Big Bubbler duration explanation Closes #1451

This commit is contained in:
Kalle
2024-03-17 12:21:48 +02:00
parent e36d63b027
commit 631de7a485
2 changed files with 12 additions and 1 deletions

View File

@@ -33,6 +33,7 @@ import {
type BuildAbilitiesTupleWithUnknown,
type MainWeaponId,
type SubWeaponId,
BIG_BUBBLER_ID,
} from "~/modules/in-game-lists";
import { atOrError, nullFilledArray, removeDuplicates } from "~/utils/arrays";
import { damageTypeTranslationString } from "~/utils/i18next";
@@ -472,6 +473,15 @@ function BuildAnalyzerPage() {
{t(`weapons:SPECIAL_${analyzed.weapon.specialWeaponSplId}`)}
</div>
}
textBelow={
analyzed.weapon.specialWeaponSplId === BIG_BUBBLER_ID
? t("analyzer:bigBubblerExplanation", {
weapon: t(
`weapons:SPECIAL_${analyzed.weapon.specialWeaponSplId}`,
),
})
: undefined
}
>
<StatCard
context={context}

View File

@@ -156,5 +156,6 @@
"dmgHtdExplanation": "DMG = Damage | HTD = Hits to destroy",
"noDmgData": "No damage data yet for this weapon. Check back later!",
"perInkTankGrid.header_one": "{{weapon}} shots after ×{{count}} sub weapon used",
"perInkTankGrid.header_other": "{{weapon}} shots after ×{{count}} sub weapons used"
"perInkTankGrid.header_other": "{{weapon}} shots after ×{{count}} sub weapons used",
"bigBubblerExplanation": "{{weapon}} duration is also increased as the durability increases"
}