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Add missing dmg translation
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@@ -102,6 +102,8 @@
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"damage.DIRECT": "Fuldtræffer",
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"damage.DIRECT_MIN": "Fuldtræffer (Minimum)",
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"damage.DIRECT_MAX": "Fuldtræffer (Maksimum)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Fuldopladt skud",
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"damage.MAX_CHARGE": "Maksimal skade fra en delvis opladning",
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"damage.TAP_SHOT": "Uopladt skud",
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@@ -102,6 +102,8 @@
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"damage.DIRECT": "Direkt",
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"damage.DIRECT_MIN": "Direkttreffer (Minimum)",
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"damage.DIRECT_MAX": "Direkttreffer (Maximum)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Voll aufgeladener Schuss",
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"damage.MAX_CHARGE": "Maximum (teilweise aufgeladen)",
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"damage.TAP_SHOT": "Tap-Schuss",
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@@ -102,6 +102,8 @@
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"damage.DIRECT": "Direct",
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"damage.DIRECT_MIN": "Direct (Minimum)",
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"damage.DIRECT_MAX": "Direct (Maximum)",
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"damage.DIRECT_SECONDARY_MIN": "Direct secondary (Minimum)",
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"damage.DIRECT_SECONDARY_MAX": "Direct secondary (Maximum)",
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"damage.FULL_CHARGE": "Fully charged shot",
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"damage.MAX_CHARGE": "Maximum partial charge",
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"damage.TAP_SHOT": "Tap shot",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "Directo",
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"damage.DIRECT_MIN": "Directo (mínimo)",
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"damage.DIRECT_MAX": "Directo (máximo)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Disparo de carga completa",
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"damage.MAX_CHARGE": "Carga parcial máxima",
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"damage.TAP_SHOT": "Disparo rapido",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "Directo",
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"damage.DIRECT_MIN": "Directo (mínimo)",
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"damage.DIRECT_MAX": "Directo (máximo)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Disparo de carga completa",
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"damage.MAX_CHARGE": "Carga parcial máxima",
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"damage.TAP_SHOT": "Disparo rapido",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "Direct",
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"damage.DIRECT_MIN": "Direct (Minimum)",
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"damage.DIRECT_MAX": "Direct (Maximum)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Charge complète",
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"damage.MAX_CHARGE": "Charge partielle maximale",
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"damage.TAP_SHOT": "Charge minimale",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "Direct",
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"damage.DIRECT_MIN": "Direct (Minimum)",
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"damage.DIRECT_MAX": "Direct (Maximum)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Charge complète",
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"damage.MAX_CHARGE": "Charge partielle maximale",
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"damage.TAP_SHOT": "Charge minimale",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "ישיר",
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"damage.DIRECT_MIN": "ישיר (מינימום)",
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"damage.DIRECT_MAX": "ישיר (מקסימום)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "יריה טעונה במלואה",
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"damage.MAX_CHARGE": "טעינה חלקית מקסימלית",
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"damage.TAP_SHOT": "יריה בודדת",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "Colpo diretto",
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"damage.DIRECT_MIN": "Colpo diretto (Minimo)",
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"damage.DIRECT_MAX": "Colpo diretto (Massimo)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Colpo caricato al massimo",
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"damage.MAX_CHARGE": "Massima carica parziale",
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"damage.TAP_SHOT": "Colpo con zero carica",
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@@ -100,6 +100,8 @@
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"damage.DIRECT": "直撃",
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"damage.DIRECT_MIN": "直撃 (最小)",
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"damage.DIRECT_MAX": "直撃 (最大)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "フルチャージ射撃",
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"damage.MAX_CHARGE": "最大半チャージ",
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"damage.TAP_SHOT": "チャージ無し射撃",
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@@ -100,6 +100,8 @@
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"damage.DIRECT": "직격",
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"damage.DIRECT_MIN": "직격 (최소)",
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"damage.DIRECT_MAX": "직격 (최대)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "풀 충전 샷",
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"damage.MAX_CHARGE": "최대 반충전",
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"damage.TAP_SHOT": "단타",
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@@ -102,6 +102,8 @@
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"damage.DIRECT": "Direct",
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"damage.DIRECT_MIN": "",
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"damage.DIRECT_MAX": "",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Volledig opgeladen schot",
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"damage.MAX_CHARGE": "Maximum gedeeltelijk opgeladen",
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"damage.TAP_SHOT": "Tik schot",
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@@ -104,6 +104,8 @@
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"damage.DIRECT": "Direct",
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"damage.DIRECT_MIN": "Direct (Min.)",
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"damage.DIRECT_MAX": "Direct (Maks.)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Fully charged shot",
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"damage.MAX_CHARGE": "Maximum partial charge",
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"damage.TAP_SHOT": "Tap-shot",
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@@ -103,6 +103,8 @@
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"damage.DIRECT": "Direto",
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"damage.DIRECT_MIN": "Direto (Mínimo)",
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"damage.DIRECT_MAX": "Direto (Máximo)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Tiro completamente carregado",
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"damage.MAX_CHARGE": "Carga parcial máxima",
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"damage.TAP_SHOT": "Tiro de toque",
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@@ -104,6 +104,8 @@
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"damage.DIRECT": "Прямое попадание",
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"damage.DIRECT_MIN": "Прямое попадание (Минимум)",
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"damage.DIRECT_MAX": "Прямое попадание (Максимум)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "Полностью заряженный выстрел",
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"damage.MAX_CHARGE": "Максимальный частичный заряд",
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"damage.TAP_SHOT": "Тап шот",
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@@ -100,6 +100,8 @@
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"damage.DIRECT": "直击",
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"damage.DIRECT_MIN": "直击 (最小值)",
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"damage.DIRECT_MAX": "直击 (最大值)",
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"damage.DIRECT_SECONDARY_MIN": "",
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"damage.DIRECT_SECONDARY_MAX": "",
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"damage.FULL_CHARGE": "完全蓄力攻击",
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"damage.MAX_CHARGE": "最大不完全蓄力伤害",
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"damage.TAP_SHOT": "普通攻击",
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