savegame-manager/arm9/source/hardware.cpp
msiewert76 8bd9035394 - Update instruction file again, I'd say it is no longer a WIP now.
- Add "debug" target. It is still somewhat shaky, you need to "make clean" before "make debug", and it does not do much besides writing a few debug lines during the boot sequence.
- Add a hard coded version number which is no longer a part of the strings file (and does not need to be translated).
- Using a Cyclops iEvolution no longer triggers Slot 2 mode.
- Fix doing multiple things in FTP mode without having to restart.
2011-06-11 16:29:15 +00:00

962 lines
23 KiB
C++

/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* hardware.cpp: Functions used to communicate with slot-1 devices, including
* hotswap and identification of cartridges.
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <fat.h>
#include <nds/arm9/dldi.h>
#include <nds/interrupts.h>
#include <nds/arm9/console.h>
#include <sys/dir.h>
#include <sys/unistd.h>
#include <dswifi9.h>
#include <nds/card.h>
#include <stdio.h>
#include <algorithm>
#include "display.h"
#include "dsCard.h"
#include "ftplib.h"
#include "gba.h"
#include "globals.h"
#include "hardware.h"
#include "fileselect.h"
#include "auxspi.h"
#include "strings.h"
#include "dsi.h"
using namespace std;
static u32 pitch = 0x40000;
// ---------------------------------------------------------------------
u8 log2trunc(u32 size0)
{
u8 size = 1;
while (size0 > (1 << size)) {
size++;
}
return size;
}
// ---------------------------------------------------------------------
bool swap_cart()
{
sNDSHeader nds;
nds.gameTitle[0] = 0;
while (!nds.gameTitle[0]) {
displayMessage2F(STR_HW_SWAP_CARD);
bool swap = false;
while (!swap) {
if (keysCurrent() & KEY_A) {
// identify hardware
slot_1_type = auxspi_has_extra();
// don't try to dump a flash card
if (slot_1_type == AUXSPI_FLASH_CARD)
continue;
sysSetBusOwners(true, true);
// this will break DLDI on the Cyclops Evolution, but we need it anyway.
cardReadHeader((u8*)&nds);
displayPrintUpper();
if (!nds.gameTitle[0]) {
displayMessage2F(STR_HW_CARD_UNREADABLE);
continue;
}
return true;
}
}
}
return true;
}
bool swap_card_game(uint32 size)
{
return false;
}
// Since there are no new Slot 2 cards out there, we test the presence of Slot 2
// mode by looking at the DLDI driver IDs.
bool hwDetectSlot2DLDI()
{
// The driver name is stored in io_dldi_data->friendlyName
// EZ Flash 4
if (!strnicmp(io_dldi_data->friendlyName, "EZ Flash 4", 10))
return true;
// CycloDS (Slot 2)
if (!strnicmp(io_dldi_data->friendlyName, "CycloDS", 7)
&& strnicmp(io_dldi_data->friendlyName, "CycloDS Evolution", 17)
&& strnicmp(io_dldi_data->friendlyName, "CycloDS iEvolution", 18))
return true;
// Ewin2
if (!strnicmp(io_dldi_data->friendlyName, "Ewin2", 5))
return true;
// G6 Lite
if (!strnicmp(io_dldi_data->friendlyName, "G6 Lite DLDI", 12))
return true;
// GBA Movie Player (CF and SD versions)
if (!strnicmp(io_dldi_data->friendlyName, "GBA Movie Player", 16))
return true;
// M3 (CF and SD versions)
if (!strnicmp(io_dldi_data->friendlyName, "M3 Adapter", 10))
return true;
// Max Media Dock
if (!strnicmp(io_dldi_data->friendlyName, "Max Media Dock", 14))
return true;
// Neo2
if (!strnicmp(io_dldi_data->friendlyName, "Neo2", 4))
return true;
// Supercard (CF/SD)
if (!strnicmp(io_dldi_data->friendlyName, "SuperCard (", 11))
return true;
// Supercard (lite)
if (!strnicmp(io_dldi_data->friendlyName, "SuperCard Lite", 14))
return true;
// Supercard (Rumble)
if (!strnicmp(io_dldi_data->friendlyName, "SuperCard Rumble", 16))
return true;
return false;
}
// This function is called on boot; it detects the hardware configuration and selects the mode.
u32 hwDetect()
{
// Identify Slot 1 device. This is used by pretty much everything.
slot_1_type = auxspi_has_extra();
// First, look for a DSi running in DSi mode.
if (isDsi()) {
size_buf = 1 << 23; // 8 MB memory buffer
return 3;
}
size_buf = 1 << 21; // 2 MB memory buffer
// Identify Slot 2 device.
// First, look for a Slot 2 flash card. This must be done before any 3in1 Test, because
// the EZFlash 4 also detects as a 3in1.
// Detecting slot 2 flash cards is very evil:
// - They don't usually support argv, so we can't simply test that we are
// running from "fat2".
// - We need a passme compatible slot 1 device, i.e. we can't verify that
// there is a flash card in slot 1 (which usually is).
// - There is only a limited number of Slot 2 flash cards on the market, so
// we test for this. We look for a valid Slot 2 DLDI driver name, which pretty
// much ensures that we are writing to Slot 2.
//
// ... HOWEVER: We are also using a Slot 2 ini parameter, so WiFi mode can also be
// accessed from Slot 2 (if you need it).
//
if (hwDetectSlot2DLDI()) {
slot2 = 1;
return 4;
} else
slot2 = 0;
// Look for an EZFlash 3in1
uint32 ime = enterCriticalSection();
sysSetBusOwners(true, true);
OpenNorWrite();
ezflash = ReadNorFlashID();
CloseNorWrite();
leaveCriticalSection(ime);
chip_reset();
if (ezflash)
return 2;
// Okay, maybe it is a regular GBA game instead
if (gbaIsGame())
return 1;
// Try to identify download play mode. This also introduces various complications:
// - The latest libnds versions include code for the SD-slot on the DSi. It does not work
// from flash cards or download play, but it may still result in a positive DLDI driver
// initialisation. So we can't simply run "fatInitDefault" and test return values.
// - Currently, download play mode aims to "insert game first, then run dlp", i.e.
// it does not support hotswapping the game. So we select this mode if there is *no*
// flash card inserted in Slot 1.
//
// FIXME: This is currently broken due to the way the iEvolution works.
/*
if (slot_1_type != AUXSPI_FLASH_CARD)
return 5;
*/
// Nothing unique found, so enter WiFi mode
return 0;
}
// --------------------------------------------------------
void hwFormatNor(uint32 page, uint32 count)
{
uint32 ime = hwGrab3in1();
SetSerialMode();
displayProgressBar(0, count);
for (uint32 i = page; i < page+count; i++) {
Block_Erase(i << 18);
displayProgressBar(i+1-page, count);
}
hwRelease3in1(ime);
}
// --------------------------------------------------------
void hwBackupDSi()
{
hwBackupFTP();
}
void hwRestoreDSi()
{
hwRestoreFTP();
/*
// only works from NOR!
char path[256];
char fname[256] = "";
fileSelect("sd:/", path, fname, 0, true, false);
*/
}
// --------------------------------------------------------
void hwBackup3in1()
{
swap_cart();
displayPrintUpper();
uint8 size = auxspi_save_size_log_2(slot_1_type);
int size_blocks = 1 << max(0, (int8(size) - 18)); // ... in units of 0x40000 bytes - that's 256 kB
uint8 type = auxspi_save_type(slot_1_type);
displayMessage2F(STR_HW_3IN1_FORMAT_NOR);
hwFormatNor(0, size_blocks+1);
displayMessage2F(STR_HW_READ_GAME);
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
u8 *test = (u8*)malloc(0x8000);
if (test == NULL)
while(1);
u32 LEN = min(1 << size, 0x8000);
for (int i = 0; i < size_blocks; i++) {
displayProgressBar(i+1, size_blocks);
auxspi_read_data(i << 15, data, LEN, type, slot_1_type);
uint32 ime = hwGrab3in1();
SetSerialMode();
WriteNorFlash((i << 15) + pitch, data, LEN);
hwRelease3in1(ime);
// test if NOR memory is sane, i.e. if we can read what we just wrote
ime = hwGrab3in1();
ReadNorFlash(test, (i << 15) + pitch, LEN);
hwRelease3in1(ime);
if (*((vuint16 *)(FlashBase+0x2002)) == 0x227E) {
displayMessage2F(STR_HW_3IN1_ERR_IDMODE);
while(1);
}
if (memcmp(test, data, LEN)) {
displayMessage2F(STR_HW_3IN1_ERR_NOR);
while(1);
}
}
free(test);
// Write a flag to tell the app what happens on restart.
// This is necessary, since some DLDI drivers cease working after swapping a card.
// Fix for dead batteries: don't write "reboot" values to SRAM, but to NOR.
displayMessage2F(STR_HW_3IN1_PREPARE_REBOOT);
//
sNDSHeader nds;
cardReadHeader((u8*)&nds); // on a Cyclops Evolution, this call *will* mess up your DLDI driver!
dsCardData data2;
memset(&data2, 0, sizeof(data2));
data2.data[0] = RS_BACKUP;
data2.data[1] = 0;
data2.data[2] = size;
data2.data[3] = 0xffff00ff;
// We need to write the reboot flags to NOR, and we can only write in 32kB-blocks, at aligned offsets.
// Therefore we prepare a bigger block and copy lots of data now.
memcpy(&data2.name[0], &nds.gameTitle[0], 12);
memset(data, 0, 0x8000);
memcpy(&data[0x1000], (u8*)&data2, sizeof(data2));
uint32 ime = hwGrab3in1();
WriteNorFlash(0, data, 0x8000);
hwRelease3in1(ime);
displayMessage2F(STR_HW_3IN1_PLEASE_REBOOT);
while(1) {};
}
void hwDump3in1(uint32 size, const char *gamename)
{
u32 size_blocks = 1 << max(0, (uint8(size) - 18));
displayMessageF(STR_HW_SELECT_FILE_OW);
char path[256];
char fname[256] = "";
fileSelect("/", path, fname, 0, true, false);
// look for an unused filename
if (!fname[0]) {
uint32 cnt = 0;
sprintf(fname, "/%s.%i.sav", gamename, cnt);
displayMessage2F(STR_HW_SEEK_UNUSED_FNAME, fname);
while (fileExists(fname)) {
if (cnt < 65536)
cnt++;
else {
displayWarning2F(STR_ERR_NO_FNAME);
while(1);
}
sprintf(fname, "%s.%i.sav", gamename, cnt);
}
}
char fullpath[256];
sprintf(fullpath, "%s/%s", path, fname);
displayMessage2F(STR_HW_WRITE_FILE, fullpath);
FILE *file = fopen(fullpath, "wb");
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
for (u32 i = 0; i < size_blocks; i++) {
displayProgressBar(i+1, size_blocks);
u32 LEN = min((u32)0x8000, (u32)1 << size);
uint32 ime = hwGrab3in1();
ReadNorFlash(data, (i << 15) + pitch, LEN);
hwRelease3in1(ime);
fwrite(data, 1, LEN, file);
}
fclose(file);
displayMessage2F(STR_HW_3IN1_DONE_DUMP, fullpath);
while (!(keysCurrent() & KEY_B)) {};
}
void hwRestore3in1()
{
char path[256];
char fname[256];
memset(fname, 0, 256);
displayMessageF(STR_HW_SELECT_FILE); // lower screen is used for file browser
fileSelect("/", path, fname, 0, false, false);
char msg[256];
sprintf(msg, "%s/%s", path, fname);
FILE *file = fopen(msg, "rb");
uint32 size0 = fileSize(msg);
uint8 size = log2trunc(size0);
int size_blocks = 1 << max(0, int8(size) - 18); // ... in units of 0x40000 bytes - that's 256 kB
displayMessage2F(STR_HW_3IN1_FORMAT_NOR);
hwFormatNor(1, size_blocks);
displayMessage2F(STR_HW_READ_FILE, msg);
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
u8 *test = (u8*)malloc(0x8000);
uint32 LEN = min(1 << size, 0x8000);
for (int i = 0; i < size_blocks; i++) {
displayProgressBar(i, size_blocks);
fread(data, 1, LEN, file);
uint32 ime = hwGrab3in1();
SetSerialMode();
WriteNorFlash((i << 15) + pitch, data, LEN);
ReadNorFlash(test, (i << 15) + pitch, LEN);
hwRelease3in1(ime);
if (*((vuint16 *)(FlashBase+0x2002)) == 0x227E) {
displayMessage2F(STR_HW_3IN1_ERR_IDMODE);
while(1);
}
if (memcmp(test, data, LEN)) {
displayMessage2F(STR_HW_3IN1_ERR_NOR);
while(1);
}
}
displayProgressBar(1, 1);
fclose(file);
free(test);
hwRestore3in1_b(1 << size);
}
void hwRestore3in1_b(uint32 size_file)
{
// Third, swap in a new game
uint32 size = auxspi_save_size_log_2(slot_1_type);
while ((size_file < size) || (slot_1_type == 2)) {
if (slot_1_type == 2)
displayMessage2F(STR_HW_SWAP_CARD);
else if (size_file < size)
displayMessage2F(STR_HW_WRONG_GAME);
swap_cart();
size = auxspi_save_size_log_2(slot_1_type);
}
displayPrintUpper();
uint8 type = auxspi_save_type(slot_1_type);
if (type == 3) {
displayMessage2F(STR_HW_FORMAT_GAME);
auxspi_erase(slot_1_type);
}
// And finally, write the save!
displayMessage2F(STR_HW_WRITE_GAME);
u32 LEN = 0, num_blocks = 0, shift = 0;
switch (type) {
case 1:
shift = 4; // 16 bytes
break;
case 2:
shift = 5; // 32 bytes
break;
case 3:
shift = 8; // 256 bytes
break;
default:
return;
}
LEN = 1 << shift;
num_blocks = 1 << (size - shift);
for (unsigned int i = 0; i < num_blocks; i++) {
if (i % (num_blocks >> 6) == 0)
displayProgressBar(i+1, num_blocks);
uint32 ime = hwGrab3in1();
ReadNorFlash(data, (i << shift) + pitch, LEN);
hwRelease3in1(ime);
auxspi_write_data(i << shift, data, LEN, type, slot_1_type);
}
displayProgressBar(1, 1);
displayMessage2F(STR_HW_PLEASE_REBOOT);
while (1) {};
}
// ------------------------------------------------------------
void hwErase()
{
displayMessage2F(STR_HW_WARN_DELETE);
while (!(keysCurrent() & (KEY_UP | KEY_R | KEY_Y))) {};
auxspi_erase(slot_1_type);
}
// --------------------------------------------------------
void hwBackupSlot2()
{
u32 size_blocks = 0;
swap_cart();
displayPrintUpper();
uint32 size = auxspi_save_size_log_2(slot_1_type);
uint8 type = auxspi_save_type(slot_1_type);
// just select a filename, no extra work required!
char path[256];
char fname[256] = "";
fileSelect("/", path, fname, 0, true, false);
// look for an unused filename
if (!fname[0]) {
sNDSHeader nds;
cardReadHeader((u8*)&nds);
uint32 cnt = 0;
sprintf(fname, "/%.12s.%i.sav", nds.gameTitle, cnt);
displayMessage2F(STR_HW_SEEK_UNUSED_FNAME, fname);
while (fileExists(fname)) {
if (cnt < 65536)
cnt++;
else {
displayWarning2F(STR_ERR_NO_FNAME);
while(1);
}
sprintf(fname, "%.12s.%i.sav", nds.gameTitle, cnt);
}
}
char fullpath[256];
sprintf(fullpath, "%s/%s", path, fname);
displayMessage2F(STR_HW_WRITE_FILE, fullpath);
FILE *file = fopen(fullpath, "wb");
if (size < 8)
size_blocks = 1;
else
size_blocks = 1 << (size - 8);
// Slot 2 DLDI drivers don't seem to support writing big blocks!
u32 LEN = min(1 << size, 0x100);
for (u32 i = 0; i < size_blocks; i++) {
displayProgressBar(i+1, size_blocks);
auxspi_read_data(i << 8, data, LEN, type, slot_1_type);
fwrite(data, 1, LEN, file);
}
fclose(file);
displayProgressBar(0,0);
displayMessageF(STR_EMPTY);
}
void hwRestoreSlot2()
{
// First, swap in a new game
swap_cart();
uint32 size = auxspi_save_size_log_2(slot_1_type);
uint8 type = auxspi_save_type(slot_1_type);
displayPrintUpper();
// second, select a save file
char path[256];
char fname[256];
memset(fname, 0, 256);
displayMessageF(STR_HW_SELECT_FILE); // lower screen is used for file browser
fileSelect("/", path, fname, 0, false, false);
char msg[256];
// This does not have to be translated.
// FIXME: make this more meaningful!
sprintf(msg, "%s/%s", path, fname);
FILE *file = fopen(msg, "rb");
if (!file) {
iprintf("Error!");
while (1);
}
// 2a, format game if required
if (type == 3) {
displayMessage2F(STR_HW_FORMAT_GAME);
auxspi_erase(slot_1_type);
}
// and third, write save
displayMessage2F(STR_HW_WRITE_GAME);
u32 LEN = 0, num_blocks = 0, shift = 0;
switch (type) {
case 1:
shift = 4; // 16 bytes
break;
case 2:
shift = 5; // 32 bytes
break;
case 3:
shift = 8; // 256 bytes
break;
default:
return;
}
LEN = 1 << shift;
num_blocks = 1 << (size - shift);
for (unsigned int i = 0; i < num_blocks; i++) {
if (i % (num_blocks >> 6) == 0)
displayProgressBar(i+1, num_blocks);
fread(data, 1, LEN, file);
sysSetBusOwners(true, true);
auxspi_write_data(i << shift, data, LEN, type, slot_1_type);
}
fclose(file);
displayProgressBar(0,0);
displayMessageF(STR_EMPTY);
}
// ------------------------------------------------------------
void hwLoginFTP(netbuf **buf)
{
int j;
static int jmax = 10;
displayMessage2F(STR_HW_FTP_SEEK_AP);
if (!Wifi_InitDefault(true)) {
displayWarning2F(STR_HW_FTP_ERR_AP);
while(1);
}
displayMessage2F(STR_HW_FTP_SEEK_FTP);
sprintf(txt, "%s:%i", ftp_ip, ftp_port);
j = 0;
while (!FtpConnect(txt, buf)) {
j++;
if (j >= jmax) {
displayWarning2F(STR_HW_FTP_ERR_FTP);
while(1);
}
swiDelay(10000);
}
displayMessage2F(STR_HW_FTP_LOGIN);
j = 0;
while (!FtpLogin(ftp_user, ftp_pass, *buf)) {
j++;
if (j >= jmax) {
displayWarning2F(STR_HW_FTP_ERR_LOGIN);
while(1);
}
swiDelay(10000);
}
ftp_active = true;
}
void hwBackupFTP(bool dlp)
{
netbuf *buf, *ndata;
// Dump save and write it to FTP server
// First: swap card
if (!dlp)
swap_cart();
displayPrintUpper();
uint8 size = auxspi_save_size_log_2(slot_1_type);
int size_blocks = 1 << max(0, (int8(size) - 18)); // ... in units of 0x40000 bytes - that's 256 kB
uint8 type = auxspi_save_type(slot_1_type);
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
// Second: connect to FTP server
if (!ftp_active)
hwLoginFTP(&buf);
char fdir[256] = "";
char fname[256] ="";
memset(fname, 0, 256);
displayMessageF(STR_HW_SELECT_FILE_OW);
displayStateF(STR_HW_FTP_DIR);
fileSelect("/", fdir, fname, buf, true, false);
displayMessageF(STR_EMPTY);
displayStateF(STR_EMPTY);
bool newfile;
if (!fname[0])
newfile = true;
else
newfile = false;
// Third: get a new target filename
FtpChdir(fdir, buf);
if (!fname[0]) {
sNDSHeader nds;
cardReadHeader((u8*)&nds);
uint32 cnt = 0;
int tsize = 0;
sprintf(fname, "%.12s.%i.sav", nds.gameTitle, cnt);
while (FtpSize(fname, &tsize, FTPLIB_IMAGE, buf) != 0) {
displayMessage2F(STR_HW_SEEK_UNUSED_FNAME, fname);
if (cnt < 65536)
cnt++;
else {
displayWarning2F(STR_ERR_NO_FNAME);
while(1);
}
sprintf(fname, "%.12s.%i.sav", nds.gameTitle, cnt);
}
}
// Fourth: dump save
displayStateF(STR_EMPTY);
FtpAccess(fname, FTPLIB_FILE_WRITE, FTPLIB_IMAGE, buf, &ndata);
u32 length = 1 << 9;
int num_ftp_blocks = 1 << (size - 9);
for (int i = 0; i < num_ftp_blocks; i++) {
displayProgressBar(i+1, num_ftp_blocks);
auxspi_read_data(i << 9, (u8*)&data[0], length, type, slot_1_type);
u32 out = 0;
while (out < length) {
u32 delta = FtpWrite((u8*)&data[out], length-out, ndata);
out += delta;
if (delta == 0) {
displayMessage2F(STR_HW_FTP_READ_ONLY);
} else {
displayMessage2F(STR_EMPTY);
}
if (delta < length) {
displayStateF(STR_HW_FTP_SLOW);
} else {
displayStateF(STR_EMPTY);
}
}
}
FtpCloseAccess(buf, ndata);
FtpQuit(buf);
Wifi_DisconnectAP();
if (dlp) {
displayMessage2F(STR_HW_PLEASE_REBOOT);
while(1);
}
displayProgressBar(0,0);
displayMessageF(STR_EMPTY);
}
// an internal function used to read big files from the FTP server
bool hwRestoreFTPPartial(u32 ofs, u32 size, u32 type, netbuf *ndata)
{
int num_blocks_ftp = 1 << (size - 9);
u8 *pdata = data;
for (int i = 0; i < num_blocks_ftp; i++) {
displayProgressBar(i+1, num_blocks_ftp);
int in = 0;
while (in < 512) {
int delta = FtpRead((u8*)&pdata[in], 512-in, ndata);
in += delta;
if (delta < 512)
displayStateF(STR_HW_FTP_SLOW);
else
displayStateF(STR_EMPTY);
}
pdata += 512;
}
// Write to game (safe mode)
u32 LEN = 0, num_blocks = 0, shift = 0;
switch (type) {
case 1:
shift = 4; // 16 bytes
break;
case 2:
shift = 5; // 32 bytes
break;
case 3:
shift = 8; // 256 bytes
break;
default:
return false;
}
LEN = 1 << shift;
num_blocks = 1 << (size - shift);
if (type == 3) {
displayMessage2F(STR_HW_FORMAT_GAME);
u32 sector = ofs >> 16;
u32 num = max(u32(0), size-16);
for (int i = 0; i < (1 << num); i++) {
displayProgressBar(i+1, 1 << num);
auxspi_erase_sector(sector+i, slot_1_type);
}
displayProgressBar(0,0);
}
displayMessage2F(STR_HW_WRITE_GAME);
for (int i = 0; i < (1 << (size - shift)); i++) {
displayProgressBar(i+1, 1 << (size - shift));
auxspi_write_data(ofs + (i << shift), ((u8*)data)+(i<<shift), LEN, type, slot_1_type);
}
return true;
}
void hwRestoreFTP(bool dlp)
{
netbuf *buf, *ndata;
// Dump save and write it to FTP server
// First: connect to FTP server
if (ftp_active)
hwLoginFTP(&buf);
// Second: select a filename
char fdir[256] = "";
char fname[256] ="";
memset(fname, 0, 256);
displayMessageF(STR_HW_SELECT_FILE);
displayStateF(STR_HW_FTP_DIR);
fileSelect("/", fdir, fname, buf, false, false);
displayMessageF(STR_EMPTY);
displayStateF(STR_EMPTY);
// Third: swap card
if (!dlp)
swap_cart();
displayPrintUpper();
uint8 size = auxspi_save_size_log_2(slot_1_type);
uint8 type = auxspi_save_type(slot_1_type);
// Fourth: read file
u8 data_log2 = log2trunc(size_buf);
int num_read_blocks = (size > data_log2) ? (1 << (size - data_log2)) : 1;
int len_block = min(data_log2, size);
FtpAccess(fname, FTPLIB_FILE_READ, FTPLIB_IMAGE, buf, &ndata);
// read save in multiple blocks, if required
for (int i = 0; i < num_read_blocks; i++) {
char ctr[32];
sprintf(ctr, "%i/%i", i+1, num_read_blocks);
displayMessage2F(STR_HW_READ_FILE, fname);
displayMessageF(STR_STR, ctr);
hwRestoreFTPPartial(i << len_block, len_block, type, ndata);
}
FtpClose(ndata);
FtpQuit(buf);
Wifi_DisconnectAP();
if (dlp) {
displayMessage2F(STR_HW_PLEASE_REBOOT);
while(1);
}
displayProgressBar(0,0);
displayMessageF(STR_EMPTY);
}
// ------------------------------------------------------------
void hwBackupGBA(u8 type)
{
if ((type == 0) || (type > 5))
return;
if ((type == 1) || (type == 2)) {
// This is not to be translated, it will be removed at some point.
displayMessageF(STR_STR, "I can't read this save type\nyet. Please use Rudolphs tool\ninstead.");
return;
}
char path[256];
char fname[256] = "";
char *gamename = (char*)0x080000a0;
fileSelect("/", path, fname, 0, true, false);
// look for an unused filename
if (!fname[0]) {
uint32 cnt = 0;
sprintf(fname, "/%.12s.%i.sav", gamename, cnt);
displayMessage2F(STR_HW_SEEK_UNUSED_FNAME, fname);
while (fileExists(fname)) {
if (cnt < 65536)
cnt++;
else {
displayWarning2F(STR_ERR_NO_FNAME);
while(1);
}
sprintf(fname, "/%.12s.%i.sav", gamename, cnt);
}
}
char fullpath[512];
sprintf(fullpath, "%s/%s", path, fname);
displayMessage2F(STR_HW_READ_GAME);
uint32 size = gbaGetSaveSize(type);
gbaReadSave(data, 0, size, type);
displayMessage2F(STR_HW_WRITE_FILE, fullpath);
FILE *file = fopen(fullpath, "wb");
fwrite(data, 1, size, file);
fclose(file);
displayStateF(STR_STR, "Done!");
while(1);
}
void hwRestoreGBA()
{
u8 type = gbaGetSaveType();
if ((type == 0) || (type > 5))
return;
if ((type == 1) || (type == 2)) {
// This is not to be translated, it will be removed at some point.
displayMessageF(STR_STR, "I can't write this save type\nyet. Please use Rudolphs tool\ninstead.");
return;
}
uint32 size = gbaGetSaveSize(type);
char path[256];
char fname[256] = "";
fileSelect("/", path, fname, 0);
char fullpath[512];
sprintf(fullpath, "%s/%s", path, fname);
displayMessage2F(STR_HW_READ_FILE, fname);
FILE *file = fopen(fullpath, "rb");
fread(data, 1, size, file);
fclose(file);
if ((type == 4) || (type == 5)) {
displayMessage2F(STR_HW_FORMAT_GAME);
gbaFormatSave(type);
}
displayMessage2F(STR_HW_WRITE_GAME);
gbaWriteSave(0, data, size, type);
displayMessage2F(STR_HW_PLEASE_REBOOT);
while(1);
}
void hwEraseGBA()
{
// TODO: implement chip erase!
u8 type = gbaGetSaveType();
if ((type == 0) || (type > 5))
return;
memset(data, 0, gbaGetSaveSize(type));
switch (type) {
}
}
// -------------------------------------------------
uint32 hwGrab3in1()
{
uint32 ime = enterCriticalSection();
sysSetBusOwners(true, true);
chip_reset();
OpenNorWrite();
return ime;
}
void hwRelease3in1(uint32 ime)
{
CloseNorWrite();
leaveCriticalSection(ime);
}