mirror of
https://github.com/suloku/savegame-manager.git
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- add some parts aimed towards a "download play" mode, which does not rely on launching from a flash card, but from different exploits. It does not work yet (you will get a "missing ini file" error message), but if I ever finish it, it should be possible to run using download play on a DSi/3DS. (Lacking the hardware to test it, it is unlikely it will be finished anytime soon, sorry.) - eliminate many warnings during the build process - modify auxspi.h/.cpp so that it no longer depends on global variables (I hope)
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* savegame_manager: a tool to backup and restore savegames from Nintendo
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* DS cartridges. Nintendo DS and all derivative names are trademarks
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* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
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*
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* globals.cpp: global varibles, defines etc.
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*
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* Copyright (C) Pokedoc (2011)
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "globals.h"
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u8 *data;
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u32 size_buf;
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u32 slot_1_type = ~0;
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char ftp_ip[16] = "ftp_ip";
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char ftp_user[64] = "ftp_user";
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char ftp_pass[64] = "ftp_pass";
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int ftp_port = 0;
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int ir_delay = 1000;
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