mirror of
https://github.com/Ryuzaki-MrL/savemii.git
synced 2026-04-14 05:35:48 -05:00
- Fix savedata backup/restore for disc titles - Separate backups by user - Add loadiine support - Move backups folder to sd:/wiiu (you need to move your backups to the new location) - Savedata wiping - Invert task and title selection - Code clean-up
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#ifndef _SAVEMNG_H_
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#define _SAVEMNG_H_
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#include <sys/dirent.h>
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#include <gctypes.h>
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#include <fat.h>
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#include <iosuhax.h>
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#include <iosuhax_devoptab.h>
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#include <iosuhax_disc_interface.h>
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#include "lib_easy.h"
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#define PATH_SIZE 0x200
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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u32 highID;
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u32 lowID;
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char shortName[256];
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char productCode[32];
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bool isTitleOnUSB;
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} Title;
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void console_print_pos(int x, int y, const char* format, ...);
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bool promptConfirm(const char* question);
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void promptError(const char* message);
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int getLoadiineGameSaveDir(char* out, const char* productCode);
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int getLoadiineSaveVersionList(int* out, const char* gamePath);
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int getLoadiineUserDir(char* out, const char* fullSavePath, const char* userID);
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void backupSavedata(Title* title, u8 slot, bool allusers, bool common);
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void restoreSavedata(Title* title, u8 slot, bool allusers, bool common);
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void wipeSavedata(Title* title, bool allusers, bool common);
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void importFromLoadiine(Title* title, bool common, int version);
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void exportToLoadiine(Title* title, bool common, int version);
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#ifdef __cplusplus
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}
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#endif
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#endif |