savegame-manager/arm9/source/display.h
msiewert76 8bd9035394 - Update instruction file again, I'd say it is no longer a WIP now.
- Add "debug" target. It is still somewhat shaky, you need to "make clean" before "make debug", and it does not do much besides writing a few debug lines during the boot sequence.
- Add a hard coded version number which is no longer a part of the strings file (and does not need to be translated).
- Using a Cyclops iEvolution no longer triggers Slot 2 mode.
- Fix doing multiple things in FTP mode without having to restart.
2011-06-11 16:29:15 +00:00

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1.7 KiB
C

/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* display.h: header file for display.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SAVE_DISPLAY_H
#define SAVE_DISPLAY_H
#include <nds.h>
#include <nds/arm9/console.h>
#include <stdarg.h>
extern PrintConsole upperScreen;
extern PrintConsole lowerScreen;
void displayInit();
void displayTitle();
// Set "first" to true to tell the program that it has just booted, before anything was swapped.
// This is a workaround for the Cyclops iEvolution, and an attempt to prevent
void displayPrintUpper(bool fc = false);
void displayPrintLower();
void displayMessageF(int id, ...);
void displayMessage2F(int id, ...);
void displayWarning2F(int id, ...);
void displayStateF(int id, ...);
void displayProgressBar(int cur, int max0);
#endif