame)",
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"stat.runSpeed": "Renntempo (Einheiten per Frame)",
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"stat.runSpeedInEnemyInk": "Renntempo in gegnerischer Tinte",
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@@ -30,6 +33,8 @@
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"stat.markedTime": "{{weapon}} Markierungsdauer",
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"stat.movementReduction": "{{weapon}} Reduzierung der Mobilität",
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"stat.damage": "{{weapon}} Schaden",
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"stat.bombHdamage": "Schaden durch Bomben (voll)",
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"stat.bombLdamage": "Schaden durch Bomben (partiell)",
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"stat.consumption.NORMAL": "Schüsse",
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"stat.consumption.SWING": "Swings",
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"stat.consumption.SLOSH": "Sloshes",
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@@ -47,7 +52,23 @@
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"stat.sub.markingRadius": "Markierungsradius",
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"stat.sub.explosionRadius": "Explosionsradius",
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"stat.sub.hp": "Haltbarkeit",
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"damage.header.type": "Type",
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"stat.sub.qsjBoost": "Supersprung + Boost",
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"stat.special.duration": "{{weapon}} Dauer",
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"stat.special.duration.inkStormExplanation": "Erhöht die Reichweite der eingefärbten Tinte, aber nicht die Menge.",
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"stat.special.damageDistance": "{{weapon}} Schadensabstand",
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"stat.special.paintRadius": "{{weapon}} Einfärberadius",
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"stat.special.shieldHp": "{{weapon}} Schild-Haltbarkeit",
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"stat.special.deviceHp": "{{weapon}} Gerät-Haltbarkeit",
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"stat.special.inkConsumptionHook": "{{weapon}} Haken Tintenverbrauch",
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"stat.special.inkConsumptionPerSecond": "{{weapon}} Tintenverbrauch pro Sekunde",
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"stat.special.reticleRadius": "{{weapon}} Radius Fadenkreuz",
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"stat.special.throwDistance": "{{weapon}} Wurfdistanz",
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"stat.special.autoChargeRate": "{{weapon}} Auto-Aufladungsrate",
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"stat.special.maxRadius": "{{weapon}} Max. Radius Welle",
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"stat.special.maxRadius.explanation": "Die Ausbreitungsgeschwindigkeit der Welle ist immer konstant, trotz größerem Radius.",
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"stat.special.radiusRange": "{{weapon}} Saugradius",
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"stat.special.powerUpDuration": "{{weapon}} Drink-Effektdauer",
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"damage.header.type": "Typ",
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"damage.header.damage": "Schaden",
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"damage.header.distance": "Reichweite",
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"damage.toSplat": "{{count}} Treffer bis erledigt",
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