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unhardcode hp
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@@ -1334,6 +1334,7 @@
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"Frames before taking damage from enemy ink": "Frames before taking damage from enemy ink",
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"Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink": "Ink Resistance Up also allows you to jump higher and strafe faster while shooting in enemy ink",
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"hp / frame": "hp / frame",
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"hp": "hp",
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"Limit on the damage enemy ink can deal on you": "Limit on the damage enemy ink can deal on you",
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"Run speed in enemy ink": "Run speed in enemy ink",
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"Sub Weapon damage (indirect)": "Sub Weapon damage (indirect)",
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@@ -1280,7 +1280,9 @@ export default function useAbilityEffects(
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},
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{
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title: t("analyzer;Limit on the damage enemy ink can deal on you"),
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effect: `${parseFloat((effectLimit[0] * 100 - 0.05).toFixed(1))}hp`,
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effect: `${parseFloat((effectLimit[0] * 100 - 0.05).toFixed(1))}${t(
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"analyzer;hp"
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)}`,
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effectFromMax: effectLimit[1],
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ability: "RES" as Ability,
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ap: amount,
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