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Show Burst Bomb 0 distance as "Direct" in comp analyzer
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@@ -620,7 +620,7 @@ function subWeaponDefenseDamages(
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R.sum(arrayValues.map((v) => v.value)),
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1,
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),
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type,
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type: "BOMB_DIRECT",
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});
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}
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@@ -99,7 +99,8 @@ export const damagePriorities: Array<
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["MAIN", [8000, 8010, 8020], "SPLATANA_HORIZONTAL", "Saber_Shot"],
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["MAIN", [8000, 8010, 8020], "SPLATANA_HORIZONTAL_DIRECT", "Saber_Slash"],
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["SUB", [0, 2, 7], "BOMB_NORMAL", "Bomb"], // TODO: could also consider "Bomb_DirectHit" it is almost the same but has different ratio for Big Bubbler core: 0.5 vs. 1.5
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["SUB", [0, 2, 7], "BOMB_NORMAL", "Bomb"],
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["SUB", [2], "BOMB_DIRECT", "Bomb_DirectHit"],
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["SUB", [6], "BOMB_DIRECT", "Bomb_CurlingBullet"],
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["SUB", [6], "BOMB_NORMAL", "Bomb"],
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["SUB", [13], "SPLASH", "Bomb_TorpedoSplashBurst"],
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