Show Burst Bomb 0 distance as "Direct" in comp analyzer

This commit is contained in:
Kalle
2026-01-26 20:06:25 +02:00
parent 9b5bd58057
commit 1edbda787f
2 changed files with 3 additions and 2 deletions

View File

@@ -620,7 +620,7 @@ function subWeaponDefenseDamages(
R.sum(arrayValues.map((v) => v.value)),
1,
),
type,
type: "BOMB_DIRECT",
});
}

View File

@@ -99,7 +99,8 @@ export const damagePriorities: Array<
["MAIN", [8000, 8010, 8020], "SPLATANA_HORIZONTAL", "Saber_Shot"],
["MAIN", [8000, 8010, 8020], "SPLATANA_HORIZONTAL_DIRECT", "Saber_Slash"],
["SUB", [0, 2, 7], "BOMB_NORMAL", "Bomb"], // TODO: could also consider "Bomb_DirectHit" it is almost the same but has different ratio for Big Bubbler core: 0.5 vs. 1.5
["SUB", [0, 2, 7], "BOMB_NORMAL", "Bomb"],
["SUB", [2], "BOMB_DIRECT", "Bomb_DirectHit"],
["SUB", [6], "BOMB_DIRECT", "Bomb_CurlingBullet"],
["SUB", [6], "BOMB_NORMAL", "Bomb"],
["SUB", [13], "SPLASH", "Bomb_TorpedoSplashBurst"],